D***it, I knew I'd been forgetting something: moar batrep pictures! Again, I was a bit spotty remembering to take pictures (and that's being generous), plus these games happened almost a month ago too. Figure I might as well post what I've got though. This was from the final day of our Mordheim league term, so the stakes were high!Game 1 - vs Adam's Dwarves - Street Fight
A rematch! Sadly for Adam, it ended about as well as the last time. We rolled Breakthrough 4 times in a row until it finally came up different, ending at a Street Fight. Not so great for the outclassed Dwarves, but at least I won't be able to out-maneuver and surround him again. Here's the deployment:
Those rats in the building are Verminkin inflintrated with the Hunch skill, just behind them is the Night Runner with the blunderbus. Hehehe. Well, nothing for it, let's get to swarming forward
Nothing too exciting that turn. He managed to OOA a Giant Rat with Crossbows, while I took out the henchman with the spear on the left with a barrage of slings from the rooftops. Now onto turn 3
As you can see, poor Adam failed to account for my blunderbus. I think I managed to hit six different Dwarves with it. Don't remember the exact outcome, as no pics of after the dust settled, but OOA'd enough between the bus and slings to allow for a voluntary rout at the beginning of Adam's 4.
Honestly, not an exciting game. Like the last time, the conclusion was pretty much foregone, just a question of going through the motions really. It's games like this that made me decide the try a different warband for the next league term. Roflstomping your enemies is fun exactly once, then it's just boring (and obviously not a lot of fun for the person on the receiving end either). Game 2 - vs Geoff's Orcs - Occupy
I'd been looking forward to playing against Geoff for a while, as he's a pretty great guy, so I was ahppy to set up against him. Less happy about the Troll he had recently hired, but hey, you can't have it all. No real structured pics from this game, and my memory of the sequencing is fuzzy at best, so just a few highlights.
- We were playing Occupy, but mostly just brawled on each other, figuring one of us would be dead before the turn limit anyway. The only exception was a tower away from the main action where I posted two henchmen with Hunch. Turns out he really didn't want me to have that tower and sent a hero and two of his henchmen to clear them out. I was more than okay with this, as it was 1/4 of his warband but only 1/9 of mine. They still managed to do some quality sniping before getting charged and massacred though.
- Crook-Tail, the inflitrating, blunderbus weilding Night Runner lured three Orcs away from the main pack, and OOA'd one of them while knocking down another with a hail of hot lead. Sadly, his Lucky Charm couldn't help him improve that result of Knocked Down. The two remaining Boyz scraped with him for the remainder of the game, before he finally succumbed after taking one of them out. At one point he had a knocked down opponent in combat and failed to roll a 4+ to wound with either attack. Stupid rat! He still did well though, drawing off another 1/4 of the Orc force, and putting two of them down.
- The Troll. The horrid, terrible, unkillable Troll! We counted the number of Regen saves he passed. 11. Out of 12. 4+ saves. And he passed 11. Until about turn 5 the only thing that was able to put any wounds on it was Skittitpaw, the Lad with Talent hopped up on Madcap Mushrooms, swinging with 6 S5 spear attacks. And he only inflicted a single wound. We were laughing like crazy, but dear sweet Horned Rat was that Troll vicious. I think it OOA'd two heroes and a Giant Rat before Spine Marrow the Rat Ogre finally stepped in and downed it with a critical hit.
After I finally stopped the rampaging Troll (and a henchman plus the Boss the turn after that) Geoff decided that the toll was getting too high to keep grinding out the attrition game, and voluntarily routed. The combination of no route checks and the end of the league being nigh certainly led to a more desperate and bloody game than any I'd had before. But it was great fun!Game 3 - vs. Ash's Cult of the Possessed - Hidden Treasure
I'd played Ash and her Possessed once before, when I learned that despite their fearsome reputation (and multiple 2 wound, 15" moving models - eek!) the squishy group of supporting cultists were easy pickings for rats. This time she had finally spent all her gold that was laying about, adding in a couple of acid-blooded Mutants and a pair of Darksouls, so I anticipated a good scrap. Again, game was a long time ago, and I didn't really take pics, so only some quick highlights:
- One of my Hunched Verminkin deployed in the top of the tallest tower in the middle of the board, and proceeded to find the treasure on the first turn. Well that was unexpected. He then made his way down the tower and dodged past the ramparts on the way to safety. Soon he was joined by the Assassin (who wasn't keen on putting himself anywhere near the Chaos-fuelled monstrosities) to make off with the wonderful golden prize
- Spine Marrow and one of the Possessed spent quite a few turns slapping at each other in combat, achieving absolutely nothing. Shockingly, a Giant Rat managed to hold up the other Possessed for several turns as well.
- Foulsqueak, the Sorcerer, went on a rampage! He took on the Magister and smacked her down (I 3> the Black Fury spell), then went on to slay a Brethren and a Darksoul in the ensuing turns.
With her warband in tatters (and the Possessed facing off with Spine Marrow wounded) Ash decided to flee the scene, leaving the Skaven to enjoy their delicious and well-earned candy prize (reminder to self, look into building/buying a treasure chest model).Final Tally
Overall, I had a blast playing the Skaven as an intro to Mordheim. Powerleveling when coming into a campaign late gives some opportunities I think normally wouldn't be available (like picking Infiltrate and Weapons expert at the same time, knowing I'm getting two skills on the same model). However, after losing my first two games (first against the undisputed campaign front-runner, second juuuust barely) I didn't have any games that were even close. As I mentioned earlier, that isn't fun for anyone involved. Next league term (starts in a week and a half!) I'm bringing Orcs, with a focus on shooting. Figure the shift to longer ranges and being much much slower should be a good change of pace for me. And hopefully I'll remember to better chronicle my games!
We're still waiting to hear what the final results were from the term, but I think I should be in the running to win most kills (not OOAs, actual dead enemies). Especially seeing as I got a kill in each of these three games. Astoundinly, I didn't have any of my henchmen die, which means I went an entire term (10 games I think?) without a single henchman death (heroes were not thus charmed; two of them died).
P.S. - @Von Kurst: the "Where's Skaven" game answer, is, as far as I can tell, 4 visible models, and a 5th that is entirely hidden in a shadowy doorway. So you got the right answers, but I've also got you paranoid and making shadows into rats!