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Din
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PostSubject: Murderheim   Sat 23 Aug 2014 - 23:19

Murderheim - Mercenary Challenge
(part one)


During a post-game discussion, my fellow gamers and I hit on the topic of 'which Mercenary warband is the best'. Sure Marienburgers start off with more gold, Reiklanders have BS4 Marksmen and an extended LD range for their Captain, and Middenheimers have the S4 Captains, Heroes and (IMHO) a better Skill Chart to choose from. While we agreed (and disagreed) and various points, it was really an excuse to thrown down a challenge...


The Challenge

So 'Greeneyedrabbit', 'Mister Blahblah', and myself would each paint a different human mercenary warband from the Mordheim rulebook. Once painted we would then play through ten multiplayer scenarios to determine which warband sucks the least. At the end of the campaign we will be looking to see which warband has the highest rating, and which player has won the most amount of games. Ultimately it was just going to be a laugh.

Mister BlahBlah - Marienburgers (painted in Ostermark colours)
Greeneyedrabbit - Reiklanders
Din - Middenheimers


The Guidelines

We can only run a single warband, and there will be no restarting warbands during the campaign. Despite how dire things get, we'll need to continue on with them until the end!

There will be a 33% cap on models with missile weapons (this is a house rule we always play by, but I thought that I had better mention it).

Hiring models, hired swords, and purchasing equipment would follow all the normal rules. Only hired swords and equipment that is considered 'official' can be used.

The Pit Fighter from the Injury Chart will accrue experience just like a Hero (ouch!).

Additional Rules (from the Mordheim Rulebook and Town Cryer) that we're using:

New Critical Hit Table
Mounted Warriors
Black Powder Weapons
Random Encounters (Games 1-2: one event only, Games 3-10: as many as we roll up!)


Scenarios

The following multiplayer scenarios from 'the Best of Town Cryer' will be used and follow this order:

1. Street Brawl
2. The Lost Prince
3. Treasure Hunt
4. Ambush!
5. The Wizards Mansion
6. The Pool
7. Monster Hunt
8. Street Brawl
9. Treasure Hunt
10. Ambush!


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PostSubject: Re: Murderheim   Sat 23 Aug 2014 - 23:24

Murderheim - Mercenary Challenge
(part two)



The starting warbands were as follows:


'Frasier's Felons' - Mister BlahBlah's Marienburger Warband


Starting Warband Rating: 91
Remaining Gold In Treasury: 3


Karl Frasier (Captain) - duelling pistol brace, helmet, sword, dagger
Rutger Howitzer (Champion) - two swords, dagger, helmet
Rudolph Klaus (Champion) - sword, buckler, dagger, helmet
Gunther (Youngblood) - two swords, dagger, helmet
Fabien (Youngblood) - pistol brace, dagger, helmet

2 Swordsmen - sword, dagger, buckler
Warrior - mace, dagger, buckler
Warrior - axe, dagger
Marksman - crossbow, axe, dagger


'Rolaf's Old Guard' - Greeneyedrabbit's Reiklander Warband


Starting Warband Rating: 86
Remaining Gold In Treasury: 27


Rolaf (Captain) - duelling pistol brace, sword, dagger
James (Champion) - sword, axe, dagger
Gustav (Champion) - greatsword, dagger
Derrick (Youngblood) - spear, buckler, dagger
Tommy (Youngblood) - two daggers

2 Marksmen - crossbows
Swordsman - sword, buckler
2 Warriors - axe, mace, dagger


Legion of the Wolf - Din's Middenheimer Warband


Starting Warband Rating: 91
Remaining Gold In Treasury: 11


Tormund (Captain) - hammer, dagger, buckler, helmet
Ulli Schlumberg (Champion) - double handed hammer, dagger
Wolfgang (Champion) - sword, hammer, dagger
Hanns Bollo (Youngblood) - double handed axe, dagger
Laegetha (Youngblood) - sword, dagger, buckler

2 Swordsmen - sword, hammer, dagger
Warrior - spear, dagger
Warrior - hammer, axe, dagger
Marksman - longbow, dagger
Marksman - blunderbuss, dagger
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PostSubject: Re: Murderheim   Sat 23 Aug 2014 - 23:55

Murderheim - Mercenary Challenge
(part three)



GAME ONE - STREET BRAWL


Each player deploys within 6" of their table edge, no model may be deployed within 6" of an opponents model. Winner is the last player to fail a rout test.


