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Alex
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PostSubject: Denizens of Marienburg   Wed 9 Apr 2014 - 6:07

...

so...

this is then my third gang for Mutiny in Marienburg, and the forth project I've begun this year. Maybe I should try to focus on getting something finished but converting is always more fun than painting.

The Watch is still very much work in progress since I'm trying to decide how to arm them. Some ideas however are forming. I only want one rookie since it's more fitting with old cop movies like dirty harry. I'm not sure if I should include a priest, would that fit in with the Watch, which priest would fit?



Marienburg's finest



the captain, I'm too old for this shit



the private eye, a pain in the ass, imagine him like a very snooty version of Ichabode Crane in Sleepy Hollow.



the rookie, straight from the orphanage. Nobody told him that lawmen don't use shivs.



and the no nonsense working men of the Watch.


Last edited by Alex on Wed 18 Mar 2015 - 7:11; edited 4 times in total
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DeafNala
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PostSubject: Re: Denizens of Marienburg   Wed 9 Apr 2014 - 7:01

The Long Arm of the Law never looked better. Your SPLENDID conversions have a TREMENDOUS amount of character to go along with considerable amount of potential. When completed these Lads will be WONDROUS to behold. OUTSTANDING WORK!   thumbsup
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PostSubject: Re: Denizens of Marienburg   Wed 9 Apr 2014 - 9:08

Very very cool start to the warband. Love the theme and character that go into all of your models.

But AAAAHHHHH! The Rookie's arm! Holy mold line Batman!
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Alex
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PostSubject: Re: Denizens of Marienburg   Wed 9 Apr 2014 - 9:13

Thanks Alan and Noisy, I'm glad you like them.

Don't worry about moldlines and other defects. These are just scetches, so to speak.

And I completely forgot to mention the mighty Pfreck's most inspiring warband. Check it out here
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Von Kurst
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PostSubject: Re: Denizens of Marienburg   Thu 10 Apr 2014 - 20:18

Quote :
And I completely forgot to mention the mighty Pfreck's most inspiring warband.

I do see some work that has been inspired by that thread  thumbsup thumbsup 

I'm thinking the private eye needs a magnifying glass...
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Alex
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PostSubject: Re: Denizens of Marienburg   Thu 10 Apr 2014 - 23:43

Von Kurst wrote:
Quote :
And I completely forgot to mention the mighty Pfreck's most inspiring warband.

I do see some work that has been inspired by that thread  thumbsup thumbsup 

It can't, and won't, be denied  Very Happy 

Von Kurst wrote:
I'm thinking the private eye needs a magnifying glass...

What do you think those goggles on his head are for Wink

Here is the inspiration for the private eye
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PostSubject: Re: Denizens of Marienburg   Fri 11 Apr 2014 - 9:26

Very nice warband indeed. Beautiful conversions. And I have to agree, converting is much more fun then painting. I love having that "one of a kind" model. Which is why I love plastic model kits and even the new diecast models. Much easier to convert with.
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Alex
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PostSubject: Re: Denizens of Marienburg   Tue 6 May 2014 - 12:58

I dug out the Watch to give them some more work while waiting for paint to dry on my halflings.




A Verenan priest has taken up arms to uphold the law in borough. But rumors persist that he might actually serve the dreaded Solkan!




Young rapscallions looking to escape on their fast feet should never underestimate an old watchman. A well placed crossbow bolt will end an escape quickly, as well as a promising career as a messenger.




[WiP] The best way to control an unruly mob is by sheer stopping power. Old Jakob is a firm believer in the reliability of blunderbusses, as long as he doesn't have to clean up the mess.






When some of the richer burghers thought they could get away with not doing their work shifts on the dock the strike breakers were called in. Hard men with hard hammers do not have time for burgher nonsense.




Young orphans may start out as barely armed and dressed rookies, but if they don't get killed when partnered with a maverick Watchman they just might climb the Watch hierarchy.




While certainly annoying and odd the occasional freelance agent can provide insight into occult crimes.
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PostSubject: Re: Denizens of Marienburg   Tue 6 May 2014 - 13:11

All the Watch Men look SPLENDID...nice conversions. AND the background scenery is WONDERFUL. GREAT WORK!   thumbsup
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PostSubject: Re: Denizens of Marienburg   Tue 6 May 2014 - 14:19

Beautiful conversions. I really like the freelancer and I love the priest. Where did you get his body?
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PostSubject: Re: Denizens of Marienburg   Tue 6 May 2014 - 22:12

Great update. I really do think the sleuth ought to be a hired sword rather than a warband member, but I like the way he is being modeled either way.  thumbsup 
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Alex
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PostSubject: Re: Denizens of Marienburg   Sun 18 May 2014 - 4:30

Thanks guys!

@Flipchuck - the priest's body and arm holding scrolls are from the celestial hurricanum.

@Von Kurst - yeah I agree that he seems more like a HS, especially since the coppers have six heroes to start with.
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PostSubject: Re: Denizens of Marienburg   Sun 18 May 2014 - 13:51

The Watch is almost finished, that is the converting part, I still need to paint them :)There is still some greenstuff to add here and there to hide some blemishes. Speaking of painting, does anyone have any recommendations on how to paint them? Black hats are a given and I'm kind of considering giving them brown coats, a bit dark perhaps but I don't really see them being as peacocky as the Marienburg militants.

And if I get to play with them and like their style I'll have to convert up some more officers to come running when whistled for.



The proud Watchmen



The Captain with his whistle and prized pet, a rare spiked jungle rat he "acquired" from a cathayan merchant. The rat is named Okkiw.



An officer is running to assist a fellow officer in need, clearly the whistle has been blown.



A halberdier is good for dealing with more troublesome customers.



Feeling lucky punk? Don't even think about running away from these old codgers, they will still be smiling when the bolt strikes your back.



Turnkeys have to be ready to quell any signs of rioting in the prison. They are known for their brutality and as such are often called in by the watch as strikebreakers.

I hope you all like the crew and I hope I inspire you to try out the Mutiny in Marienburg gangs. Please let me know what you all think.

Unnecessary disclaimer: I am in no way associated with Liber Malefic and obtain no commission from any referrals!  Laughing
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PostSubject: Re: Denizens of Marienburg   Sun 18 May 2014 - 14:25

You've done some VERY IMPRESSIVE kit bashing on the Constabulary. GREAT WORK!    thumbsup
Colorwise, when I think of the police, blue is the color that comes to mine...the Boys in Blue.   What a Face
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Alex
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PostSubject: Re: Denizens of Marienburg   Thu 22 May 2014 - 11:50

Thanks Alan. I spoke with my mother about the different colours used between the 16th century and the 18th. She is a historian specializing in the 18th century so she always gives me some great insight into past times :)Anyway I learned that blue was a really hard colour to produce (at least in great quantities) so most working clothes were brown / grey. But since this is a fantasy world I might give blue a shot, otherwise they will get some grey mix, brown might make them too dark and peasant-ish.

When the witching hour is upon us nefarious forces stalk the shadows of Marienburg.



Fen loonies creep into town to abduct children and steal their toys.



Since ogres first appeared in Marienburg their annoying servants, the impish gnoblars, have been causing mischief. During the dark hours when decent citizens sleep the gnoblars roam the streets looking for trouble.



A mighty Stonehaven troll! I gave it to Edgar to play with and he sculpted a beard out of blue tac, he was very proud of it Smile
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PostSubject: Re: Denizens of Marienburg   Thu 22 May 2014 - 13:45

COOL STUFF...Edgar could be the next Salvador Dali!  The Ghouls with the Gnoblar heads are an inspired idea AND those G.W. Goblins look TERRIFIC for various forms of Evil Doers...as long as they're not called Goblins. Have FUN when the painting time comes around.   thumbsup
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PostSubject: Re: Denizens of Marienburg   Fri 23 May 2014 - 13:46

I agree with DeafNala, those goblins are amazing models...they just don't look like goblins. Razz

Your budding warband is looking great so far. Simple, clean but very characterful conversions. Great stuff.

