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 Al-Haikk, the City of Thieves

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Von Kurst
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 10 Jan 2014 - 19:03

Quote :
Very interesting reports and great photos too Very Happy !
Thanks Kapitan!

Week 4--Snowpocolypse!
The weather this week was if anything, worse.  So nearly all of us showed up at game night, eventually. Myth wisely stayed home (and will reap underdog bonus in the future.)

Bob--Savage Orcs
Chad--Witch Hunters
Chris--Araby Smugglers
Harganok--Skaven ( AKA The Sewer Slinkers)
playtable--Araby Slavers (AKA The Khalibon Manpower Exchange)
Rob--Skaven (AKA The Perkminkin)
Von Kurst--Arabyan Thieves (AKA Baba Ali's Gang of Nearly Twenty Thieves)

Press Gang!
The Kalibon Manpower Exchange versus the Perkminkin

The man known as el Estalian staggered down the dark alleyway.  He was pleasantly plastered, but slightly disoriented.  Perhaps he had known it would come to this someday, but he was from Potes in the Feroz Hills.  Men from Potes drank deep!   Men from Potes were not afraid of anything!  Especially anything this sorry excuse for a city could throw at el Estalian!  Al-Haikk!  Bah!  

A shadow detached itself from the blackness ahead.  Even in the darkness of the twisting alleyway, el Estalian could see the glint of steel.  The shadow moved toward him with a curious hunched posture.  The shadow walked funny.  El Estalian laughed.

"What cho want shadow?" shouted el Estalian. "Alms? Cho wan' some almses for poor shadows?"  

The shadow said something.  El Estalian could not understand the words.  But again there was the wink of steel in the moonlight.  El Estalian understood that.  El Estalian drew his own sword and launched himself at the surprised shadow.  

"Viva Potes!" he screamed has he lunged.  The furred shadow had no chance against a swordsman from Potes! Ha!  Take that! It was over in an instant.  El Estalian wiped his blade on body's greasy fur.  What was it?  El Estalian leaned down to pull the hood away from his victim's skull.  A snout!  Like a rat!  Big teeth, like a rat!  It was a walking rat, this shadow of the night.  Bloody big walking rat, too!  It had walked funny though, el Estalian laughed!  

A bottle rolled toward el Estalian out of the darkness.  The bottle didn't sound empty.  El Estalian looked down at the bottle.  Bottles didn't just roll out of the night. Somebody must have kicked it.  He looked around the alley.  There were more shadows. Many more shadows, all around him.  The shadows walked funny.  El Estalian howled with mirth.


A Caravan Guard captures a drunk the HARD way. [We had some issues with scenery because the store was crowded, so the water board shows up as the base for a land game...oh well.]


Suddenly a Dread Crimashin Assassin attacks one of the Perminkin heroes!


A wave of giant rats attacks out the night as another Caravan Guard captures another drunk.


playtable wrote:
Started with max of 12 drunks.
Night time, 12" vision for me, 18" for rats. No deaths on either side.
Robert had 4 OoA out of 16 and failed his first rout test.
Robert captured 3 drunks but 1 died.
I captured 4 drunks and 1 died.
Robert took the random event, Crimashin Assassin OOA and gained his gromril sword. Lots of crits.

[More reports to write, will post more soon(ish).]
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 10 Jan 2014 - 19:25

The streets are flooded...or so it seems. That aside, it looks like a SPLENDID game with nary an unpainted mini in sight. GREAT STUFF!   thumbsup 
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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 11 Jan 2014 - 18:02

Deafnala wrote:
The streets are flooded...or so it seems.
Ja, the store was crowded, I didn't bring my risers and I just grabbed the first 4x4 I could. Scenery disaster!  clown 
The game would have looked better without the water effect. Next week.
_______________________________________________________________________________
Fancy Meetin' YOU 'ere!
An inebriated variant of Chance Encounter.

Faisal al Hairytoe padded quickly across the rough roof of the old adobe. Faisal's father had always said why trudge through the dust and filth of the street when there are so many flat roofs available? From his vantage point Faisal could see over the tallest Man. The young halfling scout was feeling stuffed and jovial after a fine meal despite the seriousness of his current assignment. Baba Ali the Master of the Nearly Twenty Thieves had charged Faisal with scouting the gangs' route back to their hideout after a celebration of the gangs' latest triumph. Even after a meal and the evenings carouse, the gangs' coffers were still quite flush. Faisal looked forward to many more feasts.

Faisal paused to check on Hassan. The human thief was just climbing over the low parapet of the rooftop. The thief waved to the halfling halfheartedly. Faisal thought Hassan had indulged a bit too much in the fermented mare's milk his people favored. Faisal shuddered at the thought. Ale, there was a drink fit for a halfling, even one who lived in Al-Haikk. A shadow rushed across the dark street below. The scout could not see details for whoever it was was dressed all in black and went cloaked and hooded against the chill of the desert night. The shadow disappeared into the ruin to Faisal's left. Faisal waved to Hassan to investigate. The night seemed suddenly menacing.

Faisal could hear sqeaking and chittering coming nearer. A crowd of hunched, cloaked creatures appeared out the darkness. Among them huge rats capered. Unclean! Faisal hated rats! The filthy creatures were always ruining food! The scout gave the signal for danger. Hassan echoed the signal, though less artfully. The chittering horde below froze. Red, beady eyes scanned the rooftops. Faisal ducked quickly below the parapet, but not quickly enough. Sling stones rattled off the adobe. The scout quickly fitted an arrow to his bow. He chanced a shot at a Rat-devil. A hit! Faisal would have sworn he hit the Rat-devil square, but the creature slowed not! Sorcery!

The shadow reappeared! Before Faisal could react, it seemed to flow up the ruin's wall toward Hassan who had occupied the roof of an intact building adjacent to the ruin. Hassan cried out, Faisal was pinned down by a hail of sling stones. When he chanced a look the shadow was leaping the gap between his roof and the one Hassan had occupied. Of Hassan the scout could see nothing. Faisal fumbled for his dagger, but the shadow was upon him!


A Dark Elf Assassin commands the rooftops of the Thieves Quarter.


Al Bobo commands the bodyguard for the Beggar King.


Post Battle
The Nearly Twenty Thieves numbered only 13 at the end of the skirmish. Aqiz the thief was killed by the Clan Eshin Sorcerer. Still Baba Ali was able to bribe a guard at the local prison to release a hardened veteran thief to replace Aquiz.

Harganok wrote:
*No one went OoA
*My leader and a black skaven both fell 4" off the middle building but were saved by lucky charms
*I found the Peddler Event
*Dark elf assassin took out the Halfling, a night runner took out the downed henchman on the far corner of the middle building, and the sorcerer got all "Black Furied" and took out the henchman [Hassan] on the roof of the central building and the downed guy over by the building where most of your band was holed up.
*Shooting sucked. I couldn't hit anything.

I'm now up to 223 rating after our game.

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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 11 Jan 2014 - 19:20

It's a sad state of affairs when the Skaven have to hire an assassin...an Elf Assassin at that.
That aside, COOL looking minis...I have one of those Beggar King minis kicking around somewhere.  What a Face 
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PostSubject: Re: Al-Haikk, the City of Thieves   Sun 12 Jan 2014 - 12:11

Street Brawl
An encounter between the Savage Orcs, Witch Hunters and Smugglers

Shagrot da Spotta tried to clear his eyes.  Something was duppy, that was sure.  The air around him seemed to shimmer in the moonlight.  Shagrot had totally lost sight of that Old Lady Burna he had been trying to stick.  Shagrot heard laughter on the wind.  Someone was messing with him.  The shimmering air was all around him now.  Shagrot heard laughter and voices, voices, like, inside his head.  The voices spoke of fire, of riding the air, of secrets.  Shagrot liked secrets!

Suddenly Shagrot understood the voices.  Da Spotta could see the colors of magic in the night.  Shagrot knew!  He could reach out and take the power from the multi-colored wind.  There was that Old Lady Burna!  Shagrot drew the power to him, but he did something wrong.  Nothing happened. Shagrot tried again. There was another humie, one of those sand grubbers.  Shagrot spoke the words, flame leaped from his fingers!  The humie howled as the fireball struck him!  Shagrot howled, too!


The Savage Orcs defeat the Smugglers' henchmen.


The Smugglers' heroes watch from a safe distance. [The multi-player game had the least appropriate scenery of the night, ah well.]


The weather was Howling Wind, which made shooting pretty ineffective. The Witch Hunters fled first with three heroes out of action.  One lost a pit fight.  The Priest of Ranald cast Rumour of Bounty, Rumour of Dearth successfully which started a small debate until Chad decided to make Rabbit's Feet common.  Once Chad realized what items he had lost in the Pit Fight, he regretted his decision.

The Smugglers lost five henchmen and fled as soon as they could.  Two warriors died.

The Savage Orcs only suffered one casualty, a boy who recovered.  Shagrot was visited by Karmel the Djinn in her whirlwind form and gifted with the Fires of U'Zhul for the duration of the battle. The Savage Orcs win their first battle.

That's it for the past weeks battles.  We're hoping for better weather next week.  Very Happy
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 17 Jan 2014 - 16:54

Week 5--Winter Wins
Indianapolis had a mid-day snow squall.  Nothing much, but it doesn't take much to disrupt the city.  By evening it had cleared up, but most of the ladz had packed it in for the day.

Bob--Savage Orcs
playtable--Araby Slavers (AKA The Khalibon Manpower Exchange)
Von Kurst--Arabyan Thieves (AKA Baba Ali's Gang of Nearly Twenty Thieves)

Fancy Meetin' YOU 'ere!

The Arabyan Thieves continue their tradition of drunken cowardice, or at least incompetence.

Faisal al Hairytoe was most satisfied with his current employment.  Another wondrous feast complete with good company and plenty of good cheer had just concluded.  Baba Ali had thrown the party in the abandoned Wizard's tower.  Amazingly the Nearly Twenty Thieves had discovered some of the absent wizard's loot, despite the endless number of times the tower had been looted since the wizard disappeared.

Faisal stepped out onto the flat roof to have a smoke and a look about.  Immediately the halfling discovered that the Thieves were not alone in their revels.  Just across the square a group of foul Savage Orcs were gathered about a keg, dancing and shouting.  A huge ogre was keeping time by stamping his feet on the flat roof of an adobe.  Faisal hadn't seen it with his own eyes, but he knew these orcs to be the same tribe that the Thieves had thrown out of the Blow Hole.  Faisal was getting a bad feeling about this...


The street fills with blood-mad orcs as Baba Ali and Fariz take pot shots from the tower.


A pack of starving dogs attack the orcs' right flank.


An overview of the brawl.  The Thieves are mostly hidden in the tower.


Shagrot da Spotta stuns a thief.


Post Battle
The Nearly Twenty Thieves suffered a huge set back with the deaths of Hassan, Mahoud and Usef.  Fortunately the same prison guard that was bribed last week released another veteran thief and the scenario netted the warband 120 gc in income to aid in the recruitment of replacements.

The Savage Orcs won despite playing into the Thieves' strength by fighting during the day.  The Thieves' shooting was dismal, while the orcs cleaned up in melee.  One Boy was killed, but he was easily replaced.  The Orcs buy lots of Hunting Arrows.
______________________________________________________________________________
Skirmish
A Night-time encounter between the Kalibon Manpower Exchange (Warband Rating 156) and the Nearly Twenty Thieves (who numbered 14 at the start of hostilities, Warband Rating 233).

Faisal al Hairytoe could hear the crack of whips from the far side of the square.  Slavers were moving on this cursed hot night.  The day had been oppressive, but night had brought no relief.  Now the Slavers and their hounds and whips added to the misery.

"Master, the Slavers are marching through the Quarter on their way to the gods know what foul errand," reported Faisal to Baba Ali.  "Perhaps we should seek another route?"

"No by the Prophet's beard, I will not!" declared Baba Ali.  "Yon Kalibon curs' tribe and mine have shared the blood feud for centuries.  Let them find another road!"


The two warbands meet.


The Slaver's Ogre flanks the Thieves, (but actually does nothing because the Ogre is scared of charging all those thieves by himself).


A slave falls stunned.


A hound makes an ill advised attack on Abu the Monkey Man.  Karim and Mustafa rush to Abu's aid.


