HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 
 

 [BTB] Shornaal Rituals

View previous topic View next topic Go down 
AuthorMessage
Aipha
Venerable Ancient
Venerable Ancient


Posts : 571
Trading Reputation : 0
Join date : 2013-04-04
Age : 26
Location : Denmark

Personal Info
Primary Warband played: Lizardmen (Unofficial) Lizardmen (Unofficial)
Achievements earned: none

PostSubject: [BTB] Shornaal Rituals   Fri 3 Oct 2014 - 16:54

Quote :
Endless Torment Difficulty 9
Choose one enemy model within 8. From now on the model must roll for injury 1 after its Recovery phase. For the duration of the Torment the Seer can do nothing else but end the spell at the beginning of his turn and if attacked in close combat, he is hit automatically and the spell breaks.

Does this mean that every single enemy gets free hits on him, or just the first hit, followed by the breaking of the spell? I'm guessing everyone, but ouch Razz

Quote :
Mystify Difficulty 8
Target enemy model within 8" will have their Initiative value reduced to 1 and will always strike last in close combat, even if they charge an opponent or are armed with a spear or pike and are charged themselves. This spell lasts until the target passes a Ld test during the recovery phase.

How does this work up against the Orc Shaman spell 'Led'z Go!'? It causes all Orcs within 4" to strike first regardless of anything.

Quote :
Thousand Voices Difficulty 8
Choose one enemy model within 12. For the duration of the spell the model reduces its Ld by D3 +1 (to a minimum of 2) if it is not immune to psychology. The model must pass a Ld test at the beginning of its turn to end the spell. The spell breaks also when the Seer loses a wound. A thousand Voices can only enchant one model at a time.

I suppose the model may still use the Leader's Leadership for all tests?
Back to top Go down
View user profile
Exterminans
Hero
Hero


Posts : 30
Trading Reputation : 0
Join date : 2011-03-05
Location : Northern Germany

Personal Info
Primary Warband played: Norse (Unofficial) Norse (Unofficial)
Achievements earned: none

PostSubject: Re: [BTB] Shornaal Rituals   Sun 5 Oct 2014 - 1:43

Aipha wrote:
Quote :
Endless Torment Difficulty 9
Choose one enemy model within 8. From now on the model must roll for injury 1 after its Recovery phase. For the duration of the Torment the Seer can do nothing else but end the spell at the beginning of his turn and if attacked in close combat, he is hit automatically and the spell breaks.

Does this mean that every single enemy gets free hits on him, or just the first hit, followed by the breaking of the spell? I'm guessing everyone, but ouch Razz

As the spells does not limit it to the first hit i would recommend to protect the seer very well Smile


Aipha wrote:
Quote :
Mystify Difficulty 8
Target enemy model within 8" will have their Initiative value reduced to 1 and will always strike last in close combat, even if they charge an opponent or are armed with a spear or pike and are charged themselves. This spell lasts until the target passes a Ld test during the recovery phase.

How does this work up against the Orc Shaman spell 'Led'z Go!'? It causes all Orcs within 4" to strike first regardless of anything.

As both spells says "strike first" or "strike last" respectively regardless of anything i would play it that both cancel each other, so just compare I values for striking order (thats when I1 comes in play, as otherwise this would have no effect).


Aipha wrote:
Quote :
Thousand Voices Difficulty 8
Choose one enemy model within 12. For the duration of the spell the model reduces its Ld by D3 +1 (to a minimum of 2) if it is not immune to psychology. The model must pass a Ld test at the beginning of its turn to end the spell. The spell breaks also when the Seer loses a wound. A thousand Voices can only enchant one model at a time.

I suppose the model may still use the Leader's Leadership for all tests?

As this possibility is a basic game mechanism and is not excluded i think so too...

Greetings
Back to top Go down
View user profile
Aipha
Venerable Ancient
Venerable Ancient


Posts : 571
Trading Reputation : 0
Join date : 2013-04-04
Age : 26
Location : Denmark

Personal Info
Primary Warband played: Lizardmen (Unofficial) Lizardmen (Unofficial)
Achievements earned: none

PostSubject: Re: [BTB] Shornaal Rituals   Sun 5 Oct 2014 - 6:28

Exterminans wrote:
Aipha wrote:
Quote :
Mystify Difficulty 8
Target enemy model within 8" will have their Initiative value reduced to 1 and will always strike last in close combat, even if they charge an opponent or are armed with a spear or pike and are charged themselves. This spell lasts until the target passes a Ld test during the recovery phase.

How does this work up against the Orc Shaman spell 'Led'z Go!'? It causes all Orcs within 4" to strike first regardless of anything.

As both spells says "strike first" or "strike last" respectively regardless of anything i would play it that both cancel each other, so just compare I values for striking order (thats when I1 comes in play, as otherwise this would have no effect).

Initiative is just as important for climbing Razz I support this interpretation though!
Back to top Go down
View user profile
Exterminans
Hero
Hero


Posts : 30
Trading Reputation : 0
Join date : 2011-03-05
Location : Northern Germany

Personal Info
Primary Warband played: Norse (Unofficial) Norse (Unofficial)
Achievements earned: none

PostSubject: Re: [BTB] Shornaal Rituals   Mon 6 Oct 2014 - 0:28

Of course you're right. To be honest i do not have that many terrain features so we never really played 3D...
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: [BTB] Shornaal Rituals   Today at 0:52

Back to top Go down
 
[BTB] Shornaal Rituals
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» BTB - Marauders - Foresight spell from Tchar Rituals
» Buddhism
» WEDDINGS
» [BTB] Marauders of Chaos: Mark of the Dark Gods
» Hieragishkis

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: