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 Starting warbands - Post them here! (Read first post, plz)

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Admin Tom
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jan 2008 - 3:34

Yes I believe the riding skill is an academic skill.

Check out the Blazing Saddles Supplement for more details about everything that concerns mounts and riders Smile

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jan 2008 - 8:26

Oi! I gotz' annuder kestion 'bout da' Boyz. The rules for a sword say that I may parry the first melee attack in a fight. If I have two swords does it mean that I can parry two blows instead of one?
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jan 2008 - 9:03

No. Read the parry rules, it states that a model armed with more than one sword may still only parry one attack, but in combination with a buckler you may re-roll a failed parry attempt. It is not really stated anywhere, but this goes for other weapons(dwarven axes, weeping blades) that allow to parry too. The one exception are fighting claws which count as sword and buckler and always have to be taken as a pair.

Why still take two swords? Because of the expert swordsman skill and it looks cool.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jan 2008 - 10:45

Loki77515 wrote:
Oi! I gotz' annuder kestion 'bout da' Boyz. The rules for a sword say that I may parry the first melee attack in a fight. If I have two swords does it mean that I can parry two blows instead of one?
I actually just answered this question in the SG Mordheim Rules Forum oddly enough! Yorik is correct; a sword allows you to attempt to parry once. A sword (or any other "Parry" weapon) and a buckler allows you to reroll a failed parry attempt. Two swords still only allow you to parry one blow. (Pages 20-21 of the LRB)
Quote :
If your model is armed with a buckler and a sword, you may re-roll any failed parries once. A model armed with two swords can still only roll once.

Cheers.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jan 2008 - 17:22

Well, thanks to your responses, I think I've formulated a good starting warband:

- Warboss 80 (Axe 5, Sword 10, Light Armor 20, Helmet 10, Bow 10)
- Shaman 40 (Sword 10)
- Big 'Un 40 (Axe 5, Sword 10, Helmet 10, Bow 10)
- Boy 25 (Axe 5, Sword 10, Helmet 10, Bow 10)
- Boy 25 (Axe 5, Sword 10, Helmet 10, Bow 10)
- Goblin 15 (Short Bow 10)
- Goblin 15 (Short Bow 10, Shield 5)
- Goblin 15 (Squig Prodder 15, Shield 5)
- Squig 15
- Squig 15
- Squig 15

Total: 500 Crowns (all my starting money)

Do you think 3 Squigs are too many? Maybe I could scrap one in favor of more equipment, but otherwise this is the list I was thinking about. Look good?

Edit: Oh, and I've done something that I've never been able to do before with a Games Wrokshop army: I've decided on a color scheme I like. I never could decide on a good color for my Space Marines, but now I've decided that yellow shirts and khaki pants with black boots and red bases/shields are what my Boyz will be wearing. Very Happy

Edit x2:
Quote :
Yes I believe the riding skill is an academic skill.

Check out the Blazing Saddles Supplement for more details about everything that concerns mounts and riders

Damn, Orcs can't take academic skills. No piggys for my boyz. Sad
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jan 2008 - 18:19

I suggest you get rid of the helmets for the boys and give the shaman a bow instead.

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 8 Jan 2008 - 19:48

Yeah, I guess I do need the extra bow. What with all the negatives I'm bound to get from being out of range and moving it will be good to have all the ranged options I can get. So, if I were to take a Helmet out...

- Warboss 80 (Axe 5, Sword 10, Light Armor 20, Helmet 10, Bow 10)
- Shaman 40 (Sword 10, Bow 10)
- Big 'Un 40 (Axe 5, Sword 10, Helmet 10, Bow 10)
- Boy 25 (Axe 5, Sword 10, Helmet 10, Bow 10)
- Boy 25 (Axe 5, Sword 10, Bow 10)
- Goblin 15 (Short Bow 10)
- Goblin 15 (Short Bow 10, Shield 5)
- Goblin 15 (Squig Prodder 15, Shield 5)
- Squig 15
- Squig 15
- Squig 15

Again, the total comes out to 500.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 9 Jan 2008 - 0:00