THE BATTLE




Each player split their forces in two and attacked the others to their flank, while the Marienburger and Middenheimers were forced to make the journey into the middle of the table to settle their differences.
The Random Event saw a cloud of flies swarm through the battle reducing everyone's vision and incurring a -1 modifier to close combat and shooting for a few turns.
Fighting was thick and fierce, with neither player willing to give ground. The amount of models taken out of action quickly began to rise as the battle became more brutal (we wont be using Voluntary Routing). Eventually each player had lost their Captain (and the leadership 8 the provide), resulting in both the Reiklanders and Marienburgers failing their rout test leaving only the two uninjured Middenheimer mercenaries to claim the win.

This didn't bode well for any player... and it was just the start!

Winner - Din's Legion of the Wolf


POST GAME SEQUENCE

all the models taken out of action!

CASUALTIES AND INJURIES

REIKLANDERS
Rolaf (Captain) - Multiple Injuries resulting in having to miss the next three games
Edwardo the Wasp (Swordsman) - Dead

MARIENBURGERS
Karl Frasier (Captain) - Dead
Warrior with mace & buckler - Dead
Warrior with axe & dagger - Dead

MIDDENHEIMERS
Tormund (Captain) - Dead
Ulli Schlumberg (Champion) - Dead
Laegetha (Youngblood) - Dead
Hanns Bollo (Youngblood) - Hand Injury so misses next game
Warrior with spear - Dead
Warrior with axe & hammer - Dead

ADVANCEMENTS

REIKLANDERS
James (Champion) - Step Aside
Derek (Youngblood) - Step Aside

MARIENBURGERS
Rutger (Champion) - Expert Swordsman
Gunther (Youngblood) - Expert Swordsman

MIDDENHEIMERS
None

EXPLORATION

REIKLANDERS
Wyrdstone: 3
Random: corpse with a dagger

MARIENBURGERS
Wyrdstone: 2
Random: shop with 5gc

MIDDENHEIMERS
Wyrdstone: 1 (include victory bonus)
Random: nothing

ADDITIONAL INFO

Wolfgang becomes the new Middenheimer leader.
Rutger becomes the new Marienburger leader.

CURRENT STANDINGS

REIKLANDERS
New Rating: 106
Previous Rating: 86
Wins: 0

MARIENBURGERS
New Rating: 79
Previous Rating: 91
Wins: 0

MIDDENHEIMERS
New Rating: 61
Previous Rating: 91
Wins: 1
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PostSubject: Re: Murderheim   Sun 24 Aug 2014 - 0:37

A vicious battle. Ouch!  Shocked 
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PostSubject: Re: Murderheim   Sun 24 Aug 2014 - 2:39

Great battle report of an even greater battle I guess Very Happy
Quite the brawl you had there, not allowing voluntary routing immediately showed its cruel outcome!
I really like the warbands they are so nicely kit-bashed and wonderfully painted.

Keep this going can't wait for the next reports thumbsup
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PostSubject: Re: Murderheim   Sun 24 Aug 2014 - 6:30

FANTASTIC! The War Bands are BEAUTIFULLY DONE & look WONDERFUL in action. GREAT STUFF!   thumbsup
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PostSubject: Re: Murderheim   Sun 24 Aug 2014 - 6:41

Oh the humanity! Brutal little challenge you have going there. Lovely warbands thumbsup thumbsup 
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PostSubject: Re: Murderheim   Mon 25 Aug 2014 - 13:20

Oh yeah, great warbands, great bloody battle.

The Mideenheimer won't come back from this blow. They lost the campaign in battle one ( although they won the battle)
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PostSubject: Re: Murderheim   Mon 25 Aug 2014 - 19:22

Thanks all!

