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 The Cavalcade

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werekin
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PostSubject: The Cavalcade   Tue 4 Aug 2015 - 12:02

Dear all.

For anyone who hasn't joined Facebook, there has been some great activity on there this month. Tuomas has shared his 15 year designers notes, which you should be able to reference here on his public page:

https://www.facebook.com/DesignbyTuomasPirinen/posts/1621557418092683

Furthermore Tuomas has been answering all kinds of questions related to games design.

Most excitedly was he confirmed to me that he would be working on a new warband for Mordheim for us, the fans who continue to support the game!

And here is a copy of his provisional pitch outlining the new warband, which has been shared on Facebook... Enjoy!

EARLY ACCESS -MORDHEIM WARBAND -THE CAVALCADE
Hello all! Here is a very early sneak peak to the Warband I promised to celebrate 1000 Likes. Meet the Cavalcade, whose story will finally explain what caused the comet to destroy Mordheim, and what happened within the city during that fateful night. They are the final Warband of the City itself as I envisaged it.
The Warband gameplay rules are in progress and will take a good while longer, but here is the fiction of the Warband along with the reference art I am using. All will be WIP for quite a while yet, and I will create a living webpage for this.
Honestly, this took some gatherin of courage to post. Mordheim belongs to the community far more than to me or anyone else nowadays, but this is a glimpse of the final mystery of the city. I hope you like it.
THE CAVALCADE
The Warbands that have travelled deep into the twisted heart of Mordheim tell tales of foes that are unlike any other in the City of the Damned. The hushed whispers of those who have lived to tell the tale (and even then often only induced by a stout drink) talk of groups of masked men emerging from the polluted mists of Mordheim: silent, terrible men whose appearance is heralded first by a distant music and laughter, as if a party of the damned was being held near-by. They attack any and all intruders to Mordheim without warning or parley, without asking or giving quarter. These warbands have earned many nicknames in the settlements around Mordheim:They are called "Masks" and "Faceless" and yet it is their unnerving way of moving and fighting that has led men to call them the Cavalcade.
These masked warbands are somehow beautiful yet eerie sight: they appear to be dressed in bloodstained and tattered finery of the richest nobles of Empire, and many say their decayed garments carry the coat of arms of the house of Ostmark and the personal heraldic device of Elector Count Reinhardt of Mordheim who was taught to have perished in the cataclysm. To hide their visage they wear incredibly elaborate masks of porcelain, gold and silver, adorned with great headdresses. It is as if they've come to a masked ball instead of battle, for these are clothes associated with the depraved revelries and festivals of the that the nobility of Mordheim indulged in the final days before the city perished. Those who have gazed at the eyes of the masked warriors tell that no eyes have looked back at them. Instead, they have seen only darkness. But despite their finery, the weapons and armor of the Cavalcade are of the first order, as if looted from the palace of the Count himself and from the surrounding villas of the nobles families.
In stark contrast of the decayed opulence of these men and women are their companions: for with the Cavalcade fights a multitude of exotic animals: great cats from the far-off lands of Araby, enormous snarling bears whose movements seem to mimic ponderous steps of a dance, fierce falcons and other birds of prey that hunt from the skies, wild boars with tusks glided with gold, and even great black apes with white teeth red tongues with strength and speed unmatched by humans. Many beasts are said to bear the brand of the famed menagerie of Ostmark, for the Count Steinhardt was said to have been fond of matching a man against a beast for the cruel amusement of his high-born guests. Be as it may, both the men and beasts of Cavalcade fall upon the intruders with unreasoning cold fury, yet working in concert as if they could read each others minds.
And as the Cavalcade engages in battle, all around them the haunting tune of a distant revelries grows ever louder as the the Warband battles their enemies. Mercenaries describe how it din makes them lose their concentration, as if they were fighting in a thick fog. Witch Hunters curse the sound as sorcery, as it seems to hold an irresistible lure to even their most faithful War Hounds. All agree that the longer the engagement lasts, the worse toll the sound takes from the enemies of the Cavalcade.
None can say what truth lies behind the masks as the Cavalcade spares no effort to recover the bodies of their fallen warriors, and even when they have to abandon the field, a multitude of beasts of Mordheim swiftly emerge from shadows to consume those of the Cavalcade that have fallen, taking the secrets of these men into abyss with, as if the city itself had swallowed them.
But what the men who face the Cavalcade fear the most is that instead of giving their defeated opponents the swift mercy of death, the masked warriors always drag their unconscious and wounded enemies with them to the inner city. Most are lost forever, while one or two have returned, their faces twisted into permanent grimace that is neither horror or joy, their mind lost to them, their lives ruined as they claw their own flesh until their skin lies in tatters. And even worse, now and then men swear that they've recognized a tabard or shield emblem, or recalled a familiar gait in one of the Masked men they battle when they've had the misfortune to run into the Cavalcade in the dark heart of Mordheim.
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PostSubject: Re: The Cavalcade   Tue 4 Aug 2015 - 18:53

