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 Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)

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Eliazar
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Wed 19 Nov 2008 - 6:27

Hey Kurgan, what's going on in Sartosa?
Has there been a gagging order (I hope my dictionary didn't lie to me) by the Naval Alliance or what's the reason no news are coming from the island?
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Thu 20 Nov 2008 - 4:31

I know its gone a little quite on the Pirate Island but fear not:

A seven-player Warhammer Legendary Battle is taking place... TONIGHT!

Dragoon Tooth Isle will shake with the pounding of hundreds of feet as the armies of all four factions struggle to control the little spit of land off the east coast of Sartosa.

With 2000 points per player a massive multi-table battlefield and "real" Pieces of Eight representing victory points earned during the game it will be a corker (I hope...)!

Here's a list of those involved:

WarbossKurgan
Davespaceman
Nippy Longskar
mike
zelophahad
grotsmeg
Nethrag


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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Thu 20 Nov 2008 - 4:33

OH BABY! cheers
That about sums it up. Suspect thumbsup
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Thu 20 Nov 2008 - 4:38

Laughing Thought that'd make ye happy.



bounce I'm very excited!
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Thu 20 Nov 2008 - 9:22

I love the way you guys have two scales going on playing WHFB and Mordheim, you could even play a game with just one of your heros but using DnD rules with a neutral GM...somehow, not sure though! Very Happy
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 4:45

WarbossKurgan wrote:


20th November, the year eight, Vercuso

The Rescue of Barnacle Nog: Second Attempt.

The seagulls wheeled in the autumn sky as a gentle breeze blew in from the sea, wafting away the foul stench of decay that usually hung over Vercuso. Kommodore Deffgit stood on the old yard-arm that protruded horizontally from the gable of the Mermaid and Bucket inn and shaded his one good eye against the sun with one hand. The other hand was firmly clapped onto a strong rope that ran from the mast that jutted vertically from the rooftop above him, to the prow of the ship's hull that rested in the grounds of the inn.

"There's trouble afoot – I count twenty sail o' ship plus various smaller tenders, transports and supply boats." he said to Walker Plank, who was perched on the roof tiles near-by. "An' Ogbad says it was the same yesterday: They are all headed towards Dragon Tooth Isle."

Far below a Goblin messenger squeaked up "Boss! Boss! We've found the Outlaws again. They've been hanging around the old Revenue House for a couple of hours, carrying baggage and supplies in and out and patrolling the streets around it."

Deffgit looked down and called "Whassat?"

As the Goblin automatically repeated the full message the Kommodore slid down the rope and landed with a thump on the decking covering the inn's yard.

"Outlaws in the Revenue House? Well that's a turn-up!" he chuckled.



~ ~ ~











The Ogresuns advanced in a bellowing mob – throwing caution and sneakiness to the wind. They swarmed forward through, round and over the Shambles. Shouting and firing their Musketoons at anything that moved.

Fishgutz shot down a Marksman as the deckhandz roared forwards. A couple of Kabin Grotz climbed up behind the unfortunate Bretonnian and knifed him where he lay. Fishgutz fired again and this time hit the Bretonnian Herald in the neck as he tried to duck behind a low wall, his blood sprayed over the courtyard as he toppled over, choking and clutching his throat. Walker Plank seemed possessed – he screamed threats and oaths as he sprinted across the quays – he crashed into and knocked down Beaucoup then, following close behind the frothing Goblin, Bad Hook beat the prone Bretonnian to a bloody pulp. The rest of the Pirates charged forwards past the Revenue House where Barnacle Nog had been imprisoned. Dubloon Dreg fell off the roof of a hovel in his enthusiasm to get to grips with the enemy; as did Fishgutz soon afterwards, climbing down incautiously. Fishgutz was fine but Dreg landed on his head and it took him a few minute to work out how his legs worked again… and which way was up.















With a crackle of green arcane power Wyrdtoof zapped the Outlaw Monty, knocking him out cold and a Briney Duff shot a Marksman who slumped to the ground unconscious.

As the Outlaws dragged Barnacle Nog away the pirates closed in on them, threatening bloody murder and firing Musketoons wildly; the Outlaws got scared and knifed Nog and left him bleeding on the ground and fled.











~ ~ ~

A couple of days later Barnacle Nog was fully recovered but strangely effected by the treatment he'd received over the weeks spent in Bretonnian captivity – he isn't scared of anything anymore but he can't abide cheese. When pushed on the subject he said it gave him "da heebie-jeebies".

~ ~ ~

New Warband Rating: 188
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 5:03

HURRAH!
Barnacle rescued AND a VICTORY for the forces of Truth, justice, & the GREEN WAY [well, maybe we can skip the truth & justice part Suspect ]!
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 5:45

The truth might be Waaagh! (who knows) and I think it's quite just that everyone gets a good bashing, even the other Greenskins
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 6:57

DeafNala wrote:
HURRAH!
Barnacle rescued AND a VICTORY for the forces of Truth, justice, & the GREEN WAY [well, maybe we can skip the truth & justice part Suspect ]!
Phil called it an "Immoral Victory" since he knobbled Barnacle Nog, preventing me from technically winning (and getting the extra exploration dice) but since he fled and I got my First Mate back... I call that a win!
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 6:59

The Great Battle of Wrecking Cross


The (Legendary) Battle for Sartosa
Here are the modifications to the game rules:

  • Each player in a team controls his own army. All players on the same side move their units in the Movement phase; all the players shoot in the Shooting phase; and so on. If there is ever a disagreement on what order to do things in, then roll a die to decide who goes first.
  • Characters from one player's army may not join units belonging to a team member's army. Generals and army standards only affect units from their own army.
  • In a Legendary Battle, each side receives one power or dispel dice in their dice pool for each player in the larger-sized team, instead of the usual two dice per side. So, if one team had three players and the other team had four, then both sides would get four dice. These dice must be distributed as evenly as possible amongst the players in the team, and then randomly decide who gets any leftover dice. Next, add additional dice to each player's starting pool as you would normally, and then carry on with the Magic phase.
  • Players on the same side are not allowed to share the dice from their pool with other players after the dice have been distributed.
  • Only one player per side may attempt to dispel any given spell, but they are allowed to try to dispel a spell cast against any unit on their side, including units commanded by other players.


The Table
Push as many tables as you can get your hands on together and form as irregular a shape as possible: An L-shaped, T-shaped or Z-shaped layout would all add more interest - anything other than a square or oblong!

Place five small groups of buildings as the objectives (place an objective marker in each group). One objective must be placed in each side's deployment area, and the remaining three must be set up in the "No Man's Land" between. No objective can be placed within 12" of one that is already in play. Woods, hills, broken ground, etc. should all be scattered liberally but each terrain piece should have a 12" gap around it.

Deployment
Each side has a Deployment Zone 36" wide per player and 18" deep. The area between each side's Deployment Zones is "No Man's Land".

Each player rolls a D6 and the lowest score deploys their entire army first within 18" of a single point on their side of the board. The other players deploy in ascending order of their dice roll (re-roll draws to determine the order which drawing players deploy).

All players are then allowed to move their troops a further 18" in the same order. Units must stop when they move to within 12" of an enemy model and are then "locked" until the game starts.

Starting the Game
Each side rolls a D6. The highest scoring side may choose to go first or second.

Reserves
It's entirely possible that you won't be able to fit all of the units onto the tabletop. You may also want to hold some units back even if there is room to deploy, in order to keep some troops in reserve to cover any losses you suffer. Players are therefore allowed to keep some of their units in reserve. These units are not set up with the rest of the army, and instead can enter play in the same manner as a unit that has pursued an enemy off the table (see page 43 of the Warhammer rulebook for details). The only difference to the standard rules is that any or all of the reserves may enter on any turn that the controlling player wishes, and anywhere on their side's table edge.

Desperation tokens
In a large, multiplayer game, it's not uncommon for one side or the other to end up with fewer points than their opponent. To help even things out, the underdog is given a number of desperation tokens that they can use to help them in the battle. How you represent the tokens is up to you; coins, counters or beads will suffice, although some players will want to scratchbuild some tokens that are in keeping with their army.

The side with the lowest points total receives one desperation token for every full 500 points they have less than their opponents' total points value. How the tokens are divided up is for the team to decide; you can divvy them out at the start of the battle, keep them in a communal pool to use as needed, or use any other system you may prefer.

A desperation token can be used to do one of the following three things, and is then discarded:

  • To change a failed Break, Panic, Fear or Terror test into a passed test.
  • To cancel out a spell in the same manner as a Dispel Scroll.
  • To re-roll any single dice roll (including scatter dice and misfire dice). No dice may ever be re-rolled more than once, even if other abilities that allow a re-roll apply, and the re-rolled result must be accepted, even if it is worse.


Ending the game
Agree a time limit or "start last turn" time but make sure that both sides complete the same number of turns.

Set up five objective markers at the start of the battle. Any suitable marker will do; coins or counters are fine, but specially made markers are better! Take turns setting the markers up (roll a dice to see who goes first). One objective must be placed in each side's deployment area, and the remaining three must be set up in the "No Man's Land" between. No objective can be placed within 12" of one that is already in play.

