So I am looking at getting back into Mordheim, and I have been reading through all my old material, and I came across the Outlaws warband. I was wondering if anybody has any experience with them? Below are my thoughts after reading them over.
- The rule that all models other then the cleric must carry bows (short, normal, or long) means lots of S3 shots. Wounding T4 or higher models becomes difficult due to a lack of crossbows. The bow requirement also gets expensive.
- Hunting arrows in the equipment list for heros level the playing field a little, but not a great deal as you still have to wound for them to be effective. They are also expensive at 30gc a pop. Poison is probably going to be a major purchase for the warband's arrows.
- The cleric is a warrior priest minus one point of LD, but is hit hard by only being able to take academic skills as priests get combat and strength as well.
- Double-handed weapons seem over priced at 30gc. This might just be a typo. There seems to be nothing to stop the warband from just saving their gold and buying the desired double-handed weapons after their first battle.
If you have played the warband before, what are your thoughts on houseruling that double-handed weapons cost the standard 15gc they do for everyone else?
Also that Clerics get access to at least a second skill category if not both combat and strength.
Lastly, what about the idea that Outlaws (the BS3 henchmen as opposed to the BS4 Marksmen) could get access to crossbows. This seems a little overpowered to me, but would help even things up late campaign.