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 Starting warbands - Post them here! (Read first post, plz)

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VoN ~ KRiMSoN
caratacos
Beastofburden
Coppermind
Benji
hexenjagar
Trulsa
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Soulblight
Thumz
Kajiya
Tonka
Plutz
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Dorkman
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scottypotty
Reg06
Targetlock
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Frankdrabbytt
Contempt
_JC_
teh orc player
Rawfist Bloodyknuckle
Dahag
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L.T.86
Lord 0
Stirlander
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BigEasy1022
GreyWolf
Exodite
Heart
hwd
Drongol
sartori
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crouching lictor
Zarkam
yugnat
pascal the rascal
Splendor
kidbone
toemasss
ChildOfKhorne
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rain9441
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kerill
perfesser
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lordofslack
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way2blaster
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mortosthegodly
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embitteredsoul
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cjp
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ImUrDentist
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TarZaN
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outbreak
Tom O'Bedlam
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Trick3003
walkonearth
tuxedokman
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extraman92
PorkSocks
Earthcrosser599
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The_Trans
darthblud
dwarflord17404
heylookitsmatt
squattingmouse
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robertrunner
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Skavenblight
Venerable Ancient
Venerable Ancient
Skavenblight


Posts : 746
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Join date : 2008-09-11
Age : 36
Location : Warsaw, Poland

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Primary Warband played: Carnival of Chaos (EIF) Carnival of Chaos (EIF)
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Starting warbands - Post them here! (Read first post, plz) - Page 19 Empty
PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeWed 12 Nov 2008 - 0:27

atzerath wrote:
Well...everybody does it?

Assasin
Sword
Sling
Throwing Stars
Free Dagger

Black Skaven
Fighting claws

Black Skaven
Sword
Sling
Free Dagger

Sorcerer
Sword
Sling
Free Dagger

2X Night Runner
Free Dagger
Sword
Sling

6 Verminkin (probably 2 groups of 3 or 3 groups of 2)
Clubs
Free Dagger
Slings
It's good, really good, particularly heroes. Special weapons of Eshin are great. I'd rather buy 3 groups of 2 of verminkin, because of the advance. It's not really nice if your Skaven have +1 to Initiative which he really doesn't need Wink

atzerath wrote:
I count 12 models, Needing 4 down to take a rout test wich is pretty good i think...??
No, you need 13 models to take a rout test after 4.
3-4 =>1
5-8 =>2
9-12 =>3
13-16 =>4
17>20 =>5
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Deatheven13

Deatheven13


Posts : 1
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeWed 12 Nov 2008 - 2:22

Been showing a friend how to play mordheim ...he wasn't a big fan of necromunda (blast templates) but he likes the basic premise ... and he's enjoying it pretty well ... he's as bad as I am as wanting to get his guys leveled up to see what they get Very Happy

The Brotherhood of Delicious Baked Goods
Cult of the posessed

Father Baker : Magister
Mace , Dagger
Leader, Eye of God
73

Fudge the Eternal : Possessed
Giant Claw
Fear
140

Brother Creampuff : Mutant
Dagger, Dagger
Scorpion Tail
67

The Beaters : 2 Darksouls
Hammer, Dagger
Crazed
76

The Cookie Cutters: 3 Brethren
Dagger, Dagger
81

Souffle the Damned: Beastman
Doublehanded Weapon
60

Had to breakthrough against the newbie's Marienburger warband ..which was rather well assembled for a newbie (despite a decided lack of crossbows and other str boosters like halberds ...I laughed at his captain with a longbow until he took two people out Shocked

However by splitting up his group We were able to win the day not by achieving the mission (though we were so close) but by making the foppish dandys run away... Fudge played a large part in this by being large and gribbly ...and taking 4 people out.

Eye of God was awesome ... I was too scared to cast it on Fudge for risk of taking him out but ended up getting a 6 when I cast it on one of the beaters ...man he started tearing up rich prettyboys left and right after that.

Ended up losing Souffle and one of the Cookie Cutters ..but Fudge got strike to injure and a lucky charm and Creampuff found a jeweled sword to go with his dagger.

