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Aipha
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PostSubject: Bite Attack Mechanics   Sun 21 Jul 2013 - 10:02

I was playing Lizardmen a few days ago in a multiplayer game with two friends. In a close combat my Saurus Totem-Warrior and Saurus Brave got in close combat with a Corsair and a Witch Elf. The Saurus Brave was only fighting the Witch Elf, while the Totem-Warrior was fighting both.
Since I was charging, I had the first attacks.
I start out with attacking the Witch Elf with my Saurus Brave, knocking her down. Since Bite Attacks strike last during close combat, I took my Totem-Warrior's attacks. With two S5 attacks, I took his Corsair out of action.
Now it was time for my Bite Attacks and here is the question:

Can I:

A: Attack the Witch Elf with my Totem-Warrior's Bite Attack as if she was still standing up?
B: Attack the Witch Elf with my Totem-Warrior's Bite Attack as if she was knocked down, as my Saurus Brave had made sure of?

And what about my Saurus Brave? He can't auto-hit her, since he was the one knocking her down. We play with him being able to hit her, as if she was still standing up in my group, but is this the right way to do it?

Bite Attacks seem somehow OP if my Totem-Warrior can auto-hit her with a bite, since he couldn't even attack her two seconds ago. However, now there's no Corsair, so there shouldn't be a problem.
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wedlock94
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PostSubject: Re: Bite Attack Mechanics   Sun 21 Jul 2013 - 12:09

iv never been sure about the bite attack after knocking someone down, me and my friends have just used it as a bonus attack if the opponent is still up. as for the totem warrior fighting both and the brave fighting one, we would usually split them into two 1 vs 1 fights so any hits have to be focused on the model hes fighting, in this case the totem warrior fighting the corsair and the brave on the witch elf so really id say he cant use the bite since he wouldn't have a valid target, but if your group allows bites after the opponent is knocked down and they are fine with you fighting both elves with the totem then id say option B is fine. sorry for the long post
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Mike
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PostSubject: Re: Bite Attack Mechanics   Sun 21 Jul 2013 - 13:49

As per the rules you can split multiple attacks between multiple opponents in close combat so attacking the witch elf should be fine. The saurus profile shows the attacks as 1+1 so it's just an additional attack, not either/or.
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Von Kurst
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PostSubject: Re: Bite Attack Mechanics   Sun 21 Jul 2013 - 18:00

I choose option A. If the Totem warrior declared a charge on both elves, then he may attack the knocked down elf as per the usual rules for attacking downed models.

The Saurus Brave on the other hand is stuck attacking as though the elf were still standing since he is also bound by the normal rules, which do not allow a model to auto hit or auto wound a model they have already attacked in the same phase.
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Aipha
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PostSubject: Re: Bite Attack Mechanics   Mon 22 Jul 2013 - 1:16

I suppose all agree that I did the right thing then. None of my friends said anything when I did the move anyway, but I just thought about it afterwards. Of course there's a disadvantage it in always striking last with the Bite Attack, but since it's a free extra attack on a already strong warrior, I more see it as an advantage.
I do still think it's OP though. No one else can split their attacks like that, which is a huge advantage in a situation like the one I described. But I suppose it evens out somewhere, 'cause Lizardmen are of course not strong in all areas... Ahem...


Last edited by Aipha on Mon 22 Jul 2013 - 1:17; edited 1 time in total (Reason for editing : Spellung!)
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PostSubject: Re: Bite Attack Mechanics   Thu 25 Jul 2013 - 8:26

Quote :
I do still think it's OP though. No one else can split their attacks like that, which is a huge advantage in a situation like the one I described. But I suppose it evens out somewhere, 'cause Lizardmen are of course not strong in all areas... Ahem...

No one else in your campaign may be taking advantage of splitting attacks, but there are several weapons that have the same effect only strike first; the whip in all its forms, the crossbow pistol...
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Aipha
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PostSubject: Re: Bite Attack Mechanics   Thu 25 Jul 2013 - 8:50

You're right, there are over types of attack splits, and if you play with the Massive Strength skill (double handed in one hand), as we do, simply for coolness, then you could do the same if you don't take the Strongman skill. I see a difference still with the strike first weapons, since only heroes can use them afaik. This means it might be a disadvantage if you want experience with them, unless you take them OOA with that single attack. I have seen my Saurus henchmen steal a lot of kills though Wink with 5 Saurus heroes that wouldn't be an issue ^_^
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PostSubject: Re: Bite Attack Mechanics   Thu 25 Jul 2013 - 9:09

You are lucky. My saurus NEVER wound with that bite attack, and the current Lizardman player is having the same bad luck with his. Very Happy 
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Aipha
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PostSubject: Re: Bite Attack Mechanics   Sat 27 Jul 2013 - 4:21

Think I used up all my bad luck in 1 game. All my Saurus had S5 either with weapons or bites, vs. humans with T3, but EVERY TIME I had to wound, I rolled a 1.

Needless to say, I ended up routing ^_^
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PostSubject: Re: Bite Attack Mechanics   Fri 30 Aug 2013 - 10:18

I would say that you need to divide your attacks before you start rolling any dice in combat.
As in on p.18:
Spoiler:
 

Furthermore I would treat bit attacks as if the target is still standing because it feels more right with the rule that you can't benefit from a knock-down or stunned which was inflicted during the same combat phase.

And lastly (and most important in my book) because you feel that the bite attack would be OP otherwise.
So you can use a bite attack as if the model is KD or Stunned, if another of your models inflicted this injury.
Which is clearly stated on p21:
Spoiler:
 
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PostSubject: Re: Bite Attack Mechanics   Today at 9:03

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