You must check to see if you have captured any objectives at the end of each of your turns, so you check at the end of each of your turns, and your opponents check at the end of theirs. An objective is captured if you have a unit with a unit strength of five or more within 6" of it, and there aren't any enemy models closer to the objective than you are.

Each objective you control at the end of your turn scores your side a number of Pieces of Eight (PofE) equal to the turn number. So, each objective controlled at the end of the first turn is worth 1 PofE, each controlled at the end of Turn 2 is worth 2 PofE, and so on. Keep a running tally of each Player's score, and at the end of the battle the side with the highest total score is the winner.

The Teams

The Scurvy Dogs and the Naval Alliance



The Corsairs and Davy Jones' Crew



The Map:



Battle Report coming soon...







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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 9:38

OH BABY! Cool photos & an excuse to just stare at all the neat toy soldiers. God is GOOD!thumbsup

I wasn't going to ask, but, bugger that fo a lark, DID YOU WIN, Saul?Suspect
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 10:02

20th November, the year eight, Dragon Tooth Isle

The Great Battle of Wrecking Cross

Song will be sung of that day. Tails will be told by firelight to hushed crowds; old pirates will turn to jealous shipmates and proudly say "I was there" on the day that six mighty armies gathered to settle a matter of ownership of a tiny spit of land in the Pirates Current, off the east coast of Sartosa.

For the past year and more the wars on Sartosa had raged across the island but the little rock that used to be home to Dragon Tooth Castle had been ignored since the castle was razed to the ground. Several small settlements had sprung-up in that time and a meagre living could be made there (from picking over the wreckage of the many ships that regularly run-aground). Smuggler's Den, The Cannon Inn, Watchtower Hill, Skrag End and of course Wrecking Cross – all names that no-one had heard of until that fateful day.

The fate of Sartosa may not have been decided that day but there were other, darker, aims in the minds of the generals present. Then there was also the rumour of something buried deep in the rock of Dragon Tooth Isle, something older even than the Tomb Kings of Khemri, something that should not be disturbed…

~ ~ ~







The bulky form of Adm'rul Kurgan Grimjaw stood silhouetted on the hill overlooking Skrag End as the sun rose behind Wrecking Cross in the east. The wind blowing from the north west had brought a great fleet of ships, racing to be the first to claim the forgotten corner of Sartosa. On the way messages had been exchanged via carrier pigeon (and other, less savoury, means…), messages of temporary allegiances and pacts. So it was that on one hand stood the staunch allies of the Scurvy Dogs – Sartosan Pirates of various races, and on the other the colourful (even "showy", to Kurgan's mind) ranks of Prince Robinet Puissant's Troupeau à Ailes Royal. The pirates weren't entirely happy with the horde of Knights milling around so close (considering the numerous defeats they hand suffered from those very same chumbuckets) but the Bretonnians had a reputation for keeping their word so maybe they could be trusted.

~ ~ ~





With The Carcas anchored just off the north coast Count Josef Henrich Varcolai led his undead minions ashore en masse and marched straight past Watchtower Hill without sending any troops to claim it. He attempted to raise the dead sailors from past aeons to capture it on his behalf but the wind of magic blew against him. A cloud of Giant Bats took to the air and headed for Skrag End where Pegasus Knights and Bats played an airborne game of cat and mouse for a few minutes.







The mutant Trolls of Tyrant Ikrim Elfeater's army left a pack of salivating hounds to guard Smuggler's Den and set course for The Cannon Inn and the pirates of the Blue Sun Ogres that stood in their way…

The Orcs and Goblins of Warboss Snaptoof's Green Corsairs also had The Cannon inn in their sights and took possession of it immediately but they sent a detachment towards Skrag End as well, with a pair of Giants in the fore.



The Ironfang Orc Pirates advanced towards Skrag End too, but the bulk of their lines swung left to face the onrushing multitude of Warboss Snaptoof's Corsairs. The pirate's looted guns spoke and score good hits on one of Snaptoof's Giants and his Big'Unz while Broadside the Ironfang Giant headed for the other one.



The Troupeau à Ailes Royal left a handful of peasants to guard Wrecking Cross. The rest of the army mounted their chargers and galloped round the north side of Skrag End, intent on engaging the forces of Count Josef Henrich Varcolai.

~ ~ ~

Leadbelchers blasted Snaptoof's Boar Boyz and destroyed his chariot but Ikrim Chaos Spawn leapt out of the jungle and flanked them just as the Boar Boyz charged.