So very excited for this! It kind of fits in with an idea I've been tossing around for a slaaneshi carnival of chaos type of thing, aesthetically at least, I can't wait to see the rules!
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PostSubject: Re: The Cavalcade   Tue 4 Aug 2015 - 22:48

Sounds good. Looking forward to the warband. Very Happy
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PostSubject: Re: The Cavalcade   Wed 5 Aug 2015 - 2:09

Awesome to get one more "official" warband after all these years. Though there is plenty of opportunity for mean rules in this sneak peek. Freebooter's Brotherhood or CArnevale might have some Fitting minis, I'm looking Forward to more.
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PostSubject: Re: The Cavalcade   Mon 10 Aug 2015 - 9:51

The test rules are up!

https://www.facebook.com/DesignbyTuomasPirinen/posts/1630030103912081:0

::Edited for greater clarity. (I think)

EARLY ACCESS: CURSED CAVALCADE WARBAND
Disclaimer (please include this if you copy the text)
This Warband is 100% unofficial. Yes, I wrote it, but it should only be used in your games with the approval of everyone taking part in the campaign.
The Warband is not yet balanced nor fully tested. I've been limited to a few games which produced a mountain of notes. You are gaining an early as a treat for liking my page. Wink I especially need to test the Warband during mid- and late-campaign. No doubt it still has plenty of mistakes for me to correct.
The fiction and the rules for the Throne of Worms and captured members of other Warbands are to follow soon, as well as the rules of Danse Macabre. This is not yet the full scope of the Warband, but does allow people to start thinking about the models to use in the Warband.
If anyone wants to give me help with editing, playtesting, and layout, I would be much obliged. I am doing this on top of my regular work as a thanks to the community.

CHOICE OF WARRIORS
A Cursed Cavalcade Warband must include a minimum of three models. You have 500 Gold Crowns which you can use to recruit and equip your initial Warband. The maximum number of Warriors in this Warband may not initially exceed 13 but may gain higher upper limit (see the rules for the Throne of the Worms).
Hegemon: Each Cavalcade Warband must have one Hegemon to lead it. No more, no less!
Companions: Your Warband may include up to two Companions.
Twisted Scholar: Your Warband may include a single Scholar.
Cursed Piper: Your Warband may include a single Cursed Piper.
Wretches: You may have up to 5 Wretches.
Great Bear: Your warband may include a single Great Bear.
Wild Beasts: Your warband may include up to 2 Wild Beasts
Fighting Ape: Your warband may include a single Fighting Ape.
Note that the Cursed Cavalcade cannot use Hired Swords.

STARTING EXPERIENCE
Hegemon starts with 20 experience.
Companions start with 8 experience.
Twisted Scholar starts with 4 experience
Cursed Piper stars with 6 experience.
Henchmen start with 0 experience.

CURSED CAVALCADE SKILL TABLE
The Hegemon may take Combat. Shooting, Academic, Speed and Special Skills.
The Companions may take Combat, Strength, Shooting, Speed and Special Skills.
The Scholar may take Academic and Speed Skills.
The Cursed Piper may take Academic and Speed Skills.

CURSED CAVALCADE SPECIAL SKILLS
Noblesse oblique
The warrior feels utterly superior to his opponents, with long lineage and prestige to look down upon his common enemies, seen as nothing more than cattle to be slaughtered.
The Warrior does not fear any fear-causing creatures, and can stomp opponents who are knocked down with is iron-shod boots. This gives them additional attack against stunned opponents at their own Strength.

