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 Starting warbands - Post them here! (Read first post, plz)

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Dahag
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 2 Jun 2010 - 3:48

@JC: Depending on the average toughness of your enemies that you are facing, it might be worthwile to give your Vampire a Halberd. Two S5 Attacks are quite a good start me thinks.

If I'm not mistaken its not allowed to wield another weapon together with a morningstar. So you could drop the morningstar for the halberd and even gain 5 gc back Very Happy
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Contempt



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PostSubject: Skaven list   Thu 3 Jun 2010 - 13:57

Skaven 497gc

Assn adept
2x Warp lock pistols
Light armor
helmet

Eshin sorc
Spear
sling

2x black skaven
Sword
buckler
light armor
Helmet
Sling

2x Night runners
Sling
club

2x vermin kin
Sling
2x clubs

super shooty with 3 heavy hitters. i pretty this same list with a few changes now over 5 years ago. if i missed rules changes please let me know.

? Tail fighting still gives +1 armor if not used with a weapon correct?
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toemasss
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Thu 3 Jun 2010 - 20:58

Contempt: Tail Fighting grants +1 to AC only if equipped with a shield.
I'd also recommend trying to squeeze in another giant rat or verminkin to bring the numbers up to 9 so you start taking route tests on 3 models instead of two. Unless you're using some house rules on armour I'd recommend dropping the light armour as its easily made redundant.
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Contempt



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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 4 Jun 2010 - 10:05

ok i changed to this. i kept adept the same due to wysiwyg and i figured couldnt hurt. but i removed helmets and light armor from the rest.

Assn adept
2x Warp lock pistols
Light armor
helmet

Eshin sorc
Spear
sling

2x black skaven
Sword
buckler
Sling

2x Night runners
Sling
2x club

4x vermin kin
Sling
2x clubs
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Frankdrabbytt
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PostSubject: Black Dwarf Warband   Mon 7 Jun 2010 - 17:21

This is a Warband for a campaign most probably against a Vampire and an Orc Warband

Sorcerer - 85
Axe - 5
Shield - 5
Helmet - 10

Total - 105

Gaoler - 50
Heavy Armour - 50
Man Catcher - 25
Helmet - 10
Pistol - 15

Total 135

x2 Dwarf Warriors 80
Axes - 10
Shields - 10
Blunderbusses - 60
Helmets - 20
Light Armour - 40
Total - 220

x2 Informants 30
Slings - 4

Total - 34

------------------------------
Total - 494
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toemasss
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Mon 7 Jun 2010 - 20:16

Frank; You may want to do your best to drop some of the more expensive equipment in lieu of a full compliment of heroes. Your exploration is your main form of income and not taking all available heroes is shooting yourself in the foot.

I recommend taking away the armour from the sorcerer as he/she can't cast spells while wearing it.
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Frankdrabbytt
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jun 2010 - 3:01

What helmets and sheilds inhibit casting? :SSS i spent so long modeling that awesome shield !!! Bleh I'll just go cry in the corner Sad
So i should be getting
1sorc
1bullcent
2gaolers
and make up the rest of the cash in informants?
Also should i try for the War machine for taking slaves at the beginning or not?

ta for the feed back

Frank
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Crimson Cobra



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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jun 2010 - 13:12

Hello,
I'm totally new to Mordheim, but I put a couple rosters together as an experiment.
Tell me what you think:
First I made a Dwarf Treasure Hunters list:
Heroes:
Noble (85)
-Helmet (10)
-2 Hammers (6)

Engineer (50)
-Crossbow (25)
-Dagger

2 Troll Slayers (100)
-Axes (10)
-Daggers

Henchmen:
2 Thunderers (80)
-Crossbows (50)
-Daggers

3 Beardlings (75)
-Hammers (9)
-Daggers


The other list is Lizardmen, based on the unofficial Mordheimer rules:
Heroes:
Skink Priest (60)
-Bone Helmet (10)
-Dagger