RationalLemming wrote:
A vicious battle. Ouch!  :Shocked:  

Yeah, I'm still having nightmares about this one Sad

Von Kurst wrote:
Oh the humanity!  Brutal little challenge you have going there.  Lovely warbands thumbsup thumbsup 

We like our Mordheim games to be pretty brutal affairs Smile

The highlight for me was everyone's Captain either getting killed or removed from the campaign for three games!

Slannman wrote:
Great battle report of an even greater battle I guess Very Happy
Quite the brawl you had there, not allowing voluntary routing immediately showed its cruel outcome!
I really like the warbands they are so nicely kit-bashed and wonderfully painted.

Keep this going can't wait for the next reports :thumbsup:

Haha - yeah, by removing Voluntary Routing the intent was to try and run these war-bands into the ground. Looks like it was me that got ran into the ground though.  

SerialMoM wrote:
Oh yeah, great warbands, great bloody battle.

The Mideenheimer won't come back from this blow. They lost the campaign in battle one ( although they won the battle)

I think it's another example of 'Campaign Organisers Curse'. The amount of casualties and the lack of gold and experience upgrades means it's going to take quite a few games for my Middenheimers to claw their way back.
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PostSubject: Re: Murderheim   Mon 25 Aug 2014 - 19:30

Murderheim - Mercenary Challenge
(part four)

GAME TWO - THE LOST PRINCE

Each player deploys within 6" of their table edge, no model may be deployed within 6" of an opponents model. The Lost Prince is placed in the centre of the table. Each round at the start of the first player's turn the Prince will move D6" in a random direction. The Prince can be 'rescued' by moving into base contact with him, the two models will then remain in base contact moving as one model. Winner is the player to move the Prince off their table edge, or the last player to fail a rout test.


THE BATTLE

It was a mad dash to the lost prince, who decided that wandering around at random was his best course of action. The Marienburgers were first to make contact with the lost individual and then wasted no time in ushering him back to their lines. The Reiklanders waded into the Marienburger forces (sent in an attempt to hold them at bay), keen to break them and claim the reward for rescuing the prince. The Middenheimers still licking their wounds after the last encounter were happy to sit back and watch the proceedings, looking for an opportunity to strike. Unfortunately their only real contribution to the fight being unloading a blunderbuss shot into the midst of the Reiklander and Marienburg battle.
All players tried to some how reach the objective, with the fighting escalated to the point where both the Marienburgers and Middenheimers failing their break test making a dash for safety, leaving the Reiklanders to claim the reward.
At least this time the casualties would be minimal...

Winner - Greeneyedrabbit's Reiklanders


POST GAME SEQUENCE

CASUALTIES AND INJURIES

REIKLANDERS
Stefan (Warrior with halberd): Dead

MARIENBURGERS
Bastian (Warrior with mace): Dead
Lars (Warrior with greatsword): Dead

MIDDENHEIMERS
Ygritte (Youngblood): Dead

ADVANCEMENTS

REIKLANDERS
Derrick (Youngblood): Combat Master skill
Marksmen with crossbows: +1 BS
Earl & Krum (Warriors): +1 A

MARIENBURGERS
Erik & Lukas (Swordsmen): +1 S

MIDDENHEIMERS
Swordsmen: +1 WS
Marksman (longbow): +1 LD
Marksman (blunderbuss): +1 I

EXPLORATION

REIKLANDERS
Wyrdstone: 4

MARIENBURGERS
Wyrdstone: 4

MIDDENHEIMERS
Wyrdstone: 1

ADDITIONAL INFO

The Reiklanders receive a hefty reward for rescuing the lost Prince in gems, gold and armour.