Torturer
Having learned the craft of torture in the Ritual of the Comet, the warrior knows how to inflict maximum pain on the body, and uses it in a sadistic and cruel way in combat.
As soon as the model rolls to wound any enemy successfully in melee combat (even of the subsequent armor save is successful -though parries can negate this effect) the opponent loses 1 point of Strength permanently for the duration of the battle as the the pain from the wound causes agony. The effect is accumulative, and can reduce the Strength of the target to a minimum of 1.
The Undead are immune to this effect.

Duellist
The warrior is an expert in hand-to-hand combat method of the Imperial duellist, aristocrats famed for their skill in single combat.
At the end of each Close Combat phase, the Duellist can force any non-large opponent he is fighting one-on-one 2" at the direction of his choosing. If this brings the target in contact with another model, both suffer an automatic Strength 2 hit.
If this pushes the opponent off from a high place, the he falls takes damage as normal. The duellist stays on the elevated area.

CAVALCADE EQUIPMENT LIST
Hand-to-hand combat weapons
Misericordia: 1st free, 5gc
Sword: 10 gc
Hammer: 3gc
Double-handed weapon: 15gc
Boar Spear: 15gc
Lance: 40 gc
Missile Weapons
Long bow: 15 gc
Duelling Pistol: 30 gc (60 for a brace)
Hunting Rifle: 200 gc
Blunderbuss: 30 gc (One per warband)
Armor
Light Armor: 20 gc
Heavy Armor: 50 gc
Shield: 5 gc
Buckler: 5 gc
Helmet: 10 gc
Cathayan Quilted Silk Armor: 10 gc
Superior Blackpowder: 30 gc
Equipment (Heroes only)
Mandrake Root: 25 gc
Tome of Magic: 150 gc
Bird of Prey: 20 gc
Banner of the Noble House: 30gc
Masks (Heroes only)
Sun Emperor Mask: 60 gc (Hegemon only)
Mask of the Silver Death: 35 gc (One per Warband)
Fish Head mask: 35 gc (Scholar Only)
Evil Jester Mask: 25 gc
Faceless Mask: 20 gc (1 per Warband)

WRETCHED WEAPONS AND ARMOR LIST
Hand-to-hand combat weapons
Dagger: 1st free/2gc
Mace: 3 gc
Hammer: 3 gc
Axe: 5 gc
Sword: 10 gc
Spear: 10 gc
Missile Weapons
Bow: 10 gc
Short bow: 5 gc
Crossbow: 25 gc (Max 3 per Warband)
Armor
Light Armor: 20 gc
Shield: 5 gc
Helmet: 10 gc


CURSED CAVALCADE SPECIAL WEAPONS, ARMOR AND EQUIPMENT
BOAR SPEAR
Boar Spear is the preferred hunting weapon of the nobles of Ostmark, designed to stop a charge of a pain-maddened giant boar with its crossguard. In Mordheim, the nobles of Cavalcade have put it in a much more sinister use, hunting desperate men
Range: Close Combat; Strength: As user +1; Special Rule: Strike First,Cavalry Weapon Bonus, Crossguard
Strike first: A warrior with a Boar Spear strikes first even when charged, because the long shaft allows him to thrust the oncoming enemies before they have a chance to hit him. This only applies during the first turn of hand-to-hand combat.
Cavalry bonus: If used by a mounted warrior the Boar Spear gives the wielder a +1 Strength bonus during the turn when he charges.
Cross Guard: The Boar Spear has been designed to stop a charge of an enraged boar on its tracks. When when charged it reduces the number of attacks of the first assailant into the close combat by 1, (down to minimum of 1). It has no effect on Large creatures such as Ogres.
Player cannot wield two Boar Spears at once.

MISERICORDIA
Misericordia is a long Tilean dagger with a long, thin blade designed to put wounded warriors out of their misery.
Range: Close Combat; Strength: As user; Special Rule: Coup de grace
Coup de grace: When attacking stunned opponents, Misericordia does not need to roll to wound at all: the warriors of the Cursed Cavalcade are experts at hitting the vital spots of their opponents, and the Misericordia can find the smallest chink in even the best suit of armor. Often the wielders choose a spot that causes indescribable pain but does not kill the target outright so he can be dragged before the Throne of Worms.