Skink Great Crest (30)
-Spear (10)
-Buckler (5)

Saurus Totem Warrior (60)
-Bone Helmet (10)
-Club (3)
-Shield (5)

Henchmen:
3 Skink Braves (60)
-Javelins (30)
-Daggers

2 Skink Braves (40)
-Spears (20)

2 Saurus Braves (80)
-Bone Helmets (20)
-Clubs (6)
-Shields (10)


Thanks for looking,
CC
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jun 2010 - 16:42

Hi Guys, finally found a really good Mordheim Campaign (gotta love old school specialist games) Soon i will be starting a Mordheim campaign and this will be the warband i hope to use:

Heroes (333)

> Dwarf Noble: Dwarf Axe, Shield, Dagger, Light Armour: 125
> Troll Slayer: Dwarf Axe, Axe: 70
> Engineer: Dagger, Crossbow, Hammer: 78
> Troll Slayer: Axe x2: 60
Henchmen (165)

> 2 Clansmen, Shield, Dagger, Hammer: 96
> 1 Thunderer, Dagger, Crossbow: 65
 
Total:
498
Models:
7


Alternatively a skaven warband:

Heroes (296)

> Assassin Adept: Fighting claws, helmet: 105
> Eshin Sorceror: Spear, Dagger: 55
> Black Skaven: Sword, Dagger, Sling: 52
> Black Skaven: Sword, Dagger, Sling: 52
> Night Runner: Sword, Dagger, Sling: 32
Henchmen (204)

>
3 Vermin-kin, Sling, Club, Dagger: 75
> 3 Vermin-kin, Spear, Shield: 105
> 1 Vermin-Kin, Sling, 2x Dagger: 24
Total: 500
Models:
12

Any advice or comments would be great. probably most likely be using the dwarf warband Smile
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Reg06
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Thu 10 Jun 2010 - 1:09

So, I'm starting a Beastmen warband for a campaign using the Manic Warrior skill (-1 to hit when dual wielding), and more useful armor (light armor 10, and heavy is divided into medium and full for 20 and 50 points at a 5+ and 4+ save).
I have two variations so far;
1)
Chieftan with helmet and a halberd for 85
Shaman for 45
Bestigor with a hammer and an ax for 53
Bestigor with a sword, shield, medium armor and a helmet for 90
Centigor with a two handed weapon for 95
2 Gors with clubs for 76
2 Ungors with clubs for 56
2)
Chieftan with helmet and a halberd for 85
Shaman for 45
Bestigor with a hammer and an ax for 53
Bestigor with an ax and shield for 55
Centigor with a two handed weapon for 95
2 Gors with clubs for 76
6 warhounds

I like 1 because every model will gain experience, and it includes a tank (the bestigor with armor), but it only has 9 members. 2 is nice because it has so many members (13, meaning it can lose 1 more before routing), is very fast, and doesn't lose any offensive power (really, all it loses is the tank and the xp production from the ungors). Or option 3, where something else changes.

I'm leaning towards 2 because I like the speed and numbers, but no one can really take a hit. What I don't like about 2 is that I'll need to be spending money to replace the warhounds with real warriors, meaning getting the minotaur will take even longer.
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Dahag
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 11 Jun 2010 - 17:03

although I must admit that I never played Beastmen myself, I'd like to drop some comments nevertheless. Smile


I'd give the Shaman a club at least. So you can avoid the 6+ armour bonus
of the dagger (as he has "only" S3). Further, you keep the option of
fighting with two weapons in case he meets some low-WS-warrior in CC.

As regarding the function of your Bestigors: I think it also depends on
which warbands you will be facing. (meaning: if you rather want to hit
hard / with many attacks or rather stick to the defensive side.