CURRENT STANDINGS:

REIKLANDERS
New Rating: 111
Previous Rating: 106
Wins: 1

MARIENBURGERS
New Rating: 86
Previous Rating: 79
Wins: 0

MIDDENHEIMERS
New Rating: 68
Previous Rating: 61
Wins: 1
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PostSubject: Re: Murderheim   Mon 25 Aug 2014 - 19:37

Murderheim - Mercenary Challenge
(part five)



GAME THREE - TREASURE HUNT

Each player rolls a D3 to see how many wyrdstone pieces are placed on the table, and then take it in turns placing them. No piece may be placed within 10" of a table edge or 6" of another piece. Any Hero may pick up a piece and carry it with them at no cost, pieces may not be transferred to another model, but once the model is taken out of action all pieces they were carrying are dropped.

Each player deploys within 6" of their table edge, no model may be deployed within 6" of an opponents model. Winner is the last player to fail a rout test.


THE BATTLE

The Middenheimers made an attack on the Reiklander flank leading to a skirmish that battled on for several turns. Each warband sent out their forces to take any nearby wyrdstone, and then looked to their opponent/s for the rest of the hoard. The Marienburgers advanced on the Middenheimers and forced them back with their numbers.
The Random Event saw a gigantic spider enter the area taking a Reiklander marksmen out of action and then wander towards the centre of the board while everyone gave it a wide berth.
While casualties were minimal for the Middenheimers morale was low since the carnage of game one, so they bottled and made a break for safer grounds. Leaving the Reiklanders and Middenheimers to decide the victor...

Winner - Mister BlahBlah's Marienburgers


POST GAME SEQUENCE

CASUALTIES AND INJURIES

REIKLANDERS
Gustav (Champion): Hand-Injury -1 WS
Marksman (with crossbow): Dead - eaten/impregnated by the gigantic spider!

MARIENBURGERS
None

MIDDENHEIMERS
Ragnar (Champion): Arm Injury - miss next game
Marksman (with blunderbuss): Dead

ADVANCEMENTS

REIKLANDERS
James (Champion): +1 S
Tommy (Youngblood): Lightning Reflexes
Edgar (Swordsman): +1 I

MARIENBURGERS
Rutger (Champion): +1 S
Rudolph (Champion): +1 LD
Gunther (Youngblood): +1 A
Fabian (Youngblood): +1 BS
Dieter (Warrior): +1 I
Hubert (Warrior): +1 WS
Lars (Warrior): +1 LD

MIDDENHEIMERS
Wolfgang (Champion): Step Aside
Hanns Bollo (Youngblood): Strongman

EXPLORATION

Unfortunately I didn't keep track in this game. Sorry!

CURRENT STANDINGS

REIKLANDERS
New Rating: 123
Previous Rating: 111
Wins: 1

MARIENBURGERS
New Rating: 106
Previous Rating: 86
Wins: 1

MIDDENHEIMERS
New Rating: 78
Previous Rating: 68
Wins: 1
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PostSubject: Re: Murderheim   Mon 25 Aug 2014 - 21:18

I see its going to be a LONG climb for the Middenheimers to get out of this hole. What a Face

This is a great idea and very well presented.
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PostSubject: Re: Murderheim   Mon 25 Aug 2014 - 23:46

Din- Nice avatar, I just saw that movie last week!

These battle reports are great, and I love the premise of the campaign. I like the idea of "running the warbands into the ground", and it was funny to see all the captain out on game one. I'm rooting for the underdog Middenheimers!
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PostSubject: Re: Murderheim   Tue 26 Aug 2014 - 0:35

It will be hard for you to claw back with your Middenheimers. The key will be how willing you are to hang back and let the other two warbands fight each other. Based on the battle reports so far, I don't think that this strategy is to your taste. Very Happy
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PostSubject: Re: Murderheim   Tue 26 Aug 2014 - 4:00

Again brilliant reports, I really like this way of battle reporting. Not too short not too long, great thumbsup

I keep my fingers crossed for the Middenheimers as well but it will be a tough one!
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PostSubject: Re: Murderheim   Tue 26 Aug 2014 - 6:25

While the reports could be more of a narrative & the after battle accounting could be somewhat reduced, the photos are GLORIOUS! The Statue of the One Armed Warrior with the Two Handed Sword is BRILLIANT...GREAT STUFF!   thumbsup
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PostSubject: Re: Murderheim   Tue 26 Aug 2014 - 8:09

But the after battle sequence is the best part!

