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 Tales of the Arabyan Nights

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Von Kurst
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PostSubject: Re: Tales of the Arabyan Nights   Sun 19 Apr 2015 - 9:14

The Tale of the Slave Merchant or a Skirmish in the Thieves Quarter

Emir Haroum surveyed the shambles. The Ghutani outnumbered the hapless Slavers, the Ghutani had stalwart fighters and good archers. Yet, the Djinni Binder was sore wounded. Akbar was likely dead.  The Holy Man was surely dead, killed by a madman.  Al Romani the pit fighter was wounded (by the same madman).  The Emir's crossbow was next to useless.  He had seen his bolts hit men square, yet on they came.  None of the Khaldoni had suffered so much as a scratch from his archers despite good fields of fire and ample targets.  The Ogre had gotten back off that roof, it was time to flee.

The Faithful re-occupy the UPS building.


The Faithful occupy more buildings to the north.


Baghel hits a wall.


Baghel climb wall!


Baghel get bored waiting for Little Men to play with, climb back down.


Slavers skulk behind the Officer's Club.


The warband's close.


The Faithful waste three warriors chasing slavers around the Officer's Club...


Post Battle
The Faithful lost two killed: Akbar the Mumlak and the Holy Man.  The Djinni Binder develops a nervous condition. They still roll 7 dice in exploration due to the Beggar and the previous game's Loose Lips encounter.

Good things happen to the Slavers. Since this does not fit the narrative, they go unreported.


Last edited by Von Kurst on Sun 19 Apr 2015 - 9:42; edited 1 time in total
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PostSubject: Re: Tales of the Arabyan Nights   Sun 19 Apr 2015 - 9:20

YET ANOTHER GOOD LOOKING GAME!   thumbsup
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PostSubject: Re: Tales of the Arabyan Nights   Fri 24 Apr 2015 - 15:09

Down at the Docks, Part II
The Struggle after the Slavers Rout

Before the Slavers rout the Cathayans swarm around the southern canal.




The Silver Rider (the Cathayan disgraced noble) fails to jump the canal. A wolf shark attacks the floundering horse.


The Lhamian heroes and essential personnel exit stage right with most of the loot as their brave hounds and smuggler allies hold off the Cathayan hordes.


Six out of ten crates are gone before the Cathayans overrun the crew.


The Silver Rider gains the docks. In the canal another wolf shark eats an unfortunate gunner. The Smugglers sing their death song.


Post Battle
The Cathayans capture 4 crates, kill a lot of smugglers and let the undead escape. One gunner is eaten by the shark. A hero is crippled and replaced by an LGT Martial Artist.
The Lhamians win by getting the most crates away. Some undead minions crumble to dust. The Ancient One does not notice.

Chris wrote:
I found a set of Gromil armor with the help of the having rolled four 3s in exploration earlier. (Plus or minus 6 to one roll for a crate). I got 3 elf bows, and 3 swords and shields, food with crimson shade.
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PostSubject: Re: Tales of the Arabyan Nights   Sat 25 Apr 2015 - 5:42

HI HO, SILVER! Now that I got that out of my system, YET ANOTHER FINE REPORT! AND the terrain & photos are as BEAUTIFUL as ever. GREAT STUFF!   thumbsup
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PostSubject: Re: Tales of the Arabyan Nights   Sat 25 Apr 2015 - 8:45

the terrain is so so cool.
jealous everytime i read your reports.
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PostSubject: Re: Tales of the Arabyan Nights   Sat 25 Apr 2015 - 15:30

Thanks for the kind comments gentlemen.
_______________________________________________________________________________________

Week Five--No One here gets out Alive

Players and Warbands:

Andrew--Cathayan Pyrates (Sartosa)
Bob--The Unpainted (Savage Orcs)
Chris--Lhamian Vampyres (Khemri)
Jim L (playtable)--The Kalibon Manpower Exchange II (Relics Slavers)
Jim S (Von Kurst)--The Faithful (Relics Ghutani)

The Tale of the Impatient Prince

"It shall be as Thou wish My Prince," Emir Haroum said with utmost humility. The man was the son of the Leader of the Faith of the Ghutani tribe, grandson of the second cousin of the Prophet of the One after all.  It had only taken the day to load the dhow with provisions, now the Faithful were going to march back across the city to worship at the Shrine of the Martyr.

