If, like me you had enough ricochet in a game to feel like the gaming table is a ping-pong or a pool table then you should check that.
Updated missile weapons critical hit tables
Piercing missile weapons
(Ex: Bows, crossbows, throwing knives etc.)
1-2 Hits a weak spot The missile penetrates its target’s armour. Ignore all armour saves.
3-4 Hits a vital The missile causes 2 wounds, armour saves as normal.
5-6 Master shot The missile hits an eye, the throat, or some other vulnerable part. The target suffers 2 wounds instead of 1. There is no armour save, +1 injury roll.
Blunt missile weapons
(Ex: Sling)
1-2 Hits a painful spot The missile hits a very dolorous part of the body, roll to hit for a second attack. Armour saves as normal.
3-4 Clobbered Ignore armour saves and saves from helmets.
5-6 Between the eyes The missile hits a stunning spot. Ignore armour save, +2 injury roll.
Slashing missile weapons
(Ex: Throwing axes)
1-2 Shield break If the target has a shield, its useless for the rest of the battle after this hit. Armour saves as normal. If target has no shield, causes two wounds. The shield is repaired after the battle.
3-4 Power blow Ignore armour saves.
5-6 Staggering hit The target will be knocked down automatically even if it makes his amour save.
Miscellaneous missile weapons
(Ex: Fish-hook)
1-2 Hits a Weak Spot The missile penetrates its target’s armour. Ignore all armour saves.
3-4 Dangerous hit Ignore amour saves, +1 injury roll.
5-6 Master shot The missile hits an eye, the throat, or some other vulnerable part. The target suffers 2 wounds instead of 1. There is no armour save.
Blackpowder missile weapons
(Ex: Pistols, Handguns, Rifles…)
1-2 Wounding The missile penetrates deep its target’s flesh. Ignore all armour saves. Reroll for another wound as if you had hit a second time. Its possible you roll another critical hit!
3-4 Thundering shot Ignore amour save, +2 injury roll.
5- Power shot Ignore armour save, cause 2 wounds, +1 injury roll.
6 Head shot Targets go out of action if it misses his armour save. If the target have a helmet, roll a die, on a 6, the target is stunned instead.