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 Maudeheim & Environs, Part II: Updated 06/30/16

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Von Kurst
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Wed 6 Apr 2016 - 20:45

The blue and yellow look great on my screen. Not that they don't look great on someone else's screen. just sayin'.
What a Face
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Thu 7 Apr 2016 - 5:22

Thanks, Jim. The drapes are a hit over on Reaper; I've never been chic before.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Thu 7 Apr 2016 - 7:11

I find that hard to believe Deaf!! (The chic part, that is Smile ) great looking buildings and the drapes are fantastic! Can't wait to see the whole board!
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Thu 7 Apr 2016 - 7:38

Chief Tugboat wrote:
I find that hard to believe Deaf!! (The chic part, that is Smile )

...exactly! I worked hard for years building a reputation for crass tackiness, all blown to nothingness by some rags hanging in a few windows.   pig

Chief Tugboat wrote:
...great looking buildings and the drapes are fantastic! Can't wait to see the whole board!

Thanks, Chief Tugboat. I'm glad you like them
I'm looking forward to completion simply so that Tower stops intimidating moi.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Sun 10 Apr 2016 - 17:55

AND there's a new Mushroom in The 'Hood:






...doesn't he have a winsome smile though?  clown
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Von Kurst
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Mon 11 Apr 2016 - 7:04

He looks like he's seen his next meal...

Wonderful little fungi thumbsup
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Mon 11 Apr 2016 - 7:26

Thanks, Jim...glad you like him!   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 26 Apr 2016 - 15:17

While Hovel #3 is still in the W.I.P. state, Hovel #4 is finished other than The barrel:










When I decided to add the ArmorCast Small Dwarven Barrel to Hovel #4, I had one on hand that was suffering from an aborted conversion. SO I did a green Stuff fix; it turned out okay, but didn't match the rest of the barrel. Well...while I was painting the Hovel, the term Demon Rum popped into my head. The Barrel is now The Demon Rum Barrel:

 



 
AND here's how the Hovel fits in the Village:

 





 
...there you go.  clown
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Von Kurst
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 26 Apr 2016 - 20:01

The village is coming along nicely.  The Demon Rum is just too cool.
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 26 Apr 2016 - 20:21

Thanks, Jim. I'm hoping to push through & get the board as close to finished as a terrain piece can be...the encouragement is appreciated.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Wed 27 Apr 2016 - 0:48

Love your latest additions! As always, the colours and sculpting are recognisable as yours from a mile away, I like that, very much...
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Wed 27 Apr 2016 - 4:50

Thanks for the kind reply, Boreas. I'm delighted you like the stuff!   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Wed 27 Apr 2016 - 16:56

AND the infamous Demon Rum is finished:




A Barrel about Town:




...that's it for today...in all probability.  clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Wed 27 Apr 2016 - 17:46

Demon Rum is the coolest! Twisted Evil
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Wed 27 Apr 2016 - 18:44

Thanks, Jim. He & I are happy you like Him.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Mon 2 May 2016 - 15:59

Since this tree may or may not be part of a vignette, I wasn't going to post it here, but, inspired by floedebolle's array of trees, I figure what the heck:

It's a denizen of a swamp:






AND a prime example of not knowing when enough is enough:




...this tree could induce Smokey to start passing out match books to kids.   clown


Last edited by DeafNala on Thu 5 May 2016 - 15:25; edited 1 time in total
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Mon 2 May 2016 - 16:06

hahaha, great tree al, looks like an ent on drugs, love the eyes! Could it be the long lost husband of the titty hugging tree lady of "the last unicorn"? No questions why he looks like that......considdering the woman....... Smile left

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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Mon 2 May 2016 - 16:13

Thanks, Ben...glad you like him. I think this tree could account for the decline in the Wood Elf population all by himself.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 3 May 2016 - 0:12

...think so too! Very Happy

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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 3 May 2016 - 1:37

That tree's terrifyingly creepy, but in a good way.
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 3 May 2016 - 5:11

Thanks, DarkLordDaniel...glad you like it/him/whatever. just add something unexpected &, voila, it's creepy. Creepy is my thing.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 3 May 2016 - 5:36

My that is one twisted tree Elf

Great work thumbsup thumbsup
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 3 May 2016 - 5:44

Thanks, Jim. The trunk of the tree is actually a pecan branch. I just added the branches, roots, & the face. Here's a W.I.P. look:






clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 3 May 2016 - 13:00

The hot glue gives a pretty good base to work on.
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Tue 3 May 2016 - 14:21

Ingenious way to make trees... They sure look creepy (I like creepy) and totally in line with the rsst of your scenery. Great work!
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Today at 3:13

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Maudeheim & Environs, Part II: Updated 06/30/16
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