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 Tired of Ricochets ??

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Goglutin
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PostSubject: Tired of Ricochets ??   Mon 18 Feb 2013 - 16:02

If, like me you had enough ricochet in a game to feel like the gaming table is a ping-pong or a pool table then you should check that.

Updated missile weapons critical hit tables


Piercing missile weapons
(Ex: Bows, crossbows, throwing knives etc.)

1-2 Hits a weak spot The missile penetrates its target’s armour. Ignore all armour saves.

3-4 Hits a vital The missile causes 2 wounds, armour saves as normal.

5-6 Master shot The missile hits an eye, the throat, or some other vulnerable part. The target suffers 2 wounds instead of 1. There is no armour save, +1 injury roll.


Blunt missile weapons
(Ex: Sling)

1-2 Hits a painful spot The missile hits a very dolorous part of the body, roll to hit for a second attack. Armour saves as normal.

3-4 Clobbered Ignore armour saves and saves from helmets.

5-6 Between the eyes The missile hits a stunning spot. Ignore armour save, +2 injury roll.


Slashing missile weapons
(Ex: Throwing axes)

1-2 Shield break If the target has a shield, its useless for the rest of the battle after this hit. Armour saves as normal. If target has no shield, causes two wounds. The shield is repaired after the battle.

3-4 Power blow Ignore armour saves.

5-6 Staggering hit The target will be knocked down automatically even if it makes his amour save.


Miscellaneous missile weapons
(Ex: Fish-hook)

1-2 Hits a Weak Spot The missile penetrates its target’s armour. Ignore all armour saves.

3-4 Dangerous hit Ignore amour saves, +1 injury roll.

5-6 Master shot The missile hits an eye, the throat, or some other vulnerable part. The target suffers 2 wounds instead of 1. There is no armour save.


Blackpowder missile weapons
(Ex: Pistols, Handguns, Rifles…)

1-2 Wounding The missile penetrates deep its target’s flesh. Ignore all armour saves. Reroll for another wound as if you had hit a second time. Its possible you roll another critical hit!

3-4 Thundering shot Ignore amour save, +2 injury roll.

5- Power shot Ignore armour save, cause 2 wounds, +1 injury roll.

6 Head shot Targets go out of action if it misses his armour save. If the target have a helmet, roll a die, on a 6, the target is stunned instead.

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RationalLemming
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PostSubject: Re: Tired of Ricochets ??   Mon 18 Feb 2013 - 18:48

Interesting. I chuckled at the head shot for blackpowder weapons.

Should the master shot for miscellaneous weapons also have +1 injury roll like for piercing missile weapons? If not then could you change the name as I would like the same rule name to have the same effect to make it easier to remember.

I haven't used the optional critical hit charts from the rulebook yet so I can't really comment much more on these.
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Goglutin
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PostSubject: Re: Tired of Ricochets ??   Tue 19 Feb 2013 - 2:32

Well,

I was out of idea for the ''master shot'' name of miscellanous weapons... any idea ?

I know the head shot is powerful, but its inspired from the best critical with bludgeons close combat. It also make blackpowder weapons a bit more interesting. In our games, crossbow tend to be much more used than handguns.. this tend to give them an edge.
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RationalLemming
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PostSubject: Re: Tired of Ricochets ??   Tue 19 Feb 2013 - 2:38

Yeah I wondered about that. You did a good job coming up with as many unique names as you did. I personally see no reason not to just add +1 injury roll and make them the same. I know that you already have the +1 injury roll effect for dangerous hit so maybe you wanted to make them more different.
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PostSubject: Re: Tired of Ricochets ??   Today at 18:14

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