Friend got an extra attack for his surviving youngblood which he was ecstatic about after finding out it was a permanent increase.

I love Cult but the temptation to spend 2/3rds of my starting capital on one hero is overwhelming sometime ... I had a four armed posessed with cloven hooves once ... who took sprint as his first upgrade... affraid
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Elmoth
Champion
Champion
Elmoth


Posts : 55
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Join date : 2008-11-10
Age : 43
Location : Skavenblight (Barcelona), Spain

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Primary Warband played: Dwarfs Dwarfs
Achievements earned: none

Starting warbands - Post them here! (Read first post, plz) - Page 19 Empty
PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeWed 12 Nov 2008 - 10:07

Looks qwuite solid, but you can improve it without much changes Smile

1) I would remove the throwing stars. The range is too low. Once you ge tthe ability to throw further away and the one that allows you to throw 3 stars, your assassin becomes a moving HMG, but until thenm I would stick with the sling. That saves you 15 points already Smile

2) Give clubs to your night runners. They suck in close combat, so to start they should be finishing enemy characters, not engaging in head on hand to hand. The ones intercepting the enemy (and dying horribly) should be verminkin, not heroes Smile Then you move in with your heroes to finish the guys on the ground and collect XP. That saves you 7 points per night runner.

Coupled with the throwing stars you are at 29 points already. Enough for an extra verminkin, so you DO rout at 4 Smile Minimal changes cause a fairly large difference here Very Happy

Hope that helps Smile

Cheers,

Xavi


Last edited by Elmoth on Wed 12 Nov 2008 - 19:23; edited 1 time in total
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atzerath
Warrior
Warrior
atzerath


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Primary Warband played: Skaven Skaven
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeWed 12 Nov 2008 - 18:52

okay thanks...that's quite correct but i figured that the Str 4 attack from the throwing star was better than the Str 3 attack from a sling...???
and also, if i want my models to be WYSIWYG i'd have to pull some mad doctor skills out of my sleeve to give my assasin a dagger or a sling instead of those throwing stars he already had when my friend tricked me into Mordheim with "some spare models from a cool game actually"... Smile
i'll do it 2night Smile

Edit: BTW...my henchmen have swords modelled...does anybody know how to make clubs...??
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Hawkeye
General
General
Hawkeye


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Location : Kansas

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Primary Warband played: Witch Hunters Witch Hunters
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeSat 15 Nov 2008 - 17:38

Hi Oldcastle,

Saw your suggested Shadow Warrior warbands - with some tweaking, I like the first one more, I have to say! I would drop the elf bows on the three champions and replace them with longbows, giving you something like 60 crowns (is that right?). Then I would get a longbow for your mage (just in case his spell isn't a good general use one), and then get a henchman with a spear who will act as an interceptor. That would give you six models, five of them heroes. It takes you one step closer to the magic nine models!

Other than that, I like it!

Oh (and slightly off topic...)I was also thinking that for the campaign we might add another melee weapon to the Shadow Warrior warband equipment. An axe. I think it will make the warband a little more versatile without changing it too much. Let me know what you think.
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cianty
Honour Guard
Honour Guard
cianty


Posts : 5287
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Join date : 2007-09-27
Location : Berlin

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Primary Warband played: Monks (BTB) Monks (BTB)
Achievements earned: Silver Tom Silver Tom

Starting warbands - Post them here! (Read first post, plz) - Page 19 Empty
PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeSat 15 Nov 2008 - 17:43

Hawkeye wrote:
Oh (and slightly off topic...)I was also thinking that for the campaign we might add another melee weapon to the Shadow Warrior warband equipment. An axe. I think it will make the warband a little more versatile without changing it too much. Let me know what you think.

Are you sure that a warband that lost its 'official warband' status due to being overpowered really needs another weapon? Irrespective of that, a battle axe isn't what shadow elves should be running around with, is it?
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Hawkeye
General
General
Hawkeye


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Primary Warband played: Witch Hunters Witch Hunters
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeSun 16 Nov 2008 - 2:31

I thought about that, Cianty, but in my mind the idea of a society of elves that lives on its wits, often scouting ahead of armies and in the wild for long periods of time seems just like the sort of group that would use axes - they'd need them for more than fighting with, after all.