Warboss Snaptoof and his Boar Boyz, crashed into Git Turpinz Riders and swept them away crashed into Kap'n Mogrum's Boyz without breaking their stride. The Orcs braced against the charge and hacked at the boars feet (shouting things like "Here piggy piggy piggy!" and "Apple sauce!"). Mogrum slaughtered most of the riders with cutlass and steel-toed boots and when Broadside charged them the Boar Boyz broke - the Pirates trampled the Warboss and few survivors as they fled.
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 10:02









In the chase Broadside crashed into one of Snaptoof's Giants: He swung his club downward in a great two-handed blow but the cunning pirate side-stepped and avoided it. In return Broadside's broken-mast-club swing also met nothing but air and both Giants looked a little shocked! The rest of the Ironfangs dissolved into an unruly, squabbling anarchy – it seems they got into the store rooms of the tavern in Wrecking Cross before dawn.







Great crowds of skeletons and zombies pulled themselves from the ground around Count Josef Henrich Varcolai and more Giant Bats swept out from their hiding places and darted towards Skrag End. The ship wrecked sailors buried around Watchtower Hill finally became restless and captured the ornate building and its arcane brass telescope.



The Giant Bats flew into the windows and doors of the buildings of Skrag End and Kap'n Rukbadruk's Boyz followed him in as he battered down a door and stormed the buildings: The Bats didn't last a minute.

Snaptoof's second Giant, still bleeding heavily from the cannonball wound, charged Adm'rul Kurgan and the Hogwashas. The great Orc roared with glee and welcomed the brute with a wave of Martog's Best Kutlass. The Giant yelled and bawled but the Hogwashas held without fear.



~ ~ ~

Kap'n Rukbadruk's Boyz got carried away with themselves and ran out of the cover of Skrag End towards the rapidly approaching skeleton hosts of the Count. They charged and smashed the boney buccaneers to dust.

Snaptoof's Wolf Riders nipped in among the streets of Skrag End and started taunting the Ironfang Crab Riders and Troll. The Adm'rul carved huge chunks out of the Giant and it fell on the Hogwasha, squashing two of them – much to the amusement of the others. Broadside was quicker this time and swung his club again - he killed his opponent with a single fell blow.

Ikrim Elfeater's army munched its way through the Blue Sun Ogres (literally at times!). It would not be long before the Ogres crumbled – subjected as they were to the whole might of the Troll army plus a fair chunk of Snaptoof's Waaagh!





One of Ikrim's most foul talents was revealed as the Bretonnian Prince Robinet Puissant's Hippogriff landed a little to close. A nauseating jet of bile, pestilence and half-digested dinner was sprayed over the Prince, dissolving his immaculate royal robes, his very expensive royal armour and a fair bit of royal flesh. The screams could be heard all the way over in Wrecking Cross.











Kurgan and the Hogwasha's were charged by Snaptoof's big'unz and it looked grim fro the Pirates – but the looted guns had taken a heavy toll on the massive Orcs on their long march across the field and the numerous Hogwasha's overwhelmed the Big'Unz and chased them down as the ran.



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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 10:03

~ ~ ~

When the dust settled and the carrion birds started gathering it was clear it hadn't all gone the pirate's way. Even though the battle had gone well the larger part of Dragon Tooth Isle was in the hands of the Corsairs! The remaining shares were nearly all divided between Davy Jones' Crew and the Naval Alliance. The Scurvy Dogs were very much left with table-scraps…

PofE scored:

Scurvy Dogs 2 (Saul 2, Dave 0)
Naval Alliance 6 (Richard 6)
Total: 8

The Corsairs 11 (Mike 6, Mark 5)
Davy Jones' Crew 7 (Jonny 7)
Total: 18

The Federation of Evil won and the Corsairs have taken control of Dragon Tooth Island for now...
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 21 Nov 2008 - 10:16

Sounds like a win, Saul. Was it, huh? Shocked
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Sun 23 Nov 2008 - 5:36

I checked it out on the Flame On Forum; snatched defeat from the jaws of victory AGAIN, but it looked like an enjoyable game for all concerned & certainly a cinematic event. SO...that's rather a victory in & of itself. thumbsup
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Mon 24 Nov 2008 - 7:52



Week 9

Island Invasion

The big news this week is the titanic clash on the tiny Dragon Tooth Isle; more on that later.

Firstly though the piratical Ogres of the Blue Sun Tribe battled a Vampire and his minions in the Cave of the Damned. The bulky buccaneers took a sound thrashing in the darkness.

The Osso Hills came under attack on two fronts: General Jeridian Neskijn and the Nordland Expeditionary Force fought off Gardrock and the Sartosa Harbour Independent Trading Syndicate while Prince Robinet Puissant and the Troupeau à Ailes Royal was narrowly beaten by Tyrant Ikrim Elfeater's Mutant Trolls. The Naval Alliance firmly held on to the bleak highlands even with the continued pressure.