A vicious melee sees the Slavers lose three heroes, two slaves, a hound, a eunuch and the Lazar out of action.  The Manpower Exchange flees leaderless.  But no one dies.

playtable wrote:
So my slaves are OK,  they are fragile and die on a 1, 2, or 3, and I couldn't remember what I had rolled, so I rolled again and got two 4s.
 Razz 
No one died. yea.
I rolled boxcars during exploration and got the result Loose Lips.
Hired 2 more slaves.
Rating now 201.5

 Suspect 

The Nearly Twenty Thieves lost no one, but Farid suffered a Hand Injury.  The thieves were able to steal a suit of Toughened Leather during exploration and recruited another thief to bring the overall numbers back to fifteen.
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 17 Jan 2014 - 17:26

EXCELLENT! The tables & the minis look GREAT. SPLENDID STUFF despite the weather!   thumbsup
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PostSubject: Re: Al-Haikk, the City of Thieves   Sun 19 Jan 2014 - 18:46

Sundayheim--Fancy Meetin' YOU 'ere
Chris--Araby Smugglers
Von Kurst--Tomb Guardians



Report of the Night Watch, 1st Month, 19th day, Year of the Leopard

The Third Patrol investigated reports of drunkenness, foul sorcery and brawling in the Thieves Quarter at the 2nd hour.  Various residents reported screams and the clash of arms near the Avenue of Old Gods. Certain residents claimed to have seen walking skeletons and animated corpses attack good citizens of Al-Haikk. These individuals were duly arrested and charged with imbibing forbidden substances as per Standing Order #A148738.  

A reinforced patrol was sent to investigate, but found nothing but a fresh corpse of a male Arabyan sailor in his late twenties stabbed and bludgeoned to death, broken pottery jugs and empty wine skins.  In addition a nearly complete human skeleton was discovered nearby.  The bones of this skeleton were extremely aged and in some cases crumbled to dust when touched.  The patrol searched the area and found nothing else of interest.

One of the prisoners repeatedly stated, "The Dead Prince has returned!  The Dead Prince has returned!"  

Others claimed to have seen the walking dead retreat into the ground or into a hidden door when defeated by the brave, but alas unknown, citizens of Al-Haikk who fought them.  However no trace of this door or a hole in the ground could be discovered.


Post Battle
The Tomb Guardians of Prince Impho-tep failed their first rout test.  One skeleton was completely destroyed.  However the Tomb Guardians fled with 3 extra treasures and were able to have a complete skeletal warrior released from the local prison's morgue.

The Smugglers lost one warrior, but gained the usual free hired sword and 120 gc.  The Smugglers' thief stole a dueling pistol.  Doubtless the authorities will blame the Nearly Twenty Thieves for the theft.
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PostSubject: Re: Al-Haikk, the City of Thieves   Mon 20 Jan 2014 - 5:36

It sounds like a NSA cover up to moi...each administration provides new people to blame. Blaming Baba Ali & the Nearly Twenty Thieves seems like a decent plan.  What a Face 
Have you ever thought of adapting The Whiffenpoff Song for Baba's theme music?...I didn't think so.  clown 
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 24 Jan 2014 - 13:26

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Have you ever thought of adapting The Whiffenpoff Song for Baba's theme music?...I didn't think so.  

Never entered my mind (which can be said of many things).  Very Happy 
_______________________________________________________________________________
Mondayheim--Operation Occupation

Harganok--Skaven ( AKA The Sewer Slinkers, warband rating: 223)
Von Kurst--Tomb Guardians (AKA The Eternal Court of Prince Impoh-tep, warband rating: 151)

Occupy

Incident Report, 4th Precinct. 20th day of the 1st Month, Imperial Year 2014

Excellency,
I regret to report another of those 'Occupy' demonstrations.  This one took place in a ruined warehouse district down by the New Harbor.  There is a local temple, but alas the priest was attending a meeting with Lector Von Schoust at the time of the disturbance.  If he had been there perhaps we would at least have a decent witness.

Despite reports of necromancy, chaos cultists, brawling and civil disobedience, the Shore Patrol did not arrive until after the riot had ended.  The usual suspects were rounded up, but I fear we will never find the actual perpetrators.  Several witnesses, who were later arrested, claim to have seen mutant rodents that walked upright like men battle the walking dead.  The Shore Patrol found no evidence to support these claims other than the usual damage to the warehouse walls caused by vermin.  Several large rats were seen during the investigation, but the warehouses are near the harbor and drunks always exaggerate the size of wharf rats.

