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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 13 Feb 2009 - 4:22

Mucho besser! Very Happy
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Death Jester
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 13 Feb 2009 - 6:43

Identity wrote:
Death Jester wrote:
Another starting warband, this time Skaven.

Are you using a modified warband list? Cause none of your numbers add up properly from the original list.

Oops relisted
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Identity
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 13 Feb 2009 - 9:57

Death Jester wrote:
Another starting warband, this time Skaven.

1 x Assassin with Dagger and 2 x Swords and Throwing Stars = 95 gc

1 x Eshin Sorcerer with Dagger and Spear = 55 gc

2 x Black Skaven with Daggers, 1 x Sword & Buckler and Sling, 1 x Fighting Claws = 132 gc

2 x Nightrunners with Daggers, Swords and Slings = 64 gc

6 x Vermin Kin splint into two groups of 3 with Daggers, Clubs and Slings = 150 gc

Total 499 gc
This looks good to me. This lineup should serve you well. You might consider dropping the throwing stars to get a giant rat. That'll put your warband up to 13 members, requiring 3 losses before you start to rout test (instead of 2). This is especially important for skaven with their horrid leadership. Also, fighting with two swords is rather pointless unless you have swordmaster, as two swords still only offer one parry, no re-roll. So I'd drop the sword off your leader and let him fight sword and dagger. With S4 and perfect killer, he shouldn't be giving any armor saves with the dagger anyways. With this gold you can upgrade that giant rat to a verminkin, or get your adept and sorcerer slings and upgrade the sorcerer to a flail. With your numbers and movement advantage, he shouldn't be getting charged, and if he is charged, I don't see his one S3 spear attack having much chance to save him. A flail gives him some real power if he happens to join close combat. And if he gets the black fury spell, he can go ogre-hunting with it Wink

Anyways, the list is fine as is. Only take my suggestions if they're appealing to you.
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Blackjack13
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeTue 17 Feb 2009 - 2:49

* I plan on using the modified rules for most aspects, if I ever get a game that is...

Right, I have finally come back to Mordheim/EiF (hadn't been 100% until I was linked to this forum) and this is the list I am planning on taking, it has been designed (like all my lists) to be a balance between minis I like, fluff (don't worry, names are coming!!) and tactical abiltiy:

Reikland Mercenaries

HEROES
Mercenery Captain - Sword, Axe, Duelling Pistol, Light Armour, Knife - 120
Champion - Double-Handed Sword, Club, Knife - 53
Champion - Sword, Crossbow, Sheild - 75
Youngblood - Spear - 25
Youngblood - Axe - 20

HENCHMEN
Marksmen - 3 - Longbow - 120 (40x3)
Warriors - 2 - Axe, Sheild - 70 (35x2)

Total # - 10
Cost - 483gc
Stash - 17gc

* Ideas for the other 17gc?

- This list was derived while I should have been reading for my Geomorphology essay... I also found I can make my mobile phone walk across a table and 1 of my pens is made from 9 peices...

- Tactic: Split into groups (Cpt./Warrior, Champ(2HS)/YB(S)/Warrior, Champ(CB)/YB(A), Marksmen). Marksmen pester enemy while groups objective grab/kill. Champ(CB) can be used to provide more immediate/placed covering fire (I'm too into Sci-Fi...) or a more hard hitting ranged support. Groups members are designed to support each other.

Opinions? C&C? And thanks in advance for any, I haven't played Mordheim in years...


Last edited by Blackjack13 on Tue 17 Feb 2009 - 3:16; edited 2 times in total (Reason for editing : There's a reason I don't do Maths @ uni...)
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Duce
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeTue 17 Feb 2009 - 11:37

@blackjack

You could prob get clubs for the marksmen just incase they need to melee

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catferret
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeTue 17 Feb 2009 - 12:35

Dropping the light armour on the captain, plus the stashed gold will buy you another henchman with some equipment or a hired sword of some kind. Armour is overcosted for what it does and you will soon notice your light armour being ignored by crossbows and axes, let alone any critical hits from almost any weapon. That cash is better spent on minions. They make for great ablative mobile cover for keeping your heroes alive.
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Blackjack13
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeTue 17 Feb 2009 - 13:39

Thanks for the advice, here's the reviewed list (now with names 'cause that's what 2am is for...):


Warband Name: The (Recalcitrant) Bastards (of Mehler Gorge)

Warband Type: Reikland Mercenaries

HEROES

Name: ‘The Recalcitrant’ Albrecht Von Drechsler
Rank: Mercenery Captain
Equipment: Sword, Axe, Duelling Pistol, Knife
Cost: 100gc

Name: Deiderich Eberhart
Rank: Champion
Equipment: Double-Handed Sword, Club, Knife
Cost: 53gc

Name: Carsten Jaeger
Rank: Champion
Equipment: Sword, Crossbow, Shield, Knife
Cost: 75gc

Name: Franz
Rank: Youngblood
Equipment: Spear, Knife
Cost: 25gc

Name: Henrik
Rank: Youngblood
Equipment: Axe, Knife
Cost: 20gc

HENCHMEN

Name: The Brothers Holtzmann
Class: Marksmen
Number: 3
Equipment: Longbow, Knife
Cost: 120gc (40x3)

Name: The Metzger Irregulars
Class: Warriors
Number: 3
Equipment: Axe, Shield, Knife
Cost: 105gc (35x3)

Total # - 11 Men
Cost - 498gc
Stash - 2gc


Last edited by Blackjack13 on Tue 17 Feb 2009 - 13:48; edited 2 times in total (Reason for editing : YAY FOR FORMATTING!!)
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Chad
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeTue 17 Feb 2009 - 15:19

Marksmen are better off with crossbows than champions. Two handed weapons are a disadvantage unless you've got the strongman skill. Clubs are better than axes or shields. Giving someone a crossbow and a sword is silly, unless you want him to shoot while stationary then fight. Marksmen with bows are better than warriors.
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Identity
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeTue 17 Feb 2009 - 23:53

Chad wrote:
Marksmen are better off with crossbows than champions. Two handed weapons are a disadvantage unless you've got the strongman skill. Clubs are better than axes or shields. Giving someone a crossbow and a sword is silly, unless you want him to shoot while stationary then fight. Marksmen with bows are better than warriors.

I mostly agree with Chad. I feel swords are a waste of gold in a starting warband (unless you start with swordmaster skill) as the chance to parry a single hit is just 17%, and odds only get worse if you suffer multiple hits.

I would disagree about the crossbow going to the marksman. Yes, if you're trying to win the battle, it's a better idea. However, if you're keeping that champion back to shoot, I'd keep him with the crossbow to increase his chances of getting exp from a kill.

Also, 2 handers typically are rather awful without the strongman skill, and I wouldn't use one on a champion for sure. However, my buddy starts a youngblood with a 2H weapon, and the guy usually both levels extremely quickly (mainly from cleaning up knocked down and stunned models, where striking last is a bonus for heroes) and goes OOA frequently. Fortunately, replacing a dead youngblood is cheap, and they usually don't get seriously injured anyways. Of course once he has a few advances under his belt, he can get either the strongman skill, or settle into a more conversative battle-style. Fluffwise, it's a lot of fun having a young recruit who charges recklessly into battle with the biggest weapon he can find, hoping for glory while holding no regard for his own wellbeing.
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Chad
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeWed 18 Feb 2009 - 12:16

Hmmm, youngblood with 2H, I'll have tot ry that.
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catferret
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeWed 18 Feb 2009 - 14:31

Something very important to bare in mind: The only Youngbloods with access to strength skills are Middenheimers. So don't plan on getting Strongman on a Reiklander or Marienburger youngblood.
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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeWed 18 Feb 2009 - 14:44

catferret wrote:
Something very important to bare in mind: The only Youngbloods with access to strength skills are Middenheimers. So don't plan on getting Strongman on a Reiklander or Marienburger youngblood.

True. Nevertheless I too have been using two-hand weapons for my human Youngbloods before. Since WS is less important that BS you do get an okay warrior out of it. Especially if manage to get another attacker in who does the hitting and wounding for you, you can easily take out enemies with the +2 Strength. Actually this is the only useful application I have ever found for the Youngbloods. Other than to provide an exploration die of course...
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catferret
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeWed 18 Feb 2009 - 15:32

Don't get me wrong, I wasn't suggesting avoiding great weapons on Youngbloods due to not having access to strongman. I was just saying not to build a strategy upon the skill. I think great weapons are, well, great. Regardless of always striking last. There are times when you need that +2S (I'm looking at you Dwarves and Orcs!). Also, if you get charged you strike last anyway, at least give him a higher chance to drop the attacker if they fail to take you out in there first round. Get a 2-hander user up to S4 and S3 people can no longer parry you. That can be handy too.

Oh yeah, zweihanders and flamberges look cool. Wink
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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeWed 18 Feb 2009 - 16:07

catferret wrote:
Don't get me wrong, I wasn't suggesting avoiding great weapons on Youngbloods due to not having access to strongman. I was just saying not to build a strategy upon the skill.