I love the pictures too, of course.
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PostSubject: Re: Murderheim   Sat 30 Aug 2014 - 20:46

Von Kurst wrote:
I see its going to be a LONG climb for the Middenheimers to get out of this hole. What a Face

This is a great idea and very well presented.

Thanks! Yeah, I can't see the Middenheimers really claw their way back in time (seeing it's only a ten game campaign), but dragging everyone else down to their level might work!

Saluksic wrote:
Din- Nice avatar, I just saw that movie last week!

These battle reports are great, and I love the premise of the campaign. I like the idea of "running the warbands into the ground", and it was funny to see all the captain out on game one. I'm rooting for the underdog Middenheimers!

Really? I absolutely loved that movie as a child. Some needs to sculpt (not me as I lack the skills) a warband out of them and make them available!

Haha - yeah everyone losing their Captains is still the highlight for me. I was the first to roll up the dead result and just hung my head... until everyone else ended up in a similar position! Smile

RationalLemming wrote:
It will be hard for you to claw back with your Middenheimers. The key will be how willing you are to hang back and let the other two warbands fight each other. Based on the battle reports so far, I don't think that this strategy is to your taste

Haha - I actually started to apply the tactic of holding back a bit, but found that when ever I would lose the minimal 25% I would just fail the next route test. I just got to roll with the punches being dished out at the moment!

Slannman wrote:
Again brilliant reports, I really like this way of battle reporting. Not too short not too long, great

I keep my fingers crossed for the Middenheimers as well but it will be a tough one!

Cheers! Means a lot Smile

DeafNala wrote:
While the reports could be more of a narrative & the after battle accounting could be somewhat reduced, the photos are GLORIOUS! The Statue of the One Armed Warrior with the Two Handed Sword is BRILLIANT...GREAT STUFF!

Thanks!

As we all probably know, sometimes it's a little hard remembering all the details of the game. I find that the Post Game Sequence is easier to keep track of. As someone following campaigns and battle reports this is actually the part that I'm usually more interesting in, as I want to see how each warband is progressing, and where they are failing (and what is causing that), and what I can learn from others players experiences. Also the Post Game Sequence is the part where we all mock and laugh at each others bad luck Smile

I'm having fun with putting the photos together.

Saluksic wrote:
But the after battle sequence is the best part!

I love the pictures too, of course.

Haha - totally agree! Ours ends up being trash talking and mocking. Good fun!
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PostSubject: Re: Murderheim   Sat 30 Aug 2014 - 20:51

Murderheim - Mercenary Challenge
(part six)




GAME FOUR - AMBUSH!


One player is deploys his entire warband within 6" of the centre of the board. Each one of his heroes is carrying D3 wyrdstone pieces which are dropped once the model is taken out of action.

Remaining players deploy within 6" of their table edge, no model may be deployed within 6" of an opponents model. Winner is the last player to fail a rout test, or the player to get the most wyrdstone off the table.

Being the player with the highest warband rating, GreenEyedRabbit's Reiklanders was nominated to go in the middle.


THE BATTLE


It was once again a mad dash for the Reiklander position in the centre. The Marienburgers led the charge eager to get to grips with Rolaf's Old Guard. The Middenheimers tried to play it safe, not too keen to commit beyond their capabilities, but still wanting to participate in the battle. So, the Heroes advanced behind a wall of throw-away grunts.
The Random Encounter saw one of the Marienburger mercenaries begin to hallucinate after staring too long at a polluted pool of water, believing that he could see through the obstacles around him and detect anyone trying to hide or creep around. Fortunately no one was bothering, so no one believed his insane mutterings.
Then a thick fog rolled in, reducing line of vision (down to 2D6 per turn) and limiting the missile fire, the battle would have to be decided at close range.
The Reiklanders did their best to fend of the pincer like attack. Unfortunately the sheer brutality of the assault from the Marienburgers proved too much, and due to the heavy amount of injuries and casualties the Reiklanders were receiving they would eventually play no further part in the battle. For they were still missing the leadership and guidance that Rolaf would normally provide. All that was left was for the Marienburgers to deal with the handful of Middenheimers lurking around, which despite their best attempts gave little resistance and fled from the field after failing yet another rout test.