Theo
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Alex
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PostSubject: Re: Denizens of Marienburg   Mon 2 Jun 2014 - 10:59

@Alan - thanks old sport! He is really curious about my projects and is always keen to carefully study my miniatures, while I stressed watch incase he breaks something or pokes out his eyes.

@Theorox - thanks mate! I'm trying to keep the Watch rather simple and neat, they are after all working men doing their job. The extravaganza gets saved for other warbands.

My watchmen recently lost a dustup with a local crime syndicate while tracking a missing tiger. The game proved the strength of crossbows and back up officers. So an other club armed officer has been recruited to keep the peace. He still needs some greenstuff.



The other night I picked up some different bits from my collection and started putting together some citizens. These guys add some flavour to the gaming board and are also useful in scenarios like the Frenzied Mob. They are almost all still work in progress but I figured you might get a laugh out of them Smile





A wine seller.



It is rumored that this unkempt character has an official license to be roaming the sewers but nobody is sure about what he is up to down there.



This man is wanted by the authorities, who he is and what he has done remains a mystery.



Something really should be done about the rat problem. At least before fleas the size of rats sucks on rats the size of cats.



Young students can easily become radicalized in the Universities. This wanna be demagogues take to the streets to fill the poor with dreams of a better life. All the while Tzeentch chuckles.
Not really satisfied with the one, he looks to normal and not like a warhammer student should look like. If inspiration strikes he will get a new look otherwise I'll wait with painting him until later.





I do believe I've showed him before somewhere. A strange character to us but an everyday sighting in cities like Altdorf and Marienburg.





Beggars are a common sight all over the world. While traveling between settlements those suspected of harboring illnesses must carry bells to warn honest folk of their arrival. This usually result in the beggars being met by a hail of arrows.


Last edited by Alex on Tue 17 Jun 2014 - 6:33; edited 1 time in total
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PostSubject: Re: Denizens of Marienburg   Mon 2 Jun 2014 - 12:14

SPLENDID STUFF! They have the not-quite-right Mordheim look to them...WONDERFUL additions to the city. GREAT WORK!   thumbsup 
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PostSubject: Re: Denizens of Marienburg   Mon 2 Jun 2014 - 13:07

Great collection of citizens  thumbsup thumbsup 

I like the student, but if you think you can make him more Mordheimy somehow, by all means have at it!
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PostSubject: Re: Denizens of Marienburg   Mon 9 Jun 2014 - 13:02

Thanks guys! I'm glad you approve Smile

Here are some new additions.





A scribe.



An actor appearing as the Primordial Annihilator. Hopefully his colleagues will enter the stage soon.



An ogre youngblood.
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PostSubject: Re: Denizens of Marienburg   Mon 9 Jun 2014 - 13:37

The Lads all have that bizarre Mordheim look...TRES CHIC! The Scribe's abundance of paraphernalia & the Ogres stumpy legs & low slung belly armor really appeal to moi. VERY WELL DONE!   thumbsup
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PostSubject: Re: Denizens of Marienburg   Tue 10 Jun 2014 - 10:08

Thats what i call nice kitbashing!Wink

The horseskull guy rules!

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PostSubject: Re: Denizens of Marienburg   Wed 11 Jun 2014 - 13:52

Bloody hell, so many characters! Your version of Marienburg promises to be full of intriguing adventures! Smile

Joao
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Alex
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PostSubject: Re: Denizens of Marienburg   Wed 18 Jun 2014 - 1:31

Thanks guys Smile

I seem to be in a rather creative period right now. Ideas just keeps poping up, the only downside is that it makes it rather hard for me to focus on a single goal but once things calm down I'll have time to paint.



An other halberdier joins the Watch.



Ruffians, hold!



Sisters of Sigmar (early WiP)



meat vendor



Warrior priest of Sigmar, I really ought to do a Mariner priest of Manann. This priest is also my Warhammer Quest character, tough as hell and poor as a church rat.



The student acquired a signpost.





Hunchbacked musician.



Ogre youngblood.



Ogre halfgrown.
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PostSubject: Re: Denizens of Marienburg   Today at 8:42

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