"Willt Thou require Thine Camel, Eminence?" inquired the Emir, most politely. The camel had trampled two slaves and bitten a third severely before it could be secured on the ship.

"Of course NOT.  One does not RIDE to the Shrine of the Marty," said His Highness. "We shall WALK. Barefoot. Do you have ground glass?"

"Ground glass, Oh Defender of the Faith?"

"To strew in the path of thine self and thine servants.  To remind thou of the ecstasy of the Martyrs as We travel."

The sun had set.  It was quite dark as His Holiness had not called for a light.  For it is not written, "The One is a Light in the Darkness. Fear not."

There was a howl in the near distance, a jackal from the desert, or one of the many feral dogs.  Howls echoed off the nearby buildings as a pack answered.  The Emir tried to estimate the numbers, but could not do so and converse.

"I am sure we may procure some Exalted Highness."

"Or thou may slash thy persons with daggers," proclaimed The Prince.

The party had nearly traveled half the distance between the ship and the jetty.  

"We shall crawl to the Shrine," announced The Prince as he suddenly lowered his person to the rough boards of the dock.

"Abase thy selves in the presence of the Martyrs!" cried the Emir has he hastened to emulate The Prince.  As the Faithful prostrated themselves on the dock the howls drew closer.  Over the sound of howling the Emir could have sworn he heard laughter.

"Why Atta al Beg!  Prince of the Ghut, art thou a fish?  Flopping on the dock? Oh thou gasp and stare!  Thou art a fish! I shall feed thee to my pets!" The cruel voice seemed to speak inside of the Emir's brain. Haroum struggled to rise as Al Bobo lifted His Holiness back on His Feet. All around red eyes stared from the darkness.  And there at the limit of sight, a pale beautiful face could barely be seen in the moon glow. The howls turned to growls.

"Protect thy Prince!" shouted Haroum as the jackals charged.


The Ghutani prepare to escort the Prince off the ship.




The Pack leads the Court of the Ancient One to block the Faithful's path.





A soggy pack of wild dogs enter behind the Faithful to block all escape.




The Servants of the One try to cut through the Undead.


The path is blocked.  There is no way forward.


Post Battle
The Ghutani fled.  The Djinn Binder lost a Pit Fight, but fully recovered otherwise.  There were no losses despite the attempts of the Ancient One to kill everyone.

The Court of the Ancients gain gold and experience, but do not feast on the soul of Atta al Beg.
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PostSubject: Re: Tales of the Arabyan Nights   Sun 26 Apr 2015 - 5:38

Those worthless Wolf Sharks are never around when you need them. CONGRATS to the Deadites!   thumbsup
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PostSubject: Re: Tales of the Arabyan Nights   Mon 27 Apr 2015 - 14:49

Another Ambush in the Thieve's Quarter
The three highest rated warbands in the campaign fight over ill gotten gold. Or The Continuing Laments of Playtable.

playtable wrote:
Daytime, no weather, forgot events.
Bob goes 1st, Orcs shoot from atop a building, the [invisible] crowd goes wild for 1 turn.


Andrew goes next, he doesn't do much.
I go next, 4 heroes fall down, can only see 4” because of the panicked crowd.


Bob gets closer, he doesn’t do much.


Andrew charges bob’s ogre with 3 guys, the 1st takes him OOA


Other guys he charges do bad too (for Bob).
I stand 7 guys up and get ˝ my warband close.


Bob charges and does a little bit but not much
Andrew charges more of Bob’s Orcs…Bob gets hammered.
I get a dog to charge, who loses, no one else is close enough yet.
Bob’s boss is OOA along with his other 3 best. Orcs rout.
Andrew turns on me and has enough to kick my butt also.
After a couple of more brutal turns, with 7 or so OOA, I roll 9 and rout.
Andrew gets rich again but lost a hero.
Eunuch Hazzad dies on his 1st game.
Caravan Guard Bob is robbed of his sword, scourge, lucky charm, heavy armor, rope & hook, and Slave #3 (Moe).
Bob was 239
I was 241
Andrew was 243
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PostSubject: Re: Tales of the Arabyan Nights   Tue 28 Apr 2015 - 9:45

The Tale of the Clumsy Emir
A nocturnal Down at the Docks

Haroum, known as the Wanderer, Emir of the Ghutani of Al-Haikk, tripped and fell. His men jogged past him in the darkness as they had been trained. No one stopped, no one faltered. The mission mattered, not one man, even if that man was the leader. Haroum had trained them well by the One. Still, he thought as he checked his weapons and dragged himself to his feet, a little charity would not have slowed them too much.

The Emir pulled himself up the rough adobe wall and lunged after his disappearing tribe. His foot caught on something. The Emir of the Ghutani sprawled on the filthy cobbles of the dark alleyway again. From somewhere nearby he heard a wry female chuckle. Haroum pulled his dagger from its sheath. He rose slowly, peering into the shadowed alley, alert for danger. A howl broke the stillness, a jackal somewhere down by the harbor. More howls joined the first. A pack was hunting. But they were not hunting him. The One willing they did not hunt the Tribe either, at least not yet.

The Emir jogged slowly toward the bridge. He reached it without incident. An explosion rent the night. The howls turned to yelps. The smugglers defended themselves. From the harbor he could hear shouts of alarm. Growls and screams. The Emir walked cautiously across the narrow bridge. It would not do to fall into the canal. There were reports of sharks and worse monsters lurking in the dark waters of the harbor. Once he was safely past the bridge, Haroum broke into a run again. He did not get far before he sprawled on the rough, treacherous ground again. As he fell he was certain he heard the joyous laugh of a young girl.

The Emir's eyes searched the dark street. There was no one, but someone had laughed just then. Another explosion boomed from the harbor. More yelps and screams. Haroum felt an incredible apprehension. He was missing the fight. His men needed him. Ahead was another narrow bridge, to the right steps leading down to a lower alley that led to the harbor. The bridge seemed to yawn over a chasm, while the steps were lost in a black pool of shadow. Somewhere nearby a girl giggled. Haroum lunged down the stairs. There was a loose cobble. He fell hard. The girl shrieked with mirth. She could not control herself. Haroum searched the dark buildings above him for a face at a window, anything. There was no one. The girl choked off her hysterical braying. "Haroum, you are SO entertaining!" whispered a mature woman from behind him. Haroum spun to face her. There was no one.

Ka-BOOM! The flare of the explosion silhouetted the tower briefly. The Emir figured the smugglers had one less gun and likely fewer crew after that. Haroum broke into a run again. He made it a few yards before he tumbled through a stone arch into the moonlight of a broader street. The girl giggled uncontrollably. Haroum ignored her, although he was considering crawling the rest of the way to the harbor. It was not far now. Suddenly rough hands grasped his arms. Strong men pulled the Emir to his feet.

"Ho, Great One! Allow thy servants to help thee, Lion of Ghut! Come, look upon thy victory over the Dark!"


The smugglers have fallen. The Court turn on the Ghutani.




The Ancient One's minions carry off the loot.


Post Battle
Eventually the Court failed a rout test. Thank goodness Chris hasn't purchased an Unholy relic. The Court fled with 3 crates and one lucky find. Something may have died or been destroyed, or it may not.