The unfortunate eastern land mass of Dragon Tooth Island has avoided the worst effects of the Sartosan Wars over the last two years (after Nethrag and Prince Pharothep the Enduring levelled the old lighthouse and dug holes all over the place, back in the year six) but that period of relative peace came to an end this week. Armies from all four factions landed on the small island and tried to take possession of the small settlements that have sprung up there lately.

Adm'rul Kurgan Grimjaw and Tyrant Jayne of the Scurvy Dogs forged a temporary accord with Prince Robinet Puissant of the Naval Alliance. Warboss Snaptoof and Count Josef Henrich Varcolai of the Corsairs signed a dark pact with Tyrant Ikrim Elfeaterof Davy Jones' Crew. The two shaky coalitions took to the field in the biggest single engagement ever to blight the Pirate Isles in living memory! The Corsairs came out on top with a small but decisive edge over their rivals and allies!



Davy Jones' Crew held The Fortress of the Pirate King, Roba, Sartosa City, the Howling Marsh, Ossomunte, Caragio, The Old Penitentiary, Beffardo, Vermunte, the Volcanic Lake and Dead Man's Point and captured The Cave of the Damned.
The Scurvy Dogs held Fort Senelite, The Bay of Wrecks and Skull Point and The Pirate's Current.
The Corsairs held Caprio and captured Dragon Tooth Island.
The Naval Alliance held Ragil and the Osso Hills and captured Skull Sands.







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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Mon 24 Nov 2008 - 7:54

DeafNala wrote:
I checked it out on the Flame On Forum; snatched defeat from the jaws of victory AGAIN, but it looked like an enjoyable game for all concerned & certainly a cinematic event. SO...that's rather a victory in & of itself. thumbsup
It wasn't really that close - in terms of the fight we did pretty well, but the victory condidtions were all about the objectives and we just couldn't get to them quick or hold on to them for long enough to score..

lol!


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WarbossKurgan
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Tue 25 Nov 2008 - 2:18

Sartosa End Game (Bretts vs Ogres!)
grotsmeg wrote:
The battle lines are drawn, the enemy is apparent, those damned ogres have appeared again, again i shall step forward and the knights of bretonnia will show them our steel.

at the other end of the field the ogres started their march towards our lines as we gave our prayers to the lady.

In the grey morning, the shambling ogres could be seen forming a line of guts, readying their charge towards the knights.

as a unit of yhettee's and gnoblars made their way through the undergrowth, the tyrant gave a roar that shook the ground and the march of the ogres began in earnest.

On the other side of the battlefield, a large unit of gnoblars followed two leadbelchers in their march towards the young knights.

on the left flank the yhettees broke from the woods with the other pair of leadbelchers leading the attack, while the gnoblars run forward throwing their weapons and bits, managing to kill a peasant.

The ogres closed in as the knights finished their prayers, the game was indeed afoot.

Seeing the Ogre bulls infront of them the young prince decided it was time to take the battle to the enemy,

Prince Robinet gave the order to charge and seeing the ogre tyrants unit of ironguts he decided to take the fight to the enemies general. The young prince charged and and sorely wounded the tyrant, but his armour saved him from the return blows and the Tyrant and his followers knew fear and tried to run, getting cut down by the Flying prince.

Meanwhile the errantry knights and the grail knights charged the Ogre Bulls in the centre, but they realised they wouldnt have a chance to survive and tried to flee but they where too slow and the errantry knights ran them down. Leaving the grail knights in their dust.

The pegasus knights charge the cannon carrying ogres who fled and they found them selves in the open with the yhetees breathing down on them.

The knights of the realm and the other unit of errantry knights hit the unit of bulls lead by the magical powers of the butcher, but the gut magic wasnt strong enough to stop the charge of the knights who slew the ogres on the charge, the butcher realising his day wasnt going to be a good one tried to run of, but was cut down as he ran off.

The remaining butcher turned his unit towards the knight and fired of gut magice, slaying some of the knights, the gnoblars threw their weapons and somehow managed to kill some more.

The yhettee's charged the pegasus knights and the knights fought bravely managing to stop the any damage to themselves, fighting back they slew one of the hairy creatures and wounded another, the beasts decided that they were out of their depth and ran off the pegasus knights hot on their tails.

The peasant bowmen filled with the fury of their lord charged the gnoblar trappers and managed to kill 3 of them.

The gnoblars flailed around and then decided to run off, the peasants bowfire cutting them down as they ran.

The gorgers hunger took control and seeing the knights of the realm in front of them could only see food and charged them. But the knights managed to hold the line keeping them at bay. But the damsel Elizabeth was dragged from her horse feeding one of the beasts.