CATHAYAN QUILTED SILK ARMOR
The caravans from the far-off lands of the East sometimes bring fabulous quilted silk armor, light as feather yet tough as steel. It is often worn by Imperial nobles under their armor or clothes to ward off arrows of Assassins.
The SIlk Armor adds +1 to the armor saves against any type of attack. It can be combined with any other type of armor.

BIRD OF PREY (Hegemon and Huntmaster only)
Trained Falcon, Hawk or other winged predator trained from birth to hunt and fight for its noble owner.
THe Bird of Prey can be used in the Missile Phase exactly like a Missile weapon with the following exceptions: it has a reach of 18", can attack even hidden targets, and ignores penalties for cover. Use the BS of its owner to determine if it hits and it causes S3 hit if it does hit.

NIGHTMARE DESTRIER
The finest of Tilean or Arabian steeds bred for war are often purchased by Imperial nobles, and even amongst those the famed destriers reign supreme. Count Steinhardt had seven of these magnificent steeds in his stables beneath the palace grounds.
During the Ritual of the Comet the Destriers were the only steeds to survive, having been brought into the catacombs below the palace. Burned by the black flame, they became marked just as their masters, and often wear masks of their own.
Your Hegemon may purchase and ride a Nightmare Destrier if you are using the rules for mounted warriors. Refer to Mordheim Rulebook for details.
M:9 WS:4 BS:0 S:3 T:3 W:1 A:1 I:3 LD:5
Special rules: battle-trained: A warrior trained to ride a Destrier is an expert at fighting against multiple opponents. While riding the Destrier, the Hegemon does not need to take "All alone" tests.

BANNER OF THE NOBLE HOUSE
Burned and tattered as the rest of the finery of the Cavalcade, the Banner represents the noble house of the Hegemon of the warband, though often decorated with a red mask symbol as well, pledging allegiance to the Cavalcade. Though their city is fallen and their power lies in dust, the aristocrats of the Cavalcade still vainly hang on to the symbols of their lost glory.
Special rules: The pride of holding the banner and never abandoning it to the enemy boosts the leadership of the model by 1, and can increase the Ld of the character carrying it to a maximum of 10. Model carrying the banner must use one of his hands to hold it aloft, and cannot carry a shield, buckler, double-handed weapon or additional weapon.

CURSED MASKS
While all members of the Cavalcade wear masks of metal associated with the Ritual of the Comet, the inner circle of the count has access to the special masks carrying potent corrupt curse.
Heroes of the Cursed Cavalcade Warband may wear one of the special masks. You can freely distribute the masks amongst your heroes before combat if you wish.

SUN KING MASK
Golden mask fashioned to the likeness of the emperors of old adorned with a crown of laurels. The mask symbolizes the hidden wish of the house of Steinhardt to betray the Empire and rise to the throne of Sigmar in Altdorf. None wearing this mask can be brought to his knees, as fitting to an Emperor.
The warrior Wearing the Sun King Mask cannot be knocked down or Stunned, and these results on the Injury Chart have no effect. The only way to bring to remove him from combat is to roll so that he is taken Out of Action.
Hegemon only

SILVER DEATH MASK
This mask appears as an ornately decorated skull, and yet it animates as skin of a living man, matching the expressions of the wearer beneath it.
If the Hero wearing the Silver Mask is take Out of Action, he may reroll any result on a Serious Injury chart. He must accept the second result even if it is worse than the previous roll.
Only 1 Silver Death Mask per Warband.

FISH HEAD MASK
A disturbing silver mask with studded jewelled eyes liked to a fish from the depths of the Great Ocean. It is whispered that such masks were once used by worshippers of forgotten evil deities that slumber deep beneath the sea, dreaming of the day when they rise from the depths to bring ruin to men. A man wearing this mask can swallow a human whole as snake swallows a rat.
Every time the wearer of the Fish Head Mask takes an opponent Out of Action he gains a wound that can take his number of wounds to a maximum of 5 and lasts until the end of the battle when his number of Wounds returns to normal.