The Faithful lost another Holy Man killed by the Ancient One. By happenstance yet ANOTHER Holy Man decided to return a favor (Holy Man IV). Holy Men are so hard to keep alive. The Faithful gain their first victory due to a failed rout test. I will take it. The Court left 3 crates and the Faithful actually captured 1. In all the Ghutani prevent two crates of Alcohol from corrupting the unwary, including a barrel of Bugmans. Food and clothing are also confiscated. (7d6 dinars, Bugmans and one Toughened Leather.)
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PostSubject: Re: Tales of the Arabyan Nights   Tue 28 Apr 2015 - 10:30

At last those of the True Faith & Discount House of Worship are rewarded for their devotion; AND the photos are GORGEOUS! VERY WELL DONE!   thumbsup
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PostSubject: Re: Tales of the Arabyan Nights   Thu 30 Apr 2015 - 18:44

if i didn't need it so badly i'd post playtable the lucky dice tower, its the only answer.

and your Holy Man must be related to my multiple Warrior Priest and a win is a win no matter how it happens thumbsup
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PostSubject: Re: Tales of the Arabyan Nights   Fri 1 May 2015 - 11:49

Thanks for the comments gents.
Quote :
if i didn't need it so badly i'd post playtable the lucky dice tower, its the only answer.

Playtable asked if you were a local when he read that comment.  He was thinking maybe you could share if you weren't playing Thursdays...  He views MY dice tower as distinctly unlucky.
______________________________________________________________________________________
Week Six--Four Guys Playing Mordheim

Players and warbands:
Bob--The Unpainted (Savage Orcs)
Chris--Lhamian Vampyres (Khemri)
Jim L (playtable)--The Kalibon Manpower Exchange II (Relics Slavers)
Jim S (Von Kurst)--The Faithful (Relics Ghutani)

The Tale of the Magister's Mansion

Lo, The Emir Haroum and the Tribe did drive out the foul Magister Jafur of the Isle from the City of Al-Haikk. However, before the Ghutani could fully catalog the foul contents of the Magister's mansion, the Tribe was set upon by Djinni of the Night summoned by the Evil One.  Led by their albino shaman, the Greyskins attacked from the west; while from the east came hordes of shambling Undead and their human thralls to surround the mansion.

The clarion call of a battle horn announced the arrival of the White Company of the Al-Haikk Watch, who drove the Greyskins from the field in disarray.  Still even though the arrival of the White Company bolstered the numbers of the Tribe, the losses inflicted by the Greyskins were too grievous. The Ghutani fled the field.

The White Company confronted the Ancient One and were nearly wiped out for their trouble. Thus it is written, 'the ways of the One are hidden and unknowable.'


The Court streams toward the Mansion. In the far distance the White Company arrive.




The White Company defeat the Ogre and shower the Albino with arrows.


The Tribe try to link up with the Watch, but the Unpainted are too much.




The White Company is cut to pieces by overwhelming waves of Undead.


Post Battle
An orc Spotta named Splatz lost an eye trying to climb down from a height.

The Faithful lost Fariq II and a Flagellant named Fadi.  A new Flagellant is recruited.

The Court of the Ancient One got rich and discovered a Tome of Magic.  To add insult to injury the Court procure another Monkey's Paw.
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PostSubject: Re: Tales of the Arabyan Nights   Sat 2 May 2015 - 9:41

The Tale of a Chance Encounter on the Street of the Money Changers
Or The Unsatisfied Slave Merchant

It so happened that the Emir Haroum the Wanderer was taking his ease atop the home of the Believer Selim a' Din when a commotion arose on the street below.  The Emir rose and looked out over the crowd.  There as bold as brass he beheld a group of the heretic Khalidoni.  The Slavers marched down the street assaulting citizens and upsetting stalls.  It was an insult to the One!

Unfortunately the Slavers must have seen the Emir for they suddenly broke formation and melted into the crowd.  The Emir sounded the alarm.  The Holy Man was so upset by the appearance of heretics in the area that he rushed into the street to identify them.  Alas all he could see was one of the great hounds the Slavers use to control their chattel.  But is it not written 'love me, love my dog.' Therefore the Holy Man did condemn the hound for its masters were heretics.  Several crossbow bolts sought the beast, which upset the good citizens of the town, who did riot trampling the Just and the Unjust.