I know, Cat! Just wanted to state my experience/opinion regarding this topic. You are completely right. Smile
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Alcaeus
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 20 Feb 2009 - 18:56

I need some help from you guys with my warband list. I've made one, but I don't know if it's any good; i've never really played Mordheim before.
Well, here it is:

Jarl: axe, sword, light armour, helmet: 115

wulfen; 90

bondsman: shield, sword; 30

bondsman: shield, axe; 25

berserker (2X): flail; 2 x 65

hunter (2X): bow, shield; 2 x 40

2 wolves; 2 x 15

if it can get a free dagger, it has it.

so, what do you think? probably something dreadful :p i'd love to hear your constructive criticism!
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PitFighterTrainer
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 20 Feb 2009 - 19:00

Get rid of light armor for Jarl.

Give bondsmen (maybe) bows or ranged weapons if they can wield them and get rid of shields.

Get rid of shields on hunters and give them close combat weapons.
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Alcaeus
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 20 Feb 2009 - 19:30

ok, new attempt:

Jarl: throwing axe, axe, sword

Wulfen

2 berserkers with flails

2 hunters with swords and bows

3 wolves

bondsman with axe

bondsman with sword

still exactly 500
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 20 Feb 2009 - 22:10

Nice changes. one thing to note, if you were able to somehow get 1 more unit, you would increase your total to 12 models, and not have to do route tests until you lose 4 models. Right now, you take that test at 3 models. Other than that, I think this list works well.

Also, for better chances to get your max heroes, put your Henchmen in groups of 1 so that you have more chances to get the coveted Lad's got Talent roll on their advance. It helps in the long run of a campaign.

Which leads me to - Are you playing a Campaign? Or a one-off game?
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catferret
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 20 Feb 2009 - 22:18

PFT: He needs 13 models to raise the break point to 4 models.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 20 Feb 2009 - 22:28

man, I can't think straight today! yeah, it's 13 models. OOPS!
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeFri 20 Feb 2009 - 23:35

i think we're gonna play in a short campaign. which brings me to this: do you guys have any general tactics how i should use this list on the battlefield? Cause I had my first game a few hours ago and, well... it wasn't pretty. There were 3 other players and the Clan Pestilens guy focused completely on me, and the way he rolled.... my Jarl was the first to fall to their stupid smelly sticks >.> then his bondmen followed, who were still on their backs after having been blown on heir faces with some nasty spell. Then a giant rat killed my berserker >.>. And then my entire band ran away... Perhaps I should read the rules next time Razz (apparantly you don't have to charge to attack someone, you just have to stand really close...) Well, I chose to use my starter list again next battle because they more resembled a group of old men with walking sticks walking in the park then a warband of vikings >.>...
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Identity
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeSat 21 Feb 2009 - 0:49

Alcaeus wrote:
apparantly you don't have to charge to attack someone, you just have to stand really close...
I am unaware of any way to get into close combat besides charging or certain spells. No movement in your movement phase may bring you into combat unless it is worded as a charge (such as squig's special movement).
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeMon 23 Feb 2009 - 9:45

Witch Hunter Warband

Witch Hunter Captain 60
Pistol, Sword, Dagger 25

Warrior Priest 40
Two Hammers, Crossbow, Dagger 31

Witch Hunter 25
Pistol, Axe, Dagger 20

Witch Hunter 25
Sword, Pistol, Dagger 25

Witch Hunter 25
Swird, Pistol, Dagger 25

2 Flagellants 80
2 Flail's, 2 Daggers 30

1 Zealot 20
Mace, Dagger 3

1 Zealot 20
Sword, Shield 15

2 Warhounds 30
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Death Jester
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeMon 23 Feb 2009 - 10:05

Here's my rejigged starting Reiklander Warband for your consideration.

Sven Kreigor Mercenary Captain
Dagger
Sword
Pistol 85 GC

Manfred Albrecht Mercenary Champion
Dagger
Halberd 45 GC

Piotr Richemann Mercenary Champion
Dagger
Sword
Pistol 60 GC

Kiltren Lordred Mercenary Youngblood
Dagger
Spear 25 GC


Toumos Immalhetz Mercenary Youngblood
Dagger
Mace 18 GC

2 x Mercenary Marksmen
2 x Daggers
2 x Bows

2 x Maces' 76 GC

2 x Mercenary Marskmen
2 x Daggers
2 x Crossbows
100 GC

2 x Mercenary Swordsmen
2 x Daggers
2 X Swords
90 GC
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Chad
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 21 Icon_minitimeMon 23 Feb 2009 - 11:19

@D.J: the henchmen look good (lots of firepower and some good hitters, as I'm sure you realised), but swords (not on swordsmen) really aren't worth it, not are halberds and spears. 6GC for two clubs will give more hitting power for less (though, fluff wise, it is a bit dull).
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