FACELESS MASK
This mask has little if any human features, save for two eye slits filled with nothing but blackness. He can move with utter purpose that none dare to stop.
The warrior wearing the Faceless Mask may stop one model from Intercepting his charge once per game. Models immune to psychology such as Undead and Flagellants are unaffected by this.

THE EVIL JESTER MASK
Erratic and unpredictable. the face of the Evil Jester mask twists into either a manic grin, a gaze of pure hatred or terrifying rage before each battle.
In the beginning fo the battle roll D6: on a roll of 1 the warrior is subject to Stupidity for the duration of the battle. On a roll of 2-5, the warrior hates all the enemies during the battle. On a roll of 6, the warrior is affected by the rules of Frenzy.

THE PLAGUE DOCTOR MASK
A silver mask with long, bird-like beak, it is a very symbol of death to people of Old World ravaged by the many diseases. In battle a cloud of black death billows forth from the empty eye sockets of the Mask.
Once per game, in the shooting phase, the wearer may unleash the black cloud from within the mask, burning those not part of the Cavalcade. The longer the power is held within the mask, the more potent its effect will be. On the first turn it hits any enemy model within 4" of the wearer at Strength 1, and the distance and the Strength of the effect increases by 1 in the beginning of each turn of the Cavalcade, up to range of 10" and Strength 7 if you wait for 6 turns before releasing the cloud. It does not cause critical hits.
Scholar Only

HEROES
1 HEGEMON
65 gold crowns to hire
The Warbands of the Cavalcade are led by one of the fallen nobles that were part of the inner circle of Count Steinhardt. The Hegemon might have been a castellan, a knight or a baron or even one of the sons or daughters of Count Steinhardt himself.
Bitter, haughty, and cruel, they wear the opulent masks to hide the burns of the comet that will never heal.
M:4 WS:4 BS:4 S:3 T:3 W:1 I:4 A:1 LD:8
SPECIAL RULES
Leader: Any warrior of the Cavalcade Warband within 6" of the Hegemon may use his Leadership value when taking Leadership tests.
Weapons/Armour: A Hegemon may be equipped with weapons, armor and equipment chosen from the Cursed Cavalcade Equipment list.

0-2 COMPANIONS
40 gold crowns to hire
Many men-at-arms, Judicial Champions, Duellists and Knights of lower orders who followed Count Steinhardt in the path of depravity and were cursed along with their master. They now have one last chance to regain their dream of ruling the Empire: to gather slivers of the Comet and make it whole once more. Though they all know it is akin to finding a needle in a haystack for a thousand time, their pride and the knowledge that they may never return to the fold of Sigmar drives them on.
M:4 WS:4 BS:4 S: 3 T: 3 W: 1 I:4 A:1 LD: 7
Weapons/Armour: Companions may be equipped with weapons, armor and equipment chosen from the Cursed Cavalcade Equipment list.
SPECIAL RULES
As imperial nobles, the Companions have been taught the way of the sword since an early age. Companions all have the Expert Swordsman Skill.

0-1 TWISTED SCHOLAR
20 Gold Crowns to Hire
Count Steinhardt initiated many wise men and scholars of Ostmark into the secrets of the Cavalcade. Now these twisted philosophers, blasphemous sages and sadistic physicians who've turned their skills into torture have been cursed alongside with their master, and travel to the ruins of Mordheim desperately looking for Wyrdstone shards in order to heal the Black Heart of the Comet.
M:4 WS:2 BS:2 S:3 T:3 W:1 A:1 LD:7
Weapons/Armour: A Scholar may be equipped with weapons, armor and equipment chosen from the Cavalcade Equipment list.
Special Rules: you may make the Twisted Scholar into a Wizard by paying additional 10 GC. If you do this then the twisted scholar uses Lesser Magic but will be unable to wear any armor.
You may also make the Scholar into a ChronIcler for 10 gc instead (but not in addition to) a Wizard. A Chronicler has in-depth knowledge of the city of Mordheim and may reroll an extra dice during Exploration phase and may decide which result to keep.

0-1 CURSED PIPER
35 gold crowns to hire
Many of the great thespians, flutists, and other entertainers were easily lured into the fold ot Count Steinhardt. They are now compelled by their curse to play the tune of Danse Macabre as the Cavalcade fights with the scavengers of Mordheim for the scraps of Wyrdstone.
M:4 WS:3 BS:3 S:3 T:3 W:1 A:1 LD:7
Weapons and armor: the Cursed Piper may be equipped with weapons, armor and equipment from the Cavalcade equipment list. Note that he must play a flute or another instrument with one hand, and may not have an off-hand weapon, double-handed weapon, brace of pistols of any kind, or use Bows or Crossbows.
SPECIAL RULES
Danse Macabre: The Piper plays the Danse Macabre in combat. See the separate rules for Danse Macabre,


MENAGERIE (Henchmen of the Cavalcade)
(Bought in groups of 1-5)
Only a hundred or so men and women of the Inner Circle of the Cavalcade survived the calamity of the Comet. With inability to replenish fallen warriors except through the few men and women captured by their roaming warbands and brought before the Throne of Worms, the nobles opened the cages of the menagerie of the Count, and brought out the great beasts used for war. Burned by the black flame of the comet, and baited by their handlers to attack all but the members of the Cavalcade they tear intruders apart with frightening feriocity.
Bedecked in gleaming jewels and iron torques for protection, they have become terrible opponents to the other Warbands of Mordheim. The mistreatment of the beasts by the Cavalcade is especially hated by Sisters of Sigmar, for the patron god of the Empire was famous for his care of his faithful hounds and warhorses.
EXPERIENCE RULES
The Wretched gain experience and may become heroes as normal henchmen. Due the the corrupting influence of the , but at much slower pace than humans. The Great Bears, Wild Beasts and the Fighting Ape gain only 1/2 Experience point where normal henchman gain 1. Re-roll any "Lad's got talent!" result.

0-5 WRETCHED
25 gold crowns to buy
These are the miserable men and women brought to the Catacombs forced to sit on the Throne of Worms and judged to be worthy to serve the true rulers of Mordheim. They are initiated to the very lowest ranks of the warbands, forced to sleep in the worst cages and animal pits until they have proven their worth. Their skin is burned and scarred with the flame of the Throne, forever marking them as the members of the Cavalcade, unable to escape and return to their former lives. They wear metal masks just like the rest of the Warband, but far simpler and cruder in design.
M:4 WS:3 BS:3 S:3 T:3 W:1 I:3 A:1 LD:7
Weapons/Armour: Wretched may be equipped with weapons, armor and equipment chosen from the Scholar Equipment list.

0-1 GREAT BEAR
65 Gold Crowns to buy
These huge beasts captured from the vast forests of the Empire are prized as the jewels of count Steinhardt's menagerie. Goaded to fight with humans as part of the dark ritual to summon the comet, and corrupted by the flame of the Black Heart, they are extremely dangerous creatures, especially if their blood is drawn.
M:5 WS:3 BS:0 S:5 T:5 W:2 I:3 A:2 LD:6
SPECIAL RULES
Maddened with pain: As soon as the Great Bear suffers a single wound it becomes subject to rules of Frenzy.

0-2 WILD BEASTS
40 gold crowns to buy
These can be Wild Cats from the deep jungles of the south or far-off Lustria, Wild Boars captured by hunters of Ostmark, or some other exotic animal bred for battle.
M:6 WS:3 BS:0 S:4 T:4 W:1 I:5 A:2(3) LD:5
Weapons/Armor: Wild Beastsnever uses weapons and armor, and does not need them to fight effectively.
SPECIAL RULES
Charge: when charging their enemies the Wild Beasts gain +1 Attack on the first turn of close combat.

0-1 FIGHTING APE
50 gold crowns to buy
Brought from the far-off lands to the menageries of the Imperial nobles, these man-like creatures have been trained by their keepers to attack . Their intelligence raised by the influence of the black flame of the comet, and th
M:6 WS:3 BS:0 S:4 T:4 W:1 I:5 A:2 LD:5
Weapons/Armor: Fighting Ape never uses weapons and armor, and does not need them to fight effectively. At a cost of 10 gc Barbary Ape can be equipped with two cymbals which it frenziedly beats together to the forbidding tune of Danse Macabre. Any enemy model within 6" will be so disturbed by the sound that they suffer -1BS penalty and -1 Ld Penalty.
SPECIAL RULES
Agile: The Fighting Apes are fantastically agile and nimble, putting even the greatest acrobat or Skaven Assassin to shame. The Fighting Ape has the Scale Sheer Surfaces Skill, Acrobat Skill, and Dodge Skill. In addition, the Fighting Ape can make a diving charge from up to 10" high.


Last edited by The Black Flame on Wed 12 Aug 2015 - 20:11; edited 2 times in total
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PostSubject: Re: The Cavalcade   Mon 10 Aug 2015 - 14:26

I am not sure that the thread is in the right place, but for now I closed the other one in the ressource section.

I love the theme of the warband, but I think it is missing balancing with regard to the beasts.

The bear costs 80gc less than the quite similar kislevite bear.

The wild beasts are tougher, can run and have one more attack in comparison to the dire wolves which cost. 10 gc more but cause fear.

The ape is also exceptionell skillfull but in comparison to ghoul maybe not too cheap.
And they all get experience which makes them even more dangerous.

What do you think?
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PostSubject: Re: The Cavalcade   Mon 10 Aug 2015 - 15:17

SerialMoM wrote:
I am not sure that the thread is in the right place, but for now I closed the other one in the resource section.
 
Well...most posts to the General Discussion Section are largely ignored. If that's the goal; this is the Section for you. Otherwise The Rules Section would be the thing.

The thread can be moved on request.   What a Face
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PostSubject: Re: The Cavalcade   Mon 10 Aug 2015 - 16:22

Move if you feel necessary Smile I was just following up the previous post Smile If this could get more focus in another section then I suggest it be moved so people can help play-test the warband.
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PostSubject: Re: The Cavalcade   Mon 10 Aug 2015 - 16:42

The Black Flame wrote:
Move if you feel necessary Smile I was just following up the previous post Smile

I pretty well knew why you posted that wonderfully long set of rules. It's why werekin started the tread here that is in question. I suppose he has his reasons, which I'd just as soon not think about...AND I don't mess with Guys that post in fuchsia.   clown
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 0:57

This thread is inevitably going to become rules focussed as Tuomas shares more information with us via Facebook, which is the platform he has chosen for developing the Cursed Cavalcade.

I would not say that the General Discussion section is ignored. Some forum fans ignore the Rules section in favour of hobby sections. No Deaf Nala, this was not my intention. A general announcement was aimed at hobbyists and rules lawyers alike! After all is this not the biggest Mordheim news in modern times!?

It would be worth stickying this thread as a top level subject for all to see and revel in. Can this be done Deaf Nala?

Important note: Tuomas has advised me that some further material expanding the Cavalcade with a Dramatis Personae is something which he would like to share with TBMF as an exclusive!

There are creative opportunities here for modellers & collectors plus the opportunity the provide feedback to Tuomas on how the warband plays.

All hail the return of our Shadowlord!
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 6:50

HEAR HEAR!

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Lord Flasheart: And always remember - if you want something, take it! Bobby!
Bob Parkhurst: [enters] My lord?
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[she undoes her shirt - exeunt]
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 7:01

The problem with General Discussion is a new post to the General Discussion only shows up if you have viewed every new thread in every section of the Forum other than The Shout Outs & the General Discussion. It's not an area of the forum that is widely viewed...trust me on this; re, I spend a lot of time here.

I would be delighted to sticky the thread in the Rules Section. If it does not receive proper attention there, I can move it back to the General Discussion. SO let's give it a try, eh?!
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 8:43

I agree to DeafNala: The General Discussion section is not the proper section. I oversaw this thread myself and started a new one when te rules were up.

I also agree to both of you to sticky this thread in the rules section ( or ressource section)
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 10:45

You guys are the experts!
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 10:53

Actually I'd be happy to move this wherever necessary to attract attention. Having new material from Tuomas Pirinen is an exciting development both for active gamers & mere modelers like moi.   What a Face
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 14:06

Hit it!