I guess I would buy a helmet for the Centigor as he always strikes last.
thus you get a considerable protection from being stunned. For T4 this
makes a lot of difference as i think. because if you're only knocked
down in CC, S3 warriors still need a 5+ to get the Centigor out of
action, which is not that easy to achieve...

or drop the DHW and give him a halberd instead. S5 is still a lot me thinks, but thus he does not strike last.

In case you're not facing too many high strength enemies, and mostly T3,
i'd go for number of attacks. Every hero got S4 (except of the shaman).
The more attacks you get, the more you can make use of that S4.
(although i'd only dual wield against enemies with lower WS, so you
still hit on a 4+).

In version 2 you got too many warhounds I
guess. although they are really fast and are very good fighters
compared to their price, they never gain experience (as you have implied already).

If you drop 2 hounds and buy a gor for that (roughly), you got a slightly better chance to get a lgT on one of your gors from the beginning.

and thus you still got 4 hounds which is still a lot Smile

in case you're playing with the "+1 armour bonus for shield + handweapon in cc"-rule, you could buy shields for your heroes.

so you get a little protection against shooting and you got a +5 armour save in cc for only 5 gc.
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Horatius
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 11 Jun 2010 - 23:35

Crimson Cobra, your dwarves look fine. I have no doubt that they will be effective. Your Lizardmen will also be effective enough, but they have too many shields for my taste - even though the saurus 5+ scaly skin save stacks with it. I still think an additional attack is better, but that is a matter of taste.

Targetlock, for your dwarves you have been very generous with your equipment. I recommend dropping the shields and light armour and getting another henchman (you will have to find some additional savings ). You have only 4 heroes at start and need henchmen that advance and become heroes - so getting henchmen early is a must. Remember that they will get only one XP per game and there is only a chance of roughly one in six that they will roll lad΄s got talent.
Your Skaven look fine.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sat 12 Jun 2010 - 6:03

thanks Smile dwarf list modified:

Heroes (303)

> Dwarf Noble: Dwarf Axe, Shield, Dagger : 105
> Troll Slayer: Axe x2: 60
> Engineer: Dagger, Crossbow, Hammer: 78
> Troll Slayer: Axe x2: 60

Henchmen (192)

> 2 Clansmen, Shield, Dagger, Hammer: 96
> 1 Thunderer, Dagger, Crossbow: 65
> 1 Beardling, Hammer, Shield: 33
 
Total:
497
Models:
8
Gang Rating: ?
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scottypotty



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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sun 13 Jun 2010 - 3:19

Okay, I haven't ever played with or even seen another undead warband until I joined this site. I've always stuck to a few key points when building a starting an undead warband.

-Armor is useless unless you have a lot of it. Don't buy it to start.
-Expensive items should be baught later when you're sure the hero is good enough to survive for a while.
-Max out on heroes. You'll need them to search for wierdstone.
-Dire wolves cost too much.
-Ghouls are expensive and make terrible heroes because they can't carry items. But you need to keep a few around to get your 6th hero.
-Run zombies in pairs or a large horde to deny the enemy areas of the battle field.

Anywhoo, my usual starting list, 476gc.

-Vampire w/sword & axe-125gc
-Necromancer w/bow-45gc
-Dreg w/sword & axe-35gc
-Dreg w/spear & shield-35gc
-Dreg w/helmet & 2 hammers-36 gc
-2 ghouls-80gc
-8 zombies-120gc


-I like lots of zombies, it's fun for me. And my dregs are modeled for fun, hence some strange combinations of weapons.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 22 Jun 2010 - 19:16

I just can't decide on a warband so I've made a few more lists that seem fun.
Merchant Caravan
Merchant
-Brace of Pistols
-Helmet
-Wagon

Apprentice

Knight Vanguard (x2)
-Sword
-Hammer

Magician
-Hammer

Blackguard (x3)
-Two-Handed Weapon

Either
A) 3 Sellswords w/ Pikes or Halberds
or
B) 2 Marksmen w/ Crossbows


Restless Dead
Lich
-Light Armor
-Shield

Necromancer
-2 Hammers

Grave Guard (x2)
-Sword
-Buckler

Grave Guard
-Two-Handed Weapon

Wights (x3)
-2 Hammers

Zombies (x3)


Black Orcs
Depending on house rules this list might be changed to have clubs for some models and armor on the black orcs.
Boss
-Sword
-Buckler
-Helmet

Black Orc
-Axe
-Shield

Black Orc
-Sword
-Buckler

Young'un
-Black Orc Blood
-Sword

Young'un
-Sword
-Axe

Orc Boys (x3)
-Axes

Nutter
-Morningstar

Thanks for looking,
-CC

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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 23 Jun 2010 - 3:03

The merchant list looks good. Although I wouldn't spend the money on a helmet and maybe you can save some more money by not buying swords for the knights - although it certainly fits them.

Lastly, I'd definately go with the marksmen for some fire power.


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Mon 28 Jun 2010 - 21:06

Crimson Cobra wrote:

Black Orcs
Depending on house rules this list might be changed to have clubs for some models and armor on the black orcs.

We have house ruled that black orcs should not have access to speed skills, but young'uns have strength skills. This was not done for any type of balance reasons, it's just that feel black orcs are supposed to be slow lumbering heavily armored tanks!
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PostSubject: Newb   Tue 6 Jul 2010 - 23:15

Hi everyone, this is my first post on yoru forum, it has been a real help to read peoples thoughts so far. I've only played two games of Mordheim so far, but love the gameplay and imagery of the warbands and story behind the city.

This is what I have decided upon for my warband. I am using the middenheimer mercenaries list as I have a large middenheim fantasy army and converted up some wolfkin during the storm of chaos campaign that I can't really use any more.

They are converted out of chaos marauders [for that big middenheim warrior feel] with all the chaos icons filed off and furs greenstuffed over the models. They are pretty much all armed with hammers from the empire knight sprues so will require little extra conversion to make them wysiwyg for mordheim.


Anyway down to it, heres my list, any ideas or help would be appreciated. My main opponents are going to be undead, dwarves and beastmen.

The bucklers are on the youngbloods as everything hits them on 3's, so I will have a 4+ to ignore a hit that way, and the swordsmen are there for anything nasty with high movement or initiative to hopefully soak up some wounds.




Ronny’s Ruffians, Middenheim Mercenaries 500gc





HEROES



Middenheim Captain, hammer, sword – 78gc

helmet



Champion, hammer, sword – 48gc



Champion, hammer, sword – 48gc



Youngblood, dagger, hammer, buckler – 23gc



Youngblood, dagger, hammer, buckler – 23gc





HENCHMEN



2 Swordsmen, dagger, sword, buckler – 100gc



2 Warriors, dagger, hammer – 56gc



1 Warrior, hammer, hammer – 31gc



1 Marksmen, dagger, crossbow – 50gc



1 Marksmen, dagger, hammer, longbow – 43gc





500gc

12 models
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Thu 8 Jul 2010 - 20:27

I am looking to get into some Mordheim action, and decided that the bright flamboyancy of Marienburger would be a hoot to paint and model. So I thought, why not, let's play them!!

Captain - 130gc
Brace of Dueling Pistols
Sword
Helmet

Champion - 58gc
Sword
Hammer
Bow

Champion - 58gc
Sword
Hammer
Bow

Young Blood - 21gc
Hammer
Hammer

Young Blood - 25gc
Sword

3 Marksmen - 129gc
Long Bow
Mace

2 Marksmen - 86gc
Long Bow
Mace

2 Marksmen - 86gc
Long Bow
Mace

Total - 593
Total Models - 13

I tried to strike a balance between cool toys and model count. And since I love the look of the new Empire Huntsmen, I thought it would make a great list to build around.

My only real concern is I have no direction planned for my heroes. I hope I can figure something out, but I think I may want to give one of my youngbloods throwing knives...just because the idea of a dedicated throwing knife specialist makes me giggle.

Thoughts? Am I on the right path?
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Thu 8 Jul 2010 - 23:45

Sir-ronsalot, your Middenheimers look fine and everything i would change is probably only due to personal preferences . I would give the marksmen normal bows and use the saved money to give the heroes some ranged weapons - oh, and i would drop the bucklers from the swordsmen, the parry rules are not worth it for high ws models. At least the youngbloods are hit on a 3+ normally, so they have a chance to parry.
Dorkman, i like your Marienburgers. The longbows are not a choice i would normally prefer (normal bows are good enough), but they fit into your planned theme so keep them. For your heroes, wait for their first advance and then decide. In Mordheim you can not plan ahead very far. If you want a close-combat hero and then roll initiative and leadership advances all your planning was for naught .
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sun 11 Jul 2010 - 1:20

Thanks for your reply Horatio, I played 3 games Friday night with the list, I removed the bucklers from the swordsmen and used the gc to buy hammers for everyone who didnt have them already.

I won all 3 games and got a few good advances, but also a lot of ld increases which was annoying! One of my youngbloods had to fight in the pits twice as well as rolling "multiple severe injuries"... I think I will retire him before my next game!

With my gc from the battles I bought another crossbowman and replaced a few dead henchmen, I think I will take your advice and give my captain and possibly champions bows before the next round of games as well.
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Karskin
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 13 Jul 2010 - 7:24

______________________________________________
Reiklander Captain 60gc
Light Armour 20gc
Helmet 10gc
Two-Handed Sword 15gc
Dueling Pistol 25gc
_______________________________________________
Champion 35gc
Light Armour 20gc
Sword 10gc
Axe 5gc
Dueling Pistol 25gc
_______________________________________________
Champion 35gc
Light Armour 20gc
Two-Handed Axe 15gc
_______________________________________________
Youngblood 15gc
Helmet 10gc
Sword 10gc
Pistol 15gc
_______________________________________________
Marksmen x3 75gc
Bow x3 30gc
Shield x2 10gc
Buckler 5gc
Sword x2 20gc
Axe 5gc

Total: 490gc



I plan to keep all my heroes together and have my marksmen guerrilla warfare
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Thu 15 Jul 2010 - 22:34

Here is my idea for a beginning Bretonnian warband. Having taken to heart the "More Heroes the better" I have the maximum heroes with only 2 henchmen and a total of 488gc spent. What do you guys think?


Questing Knight
dagger free
shield 5gc
sword 5gc
light armour 20gc
helmet 10gc
120gc

Knight Errant
dagger free
sword 5gc
light armour 20gc
helmet 10gc
85gc

Knight Errant
dagger free
double handed weapon 15gc
light armour 20gc
helmet 10gc
95gc

Squire
dagger free
helmet 10gc
longbow 15gc
40gc

Squire
dagger free
spear 10gc
helmet 10gc
35gc

Squire
dagger free
sword 5gc
hammer 3gc
23gc

Bowman
dagger free
helmet 10gc
longbow 15gc
45gc

Man at Arms
dagger free
helmet 10gc
halberd 10gc
45gc
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Horatio
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Thu 15 Jul 2010 - 23:28

Quote :
Thanks for your reply Horatio
I am flattered, but Horatius was the one providing sage advice there. Wink

Plutz,
Unless helmets are some sort of fluffy theme for your warband, perhaps dropping them at the start would be a good plan. I could see giving your Grail Knight one, just to keep him in the fight a bit, but the gold you could save could buy you an another henchman from the get go. That's one more chance at Lad's Got Talent and just one more body in general. You can always equip your men with helmets later!

Also, depending on the local rules, that light armour could be cashed in for another model (or two?).
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 16 Jul 2010 - 13:20

Thats the thing with the new Bretonnian men at arms they all have helmets except for one of them.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Today at 23:12

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Starting warbands - Post them here! (Read first post, plz)
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