The streets were soon deserted, save for a slave who attacked the Holy Man.  The slave and the hound were dispatched with blessed crossbow bolts. Caravan guards and Eunuchs rushed to protect their property, driving more slaves before them.  A general melee ensued in which several of the Faithful were sore hurt. Once the ogre appeared, the toll climbed higher.  The Emir called a withdrawal.  For is it not written, 'Remas was not built in a day.'


The Slavers march boldly down the street, hugging cover where they can.


The Holy Man (in brown) discovers the hidden heretic hound.  Crossbow bolts fly from the Customs Building.


The panicked crowd tramples all. Or at least most.


Post Battle
The Faithful flee with six henchmen and hired swords out of action.  However, the Faithful began the chance encounter with one treasure to the Slavers three.  Two Slaver heroes fell in the melee, which meant that the Faithful fled with three treasures.  This was most satisfactory for the Faithful who have NOT taken a vow of poverty.  The One smiled upon his stalwarts and none died!
The windfall provided by the heretics procures a blunderbuss and the services of another Mamluk.

playtable wrote:
You killed a dog and a slave.  Rahbert the Caravan guard got Hardened.
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PostSubject: Re: Tales of the Arabyan Nights   Sun 3 May 2015 - 7:04


Rock the Boat
A nautical variant of Defend the Find

Report of the Watch
30 Hadukannaš in the Fourth Year of the Reign of the Caliph Ali bin Hussein May Blessings be Upon Him

The Sixth Cohort was called to the Maze to investigate the looting of a Foreign Devil ship. The ship is called the Emperor Gustav and is registered out of Marienburg. A double strength patrol found the vessel docked in a berth maintained by the Shabazz Cartel. The ship had been completely stripped of its cargo and fittings. No trace has been found of Captain or crew, it is suspected that they sleep with the fishes of the harbor. Or they may have been consumed in the fire that destroyed a building owned by the Shabazz Cartel on the same night.

Witnesses report a short battle between the Unpainted tribe of Savage Orcs and the Court of the Princess or perhaps the Ancient. The witnesses also report walking skeletons, ghostly presences, foul sorcery and a 3000 year old Princess. One large building was destroyed by fire. Several areas of the surrounding dock were darkly stained with blood and a couple of piles of old human bones were discovered in a nearby alley. Attempts to recover the bones led to their crumbling into dust.


The Unpainted defend the ship.


In the flickering light of the burning building, the Court advance. Hounds and the Ancient One to the fore. Wights, spirits and skeletons shamble along in the rear.


Details of the battle are lost. Although all agree that the Court did not have any heroes on the ship at the end of the fight. The Unpainted report a profitable loss (due to keeping all of their heroes on the ship). The Court report only that the Monkey's Paw bestowed a boon of an added Henchmen slot and the a loss of 50 dinars.
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PostSubject: Re: Tales of the Arabyan Nights   Sun 3 May 2015 - 10:38

whoa you need to slow down with these VK, i keep reading yours rather than posting mine!
Very Happy
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PostSubject: Re: Tales of the Arabyan Nights   Sun 3 May 2015 - 14:00

You have THE MOST active gaming group I've ever encountered...gives me hope for the future. GREAT STUFF as always!   thumbsup
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PostSubject: Re: Tales of the Arabyan Nights   Sun 3 May 2015 - 17:51

qboid wrote:
whoa you need to slow down with these VK, i keep reading yours rather than posting mine!
Hurry up!  I have two left!

Al wrote:
You have THE MOST active gaming group I've ever encountered...gives me hope for the future.
We only play once a week!  And we've been declining by one player for the last couple of weeks.  Wait giving hope... I mean YEAH!
____________________________________________________________________________________
A Skirmish in the Thieve's Quarter
playtable wrote:
Daytime.




