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 Long Range . Short Range

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Pikey
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PostSubject: Long Range . Short Range   Long Range . Short Range Icon_minitimeTue 3 Dec 2013 - 9:11

Ok then, our gaming group has recently been getting into Mordheim. You may have seen Voodoodood's gaming table he's been building.

We're currently doing a 'test' campaign to learn the rules, with the intention of starting afresh with fully painted warbands etc... in January.

I'm running a Dwarf warband, and currently have an Engineer with Crossbow aswell as a Thunderer with Crossbow. I've found these very hit and miss at the moment - cover, long range etc... means I'm hitting on 5s or 6s most of the time, and the fact that they are move or fire weapons doesn't really help.

As were starting again in January I thought I'd ask the advice of this forum. I'm thinking of running my 'ranged' dwarves with pistols instead of crossbows so that they can run with the pack. Would you recommend this? Dwarves aren't cheap and I'm sure throwing more numbers into a melee will be useful, and 9" pistols is nothing to be sniffed at.

Should I go pistols or stick with the crossbow?

Thanks in advance.
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Aipha
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PostSubject: Re: Long Range . Short Range   Long Range . Short Range Icon_minitimeTue 3 Dec 2013 - 9:58

In the end it's up to you, but from my playing with Dwarves, I find that pistols aren't of much use except on your Noble, who gets a shot every now and then. Pistols for Henchmen just doesn't seem worth it, though I have yet to try Pistol/Spear combo, which actually doesn't sound too bad (in our rules, where Spears are strike first, disregarding Initiative).

My own way of playing Dwarves is a lot of Thunderers with WS5 BS4 S4 A2, if I'm that lucky. I provide them with Crossbows and just put them where I can maintain some steady shooting. It varies with the scenario how effective it is, but else I just put them into melee, where they still hit like trucks. No matter what, I'd still argue that Dwarves is one of the best warbands, if you keep your Heroes back in the beginning. This is also why I recommend going long range, since that's what their speciality is. Against shooting, they're only taken out of action, if they're even hit, on 5+ followed by 1, 2 or 3 followed by 6+ (2,7% chance) if shot by a Bow/Longbow - and that's just the henchmen. An Engineer with T5 and Gromril/Shield would only be taken out on 6+ followed by 1 or 2 followed by a 6+ (1% chance). All in all, low chance. Of course, Crossbows hit dwarves hard as well, but without Hunting Arrows, they're still hard to actually kill. On top of that, add a Helmet save, ensuring that they can get up and shoot back the next round.

My tip though - don't climb up with them. Had a game two days ago, where I tried climbing for the fun of it. Somehow I managed to climb 6" up over 2 rounds with 3 Dwarves at I2. But when they got knocked/stunned and fell down, one of them weren't so lucky - fun to watch two Dwarves fall 6" though! One of them died permanently, the other got KD.

So anyway, I'd stay back and hail some bolts over the enemy. It takes a bit of positioning, but after some time, you'll find the weak spots. Against other shooters, you won't have a problem, since they'll have to see you in order to shoot - so you just shoot right back!

Also, bear in mind, that with positioned Crossbows and BS4, you'll hit on 4+/5+, while with Pistols and Dwarves, you'll usually have to move, and the enemy is behind cover and most likely long range. With BS4, that's 5+/6+. It evens out if the enemy has a 5+ save or better, but against non-armoured opponents, the Crossbow is better.
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Phantasmal_fiend
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PostSubject: Re: Long Range . Short Range   Long Range . Short Range Icon_minitimeTue 3 Dec 2013 - 22:57

I would go with crossbows they have range and power; the extra -1 to Armour black powder gives isn't worth the chance of misfiring when you have crossbows available.
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Von Kurst
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PostSubject: Re: Long Range . Short Range   Long Range . Short Range Icon_minitimeWed 4 Dec 2013 - 0:44

Our group is crossbow oriented. We also use a lot of pistols because we play mainly pirate campaigns. Our Dwarf warbands tend to favor the crossbow since they have a range advantage and Dwarfs are slow.

In our experience Dwarfs are also rich, so equipping henchmen with pistols is not unheard of.
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Aipha
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PostSubject: Re: Long Range . Short Range   Long Range . Short Range Icon_minitimeFri 6 Dec 2013 - 12:46

Phantasmal_fiend wrote:
I would go with crossbows they have range and power; the extra -1 to Armour black powder gives isn't worth the chance of misfiring when you have crossbows available.  
That depends whether you play with misfires or not! Razz We don't in our group, since pistols are already annoying enough due to their close combat rules!
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