The fighting was far from over for the James the Reiklander Champion though...


The Reiklander Champion James awoken to find himself in one of Mordheim's notorious fighting pits about to be challenged by Cyrus the Pit Fighter. Unfortunately for James, who was still too groggy from the injury that saw him to be brought here, Cyrus took the initiative and charged in. The experienced Pit Fighter proved too skillful and brutally murdered James to the delight of the crowds. James would play no further part in the campaign.


POST GAME SEQUENCE

Again, the casualties mount up...

CASUALTIES AND INJURIES

REIKLANDERS
James (Champion): Dead - killed by Pit Fighter
Gustav (Champion): Dead
Derek (Youngblood): Old Battle Wound
Tommy (Youngblood): Blind in One Eye -1 to BS
Marksman (with crossbow): Dead

MARIENBURGERS
Rutger (Champion): Hand Injury -1 WS

MIDDENHEIMERS
Klaudia (Youngblood): Dead
Hanns Bollo (Youngblood): Miss 3 games - AND THEN FIRED!

ADVANCEMENTS

REIKLANDERS
None (from what I can tell!)

MARIENBURGERS
Rutger (Champion): Step Aside
Rudolph (Champion): +1 LD
Gunther (Youngblood): Step Aside
Fabian (Youngblood): Pistolier & Eagle Eyes
Jerome (Marksman with crossbow): Lad's Got Talent (becomes hero) & +1 BS

MIDDENHEIMERS
None

EXPLORATION

REIKLANDERS
Wyrdstone: 0

MARIENBURGERS
Wyrdstone: 4 (plus 5 collected in game)

MIDDENHEIMERS
Wyrdstone: 1

ADDITIONAL INFO
The Marienburgers collects 5 additional wyrdstone pieces from the fallen Reiklanders and go on a recruiting drive.

CURRENT STANDINGS:

REIKLANDERS
New Rating: 84
Previous Rating: 123
Wins: 1

MARIENBURGERS
New Rating: 142
Previous Rating: 106
Wins: 2

MIDDENHEIMERS
New Rating: 82
Previous Rating: 78
Wins: 1
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PostSubject: Re: Murderheim   Sun 31 Aug 2014 - 2:29

Oh man, first of all, congrats for those awesome warbands and terrain, a real pleasure to watch!
And what a great way to do battlereports, absolutly love it! By the way, how long took it to create your displayed scenery?

Again, AWESOME reports! cheers

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PostSubject: Re: Murderheim   Sun 31 Aug 2014 - 6:38

WONDERFUL PHOTOS of BEAUTIFUL minis in their natural environment, & just enough verbiage to handle early in the morning...what more could any one ask?   thumbsup
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PostSubject: Re: Murderheim   Sun 31 Aug 2014 - 7:33

floedebolle wrote:
Oh man, first of all, congrats for those awesome warbands and terrain, a real pleasure to watch!
And what a great way to do battlereports, absolutly love it! By the way, how long took it to create your displayed scenery?

Again, AWESOME reports! cheers

Thanks again! Feedback like that makes it worthwhile posting these battle reports (especially seeing I'm losing the campaign!).

The terrain took two and half weeks to build and paint. I've posted a quick guide to how it was all done here: http://boringmordheimforum.forumieren.com/t7928-two-and-a-half-week-terrain

DeafNala wrote:
WONDERFUL PHOTOS of BEAUTIFUL minis in their natural environment, & just enough verbiage to handle early in the morning...what more could any one ask?   thumbsup

Cheers! I appreciate all the feedback Smile
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SerialMoM
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PostSubject: Re: Murderheim   Sun 31 Aug 2014 - 10:34

Great battle reports.

I only have one tipp for you. Learn how to roll injury rolls.

Middenheimers are dying like flies in your games, although not many were taken OOA.