The Prince flew his juliet readying his charge on the gorgers to aid his fellow knights. he charged in and his sword broke, and one of the gorgers ripped him off his mount as he fell to the floor.

Across the other side of the battlefield the ogres charged the errantry knights and failed to harm them hitting back they caused many wounds and again the ogres lost the desire to fight and again another unit of ogres was run down.
The other unit of errantry knights charged the gnoblars wiping them out.

Juliet gave a roar and the grail knights combined with juliet fought hard and long and eventually the gorgers were killed.

Eventually the battle was won but Prince Robinet was wounded almost mortally, the battle for sartosa maybe over for this year and the the bretonnian knights would spend the winter licking thier wounds ready for the fight next year. but for know they where hero's and the battlefield was theirs, and they knew at camp tonight the toast would be held up
and the battle for Skull Sands has been won.
Hurrah for the Naval Alliance.


Last edited by WarbossKurgan on Tue 25 Nov 2008 - 5:13; edited 1 time in total
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Tue 25 Nov 2008 - 5:12

WarbossKurgan wrote:


24th November, the year eight, Vercuso

Hidden Treasure!

"Them damned Elfs are too zoggin near our stash Boss. We have to get in there and move it before the skinny, funny-smelling, thieving gitz nab it all." said Salty Ogbad in a fuming rage, waving his spyglass around in the morning air.

"Whassat? Ah, calm down lad; the pointy-heads may be devils with crossbows but we'll give them a beating they won't forget and we'll get our gold back, make no mistake." said the Kommodore quietly. "Any how, they've no kind of idea where it is beyond the general area of the Ha'penny Market. We'll let them blunder around a bit, then jump in and swipe it from under their noses." he chuckled. The two Orcs climbed down the

~ ~ ~







The Ogresuns charged forwards in two large groups – the site of which scared the bejingos out of the Dark Elves. Ragged volleys of Musketoon fire kept their pointy heads down but didn't stop them firing back. Volley after volley of repeater crossbow fire rained down on the pirates as they advanced, most of it hitting but very little doing any real harm. Some stumbled and fell, but picked themselves up quite quickly and carried on running. These greenskins were made of tough stuff.









Suddenly there seemed to be a total break-down of what little discipline there was in the Ogresuns – huge arguments broke out and half a dozen deck hands stood raging at one-another. No one was paying any attention to what the other Orcs were saying or what the Elves were doing!

Kommodore Deffgit rolled his one eye in disbelief. They had been doing so well lately, the crew had all been so focused on getting barnacle Nog back they had forgotten the normal petty squabbles about rum rations, hammock placement and relative rank. Now the first mate was back the old fights bubble back up to the surface with a vengeance!





Scupper Lug roared "I show ye pack o' bilge rats how it's done!" and charged up a gang-plank onto the roofs of the Shambles towards Elven Dreadlord Syphilis. The Elves calmly watched him climb up and took aim – three crossbows levelled at the foolhardy Orc and all the watching Kabin Grotz were convinced it was the end of the drunken pirate. But every crossbow bolt zipped past the sprinting deck hand and he slammed into the Dreadlord! After a brief exchange of cutlass blows (the Dark Elf noble turned every one of them away with lightning reflexes) the Orc was knocked to the ground and impaled.

Kommodore Deffgit charged a Witch Elf with his boarding axe arcing downwards but the she-daemon made short work of the old Orc! She side-stepped quickly and span round letting here slim blades follow the momentum of her body. With almost no effort the swords sliced across Deffgit's arms and chest – ruining his favourite sea-coat. With a look of shock in his eye he barrelled into the corner of the building behind the Witch and knocked himself insensible on the hard stone.

Lightning arced from the finger-tips of the Dark Elf Sorceress and caught Bad Hook and Blind Fug, bowling them both other and leaving them charred, smoking, stunned and slightly surprised, but largely unharmed.

The Dark Elves searched almost every building in the Market and came-up empty handed and the Orc Pirates set a course for the last building – a dock-side warehouse. Fishgutz ducked inside, grabbed the small but heavy chest and, with the help of Stormy Trug, he lugged away to safety – half dragging the Goblin behind him in his haste.



Unfortunately by the time Fishgutz was safely away Wyrdtoof, Barnacle Nog and Salty Ogbad all got shot and laid-out cold by the frighteningly accurate crossbow fire.

~ ~ ~

Luckily none of the Ogresuns (including the Kommodore) were seriously injured though and later that evening, in the Crow's Nest Inn the Orc Pirates opened the sea chest. It held two shards of Bloodfane stone, a leather bag of fourteen gold crowns, a glittering sword and a bundle of papers. The sword was presented to Nog and the Kommodore greedily looked through the stained and dog-eared documents.