I wonder if the limited weapon choice was an attempt to make them less powerful as a warband, although since axes aren't used much in a lot of warbands because armour isn't that useful, if that's the reason than it's not a very good one! If it's a fluff thing, then see above.

Also, it adds some modelling variety, which in my mind can only be a good thing!

As for 'official' warbands and 'overpowered' warbands, I think it depends, really. At least two of the warbands in the original rulebook seem overpowered to me - Possessed and Sisters of Sigmar. And maybe that's just me. I've always found Possessed warbands tough to win against (not that I'm known for winning!), and Sisters of Sigmar have far too many advantages in my mind (although I love the idea and have the minis to build a warband). In fact, the changes they made to the steel whip rules seemed to me to make the warband even better - but perhaps it's just subjective. As for the supposed overpowered aspect of Shadow Warriors, it has a lot to do with missile fire, as I understand it, but we play with a LOT of terrain, and there are usually not a lot of lines of fire for missile weapons (not without some clever movement, at least, which in my mind means that the player probably deserves any injuries he causes with bowfire!).

Of course, what we'll do is play the campaign and get a better idea for ourselves what it is about certain warbands that seems to make them overpowered (or underpowered, in some cases...). Campaign details will be posted up once we get things off the ground!
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Oldcastle
Champion
Champion
Oldcastle


Posts : 43
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Join date : 2008-09-15
Age : 61
Location : Wichita, KS

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Primary Warband played: Reiklanders Reiklanders
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeTue 18 Nov 2008 - 19:43

As to the overpowered nature of Shadow Elves... yes, I can see where that comes from. Starting with better stats overall than most other bands; and if they can build numbers, they could become quite powerful. With that in mind, I've toyed around (in my mind) with a more generic High Elf band... more of a "youth wanting to see the world" idea, with older adventurers along as a watchdog/leader. Might playtest it in the upcoming campaign...

But, that belongs in the rules echo, when I've flushed out my ideas more...
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Inferny
Youngblood
Youngblood
Inferny


Posts : 5
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Join date : 2008-11-18
Age : 37
Location : Ukraine, Kiyiv

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Primary Warband played: Undead Undead
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeWed 19 Nov 2008 - 11:14

Tibor
Vampire 110gc
sword x 2 (20gc)
_________________
130gc

Dominik
Necromancer 35gc
Sword (10gc)
________________
45gc total 175gc

Yanos
dregg 20gc
bow (10gc)
Spear(10gc)
Helmet (10gc)
________________
50gc total 225gc

Vigo
dregg 20gc
bow (10gc)
Double-handed weapon (15gc)
Helmet (10gc)
_____________________
55gc total 280gc

Stephan
dregg 20gc
bow (10gc)
Mace (3gc)
Sword (10gc)
Helmet (10gc)
_____________________
53gc total 333

Ghouls x4 160gc
_____________________
total 493

Chest::
7gc
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catferret
Venerable Ancient
Venerable Ancient
catferret


Posts : 508
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Join date : 2008-08-10

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Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned:

Starting warbands - Post them here! (Read first post, plz) - Page 19 Empty
PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeWed 19 Nov 2008 - 18:19

Atzerath: Skaven spears with the blades cut off and the haft shortened would work. Leave the mount for the blade attached though, it would work as spiked iron banding for the business end of the club.

Inferny: Does the vampire have 2 swords for cool value? If not I'd swith one out for a cheaper club or axe as the second sword doesn't really do much. It doesn't provide a second parry or allow a reroll on the first parry. Having said that, some groups houserule that you get a reroll, so maybe you have good reason to keep it.
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Inferny
Youngblood
Youngblood
Inferny


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Age : 37
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Primary Warband played: Undead Undead
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 20 Nov 2008 - 11:08

Quote :

Inferny: Does the vampire have 2 swords for cool value? If not I'd swith one out for a cheaper club or axe as the second sword doesn't really do much. It doesn't provide a second parry or allow a reroll on the first parry. Having said that, some groups houserule that you get a reroll, so maybe you have good reason to keep it.