Your dice rolls are crazy.

Good luck.
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Von Kurst
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PostSubject: Re: Murderheim   Tue 2 Sep 2014 - 18:26

The Rieklander should have won. Of course you may have had house rules that made that impossible, but he should have run for it. Or just run right over the Middenlanders. Oh well.

How many heroes have the Middenlanders lost now? Are you on repeats (lost two of the same hero slot?)

Great reports!
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PostSubject: Re: Murderheim   Tue 28 Oct 2014 - 21:43

Murderheim - Mercenary Challenge
(part seven)




...and we're back!

GAME FIVE - THE WIZARD'S MANSION!


One player is deploys his entire warband within 6" of a building placed in the centre of the board. A roll is made on a chart to see the (if any) random equipment they are provided with to help them defend the wizard's mansion.

Remaining players deploy within 6" of their table edge, no model may be deployed within 6" of an opponents model. Winner is the last player to fail a rout test.

Being the player with the highest current warband rating, The Marienburgers were nominated to defend the mansion.


THE BATTLE



Frasier's Felons set up postion around the Wizard's Mansion. Their superior numbers meant that the combined Reiklander and Middenheimer forces only just outnumbered them by a few men, so they needed to work together if they were to stand a chance. Both the Legion of the Wolf and Rolaf's Old Guard (led by Rolaf himself having returned from a three game injury) advanced hesitant to make the first move. Auxillary and throw away troops were dispatched to test the Marienburger defences, while the heavy hitters got into position.
To the surprise of a lone Reiklander a nearby tree came alive and attacked taking him out of action.
The Marienburgers made a counter attack on the Rolaf's Old Guard, with the Reiklander Captain Rolaf and various Marienburgers engaging in a pistol shootout amongst the ensuing chaos. Due to increasing losses Frasier's Felons eventually bottled and quit the field. Whereas despite minimal losses the Middenheimers too joined them and fled for safety. Leaving the Reiklanders to claim the day and loot the Wizard's mansion.

Winner - GreenEyedRabbit's Reiklanders


POST GAME SEQUENCE

CASUALTIES AND INJURIES

REIKLANDERS
None

MARIENBURGERS
Deiter: Dead

MIDDENHEIMERS
Swordsman (with sword & hammer): Dead
Warrior (with two daggers): Dead

ADVANCEMENTS

REIKLANDERS
Rolaf (Captain): +1 WS
Derek (Youngblood): Strike to Injure
Tommy (Youngblood): Step Aside
Marksmen (with crossbows): +1 LD
Henchmen

MARIENBURGERS
Rutger (Champion): Jump Up
Gunther (Youngblood): Jump Up
Jerome (Marksman Hero): Eagle Eyes
Lucas & Eric (Swordsmen): +1 LD
Warrior (with spear): +1 WS

MIDDENHEIMERS
Wolfgang (Champion): +1 A
Ragnar (Champion): Strongman
Ulrika (Youngblood): +1 A
Rommel (Youngblood): Strongman
Alderwolf (Warrior): Lad's Got Talent (becomes hero) & +1 BS
Felix (Marksman): Lad's Got Talent (becomes hero) & +1 LD
Swordsman (with sword and hammer): +1 S

EXPLORATION

REIKLANDERS
Wyrdstone: 4
Random: a hovel with 1gc

MARIENBURGERS
Wyrdstone: 3
Random: a corpse with a dagger

MIDDENHEIMERS
Wyrdstone: 2
Random: an overturned cart with 6gc

ADDITIONAL INFO
Amongst the ruins of the Wizard's mansion the Reiklanders finds various equipment including a Tome of Magic and a single dose of Healing Herbs.

CURRENT STANDINGS

REIKLANDERS
New Rating: 116
Previous Rating: 84
Wins: 2

MARIENBURGERS
New Rating: 153
Previous Rating: 142
Wins: 2

MIDDENHEIMERS
New Rating: 93
Previous Rating: 82
Wins: 1

Cheers again for looking!
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PostSubject: Re: Murderheim   Today at 7:08

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