I'd change the Boys swords to clubs. They can make better use of these, and the clubs are way cheaper. This way might be able to buy another Gobbo.
And are you sure that Shortbows cost 10gc for orcs? Usually they cost only 5gc.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 9 Jan 2008 - 0:24

someone remind me what the ratio rule for Orcs to Goblins is. I thought you could only have 1/2 many gobos... no that doesn't make sense... 2x the number of gobos to orcs?

w/e someone elighten me =)
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 9 Jan 2008 - 4:20

As far as i can remember there's no ratio. You can't take gobbo's as heroes and gobbos only count as half an orc for rout tests, maybe you confused that.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 9 Jan 2008 - 8:04

Erkwin wrote:
I'd change the Boys swords to clubs. They can make better use of these, and the clubs are way cheaper. This way might be able to buy another Gobbo.
And are you sure that Shortbows cost 10gc for orcs? Usually they cost only 5gc.

- Orcs can't take clubs, only Goblins can.
- Orcs can't use shortbows either, they can only use regular bows, though you are right; the shorbow only costs 5 crowns, so... I guess that means I get 10 more crowns to spend on something. I guess that Boy is gettin' his helmet back:


- Warboss 80 (Axe 5, Sword 10, Light Armor 20, Helmet 10, Bow 10)
- Shaman 40 (Sword 10, Bow 10)
- Big 'Un 40 (Axe 5, Sword 10, Helmet 10, Bow 10)
- Boy 25 (Axe 5, Sword 10, Helmet 10, Bow 10)
- Boy 25 (Axe 5, Sword 10, Helmet 10, Bow 10)
- Goblin 15 (Short Bow 5)
- Goblin 15 (Short Bow 5, Shield 5)
- Goblin 15 (Squig Prodder 15, Shield 5)
- Squig 15
- Squig 15
- Squig 15


Quote :
As far as i can remember there's no ratio. You can't take gobbo's as heroes and gobbos only count as half an orc for rout tests, maybe you confused that.

The rules say I am allowed to have 2 Goblins for every 1 Orc that is in my warband (including Orc heroes).
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 9 Jan 2008 - 10:09

Thats rights, and you can't have more squigs than gobos right?
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 9 Jan 2008 - 11:34

Ashton wrote:
Thats rights, and you can't have more squigs than gobos right?
Bingo.

And now that I've thought more about it, I should probably get more armor saves against ranged attacks with sheilds rather than helmets to protect my guys so that they will at least have something to protect all of them:


- Warboss 80 (Axe 5, Sword 10, Light Armor 20, Helmet 10, Shield 5, Bow 10)
- Shaman 40 (Sword 10, Bow 10)
- Big 'Un 40 (Axe 5, Sword 10, Helmet 10, Shield 5, Bow 10)
- Boy 25 (Axe 5, Sword 10, Shield 5, Bow 10)
- Boy 25 (Axe 5, Sword 10, Shield 5, Bow 10)
- Goblin 15 (Short Bow 5)
- Goblin 15 (Short Bow 5, Shield 5)
- Goblin 15 (Squig Prodder 15, Shield 5)
- Squig 15
- Squig 15
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 16 Jan 2008 - 1:54

Loki77515 wrote:
- Orcs can't take clubs, only Goblins can.

Orcs can use clubs, check the rules review
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 16 Jan 2008 - 4:09

Loki77515 wrote:



- Warboss 80 (Axe 5, Sword 10, Light Armor 20, Helmet 10, Shield 5, Bow 10)
- Shaman 40 (Sword 10, Bow 10)
- Big 'Un 40 (Axe 5, Sword 10, Helmet 10, Shield 5, Bow 10)
- Boy 25 (Axe 5, Sword 10, Shield 5, Bow 10)
- Boy 25 (Axe 5, Sword 10, Shield 5, Bow 10)
- Goblin 15 (Short Bow 5)
- Goblin 15 (Short Bow 5, Shield 5)
- Goblin 15 (Squig Prodder 15, Shield 5)
- Squig 15
- Squig 15

That's almost the warband I started out with. 99% similar Smile I like the list.

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 16 Jan 2008 - 6:50

barrskog wrote:
Loki77515 wrote:
- Orcs can't take clubs, only Goblins can.