Stupid crowd, knocked 9 of 16 down on my side!




Shot Bob’s Albino shaman with 6 shots needing 4 to hit, 5 to wound, all I did was take his lucky charm away.


Shot his Boss with 2 shots, 4 to hit 4 to wound, took his lucky charm
Stupidity held me back again. Stupid overseer is still only Ld 7


Stupid ogre got charged by 2 orcs, 1st one missed, 2nd hit 2 times – 1 wound and a bad sword crit and he went OOA and died!

Lenny the Lazar died also.

*+^#
Can’t afford another ogre.
Rating went down to 252
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PostSubject: Re: Tales of the Arabyan Nights   Mon 4 May 2015 - 6:23

The most I ever played was AD&D, twice a month. Table top games were a few times a year at the best. SO once a week sounds pretty darned good. That aside, the game looks WONDERFUL to the point that I didn't notice the unpainted minis the first time through...Araby is a LOVELY place. GREAT STUFF!   thumbsup
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PostSubject: Re: Tales of the Arabyan Nights   Mon 4 May 2015 - 18:44

Thanks Al!
_______________________________________________________________________________
The Tale of the Den of Iniquity

The Emir didn't like it.  

Deep in the tangled alleyways of the Street of Grape Vines the Faithful discovered a Casbah.  "This will degenerate the Faithful!" cried the Holy Man.  The Believers stormed into the Casbah amid the thump of camel drum and the twang of the lyre.  At least they tried to strom into the Casbah.  The huge ogres at the doors made them check their weapons.  Most of the Believers kept their daggers until Abdul-Ahad was flung bodily into the alley.  The rest of the Faithful including Emir Haroum were searched most closely.

Once the Tribe was admitted, they discovered that there were worse sins occurring in the Casbah than drunkenness!  The Court of the Ancient One were within!  (This explained the awful howling coming from the courtyard.)  The Holy Man was quick to denounce the Abominations, which caused a public riot. The Faithful set upon the Undead with dagger, broken chair and smashed bottle.  Many Believers were trampled underfoot, but the Court fled before the light of their Faith.


The Faithful dominate the upper level.


Wights try to hold the top of the stair against the Believers.


Al Bobo and Al Romani the pit fighter confront a wight and its human familar.  Unfortunately the pit fighter had no weapon.  (All counters are weapons this time.)


Confused struggles on the mid level.  The Court had numerical superiority on this floor.




The Ancient One joined the Blood Sister and a Thrall on the main floor to stalk Mir Sher, Babiars, Majed and the Emir.


Our heroes fumbled to find something to defend themselves with...  


Post Battle
Nothing dies on either side.  The Faithful buy a cheap house in the Arabyan Quarters.  Only 65 dinars!  Just one previous owner!

The Court use the Paw again.  They gained and lost a hero slot.  Before the Paw disappeared the Court gain +2 to their warband's numbers but lose 80 dinars.
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PostSubject: Re: Tales of the Arabyan Nights   Mon 4 May 2015 - 19:34

The Casbah may be a Den of Iniquity but it sure is a BEAUTIFUL gaming board...play it again Sam. GREAT STUFF!   thumbsup
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PostSubject: Re: Tales of the Arabyan Nights   Tue 5 May 2015 - 3:07

i know its very serious this playing with toy soldiers, but playtables report made me laugh.
tell him to buy new dice, sacrifice a cat, give a tramp a lottery ticket, anything that might turn his luck lol!
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PostSubject: Re: Tales of the Arabyan Nights   Tue 5 May 2015 - 11:20

I think there may be a vacation in playtable's future...He says retirement is too much work.
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PostSubject: Re: Tales of the Arabyan Nights   Fri 8 May 2015 - 11:07

Week Seven--Rock the Casbah

DeafNala wrote:
The Casbah may be a Den of Iniquity but it sure is a BEAUTIFUL gaming board...play it again Sam. GREAT STUFF!   thumbsup

I feel like a genie of the Lamp!  I can grant that wish:

Report of the Night Watch
7 Turmar in the Fourth Year of the Reign of the Caliph Ali bin Hussein
May Blessings be Upon Him

The Third Cohort was summoned to the Maze to put down a riot at the Casbah Paradise, a dive owned by the miser Arem Shem.  When the reinforced patrol arrived they found the Casbah in shambles, but the rioters had fled.

