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blackasaurus
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PostSubject: Re: Ravensvale Gangs   Fri 17 May 2013 - 11:02

More fun with dregs, the coffin guy needs to have some of the space filled in between his back and his coffin. I'm not sure if there's a backpack that'd be a good choice I've been looking at lot of differant acessory packs and haven't found much in the way of good baggage bits. If anybody has recommendations please fire away.

I'll pick up some fine jewelry chain at the hobbystore so that I can have chains running between the coffin and the body. For game play I'm thinking to arm him with a great weapon as it'll fit well with his slow burdened look. Right now he has two strong arms and an even hump. I'm undecided if I want to leave him this way so he'd be more intimidating or if he needs to be more twisted up.

The coffin is from Malifaux and has some really nice detail to it. There's two in the pack so I have an extra that I'm sure to find use for.







Shameless theft of Maxxev's vampress conversion. Full credit goes to him, reading though his blog I just fell in love with it and it'll hold up better to game play than the finecast carlstein. Also a Boneswarm from Hordes which can be a stand in for an ogre should I ever happen across one or manage to raise a dead one. I don't play hordes but I've always liked the model and it provided a good excuse to buy one.



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PostSubject: Re: Ravensvale Gangs   Fri 17 May 2013 - 11:07

There's lots of potential coolness here...GREAT kit-bashing! When you get to it, have FUN with the painting! thumbsup
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PostSubject: Re: Ravensvale Gangs   Sat 18 May 2013 - 1:45

Cheers for the credit, nice bunch of conversions there, I like the use of the coffin.

P.S I don't know if you are still interested in that CMON mini, I haven't replied to your offer yet as I actually can't find it at the moment (my hobby room is an utter mess) i've seen him 2 times over the past year while moving stuff around, i'll get back to you when he turns up.... lol
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blackasaurus
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PostSubject: Re: Ravensvale Gangs   Sat 18 May 2013 - 7:29

I'm still dying to get him, just didn't want to make a pest of myself with lots of emails. When you do find him yes I most definately want him. Smile I have a studio mc vey samurai-ko model that has likewise gotten lost in my pile of hobby madness, when I look for her I can never locate the model, but when I'm not actively looking she pops up and I tell myself "Ah I'll put it here where I'll remember" and of course I never manage to remember where I just relocated her to. lol.


I've got about two weeks to get these guys painted, unpainted gangs get a 15 crown penalty each session they're not painted. I'm making a quick run to the game store today and then I plan on painting most of the afternoon. I also located a set of the ogre bags/pouches on ebay which may help load up the coffin dreg a bit more. (Hopefully they aren't too large) I'm recasting the coffin in resin as the metal one makes the model very top heavy and he keeps tipping over if I so much as look at him.
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PostSubject: Re: Ravensvale Gangs   Sat 18 May 2013 - 12:56

The guy with the coffin is terrific, look forward to see him painted!

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PostSubject: Re: Ravensvale Gangs   Sun 19 May 2013 - 13:34

Update on the coffin dreg.

Coffin recast is done and he is no longer tipping over. Being nice and light it also allowed me to remove the supporting pin in his back so I could fit the posistion better. He now has a nice little crow and some bells. I need to green stuff the chain connections on his chest and he'll be paint ready.

Chains, coffins, he reminds me of the Dajngo lyrics from Rancid. And slighty of Mr Black the undertaker boss from Red Dead Revolver Smile




Last edited by blackasaurus on Sun 19 May 2013 - 13:57; edited 2 times in total
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PostSubject: Re: Ravensvale Gangs   Sun 19 May 2013 - 13:50

That looks better...chains, bells, crow, & positioning are all improvements. GREAT POTENTIAL! thumbsup
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PostSubject: Re: Ravensvale Gangs   Mon 20 May 2013 - 3:30

Those dregs made with orc boy parts are really cool! Very Happy

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PostSubject: Re: Ravensvale Gangs   Mon 20 May 2013 - 6:28

what a great threat! awesome choice of figures and awesome conversions! I'm impressed!
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PostSubject: Re: Ravensvale Gangs   Mon 20 May 2013 - 11:58

Love those dregs! Very Happy
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PostSubject: Re: Ravensvale Gangs   Thu 23 May 2013 - 10:36

Echoing what the others have already said, the dregs are looking mighty fine!
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PostSubject: Re: Ravensvale Gangs   Fri 24 May 2013 - 2:23

I started on the painting, I feel very rusty at it and also haivng a tough time adjusting to the new style of GW paints. I'd gotten in thehabit of using a wet pallette which is a no go withthe new paints as they are already super thin. After tinkering around for what felt like an eternity I think I made some decent progress on my vampie and the dire wolves. I think I spent about 9 hours painting. The lighting is a bit harsh so it washes out the drybrushed shading in th epics. Also makes everything looks really shiny. I'm going to try and take better pictures in nature light at some point.