~ ~ ~

New Warband Rating: 207
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Tue 25 Nov 2008 - 8:46

"Take the money AND run" may not sound liken a GLORIOUS VICTORY, but it beats the Hell out of bolting empty handed. CONGRATULATIONS; A VICTORY of sorts! cheers Suspect cheers
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Thu 27 Nov 2008 - 14:59

Just got home from a four-player six-ship Warhammer Naval game!

I won't spoil the result as I'll write a Battle Report and post more photos tomorrow, but it was great fun!

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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 28 Nov 2008 - 9:46

The Final Battle

WarbossKurgan wrote:
27th November, the year eight, Vercuso

Ship Ahoy!

"Pass the word for the Kommodore!" yelled Barnacle Nog from the masthead atop the Mermaid and Bucket inn. A Goblin looked up blankly.

"Fetch the Kommodore you lubber! RUN!"

Trug the Kabin Grotz nearly jumped out of his skin and scampered away in search of the big-hatted, one-eyed, bearded Orc Big Boss. Barnacle Nog turned his attention back to the huge brass telescope aimed out over the Pirate's Current and studied the distant white sails on the horizon.

As the wind picked up the morning mists had been torn away to the south east. Clearly visible, on the choppy seas due north of the inn, there were a number of ships sailing very near one another. Closest to Nog was the vast an unmistakeable shape of Le Sanglier and beyond it two unknown Corsair ships, apparently marked with Khemri sigils. In the distance, due north of them were three very familiar vessels: Ironprow, Hogwasha and the Hogwasha's red cutter.

The two squadrons had almost passed each other by in the dark and the mists but the rising winds had suddenly revealed them to each other. Nog could almost hear the lookout's cries and the frantic orders to come-about. It looked like the Pirate squadron had the weather gauge but it wasn't clear from his viewpoint on the Mermaid and Bucket what the Corsair would do. If they joined forces with the Scurvy Dogs it would be five ships against one (though the one was truly massive). If they sided with the Naval Alliance it would be three against three. Nog knew what he'd do but who could tell what there foreigners thought!

Both squadrons had changed course and the distance between them was closing rapidly fast. A twist of the telescope brought the larger Corsair ship into sharp focus and Nog chuckled – it was crewed by Warboss Snaptoof and the Orc of the Rusty Reavers!

A distant boom settled the matter: the Corsairs were fired upon by the Scurvy Dogs!

~ ~ ~













27th November, the year eight, The Pirate's Current

Fleet Action!

"Helm: hard a starboard!" roared Kap'n Mogrum "Run out the guns to port."

The Orc crew hardly needed telling though, they were already at their stations the bowlines were pulled taught and belayed while the stocky guns were rolled out and thumped against the gunwales.

"Maximum elevation, steady now; fire on the top of the roll mates." said first mate Grognog.

The Goblin gun crews rapidly shifted the aim of the carronades, sighting along the barrels. The Orc gunners blew on their matches which glowed red-orange, smoke curled around them for a moment before it was whipped away in the strong stern wind.

"Fire!" said Mogrum fiercely.

The triple boom crashed out almost simultaneously, three stabs of yellow fire illuminated the smoke from within and the cloud raced off down-wind. The Orcs couldn't see their fall of shot and it was a few second before their view of the enemy was clear again: at least one good hit on the hull of what was once called The Scythe of Ra but Snaptoof's lads had probably re-named it.







Ahead of the Hogwasha the Ironprow turned hard – the gap between the small island and the advancing The Scythe of Ra was narrowing fast: The Scythe was trying to ram! Mogrum watched as the two ships raced towards each other and Ironprow turned hard to starboard at the last moment, they rounded the front of the Scythe and brought the two ships abeam. A ragged broadside from the human pirates ripped into the Scythe, answered by a single carronade in return. A huge cloud of smoke enveloped the two ships, rigging was parted and a yardarm fell to the deck of the Corsair. The Scythe shifted its course a touch and the ships ground together.

With a roar a boarding party of Black Orcs grabbed ropes and swung over the gap between the ships, crashing into the pirates who'd rushed to repel them.





Le Sanglier turned slowly towards the raging battle and opened fire with the Trebuchets high on its quarter deck. The large stone missile of the first weapon arced over the battling ships and splashed harmlessly into the water. The second fired but something went wrong, a beam explosively shattered under the immense strain of firing on high seas and the entire war machine wrenched itself to pieces and the crew died with their huge device as shorn ropes, splintered timbers and torn metal plates were cast across the deck at high speed.






Between the Ironprow and Le Sanglier a flight of Pegasus Knights skimmed over the green waters, their white wings bright in the morning sun that momentarily shone through a ragged gap in the clouds. They banked as they glided round the small island and dived towards the deck of the Ironprow.