Orcs can use clubs, check the rules review
Linkage:
http://www.specialist-games.com/mordheim/faq.asp


cheers
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 16 Jan 2008 - 9:00

Well, I've got a group together with three other guys (two of them know the rules well, and are going to teach me and the other guy), so things are looking up.

Even though Orcs can take clubs, I still think I want the swords and axes. They just seem to be more useful and I won't be able to get much more stuff if I switch them out.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Thu 17 Jan 2008 - 19:30

Just out of curiosity, is there any other equipment that the orcs can now take that they couldn't take when they were first released. This is the list I am looking at right now for thier equipment:

http://www.mordheimer.com/warbands/official/orcs_goblins.htm

You may have to scroll down a bit for their equipment. Thanks in advance!
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 18 Jan 2008 - 9:13

Loki77515 wrote:
Just out of curiosity, is there any other equipment that the orcs can now take that they couldn't take when they were first released?

Not that I know of. I suppose you are hoping for heavy armour like me Smile Nope. Sorry.

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 18 Jan 2008 - 10:17

Okay, this is ruleslawyering, but anyway: There is no rule that prohibits you from using armor that's not on your list. This is a difference to weapons where you need the skill to use weapons that are not on your list. If it were not this way only dwarfs would be allowed to use gromril armor, only elves would be allowed to use ithilmar armor. The warband equipment list only says what armor you are allowed to buy at the creation of the warband.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 18 Jan 2008 - 10:30

I think the warband lists set limits on not only the weapons, but also what kind of armour that can be used:

"Weapons and armour purchased, swapped or taken
from storage for your warband must be of an
appropriate type for the warrior, as indicated by the
warband lists." - Page 79 in the rulebook

I think gromril and ithilmar armour both counts as a heavy armour, so everyone that is able to carry a heavy armour can have gromril or ithilmar.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 18 Jan 2008 - 14:07

So...... I can't have heavy armor? Or I technically can... scratch
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 18 Jan 2008 - 15:17

Well, not sure about that one. i always reffered to page 102: "Remember that your warriors lack the skill to use any weapons other than the ones listed in the Recruitment charts. " which does not include armor. But since page 79 forbids to use armor that is not on the list it would seem like gromril and ithilmar armor is really limited to elves/dwarves.

I guess common sense is to allow only the armor that is on the list, but ithilmar may be worn when light armor is allowed, gromril if heavy armor is allowed.
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PostSubject: Carnival of Chaos warband list   Wed 23 Jan 2008 - 11:10

Hi guys,

With some help from Tagnator, I made a list for my CoC warband. Smile
This will be my main list, I might make some other lists for the fun of it. Including a Plague Cart I'm going to make from scratch! (£25.00 is a little bit expencive for my taste.. Razz)


Carnival of Chaos Warband.

Heroes
Carnival Master [115gc]
- Pistol, Mace, light armour.

Brute [75gc]
- Double-handed Weapon

Henchmen
3 Brethren [120gc]
- Sword, Shield.

2 Plague Bearers [100gc]

6 Nurglings [90gc]


[Total: 500gc]

Any comments or suggestions are welcome. Smile

Cheers,

Rens.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 23 Jan 2008 - 12:18

My first comment is bear the official errata for Nurgle's Rot in mind since the original 'to hit' was pretty unfair.

Mordheim Rules Review, page 11 wrote:

Page 66, Nurgle’s Rot
Change the fifth sentence to read:

“If the Tainted One makes a successful to Wound roll of a 6 with any of his hand-to-hand attacks, the target model will contract the Rot (note: Nurgle’s Rot only affects the living, so Undead, Daemons and Possessed are immune).”

Rules review available at: http://specialist-games.com/mordheim/faq.asp

Please ignore my 'smart-assing' if you knew this already! Smile

My second comment: I'm looking forward to your self-made Plague Cart. I think it's rather easy to convert that one (compared to the stage coach!) and doing so is a great opportunity to make some great additions. Like screaming faces, mutating arms or something like that...
I'd order the basic bits like wheels, axle/haft, etc. via archive service though. Maybe this helps:

Black Coach Axle and Haft (9947020706802)


Sprue: Solid Wheel (99399999058)


Chariot base (99379999030)


Cheers & good luck converting!

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