I'd also like to say that whoever sculpted the dire wolves either has no clue about animal anatomy or just randomly stuck bones on the outside of the wolves, they make no sense and I'm not much of a fan of them (although they'll still be used for the league).











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PostSubject: Re: Ravensvale Gangs   Fri 24 May 2013 - 6:53

Despite the ravages of time (off) & the vagaries of G.W. paint, the Living Impair Babe, her MOstly Dead Wolf Companions, & Luggage are coming along VERY NICELY thumbsup

For some inspiration, you could check out Q.C.'s Vampire Babes:
http://boringmordheimforum.forumieren.com/viewimage.forum?u=http%3A%2F%2Fimageshack.us%2Fa%2Fimg545%2F6070%2Flahmia012.jpg
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PostSubject: Re: Ravensvale Gangs   Sun 26 May 2013 - 23:25

The first league game went well, played hold the find which I won as the attacker netting 5 shards/80 crowns. That afforded me the addition of a warlock. I had debated about trying for an ogre bodyguard but this early on I think his upkeep would be pretty limiting.

Opened up the wizards arm posistions & removed the staff. Added ghoul hands and a new staff made from a zombie spear and a skull from a beatman banner. Raise the head a bit so he's almost a full head height taller than the original model. Figured the extra height would do well with the longer arms. I wnat him to look more on teh evil side so he'll get a fairly dark paint scheme.





My vampress managed 2 kills plus the scenario xp granted me an advancement roll. Result was gainging an extra wound, so she's up to 3 now. Sweet! My sword weilding dreg also bumnped his WS up by one.

Current gang:
vampire w sword & dagger
necromancer w spear & dagger
dreg w sword & dagger
dreg w mace & dagegr
dreg w axe & dagger
3 zombies
4 dire wolves
warlock w staff

I've got 50 crowns left and going to need to do some reading to figure out what else I should buy.
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PostSubject: Re: Ravensvale Gangs   Mon 27 May 2013 - 6:50

Congratulations on a successful gaming session! cheers
A very wizardly looking Wizard...he remind me of Christopher Lloyd in Back to the Future. At first the open hand with the staff seemed odd, but,on second thought & my first cup of coffee, it fits the mini; i.e, like a familiar, the staff follows the Wizard around. Enjoy the painting! thumbsup


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PostSubject: Re: Ravensvale Gangs   Tue 28 May 2013 - 21:40

A couple images of the terrain we're using, the bunker has enough to cover 3-4 tables worth and has more underway. They've done an awesome job with the terrain.






Being a proper moron not only did I forget to bring my camera I also forgot that the ipone I had on me includes a camera. I remembered after the fact and took a gang picture, but I'm kinda kicking myself about not having game play photos, especially since the other gang was very well painted. I made a last minute decision this morning to skip the warlock and go with an ogre represented by the Vargheist model.

Played my second game against a savage ork gang today (using normal ork rules) Played chance encounter scenario and I managed to knock out 3 models before the orks routed. Adam's dice were really bad over most of the game. The only model for my gang to be knocked out was a dire wolf who unfortunately ventured to the permanantly dead category. I had a second dire wolf get knocked down 5 times by his troll only to get up each time and keep fighting, despite the wolf's impressive survial feat he couldn't sink in the final wound to knock out the troll. The orge wounded the troll three times but one of those was saved by it's regeneration. The following turn the orge managed some massive overkill against an ork shamen rolling two sets of box cars. Resulting in 4 seperate wounds Smile He was the rock star of the game, sadly being a lowly henchman he only got 1 xp for the game.. sigh. All three dregs moved up and all 3 got skills as advancement results.

Here's the gang in their pre game status


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PostSubject: Re: Ravensvale Gangs   Wed 29 May 2013 - 0:11

Wow that's some great terrain there, you're lucky to get to play on that!
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PostSubject: Re: Ravensvale Gangs   Wed 29 May 2013 - 6:12

That is, indeed, some GREAT terrain...The Bunker seems to be making the absolute most out of the G.W. kits. Your Band of Mostly Dead are a FINE sight! thumbsup
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PostSubject: Re: Ravensvale Gangs   Wed 29 May 2013 - 7:27

Can we get some close-ups of the ruins? I wonder how they painted the inside of those. As said, they really made a lot out of the GW-buildings (of whom I thought that they were mostly not well suited for Mordheim). I especially like the eternity-stairs-tower.
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PostSubject: Re: Ravensvale Gangs   Wed 29 May 2013 - 15:09

Wow! That terrain looks amazing!!! Very Happy

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PostSubject: Re: Ravensvale Gangs   Wed 29 May 2013 - 17:11

Here's a bunch of shots of the terrain. The terrain was assembled by the bunker staff.