On a related note, three felons have disappeared from the House of Sorrow and crude gang symbols marked 4 of the warehouses in the area.  I suspect the Nearly Twenty Thieves have expanded into the Merchant Quarter under cover of civil unrest.

Your obedient servant,

Johannes Schur
Captain, 3rd Cohort


The Court of Prince Impho-tep deploy.  Photos and scenery by Harganok


The Sewer Slinkers.


Hordes of rats!


The grim struggle in the shadows of the big warehouse. One skeleton against 3 giant rats, 3 verminkin and 2 heroes!


Prince Impoh-tep attempts to cow the enemy.


Post Battle
The Court of Prince Impho-tep fled with a mummy, a tomb guard and a skeleton out of action.  Having only four heroes makes for hard choices.  All of the undead recovered from their injuries.

The Sewer Slinkers all recovered from their injuries as well.  The dastardly skaven then bribed a guard at the local prison to release several prisoners into skaven custody. The vile rat-men then sacrificed the unfortunates to their horrible deity for 3 experience to distribute among the skaven heroes.
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 24 Jan 2014 - 13:44

Cool report and really nice table  Very Happy  farao 
Have you ever tried the Khemri rules for underground fights (Town Cryer 17)?
I was reading them yesterday and they look great fun and a great chance to model a new board  Rolling Eyes 
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 24 Jan 2014 - 13:49

The board & the minis look TERRIFIC! AND an EXCELLENT report!   thumbsup 
Timing is a crucial factor for a Guardsman. If you proceed in a steady, careful manner, you will invariably arrive at the scene of the crime well after the perpetrators have depart & with nothing to observe, thereby ensuring the enjoyment of one's pension & a peaceful retirement.   clown
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 24 Jan 2014 - 14:40

Thank for the kind words gents.
Godfather Victor wrote:
Have you ever tried the Khemri rules for underground fights (Town Cryer 17)?

Funny you should ask. We tend to fight a few dungeon battles when in Araby:
http://boringmordheimforum.forumieren.com/t6147p50-toth-amon-returns#94042

Also Harganok just completed his own underground table. I happen to have an image of the WIP--


Perhaps he could be persuaded to post a few of the completed project...
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 24 Jan 2014 - 15:33

That does look promising...I for one would love to see the finished dungeon. To moi, Fantasy means dungeon crawls. Aside from a good tavern brawl, all this above ground stuff seems to belong to some other genre.   What a Face
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 24 Jan 2014 - 20:28

Week 6--Piracy, Smuggling, Petty Theft, Grand Larceny and Murder

The Polar Vortex II has Indiana in its icy grip, but a few demented souls ventured forth to battle in sunny Araby:
Chad--Witch Hunters
Chris--Araby Smugglers
Harganok--Skaven ( AKA The Sewer Slinkers)
playtable--Araby Slavers (AKA The Khalibon Manpower Exchange)
Von Kurst--Arabyan Thieves (AKA Baba Ali's Gang of Nearly Twenty Thieves)

Down at the Docks
One Man's Smuggling is another Rat's Piracy or the Third Encounter between the Kalibon Manpower Exchange and the Sewer Slinkers.

Report of the Harbor Watch, 1st Month, 23rd day, Year of the Leopard

Emir Suliman of the Sixth Cohort sent a patrol to the Wharf of False Bottoms to investigate rumors of smuggling.  When the patrol arrived they found a scene of slaughter.  Five to seven Foreign Devils, the entire crew of the ship The Empress Olga, were missing, presumed deceased.  The body of an Arabyan eunuch aged twenty five to thirty years old was found in an alley.  The eunuch seems to have had his throat ripped out by dogs or perhaps wharf rats.  Vermin had got at the body before its discovery so positive identification of the remains is unlikely.

Along with the crew, the cargo of The Empress Olga was missing.  Under torture, witnesses admit to seeing a gang of hunched, cloaked cripples unload the ship, a Foreign Devil cog of some thirty tonnes.  Buildings near the wharf showed obvious damage from light cannon bombardment.  The bow of The Empress Olga was scorched and shredded as though by an explosion.  As usual with crimes in this area of late, witnesses claim to have seen mutant rodents of man size, giants and ogres.  Some new and potent hallucinogen is suspected.

Informants report an unusual amount of food, garlic, cloth and contraband alcohol have found their way to the merchants of the Thieves Quarter.  Inquiries have determined that the Beggar King has made an alliance with the Nearly Twenty Thieves.  Perhaps the 'gang of cripples' represent cooperation between the Beggars and the Thieves.

Officers do report that the rats that haunt the wharf seem to be getting larger and that fewer cats are seen guarding the warehouses, but no hard evidence exists of this.  The ship The Empress Olga has been impounded and will be sold to cover the costs of the investigation.


The horde of Sewer Slinkers flow down the street.


Samir, the enunuch, meets his end in an alley far from the harbor.


The Manpower Exchange approach the harbor, unaware of Samir's fate.


A warhound is overwhelmed by the Rat Pack.


Sewer Slinkers slinking.


The Slaver's ogre down on the docks.


Missile support. That rats got a crossbow!


The ogre makes a desperate charge to deny the skaven the cargo on the dock.


Lenny the Lazar terrifies the skaven.


The massacre of the crew of The Empress Olga.


Post Battle
playtable wrote:
Samir, the Eunuch, died tonight.
Giant rats took out :  2 wardogs, Eunuch, and hero.
Pirate crew shot and took out a hero (who lost a toughness).
One hero was out with the old battle wound.
Not a good day.

5 Slaves and they have become mostly useless. Stupid BS2 short bows.  One never passed a Ld test all game.

Only good spot was Lenny the Lazar who scared the rat ogre off the table.
He scared others away too, but they came back.

I have now won 3 and lost 3.
Bought a bow and hunting arrows for my T2, BS3 hero so I didn't have enough gold to replace the dead Eunuch.
Now at 205 exp.

Harganok found 5 crates of food plus booze and clothing in the looted ship.  There was also one hidden dose of Dark Venom.  The Sewer Slinkers are moderately rich.  No skaven died.
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PostSubject: Re: Al-Haikk, the City of Thieves   Fri 24 Jan 2014 - 20:44

That was a VERY ATTRACTIVE game...the minis & scenery look WONDERFUL. GREAT STUFF!   thumbsup
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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 25 Jan 2014 - 6:17

Von Kurst wrote:
Thank for the kind words gents.
Godfather Victor wrote:
Have you ever tried the Khemri rules for underground fights (Town Cryer 17)?

Funny you should ask.  We tend to fight a few dungeon battles when in Araby:
http://boringmordheimforum.forumieren.com/t6147p50-toth-amon-returns#94042

Also Harganok just completed his own underground table.  I happen to have an image of the WIP--


Perhaps he could be persuaded to post a few of the completed project...

Great dungeon in the linked battle report! Is Harganok's finished one or another one?

Any chance you have a working version of Town Cryer 17? My copy, and all I can found on internet, are damaged at page 11, the second equipment page  Mad 
Or at least the text of that page  Wink

Oh...and the latest battle report is also great pirat
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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 25 Jan 2014 - 7:02

Thanks again for the kind comments.  It makes carrying all that stuff into and out of the store worthwhile.

Godfather Victor wrote:
Great dungeon in the linked battle report! Is Harganok's finished one or another one?

The dungeon in the Toth Amon reports is playtable's.  Harganok just finished his a couple of weeks ago.
Godfather V wrote:
My copy, and all I can found on internet, are damaged at page 11, the second equipment page   Mad 
Or at least the text of that page
Page 11?  Ominous.  All you are missing are some broken rules for the Lamp and the Paw, which in truth is no great loss to mankind or Mordheim, and some garbled rules for the Tufenk. (It has a range of eight feet!)  The only rules that are both somewhat clear and balanced on the page are the Katar's.

Quote :
Katar
An Arabian-style punch dagger, it has a handle perpendicular to the blade and is used in a punching, thrusting manner.
Strength: as user
Special Rules: -1 enemy armor save

Tufenk
A blowpipe that projects alchemical fire about eight feet.
Range: 8 inches [my edit, original idiotic rules are 8']
Strength: 2
Special Rules: May fire every turn, fire.
Fire: Whenever you score a successful hit roll a D6. If you roll a 4+ the victim is set on fire. If the warrior survives they must score a 4+ in the Recovery phase or suffer a Strength 4 hit each turn they are on fire and will be unable to do anything other then move. Other warriors from the same warband may help to put the flames out if they wish. They must move into base- to-base contact and score a 4+ in the Recovery phase.

There is a topic in the Rules and Gameplay section on the Magic Carpet, Lamp and Paw which quotes the original rules for these items and suggests various fixes for them.

Found it:
http://boringmordheimforum.forumieren.com/t6250-the-arabian-merchant-problem
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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 25 Jan 2014 - 7:19

Von Kurst wrote:
Quote :
Have you ever thought of adapting The Whiffenpoff Song for Baba's theme music?...I didn't think so.  

Never entered my mind (which can be said of many things).  Very Happy 
_______________________________________________________________________________
Mondayheim--Operation Occupation

Harganok--Skaven ( AKA The Sewer Slinkers, warband rating: 223)
Von Kurst--Tomb Guardians (AKA The Eternal Court of Prince Impoh-tep, warband rating: 151)

Occupy

Incident Report, 4th Precinct. 20th day of the 1st Month, Imperial Year 2014

Excellency,
I regret to report another of those 'Occupy' demonstrations.  This one took place in a ruined warehouse district down by the New Harbor.  There is a local temple, but alas the priest was attending a meeting with Lector Von Schoust at the time of the disturbance.  If he had been there perhaps we would at least have a decent witness.

Despite reports of necromancy, chaos cultists, brawling and civil disobedience, the Shore Patrol did not arrive until after the riot had ended.  The usual suspects were rounded up, but I fear we will never find the actual perpetrators.  Several witnesses, who were later arrested, claim to have seen mutant rodents that walked upright like men battle the walking dead.  The Shore Patrol found no evidence to support these claims other than the usual damage to the warehouse walls caused by vermin.  Several large rats were seen during the investigation, but the warehouses are near the harbor and drunks always exaggerate the size of wharf rats.

On a related note, three felons have disappeared from the House of Sorrow and crude gang symbols marked 4 of the warehouses in the area.  I suspect the Nearly Twenty Thieves have expanded into the Merchant Quarter under cover of civil unrest.

Your obedient servant,

Johannes Schur
Captain, 3rd Cohort


The Court of Prince Impho-tep deploy.  Photos and scenery by Harganok


The Sewer Slinkers.


Hordes of rats!


The grim struggle in the shadows of the big warehouse. One skeleton against 3 giant rats, 3 verminkin and 2 heroes!


Prince Impoh-tep attempts to cow the enemy.


Post Battle
The Court of Prince Impho-tep fled with a mummy, a tomb guard and a skeleton out of action.  Having only four heroes makes for hard choices.  All of the undead recovered from their injuries.

The Sewer Slinkers all recovered from their injuries as well.  The dastardly skaven then bribed a guard at the local prison to release several prisoners into skaven custody. The vile rat-men then sacrificed the unfortunates to their horrible deity for 3 experience to distribute among the skaven heroes.

Great reports.

Could you be so nice and tell me how the copple stones are made from the pictures above?

They are looking great, the only thing I am missing is some dirt on them.
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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 25 Jan 2014 - 7:49

The cobblestone is part of a holiday village display line. Heavy, embossed vinyl sold in rolls 18"x 36". I no longer have the original packaging for mine. (The above table is Harganok's.)
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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 25 Jan 2014 - 12:55

Week 6--Petty Theft, Grand Larceny and Murder

Ambush in the Thieves Quarter
The Witch Hunters (warband rating 210) and Smugglers (warband rating 240) ambush the Nearly Twenty Thieves (warband rating 261)

The gang had arrived at dawn, which was a trial for some. But Baba Ali had been adamant that this time the abandoned Wizard's Mansion would be looted methodically, in broad daylight, so no stone was left on-turned. The Nearly Twenty Thieves had arrived en mass; all dressed as common laborers with Baba Ali acting as the overseer. They loudly proclaimed that they represented the new owners, who had charged them with cleaning out the ruin. The plan had been wildly successful. Each of Baba Ali's lieutenants was burdened with some treasure. Al Bobo and Karim nearly staggered under the wealth they carried.

