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 Experimental Gnoblar Warband

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Draknirv
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PostSubject: Experimental Gnoblar Warband   Fri 20 Feb 2015 - 2:04

Hello.

Been an avid Mordheim player for a few months now and I noticed no one has made a proper Gnoblar Warband as of yet. Being how I am, I decided to rectify this purely for the desire of having the empty space filled out.

What I figured to capture the Gnoblar's effectiveness on the battlefield was a larger band of weedy and weaker characters with the mildly irritating and occasionally hilarious habit of incredible luck in the form of re-rolls.

The current is only a first draft and I'm posting it here to get non-friend feedback on what things could change and what things should change to overall improve the warband.

Here is a dropbox link to the .txt https://dl.dropboxusercontent.com/u/82856138/Gnoblars%20(WIP).txt

So, how does it look? Any improvements necessary?
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Alex
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PostSubject: Re: Experimental Gnoblar Warband   Fri 20 Feb 2015 - 9:54

These kind of "weakling" warbands are always problematic. The members suck and what can you do about it without changing them too much?

In all honesty I would probably just use skaven and not bother writing new rules. But don't let that stop you if you really want your own warband. I used to play with a snotling warband I wrote, it was a moral victory if I took anything out of action Smile
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Draknirv
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PostSubject: Re: Experimental Gnoblar Warband   Fri 20 Feb 2015 - 15:37

Alex wrote:
These kind of "weakling" warbands are always problematic. The members suck and what can you do about it without changing them too much?

In all honesty I would probably just use skaven and not bother writing new rules. But don't let that stop you if you really want your own warband. I used to play with a snotling warband I wrote, it was a moral victory if I took anything out of action Smile

I tried to balance that factor out with the whole idea of re-rolls. Gnoblars are often lucky to an extreme compared to other races, and this not only represents that but also helps to get around the whole 2 ws 2 str thing.
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Aipha
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PostSubject: Re: Experimental Gnoblar Warband   Fri 20 Feb 2015 - 16:06

What happens if the Leader dies? No Honcho Helmet, no Rhinoxen? A shame!
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Draknirv
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PostSubject: Re: Experimental Gnoblar Warband   Fri 20 Feb 2015 - 16:51

Aipha wrote:
What happens if the Leader dies? No Honcho Helmet, no Rhinoxen? A shame!

The same that would happen if any other warband's leader dies? the next highest LD hero becomes the warband leader. And the Rhinoxen can count as a henchman or a mount, so if the Honcho riding it dies, it would still be in the warband, no?
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Aipha
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PostSubject: Re: Experimental Gnoblar Warband   Fri 20 Feb 2015 - 17:36

Alright. Well, my point just is that it's a shame to make 'Starting Leader' specific items, as the leader might easily go die someday and then you'd loose the Helmet (at least) permanently.
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Draknirv
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PostSubject: Re: Experimental Gnoblar Warband   Fri 20 Feb 2015 - 18:01

Aipha wrote:
Alright. Well, my point just is that it's a shame to make 'Starting Leader' specific items, as the leader might easily go die someday and then you'd loose the Helmet (at least) permanently.

It's not that only the Honcho can equip it, it's that only he can buy it. Let's say you have a thiefstone and the Honcho bites the dust, you could easily get it back and plop it on the replacement character...perhaps I should edit it's description to state that only the warband leader can use it, rather than just stating only the Honcho can buy it.
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Aipha
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PostSubject: Re: Experimental Gnoblar Warband   Fri 20 Feb 2015 - 18:04

Draknirv wrote:
Aipha wrote:
Alright. Well, my point just is that it's a shame to make 'Starting Leader' specific items, as the leader might easily go die someday and then you'd loose the Helmet (at least) permanently.

...perhaps I should edit it's description to state that only the warband leader can use it, rather than just stating only the Honcho can buy it.

thumbsup
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