Kap'n Mogrum paced back and forth along the break of the Hogwasha's quarter deck as the red cutter cleared the large island and sped across the water. The small boat was packed to the gunwales with jeering Orc Pirates. Grognog shouted a series of orders that sent another broadside skipping across the waters at extreme range: the sudden gaps in the ranks of Snaptoof's Orcs showed another couple of good hits. It wasn't enough for Mogrum though – he was getting frustrated that the fight was going to be over before he got there!





(A Trebuchet shot hit the Scythe and killed a couple of Orcs – it's Captain seemed to see the funny side!)







As the grappled-together ships drifted on the wind as it strengthened and veered south Snaptoof leapt from the quarter deck of the Scythe and plunged straight into the deep! He Big'Unz and Black Orcs had more luck however and most of them made it onto the pirate ship. With a sickening scrapping noise the keel of the Ironprow ground over the sand bar around the island and became stuck fast! The Ironprows themselves were holding their own against the Orcs though – hacking them down piecemeal as they came aboard. Once the initial shock of the first boarders was dealt with Captain Miranda kept the Scurvy Dogs organized. But at the opposite end of the ships the Pegasus Knights in the forecastle were making a different story!









After the shock of their flying charge the forecastle Ironprows never fully recovered and the Pegasus Knights laid about them with flashing longswords, driving the Pirates back into the waist of the ship. Soon the crew was well below half their original numbers, the deck awash with blood. Captain Miranda had no choice but to give the order to abandon ship – the Ironprows leapt into the shallows and swam for the little island.





With the capture of Ironprow by the Corsairs, the Hogwasha turned into the wind. A cursing Kap'n Mogrum ordered a last broadside and beat up-wind away from the slowly advancing Le Sanglier. The Orc Pirates didn't fancy the prospect of facing the almost unscathed Bretonnian (even as the second of the Trebuchets misfired and disintegrated) along with the two battered and angry Corsairs.



~ ~ ~


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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Fri 28 Nov 2008 - 12:15

YARR! IT BE TRAFALGORC!

Lord Nelson would be proud, not to mention Captain Hornblower. GREAT REPORT & WONDERFUL PHOTOS! thumbsup
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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Mon 1 Dec 2008 - 8:07



Week 10

The End… again


The weather taken another turn for the worse; the seas are running fast and heavy. Dark clouds once again race low in the sky over Sartosa. Any fool caught on Sartosa over this winter is in for a bleak time of it. Mayhap not as bad as last winter but it won't be the old rounds of drinking, feasting and bar-fighting that the off-season used to revolve around.

Tyrant Ikrim Elfeater secured the Cave of the Damned for the Davy Jonesers after it was re-captured last week. Then he proceeded to oust the Scurvy Dogs from their stronghold of the last seven weeks: Fort Senelite.

Prince Robinet Puissant and the Troupeau à Ailes Royal took part in a close-fought defensive action against a band of Chaos worshipers in the Osso Hills and drove the Blue Sun Tribe Ogres of Tyrant Jayne off of Skull Sands.



Contrary winds and high seas added complications to a massive naval action off the north coast on the Pirate's Current. A temporary treaty between the Naval Alliance and the Corsairs fought their way free of a squadron of Scurvy Dogs using the novel strategy of Orcs of Warboss Snaptoof's Rusty Reavers as boarding parties and Pegasus Knights as aerial support. The Scurvy Dog pirates were attempting one last desperate grab at other peoples' stores, merchandise and resources before they fled the island but they were repulsed with the loss of the Ironprow II for no gain, even with the superior numbers, reliability and accuracy of their carronades. It is believed that the Ironprow may have been recovered through the summoning of a magical storm that drove off the enemy before they had a chance to take possession.



So set sail mates, set sail before the storms get even stronger and trap you here for the winter! Make for Araby, Tilea, Estalia or beyond, but don't delay leaving for a moment longer 'an it takes to fill your hold with what little supplies there are left to be had.



Davy Jones' Crew held The Fortress of the Pirate King, Roba, Sartosa City, the Howling Marsh, Ossomunte, Caragio, The Old Penitentiary, The Cave of the Damned, Beffardo, Vermunte, Dead Man's Point and the Volcanic Lake and captured Fort Senelite.
The Scurvy Dogs held The Bay of Wrecks and Skull Point and The Corsairs held Caprio and Dragon Tooth Island.
The Naval Alliance held the Osso Hills, Ragil and Skull Sands and captured The Pirate's Current.





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PostSubject: Re: Sartosa 3: Pieces Of Eight (Flame On Campaign 2008)   Today at 5:58

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