Tom's Boring Mordheim Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Mordheim Discussion
 
HomeSearchLatest imagesRegisterBlogYou'll never paint aloneLog inGolden Tom 2014 Thread!

 

 Possess question

Go down 
+2
Lord 0
lastsurvivor00
6 posters
AuthorMessage
lastsurvivor00

lastsurvivor00


Posts : 1
Trading Reputation : 0
Join date : 2013-06-17

Possess question Empty
PostSubject: Possess question   Possess question Icon_minitimeMon 17 Jun 2013 - 21:13

My possessed warband started with 4 (magister, 2 mutants, brethern).  Now I have about 500GC and looking for advice with Possess.

What mutations should I have for my Possess?  They all seem useful except the one and cause fear.  Should I take all the mutations or should I drop some?

Thanks
Back to top Go down
Lord 0
Venerable Ancient
Venerable Ancient
Lord 0


Posts : 927
Trading Reputation : 0
Join date : 2010-02-13
Location : Friendship, New York

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Possess question Empty
PostSubject: Re: Possess question   Possess question Icon_minitimeMon 17 Jun 2013 - 23:33

50 gold - Great Claw
80 gold - Cloven Hooves
160 gold - Extra Arm * 2
105 gold - Tentacles * 3
70 gold - Spines
40 gold - Daemon Soul

Total: 505 gold.

Great Claw: You get +1A with a +1S bonus.
Cloven Hooves: You get +1M for the running and the catching and then the biting and the screaming.
Extra Arm * 2: One of your arms ends in a claw now. That means you will need an extra two arms to support...
Tentacles * 3. Most warriors max out at 4 so you can reduce most people one-on-one down to 1 attack. Only those that have either maxed out or are dual-wielding will get more than 1 attack.
Spines: These babies will probably end up getting you more OOAs than your other mutations combined. They are only S1, but they will plink off everyone's lucky charms, void all parries (must parry first attack, can't roll higher than 'auto'), and auto-OOA everyone in bast-to-base with you that is stunned (most likely because you just hit them in the previous round). And who knows? Maybe you will get lucky and roll a 6 on someone knocked down.
Daemon Soul: This is here mostly for flavour (how could you *not* get a posessed a Daemon Soul?), but a 4+ save vs spells is handy for someone that can't use armour.

Speaking of which, they can't use weapons, but they can use equipment so be sure to load them up with ropes and hooks, healing herbs, lanterns, nets, firebombs, flash powder, etc. as your budget allows.
Back to top Go down
Spectre76
Venerable Ancient
Venerable Ancient
Spectre76


Posts : 820
Trading Reputation : 4
Join date : 2012-04-22
Age : 47
Location : Springfield, MO

Personal Info
Primary Warband played: Reiklanders Reiklanders
Achievements earned: none

Possess question Empty
PostSubject: Re: Possess question   Possess question Icon_minitimeTue 18 Jun 2013 - 3:45

Agree on everything Lord 0 said except for the Daemon Soul.  It makes sense fluff-wise, but unless you have several opponents with spell-casters, that 40 gold could be better spent on said equipment (rope and hook, healing herbs, etc.) since you'll have a higher toughness model at your disposal.  500 gold will kit him out VERY nice!
Back to top Go down
http://www.thetonezone.net
Phantasmal_fiend
General
General
Phantasmal_fiend


Posts : 166
Trading Reputation : 0
Join date : 2011-05-28
Location : Auckland

Personal Info
Primary Warband played: Beastmen (EIF) Beastmen (EIF)
Achievements earned: none

Possess question Empty
PostSubject: Re: Possess question   Possess question Icon_minitimeWed 19 Jun 2013 - 1:08

if undivided 
Scaly Skin  = 60
4 x Extra Arm = 320
Cloven hoofs = 80
Deamon Soul = 40
Total = 500 (decent speed , defense and a frightening number of attacks)

if Khorne
Centaroid = 80
iron hard skin = 90
regeneration = 120
scaly skin =120
Cloven hoofs = 80
total= 490 (very fast and very hard to kill)

if Nurgle
scaly skin = 60
Cloud of flies = 50 
Cloven hoofs = 80
Black blood = 60
spines = 70
2 x extra arm = 160
deamon soul = 40
total = 520 (simple attack and defence, if your really evil get this possessed nurglish rot, i didn't get bloated foulness right away as it is better to take it later so you can go over max)

if tzeench
great claw = 50
2nd great claw = 100
wings = 90 
burning body = 90
deamon soul= 40
beak = 70
hulking brute = 100
total=540 (very high strength and fairly fast don't skimp on the deamon soul as hulking brute makes him a spell target)

if slaaneesh 
Vestigial twin = 60
cloven hoofs = 80
elastic limbs = 80
metallic growths = 90
alluring = 100
great claw = 100
total= 510 (remember to use you great claw on your elastic limb attacks and stay back until you have all the skills )
Back to top Go down
The Ultra-Mega Bob
Veteran
Veteran
The Ultra-Mega Bob