Witnesses arrested at the scene report the usual: 3000 year old 'immortal' Princesses, walking dead, flaming swords, flying women, ghostly presences, gray greenskins (whatever that means), an albino Djinni and the incessant howling of jackals.

Buhto Khan, one of Arem Shem's many underlings, was fined 300 dinars for operating a disreputable house.


A recipe for mayhem: lots of Unpainted, Slavers and wights.






Orcs try to cut their way through to Hamlet the Necromancer.


A battle on the landing between the Unpainted and the Primed.


The Unpainted disappear.  Savage Orc Boss down!


Larry, Moe or Curly prepares to charge the Flying Blood Sister.


The next victims:  the Archer and the White Warlock battle the Flying Blood Sister with 'help' from Larry, Moe or Curly the slave.


The ogre is trying to get out or the wights are trying to get in.  Either way the Dark Ceremony is disrupted.


Who's that knocking on my door?


A wight cuts down Uga Booga, the Albino.


Larry, Moe or Curly can't hold the upper stair.


Post Battle
The Unpainted fled first.  Uga Booga is Robbed.  Da Boss Hates the Ancient One (everyone does). Everyone else lives.

The Slavers hung on for a turn because they had to.  Then they ran.  No one died.  This is seen as a victory.

The Court of the Ancient One win.
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PostSubject: Re: Tales of the Arabyan Nights   Fri 8 May 2015 - 12:01

As always an EXCELLENT Report with LOVELY photos...the painted minis look TERRIFIC!  thumbsup

It looks like The Unpainted are recruiting the Unassembled.  What a Face
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PostSubject: Re: Tales of the Arabyan Nights   Mon 11 May 2015 - 9:08

Quote :
It looks like The Unpainted are recruiting the Unassembled. What a Face

If you want a LONG story, ask Bob about the WIP state of his orcs.
______________________________________________________________________________________
The Tale of the Pyrate's Treasure



The Ghutani did learn of an illegal treasure being smuggled out of the Thieve's Quarter by the infidel pyrates from Cathay. The night was dark, but the moons were hardly in a true smugglers' phase. Emir Haroum had gathered the Tribe in the house of the Believer Shadduk. There were no canals to cross. No narrow bridges between the Tribe and the docks. The wind was fickle, pushing the dark ship along one minute then becalming it the next. Also the Tribe's ally, the White Cohort of the Caliph's Mamluks arrived just after the pyrate's ship appeared in the harbor. All was as it should have been to thwart the foreign devils.

Yet all was not well. The Tribes' arrows fell like a gentle spring rain among the pyrates, discomforting them not. In reply the shot of the pyrates' blunderbusses killed the Holy Man (IV) and did sore wound the Scholar known as the Djinni Binder, a worthy fighter known for his physical fortitude. Though several pyrates fell before the Faithfuls' swords; many of the Faithful were also wounded by the clubs and blades of the pagans, including the stalwart Scholar.


Post Battle
The Ghutani rolled box cars for their first rout test. The Holy Man IV died of his wounds. A greedy guard was encountered in exploration. The Tribe was able to ransom a veteran mamluk from the dungeons of the Occupiers.

A martial artist was killed. The Monkeys paw gave the Cathayans 30 dinars for a loss of 60 dinars. Such is the Monkey's Paw. The fabulous treasure netted the pyrates gold, a Whalebone Charm and a Badge of the Freetraders.
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PostSubject: Re: Tales of the Arabyan Nights   Today at 12:22

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Tales of the Arabyan Nights
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