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 Damaged Fantasy Buildings by 4Ground

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Grimscull
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PostSubject: Damaged Fantasy Buildings by 4Ground   Sat 11 Oct 2014 - 8:10

4Ground already has quite a few fantasy buildings that could be used for Mordheim in their (similarities intended?) Mordanburg-range:
http://www.4ground.co.uk/Default.aspx?page=340
Fortunately, you don't have to cut them up anymore for the Mordheim-feel, because there now is a ruin that would fit nicely on most Mordheimtables imo. And there are supposed to be some more in the future.
http://www.4ground.co.uk/Default.aspx?page=268&pid=863
There is interieur, you can access every storey and you could combine the ruin with an undamaged house to get two lightly damaged houses. Coll stuff I guess!
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PostSubject: Re: Damaged Fantasy Buildings by 4Ground   Sat 11 Oct 2014 - 9:06

Those are UBERCOOL buildings indeed. AND, for those Folk who find themselves on the West side of the Atlantic, they are available †from Architects of War:

http://www.architectsofwar.com/4ground.aspx

What a Face
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PostSubject: Re: Damaged Fantasy Buildings by 4Ground   Sat 11 Oct 2014 - 19:49

If I had the cash I'd pop for those for a quick Marienburg. I wonder if there will be docks...
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PostSubject: Re: Damaged Fantasy Buildings by 4Ground   Sun 12 Oct 2014 - 0:15

Look at this:
http://www.4ground.co.uk/Content/FABLED_REALMS_Text_for_website.pdf
Quote :
The 4Ground Mordanburg collection of fantasy renaissance-esque buildings and dockside terrain pieces
will include the highstreets, backstreets, and alleyways, as well as the wharfs, jetties and quay sides of
that Fabled Realms city. Also the walls, gates and watch towers of Anburg will be a part of the
Mordanburg collection. Just as with 4Groundís Dead Manís Hand range of cowboy town buildings, this
range starts with generic highstreet and backstreet buildings (all will have pre-painted parts, external
detailing and internal detailing with working doors for the buildings
). These generic buildings will be
followed by damaged versions (possibly caused by fire, war or magic) and then many other feature
buildings, like a tavern and a blacksmithís, even a bakerís and a sail makerís workshop with its sail loft,
also not forgetting warehouses and a quay side winch for the docks.
And there is a pre-order set with already 6 Pounds off of retail and possibly 6 more pounds if you order before the fifteenth of October, if I read it right:
http://www.4ground.co.uk/Default.aspx?page=268&pid=952
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PostSubject: Re: Damaged Fantasy Buildings by 4Ground   Sun 12 Oct 2014 - 11:39

I don't like laser cut terrains but these look nice!
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PostSubject: Re: Damaged Fantasy Buildings by 4Ground   Sun 12 Oct 2014 - 13:32

I wasn't really sure if I read right about the pre-painted interieur and exterieur plus the movable doors, but it seems like it's really the case that you only have to glue the stuff together:
http://www.youtube.com/watch?v=DmB9LAd2wFI&list=UUV9FQJzreW8stzsij9WnLOA
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PostSubject: Re: Damaged Fantasy Buildings by 4Ground   Mon 19 Sep 2016 - 7:07

I have build one of the Ruins and one of the dockside dwellings together and they are great for Mordheim.

"Just" gluing them togehter takes around 4 hours on the Bigger houses with some cursing included when trying to glue the smaller parts together. But the feeling of completing one and the real nice sight and feel of each building is great.

I thought of putting shingles on top of the roofs and use some washes, but I'm first in the construction phase of building 11 of them in total to get the table full.

But for the lazy one, there are now shingle upgrade sets for already build houses.

http://www.4ground.co.uk/add-ons-and-options


Also they have released in june a blacksmith.
Its roof color is more of a strange sight, but overall a solid terrain piece and it will come next in my collection after the ruins, high street houses and dockside dwellings.
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PostSubject: Re: Damaged Fantasy Buildings by 4Ground   Today at 22:55

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