I like the way he looks with to swords=)
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DeafNala
Admin
Admin
DeafNala


Posts : 21605
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Age : 76
Location : Sound Beach, NY

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Primary Warband played: Orcs & Goblins Orcs & Goblins
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 20 Nov 2008 - 11:24

Inferny wrote:
Quote :

Inferny: Does the vampire have 2 swords for cool value? If not I'd swith one out for a cheaper club or axe as the second sword doesn't really do much. It doesn't provide a second parry or allow a reroll on the first parry. Having said that, some groups houserule that you get a reroll, so maybe you have good reason to keep it.

I like the way he looks with to swords=)

Sounds like an EXCELLENT reason for the two Swords to moi. thumbsup
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catferret
Venerable Ancient
Venerable Ancient
catferret


Posts : 508
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Primary Warband played: Orcs & Goblins Orcs & Goblins
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 20 Nov 2008 - 11:35

Yeah, I agree. I was just checking that was the reason. Smile
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DeafNala
Admin
Admin
DeafNala


Posts : 21605
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Age : 76
Location : Sound Beach, NY

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Primary Warband played: Orcs & Goblins Orcs & Goblins
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 20 Nov 2008 - 11:46

catferret wrote:
Yeah, I agree. I was just checking that was the reason. Smile

SORRY; I didn't mean to imply otherwise. thumbsup
Does an additional sword give another parry attempt?

BTW I LOVE your Avatar.
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cianty
Honour Guard
Honour Guard
cianty


Posts : 5287
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Join date : 2007-09-27
Location : Berlin

Personal Info
Primary Warband played: Monks (BTB) Monks (BTB)
Achievements earned: Silver Tom Silver Tom

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 20 Nov 2008 - 11:54

DeafNala wrote:
Does an additional sword give another parry attempt?

No, it's a complete waste of money - unless you consider the bladed criticals better than those for bludgeoning weapons (in which case an axe would still be better and cheaper). I think I would just have the second sword count as dagger. That costs 10gc less and is just fine for the model.

EDIT: Wow, that post sounds really harsh and rude. Please excuse the tone. Please feel free to play however it makes you happy and feel free to ignore my power-gaming influenced comments.
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catferret
Venerable Ancient
Venerable Ancient
catferret


Posts : 508
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Primary Warband played: Orcs & Goblins Orcs & Goblins
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 20 Nov 2008 - 12:07

No worries Deafnala, I just wanted to make sure nobody mistook me for a function over style kinda guy. Heck, I use great weapons on people without Strongman. Wink

Oh, and some people on Warseer got really freaked out by the avatar. Laughing

Back to the topic at hand, 2 swords and Swordsman skill works nicely and still looks stylish.
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Drud
Hero
Hero
Drud


Posts : 38
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Age : 37
Location : Copenhagen, Denmark

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Primary Warband played: Dwarfs Dwarfs
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 20 Nov 2008 - 13:51

catferret wrote:
Back to the topic at hand, 2 swords and Swordsman skill works nicely and still looks stylish.

That's a good point. So you could just give your vampire Expert Swordsman and viola - the second sword is both useful and good looking!
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RandomRaefe

RandomRaefe


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PostSubject: Reiklanders warband List   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeMon 1 Dec 2008 - 18:13

Hi guys

This is my first post. I am reasonably new to the game as I used to play a lot of fantasy and 40k and i just fancied a change. After having played a few trial games with a friends of mine's skaven I have had a go at writing a list for a Reikland warband. Here it is:

Mercanary captain with free dagger, sword, sheild and light armour (95)

Champion with free dagger, sword and shield (50)

Champion with free dagger, sword and shield (50)

Youngblood with a free dagger, spear and shield (30)

Youngblood with a free dagger, spear and shield (30)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

I still have 5 crowns left over any suggestions for what to spend it on? I would also welcome any advice/changes. And I have included all those marksmen so that they can get plenty of experience, advances and as such higher BS.