The rank and file looked on with greed as each man calculated his share of the loot. If this hoard could be converted to cash the gang would be rich! Faisal al Hairytoe had dreams of endless banquets, with cakes and pies, wine and ale! The scout was so caught up in his fantasy that he nearly missed the change in the mid-day crowd. But finally he saw it. A Foreign Devil! No two! No a dozen! More! With pet wharf rats! Foreign Devils walking through the Thieves Quarter during the day were no real surprise, but a dozen of the fiends marching toward the ruined mansion boded no good.

"Master!" cried the scout, "we are betrayed!"


Zealots target the distant manse. One hero has already been flattened by the rampaging crowd.


Nearly the entire Witch Hunter warband is knocked down by the fleeing crowd after Fariz shoots a flagellant hero OoA(!)


The Smugglers mass beyond the Temple. Their hired swords are down. The warlock was shot by Mustafa and the tomb robber was pushed around by the fleeing crowd.


The Nearly Twenty Thieves flee the mansion with Al Bobo and Karim (who have 3 treasures each). Chris assumed that all my heroes would try to flee, but Baba Ali, Fariz and Mustafa occupied the tower. Each has the skill Quick Shot and only carried one or two treasures.


The battle gets desperate. The Smugglers sweep around the Temple to block the Thieves.


Event! The Witch Hunters gain an Arabyan Maneater Hired Sword! However, Arabyan shooting continues to pluck warriors from the Unbelievers' ranks. (The thieves gave up shooting at Smugglers, whom they had a devil of a time wounding.)


Post Battle
The Witch Hunters broke with 6 or 7 warriors OoA. The Frankian Mercenary and a giant wharf rat (warhound) are killed. In addition the Arabyan Maneater stole a Witch Hunter hero's equipment when the Outlanders refused payment for services rendered. The formerly wealthy Hunters barely make payroll for their Beggar.

The Smugglers lost heart when the Witch Hunters fled. The Smuggler heroes (4 of them) attempted to assassinate the Thieves' Tomb Robber (alone in the Temple, with bows and arrows), but even that failed. Demoralized, the Smugglers ordered their hired warlock to make a suicide charge and withdrew from the field. The Warlock survived his injuries, but his contract was not renewed. Two warriors died of their wounds. To add insult to injury, the Smuggler's Thief HS failed to steal anything and had to flee ahead of the vengeful shopkeepers and their hired muscle. Amateurs!

Of the Nearly Twenty Thieves only Faisal suffered minor wounds, which he easily recovered from. The Thieves become fabulously wealthy, recovering 12 treasures from the scenario alone, with an additional 6 from exploration. In addition a Hired Sword returns a favor. When it rains, it pours as they say in Araby.  farao 

I believe that Hired Sword was a rival wizard of the former owner of the Wizard's Mansion, known as the Djinn Binder  Wink 
Who was discovered in a sealed room inside the mansion and is obviously grateful for his release!
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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 25 Jan 2014 - 14:17

Al-Haikk is becoming The Place for cinematic action...GREAT REPORT & PHOTOS!  thumbsup
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PostSubject: Re: Al-Haikk, the City of Thieves   Sat 25 Jan 2014 - 22:56

VK:  Yep, I could be persuaded.  Heres a couple pics of the project so far.  I got the ideas from pics I saw in a different forum.  Its still very much in progress:










SerialMOM:  I think the cobblestone mat can be found on Amazon.  Check for a product made by a company called Department 56 or maybe Lemax


Last edited by Harganok on Sun 26 Jan 2014 - 7:23; edited 1 time in total
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PostSubject: Re: Al-Haikk, the City of Thieves   Sun 26 Jan 2014 - 5:28

UBERCOOL! That has a proper dungeon look & feel to it. The brushwork & color choices add appreciable to the effect; the stairs, archways, details, et al add to the level of interest. Keep up the GREAT WORK!   thumbsup
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PostSubject: Re: Al-Haikk, the City of Thieves   Tue 28 Jan 2014 - 18:25

Wow. Lots of cool details and the potential for tons of adventure! I'll have to make another trek up north soon. Well, once the cold breaks.  What a Face 
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