Posts : 104
Trading Reputation : 0
Join date : 2010-03-07
Age : 38
Location : Bath, England

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

Possess question Empty
PostSubject: Re: Possess question   Possess question Icon_minitimeFri 28 Jun 2013 - 17:05

I've tried various Possessed builds across several campaigns, the most fun I've had has been with either:

1) Possessed - 90
Extra Arm x 2 - 120

Total: 230

Or surprisingly:

2) Possessed - 90
Blackblood - 30

Total: 120

------------------------

The bargain basement Possessed + Blackblood is golden for a starting/ cheap hero. For his first skill, give him resilient. Your opponent will need to send multiple people at him to grind him down (needing 6s to wound) which is the best situation for Blackblood to clear the floor for his remaining attacks.

This was how I started a new Warband recently and after only 2 games (I got Resilient as my first upgrade with him) he basically gets his pick of the battlefield as my opponents try to ignore him as much as possible. This is after one game where 4 people engaged him, only for them to get chewed through when they took off his first wound, knocked themselves down and got finished off with his actual attacks.

It's not flashy, but it sure does the trick.

Back to top Go down
The Ultra-Mega Bob
Veteran
Veteran
The Ultra-Mega Bob


Posts : 104
Trading Reputation : 0
Join date : 2010-03-07
Age : 38
Location : Bath, England

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

Possess question Empty
PostSubject: Re: Possess question   Possess question Icon_minitimeFri 28 Jun 2013 - 17:10

One thing I notice, from Lord 0's post, is that people are only doubling the cost of mutations once after the first one; is it not the case that you double the cost of the second mutation, then quadruple the cost of the third, then octuple the cost of the fourth upgrade?

Possessed: 90
1st Great Claw: 50
2nd G.Claw: 100
3rd G. Claw: 200
etc.

I've never been in a position to buy a Possessed with more than two upgrades (usually near the start of a campaign) so this hasn't come up in our group before, and I don't have my rulebook in front of me, but I thought that was how it works.

I'd be happy if I was wrong though, so I can power-up a new Possessed when I inevitably lose one to concentrated Blessed Waters... -_-


Last edited by The Ultra-Mega Bob on Fri 28 Jun 2013 - 18:38; edited 1 time in total
Back to top Go down
Citizen Sade
Ancient
Ancient
Citizen Sade


Posts : 404
Trading Reputation : 0
Join date : 2009-04-19
Location : Wiltshire, England

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

Possess question Empty
PostSubject: Re: Possess question   Possess question Icon_minitimeFri 28 Jun 2013 - 17:19

No, you just double the cost of all mutations after the first.
Rulebook wrote:
Mutant or Possessed may have one or more mutations. The first mutation is bought at the price indicated, but second and subsequent mutations bought for the same model cost double
Back to top Go down
The Ultra-Mega Bob
Veteran
Veteran
The Ultra-Mega Bob


Posts : 104
Trading Reputation : 0
Join date : 2010-03-07
Age : 38
Location : Bath, England

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

Possess question Empty
PostSubject: Re: Possess question   Possess question Icon_minitimeFri 28 Jun 2013 - 17:45

That's cool; I'm away from home and just got the rule confused when thinking about it.

I like the idea of 3x Tentacles on something as tough as a Possessed :3 I hadn't ever thought much of tentacles until I converted a mutant to have one, for fluff reasons ostensibly, and had it absorb a lot of damage over several games; I can only imagine how frustrating multiple tentacles would be when you have a Resilient T4/ T5 guy with 2+ wounds

eeexcellent!
Back to top Go down
Sponsored content





Possess question Empty
PostSubject: Re: Possess question   Possess question Icon_minitime

Back to top Go down
 
Possess question
Back to top 
Page 1 of 1
 Similar topics
-
» Exp question
» Question: Third arm
» BTB Question
» WS Question
» Mutations question

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: