Long time since I asked any of my stupid questions, so hello again
I got a free Hired Sword roll and chose a Witch
from looking at the list on 'Mordheimer'. I have now got a skill/spell advance, but I can't find which skills she should have access to, does anyone know? Maybe it was in the original TC description?
On the potion side, last game I rolled +1 toughness for my Orc boss who had already had a toughness advance, so he was sitting on toughness 6, which meant he was pretty bullet proof. Between us we agreed that as it was 'magic' the potion could take the Orc's toughness over racial maximum (5 unless I am mistaken). Does this sound right? With potions there is a chance for a -1 and you have to roll each turn to make sure it hasn't worn off which is a balance I guess, and obviously you might get another result e.g. STR, but it did make him rather over-powered in that game.
She also has to stay 8" from enemies, which is annoying as she has the cure hex which would allow me to heal a wound and get KD/stunned models back on their feet, but thats got a 6" range. But I guess that's for balancing, in theory she can still heal between fights once the enemies have been removed.
Any advice welcome, apologies if some of this is wrong or ovbious lol.