So I did get to play the same warband "Super Green" Orcs. They had about 80 more warband rating so we gained an extra Xp.
This time we re-rolled occupy into Wyrdstone Hunt. I got lucky and got first to place Wyrdstone. I picked out the top of a tower building and the first floor of a nearby ruin. He put his stone centrally on the floor next to a large ruined building.
To make things better I got to choose sides and picked the closest to my two stones. I repositioned forward towards the stones with two groups: Tearrod (hero Shade) and Stronghunter (Lordling) moved towards the tower. Stronghunter ran towards the towers door. Shadowed by Tearrod.
Angrytouch (Noble), Eleiz (Sorc.), Earthfalcon (Lordling) and Wisebat (Beastm.) moved towards the building with the third stone. They where supported by the new spear Corsair.
My dogs moved up to marchblock the Orcs, hiding behind walls from Orcish sight.
The shade moved to the door of a two story building. It had on the 'head' of the building only a window on the first floor, that was a perfect spot to see in the lane wich the right Orcs column would march towards me.
The Orcs moved forwards in two columns towards the second stone. The troll took the left centre together with the leader, Shaman (casted club), two heroes and 2 boys. The arrers, together with the last boy toke the right flank together with 2 heroes and the Pitfighter.
A boy in the left centre got fired up and rushed forwards through animosity. He failed to charge my central dog.
Stronghunter got up to the top floor on the tower. We counted all movement through the tower as difficult, so I just made it with 10". It had about 6" of hight.
Tearrod fell just short to make it to the tower top.
The shade took position in his window failing his shot on long range.
Earthfalcon and Angrytouch (picking up stone) climbed to the floor in the ruin and took position for shooting. Wisebat moved in position on the edge of the ruins wall. He provided cover for Eleiz. The corsair covered the window left in the ruins wall.
The dogs tried to stay out the sight of the orcs behind the walls. Hiding if they could.
The Orcs were partially marched blocked: left centre all but the leader and on the right only one arrer and a Talented boy.
The boy on the right got inspired by his left neighbour. Sprinting forward, he could charge the dog, which survived.
My other dogs decided to charge, in order to march block further from my positions and make sure I could rout when I wanted to.
All my dogs managed to survive combat, which didn't prove successful but for the Talented boy who stunned the dog.
Tearrod joined Stronghunter who started shooting the boys but proved ineffective, I think I did got a Knock Down (KD) on an arrer boy.
Angrytouch and his mates succeeded in pinching of a wound of the troll. Which failed every regeneration save this game.
Eleiz failed to wound her Doombolt and the shade almost did something useful.
Or did he take out an arrer? Yeah I guess he did because no-one else was firing a lot in that direction.
The orcs found themselves march blocked again but moved in positions. The leader behind the troll picked up the second stone. The Shaman with the to heroes charged the fight with the dog (OoA), in cover behind the left ruin in the centre.
A Big Un charged the fight with the central dog failed to do damage and the dog took an arrer boy with him OoA. Right dog was removed.
I did make my rout test so I decided to go for some shooting now all CC was ended. The group with the Shaman was well hidden. I could only see some legs of a Big Un. In the centre we had a gravy target: the troll in front of the leader. I tried first to shoot the leader with tearrod before I realized what a benefit Large Target was to my Uraithen Masters. To my suprise the troll fell and was stunned by combined fire power of only my Noble's group.
Stronghunter managed to inflict a KD and the shade too.
Eleiz joined the bloodshed with a rabbit footed Doombolt into the central Big Un, stunning him but he was saved by his helmet. It jumped onto the nearby boy and KD-ed him, jumping towards the nearest boy and OoA-ed to stop jumping.
Without moving cover the leader cowered away behind the wall, joined by a talented boy. The Shaman group moved up. As did the column on the right, not really using the buildings for cover.
Luckily my dogs stopped their forward march out of charge range.
This meant I had another round of shooting. I put some arrer and the troll OoA totaling 4 guys, enough for a rout test. I managed to injure all orcs which were in charge range.
Even though the Orcs made their rout test they decided to rout because they couldn't start a fight for the last two stones.
Exploration went nuts for me. I rolled 4x 4 and 6 5. I decided to re-roll all fours: getting 2x4 and 3x6, 5. So a straggler and a returned favor.
Only one dog died after combat and one arrer boy for the orcs.
I picked up 3 LC's, R&H for almost all heroes and a new Corsair. He gets the spear of the WS5 one who has now the sword, shied and T. Leather armour.
After a long thought on who to take for the favour I decided to pick up the Dark Elf Assassin (updated to Druchii rules) over the Witch. Though I am uncertain because of the witch's needed 4+ roll to hire.
BTW you don't need to roll this on a favour, right?
I took the assassin because I figured I would never succeed in having 70gc spare. His upkeep is quite steep but it equals that of a dog. Because of his all Dark Venom weapons he proves a well received aid to my "dakka" repeater crossbows. I did get blessed again with 4 DV for my heroes to go around. He only needs one skill to gain Uraithen Master to become really good. He already has Danco of Doom which is a 5+ version of Fey Quickness. This means he can obtain 3+ Step Aside and Dodge rolls !
, though it would cost him two other skills. I just hope for Step Aside after Fey Quickness. He has an elven cloak to help vs shooting.
All my warband members managed to get a new advance roll!
They now have warband rating 247 and the following stats and gear.HEROES
BS5 2W, Uraithen Master, Trick Shooter and Tactician
w/ Axe, Sword, Shield, LA, H, LC, RF & R&H
WS3 2W, Master of Poisons, Step Aside
w/ Halberd, Sword, Shield, LA, H, LC, RF & R&H
BS5 S4 Ld9 UM, TS
w/ Axe, Sword, Shield, LA, H, LC, RF & R&H
WS4 I6 2A, Soul Stealer, Deathspams, Doombolt
w/ Axe, Sword, LC, RF & R&H
S4 I7, MoP, SA, Shield Fighter
w/ Axe, Beastlash, Shield, LA, H, LC, RF & R&H
BS5 2W 3A, UM
w/ Sword, LA, H, RF & R&HHenchmen
Shade w/bow and axe
S4 I6 Ld9
Corsair w/sword, shield and TL
Corsair w/spear, shield and TL
We found a total of 9 stones and sold 8 for 120 gc, which we all spent on gear and corsair/dog.
I was kind of shocked to see my rating rocked up since last fight but I guess you get that from playing up in rating.
Maybe it is time to dig up the old Orc & Goblin models for a second warband in this Mordheim city.