thanks

Merged with starting warbands thread.
-cianty
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Duce
Honour Guard
Honour Guard
Duce


Posts : 800
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Age : 41
Location : N.Ireland

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Primary Warband played: Reiklanders Reiklanders
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeTue 2 Dec 2008 - 10:18

RandomRaefe wrote:
Hi guys

This is my first post. I am reasonably new to the game as I used to play a lot of fantasy and 40k and i just fancied a change. After having played a few trial games with a friends of mine's skaven I have had a go at writing a list for a Reikland warband. Here it is:

Mercanary captain with free dagger, sword, sheild and light armour (95)

Champion with free dagger, sword and shield (50)

Champion with free dagger, sword and shield (50)

Youngblood with a free dagger, spear and shield (30)

Youngblood with a free dagger, spear and shield (30)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

I still have 5 crowns left over any suggestions for what to spend it on? I would also welcome any advice/changes. And I have included all those marksmen so that they can get plenty of experience, advances and as such higher BS.

thanks

Merged with starting warbands thread.
-cianty


I'd drop the light armour on captain and in personal opinion same with all the shields. means you could possibly buy another marksman if you want or a swordsman.

Not much point in armour until as others say, your warbands pretty much maxed out on weapons and warriors. shields don't add as much benefit as a extra man or weapon also i think.

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RandomRaefe

RandomRaefe


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeTue 2 Dec 2008 - 17:24

thanks for the tip

my warband now stands at:

Mercanary captain with free dagger and sword (70)

Champion with free dagger and sword (45)

Champion with free dagger and sword (45)

Youngblood with a free dagger and spear (25)

Youngblood with a free dagger and spear (25)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

Marksman with free dagger and longbow (40)

since I had 10 crowns left over I figured I'd give the champions an axe each so that they could help peel open any heavily armoured opponents along with the captain whilst my youngbloods guard their flanks and my marksmen keep the enemy's heads firmly down.

I would welcome any other suggestions, comments and that sort of thing

thanks
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Duce
Honour Guard
Honour Guard
Duce


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Join date : 2008-06-11
Age : 41
Location : N.Ireland

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Primary Warband played: Reiklanders Reiklanders
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Starting warbands - Post them here! (Read first post, plz) - Page 19 Empty
PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeTue 2 Dec 2008 - 19:49

a small alteraton you could do, take away the champions swords so 20g plus 10g you have left over. 30g

thats 10 clubs

1 per marksman making all of the get 2 attacks.

and 1 per champion and one for your leader.

means hes getting 2 proper attacks, champs both get 1 from club and the dagger. and all marksmen get 2 attacks.

you could even swap the spears if you wanted for more maces and get all of the heroes 2 proper hand to hand weapons so no armour save 6 the daggers suffer (I think thats right)

though thats optional if you want the max / min. If your happy with spears then go for it. nothing wrong with variety.

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Barden The Butcher
Warrior
Warrior
Barden The Butcher


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Join date : 2008-02-01

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Primary Warband played: Dwarfs Dwarfs
Achievements earned: None

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PostSubject: Dwarf starters   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 25 Dec 2008 - 16:54

Now I am starting a new warband, good old dwarfs!

After a long look through their rules i find myself unsure how to start.

I am thinkin
Dwarf noble - 140pts
dwarf axe
shield
pistol
light armor

Dwarf engineer - 62pts
Grom hammer
shield


Troll slayer - 60pts
2x axes

Beardlings - 105pts
25
axe
shield

25
axe
shield

25
axe
shield


Thunderers - 130
40
xbow 25

40
Xbow 25

497

not very shooty but i could always take one of the CC beards away and put another Xbow on the engeneer

Ideas??


Moved to the starting Warbands topic - Duce
(Should also be some good dwarf starting warbands in here to help you get some ideas from the others Very Happy )
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Chad
Venerable Ancient
Venerable Ancient
Chad


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Join date : 2008-11-07
Age : 31
Location : Poiares-Coimbra-Portugal/Exeter-Devon-England

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Primary Warband played: Pirates (Unofficial) Pirates (Unofficial)
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Starting warbands - Post them here! (Read first post, plz) - Page 19 Empty
PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeThu 25 Dec 2008 - 20:23

Best performance from a dwarf warband (that I heard about) was maxed on heroes (with minimum equipment), then maxed on beardlings with daggers. The player used the beardlings to protect the heroes, then when they got killed off he/she (can't remember) replaced them with thunderers with crossbows.
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Xarx
Youngblood
Youngblood
Xarx


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Age : 37

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Primary Warband played: Witch Hunters Witch Hunters
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeFri 26 Dec 2008 - 14:04

This is the warband I´ve used today just to practise with my Witch Hunters, what to do you thnk about it? Btw I haven´t decide my heros´names.

Witch Hunter Captain
Free Dagger
Xbow
Sword

Witch Hunter 1
Free Dagger
Xbow
Sword

Witch Hunter 2
Free Dagger
Brace of pistols
Sword

Witch Hunter 3
Free Dagger
Pistol
Sword

Warrior Priest
GW
Light Armour

2 Flagellants
The weapon that gives +2 Strengh but has fatigue (sorry but I can´t remember the name)

3 Warhounds

What I´ve realized is that the Priest with that equipment isn´t good at all, he hasn´t done anything in the whole game. Any other tips will be welcome!!! Thanks!
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Ram Rock Ed First
Knight
Knight
Ram Rock Ed First


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Join date : 2008-12-15
Age : 38
Location : Sydney, Australia (preferrably in the light of the Moon)

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Primary Warband played: Shadow Warriors (Unofficial) Shadow Warriors (Unofficial)
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitimeMon 29 Dec 2008 - 5:39

Oldcastle wrote:
Here is a Shadow Warrior band I've been considering for our next Mordheim campaign...

First, one with the most heros (and best gear) I can get

Arthion, Shadow Master; Elf Bow Sword, Ithilmar Armor, free Dagger
Daeron, Shadow Weaver; free Dagger
Mithrennon, Shadow Walker; Elf Bow, Sword, free Dagger
Harthien, Shadow Walker; Elf Bow, Sword, free Dagger
Harthien, Shadow Walker; Elf Bow, free Dagger
------------------------------------
This one is the most models I can get, with a fair distribution of the gear I still want... but I lose one hero (down to 4)

Arthion, Shadow Master; Elf Bow Sword, free Dagger
Daeron, Shadow Weaver; free Dagger
Mithrennon, Shadow Walker; Elf Bow, Sword, free Dagger
Harthien, Shadow Walker; Elf Bow, Sword, free Dagger
Saeros, Shadow Warrior; Long Bow, free Dagger
Maeros, Shadow Warrior; Long Bow, free Dagger
Turgin, Shadow Warrior Novice; Spear, Shield, free Dagger

Comments on either configuration are most welcome.

Oldcastle, I've played incredibly successful Shadow Elf Warbands in the past and my advice would be to start with the Standard of Nagarythe. You CAN'T get it later on and hatred once the bearer is down is damned useful for the elves. You have a high initiative and spears are a damned useful commodity for you especially if facing skaven. My advice on playing the warband is that you have some great equipment available and great troopers but you are still as easy to kill as a human (unless you play the hiding game well). Take 1 or 2 of those Novices (pretty sure that's what they are called) plus a 2nd dagger if needs be and run them in and get them killed unless you bring the enemy to rout first, but VOLUNTARILY ROUT. The early game is where you need to excel if you want to get ahead and legging it for a game or 3 is nothing bad because you'll have solid income and be able to expand out the common items to supplement the more expensive items. I know one poster has advised dropping teh Elf Bows but I advise keeping them. They are more expensive BUT have extra range, and get rid of shields/light arnour that a couple warbands will be packing initially and as they develop, and furthermore you si8mply aren't finding rare 12 items until much later in the campaign. take every advantage you can as you are frail and will need them regardless of the superior stats. One piece of advice whilst playing them is not to max out on snipers and if you do to only use half o them at any one time in most turns of a game as people will start to refuse to play you else adopt new strategies that bog teh game down and make it less fun as a whole.


Ram.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 19 Icon_minitime

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