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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 17:32

Been following this on facebook. I love the concept behind the warband, though its making me a bit nervous at the moment. So easy to take this over the top right now. Its great fun to see it develop though.
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 18:06

What is the throne of flies though?
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PostSubject: Re: The Cavalcade   Tue 11 Aug 2015 - 19:58

Possibly its the Throne of Worms?  (I missed any reference to a Throne of Flies.)

Either way its something that we don't yet have the rules for yet.
Quote :
The fiction and the rules for the Throne of Worms and captured members of other Warbands are to follow soon, as well as the rules of Danse Macabre. This is not yet the full scope of the Warband, but does allow people to start thinking about the models to use in the Warband.
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PostSubject: Re: The Cavalcade   Wed 12 Aug 2015 - 3:49

I hope that appropriate feedback can get back to Tuomas. The warband sounds great with fantastic fluff. I hope it can reach a high level of testing through crowdsourced playtesting. My main concern is that the real feedback will be drowned out by a deluge of FB comments.

There are a couple of mentions of stunned warriors that should instead refer to knocked down warriors (Noblesse oblique and Misericordia).

Personal preferences are as follows. I don't see any need for crossbows. It seems simpler to just exclude then rather than limit them. I don't see the point for the great bear or wild beasts to gain experience. The fighting ape makes sense though. I also wonder whether the rules for the great bear need to be reinvented or if they can be copied/derived from the Kislev bear as per SerialMoM's thoughts.
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PostSubject: Re: The Cavalcade   Wed 12 Aug 2015 - 4:46

Just wanted to share this, I stumbled across it whilst searching for bits for Cavalcade minis. Good for inspiration Smile

Original source from DakkaDakka
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werekin
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PostSubject: Re: The Cavalcade   Wed 12 Aug 2015 - 5:50

@Rational - Your fears are noted. Rest assured that all of the points you've made have already been raised by Eliazar & I on Facebook.

@Black Flame - Really nice use of the Blood Angels Sanguine guard head. I have a few of these kicking around at home which I've never used. Was planning an Inquisitor of Solkan conversion but ultimately Vespero (from Dogs of War) is the ultimate miniature fit for Solkan war-priest. I'll be working on his warband to test out the Cursed Cavalcade. Do we know who produced this brilliant conversion?

@VK - Getting down with the kids on social media web sites now are we sailor? :-p

Regards,

Werekin
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PostSubject: Re: The Cavalcade   Wed 12 Aug 2015 - 12:46

Werekin, it was made by KrautScientist over on DakkaDakka, I posted a link to the original thread just above the pic. Smile
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PostSubject: Re: The Cavalcade   Wed 9 Sep 2015 - 22:43

My gaming group has been testing this warband and a few obvious things have jumped out:

Boar spears: Spear + Halberd + tentacle mutation rule all combined for 15gc... far too good.
Masks: full of flavour but after a while gc's become aplenty and the masks just become insanely good. there should be a handicap.for wearing them to counter balance them.
cathayan armour: oh look, light armour + cathayan armour = a common version of ithilmar armour for a third.of the cost, imagine combining it with gromril or actual ithilmar armour. far to cheap for the amazing benefit
miseracordia: way to good a bonus for free.. it should be 10gc and something not automatically given to everyone.

beasts:

bear: half the price of the existing one, no requirement for a bear tamer, can get frenzied AND gain experience... yeah needs work
Beasts: alive better versions of dire wolves for cheaper and can gain experience. .. starting to see a trend.
monkey: so yeah M6? as fast as a war dog? 3 free skills? hits like a truck? gains experience. its basicalluy an acrobatic gghoul on roids... oh and its cheap.

sadly we have come to the conclusion that this is more like a fanboi wish list filled with very strong choices and no real weakness (bar 13 members -not huge really- and no hired swords -reasonable handicap)

lets hope play testing hamstrings this list, otherwise we will get blunderbus, crossbow barrages followed by fast (m6) multiple high strength and attack charging beasts...

TL:DR plays like an OP wishlist
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PostSubject: Re: The Cavalcade   Thu 10 Sep 2015 - 0:04

Lord Lucius, make sure that Mr. Pirinen gets to read your group's findings. He's written earlier that all the original warbands started out a lot stronger than how they eventually ended up after playtesting, so hopefully the same will happen here.
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