The bulk of it was done by the manager Tim Lison (who has multiple GD awards) he's very humble about his work but the speed at which he can paint at is pretty mindblowing especially considering how well it comes out. He has a really killer possessed gang in the work and almost ever model is customized. I'll try and get some pics once he's got them fully painted.

Pretty much all of the terrain is stuff to drool over and they used a ton of kits for ample variety. The massive graveyard/garden is my favorite although it has the downsides of having a huge foot print and being very narrow inside between the crypts and fences. Lots of fun to use but a bit difficult to maneuver inside of.






























A pair of game shots







I won my 3rd straight game defending against a shadow elf gang during ambush, during their previous game the elves had a very rough game and 3 models had died. (he had 6 models for the game) 1st turn I was down 3 models due to bow fire and on the edge or routing. My necromancer, warlock and a dire wolf all were taken out of action. My coffin dreg and a dire wolf proved to be near indestructible both getting knocked down 4 times but kept managing to get up every turn. They didn't manage any kills but they kept the elves tied up in combat nicely. My vampire and ogre both rushed in during the final turn each knocking out a model which swung the game around as the elves chose to route.

My vampire advanced granting a skill which I think will be sprint. As her movement is already quite good I thought it'd be a good opportunity to do a touch more conversion works and give her wings to represent her new massive speed boost via sprinting.









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PostSubject: Re: Ravensvale Gangs   Wed 29 May 2013 - 19:37

He really did work some wonders with the G.W. kits...nicely detailed interiors. AND your vampire Babe is LOOKIN' GOOD! GREAT WORK all around! thumbsup

Now that G.W. has dropped all their Specialist Games, how will that effect playing Mordheim at a G.W. Bunker? I really hope it won't impact on your campaign.
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PostSubject: Re: Ravensvale Gangs   Wed 29 May 2013 - 21:21

I don't think the league will be impacted much, almost everybody is using the new plastic kits for converting their models, so there's very few actual models from the mordheim range being used. Outside of the one sisters gang I'd guess that 10% of the models or less are from the range. While it'd be a bit of a modelling challenge a sisters gang is still doable using dark eldar wytches. It also seems like the league has brought out a lot of the hard core modellers and painters in the area, I've been very impressed with all the gangs that I've seen so far. I think people have weathered the shut down of the specialist selection fairly well, so long as people can access the rules pdfs they'll figure out how to make gangs from the plastics and IMO a lot of them I'm seeing are amazing. The metal figures will be missed but it won't stop things. There is a slight bit of trickiness keeping everything GW based as there's some seriously tempting non-GW models out there, but on the whole I don't think anyone has had any difficulties kit bashing models they need.

There's 19 people currently particpating which seems to be a pretty good turnout. Hopefully it'll continue going strong for a while, we've also had people chatting about the idea of a necromunda league but I'm not sure I can get in on that one as my collection of 40k models is pretty limited and after dropping so much on Mordheim I don't have much of a gaming budget so I need to tighten the belt on expenses for a while.

There is an unconfirmed rumor that the store lease is up in Sept and there's no plans to renew, it's possible that they may be moving (but it seems doubtful as they've been there for about 12 years and are a staple in the Chicago area) the second possibility is that they may be closing which would really suck as its been the first thing to draw me into gaming reguarly in years.

Tim is a huge Mordheim fan so as long as he's there I know there will be a spot for Mordheim in one form or another, I just hope the rumors are just that. Simply based on the amount of terrain he's put together for the store I don't think it's intended to be a flash in the pan type of event. It's been generating a bunch of sales and getting a good turn out from the veteran players as well as some newbies.

The biggest sell for me is that it's been a lot of fun to play in and leaves me looking forward to the next session, something I haven't felt from 40k (or warmachine) in ages. While I've continued collecting models I've been in a serious gaming slump for the last several years so being excited about gaming there is a pretty huge shift from where I've been at.
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PostSubject: Re: Ravensvale Gangs   Thu 30 May 2013 - 1:26

blackasaurus wrote:

The biggest sell for me is that it's been a lot of fun to play in and leaves me looking forward to the next session, something I haven't felt from 40k (or warmachine) in ages. While I've continued collecting models I've been in a serious gaming slump for the last several years so being excited about gaming there is a pretty huge shift from where I've been at.

Welcome to my world, with the exception that I don't have anyone who wants to play mordheim seriously around me Sad at least not unless I put in all the hard work (e,g, terrinan, campaign etc and I don't have that kind of commitment).
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PostSubject: Re: Ravensvale Gangs   Thu 30 May 2013 - 6:53

Well to be positive about it all, I would imagine that if G.W. wants to maintain its I.P. on the Specialist Games they won't ban them from the stores & Battle Bunkers. AND it could mean you'll be seeing some amazing conversions or even some original sculpts. What a Face
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