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 New critical hit charts. Help!

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Smouis

Smouis


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PostSubject: New critical hit charts. Help!   New critical hit charts. Help! Icon_minitimeThu 28 Aug 2014 - 14:32

Hi guys,

This is my first post so be kind!

My group have decided to use some of the optional rules to spice things up a bit and are confused about the 'new critical hit charts' rules.
Do you get to roll on the injury chart regardless of other effects granted from the critical roll?
Example- I roll to hit, roll to wound and get a critical hit against a model with 1 wound. Surely (assuming the model has no armour) that is 1 wound regardless? So if I then rolled 1-2 on bludgeoning weapons chart which is 'hammered' (target is knocked off balance and may not fight this turn if he hasn't already), I would get my roll on the injury chart? It just seems silly that if it had been a normal hit it would be a wound but because it's a critical it could completely boycott the chance to wound.

Help would be much appreciated! thanks!
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MrDancyPants
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PostSubject: Re: New critical hit charts. Help!   New critical hit charts. Help! Icon_minitimeThu 28 Aug 2014 - 15:34

From reading the rules, it would seem that these crit charts do bypass the normal rolling to injure process, unless otherwise noted. "Hammered", from the Bludgeoning chart, does not roll to injure. You rattled their brains in their skull, but they aren't knocked down; they simply cannot fight this turn. It makes getting hit a bit less automatically devastating.
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Aipha
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PostSubject: Re: New critical hit charts. Help!   New critical hit charts. Help! Icon_minitimeThu 28 Aug 2014 - 15:38

Smouis wrote:
Do you get to roll on the injury chart regardless of other effects granted from the critical roll?

Short answer: Yes.

MrDancyPants wrote:
From reading the rules, it would seem that these crit charts do bypass the normal rolling to injure process, unless otherwise noted. "Hammered", from the Bludgeoning chart, does not roll to injure. You rattled their brains in their skull, but they aren't knocked down; they simply cannot fight this turn. It makes getting hit a bit less automatically devastating.

I believe this to be incorrect. You still cause a Wound, and if your opponent only has 1 Wound, there is still a roll on the Injury table after having determined the effect of your critical hit.
The 'hammered' effect is thus only useful on multiple Wound targets, but not at all bad on those.

A more simple example is this:

Quote :
Bladed Weapons
(Swords, axes, double-handed swords etc.)
1-2 Flesh Wound. This attack hits an unprotected area, so there is no armour save.

It says nothing about an injury roll, but there's always an injury roll when the opponent loses his last Wound.
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Smouis

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PostSubject: Re: New critical hit charts. Help!   New critical hit charts. Help! Icon_minitimeThu 28 Aug 2014 - 19:42

I think this sounds about right, but I guess with a lot of the mordheim rules we've had problems with, it could be clearer!

Many thanks for your input though chaps!
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The Nick
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PostSubject: Re: New critical hit charts. Help!   New critical hit charts. Help! Icon_minitimeTue 10 Nov 2015 - 11:29

Aipha wrote:
Smouis wrote:
Do you get to roll on the injury chart regardless of other effects granted from the critical roll?

Short answer: Yes.

MrDancyPants wrote:
From reading the rules, it would seem that these crit charts do bypass the normal rolling to injure process, unless otherwise noted. "Hammered", from the Bludgeoning chart, does not roll to injure. You rattled their brains in their skull, but they aren't knocked down; they simply cannot fight this turn. It makes getting hit a bit less automatically devastating.

I believe this to be incorrect. You still cause a Wound, and if your opponent only has 1 Wound, there is still a roll on the Injury table after having determined the effect of your critical hit.
The 'hammered' effect is thus only useful on multiple Wound targets, but not at all bad on those.
There are other situations.

Consider somebody who makes their save instead of politely dying like you want them to - hammering them prevents them from swinging back.

Alternatively, imagine somebody with Jump Up. You Knock them Down and start to cheer, but they reveal that they ignore KO results and jump right back up. However, instead of swinging back, they're hammered, so even though you didn't get a good result, you're at least not getting hit back.
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The Nick
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PostSubject: Re: New critical hit charts. Help!   New critical hit charts. Help! Icon_minitimeSat 21 Nov 2015 - 3:14

Also, peek at some of the other critical effects.

Missile weapons with ricochet or follow-up attacks. Sometimes, somebody might 'step aside' or armor save, but you still get the critical effect. Some of these allow you to injure other separate models, which is pretty awesome.
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PostSubject: Re: New critical hit charts. Help!   New critical hit charts. Help! Icon_minitime

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» Critical Hits when 6's are needed to hit?
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