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 Starting warbands - Post them here! (Read first post, plz)

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Boehm
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 9:30

Pathfinder Dubstyles wrote:

I need to find a way to squeeze 2 possessed in there, with decent mutations, since they can't gain mutations as upgrades like mutants and magisters can.

- to answer this first ...forget about it, you cannot afford this unless you buy them no mutations ! (which I would not advice)


Pathfinder Dubstyles wrote:


The initial warband, made while I still didn't know the rules all the well and in less than an hour looks something like this:
Magister - sword, shield (yes I realize spell-casters can't carry shields in hindsight)
Possessed - Blackblood
Mutant - Tentacle, Axe
Mutant - Club, Axe
Darksoul - Flail
Group of 3 Brethren - clubs

A few comments:

1) a mutant MUST start with atleast one mutation - my preferance being scorpion tail ! (but for fun spikes or blackblood could do as well)

2) Possessed - this is the KILLER Karate in your band, in all likelyhood you enemies will try to gang up on him to try to neutralize this quite potent threat to their miserable existence - ...for this reason I like spikes or blackblood ...but generally only as the second mutation w. the first being CLAW ...(+1 A at +1 S)

3) I would advice to include atleast one beastmen, since they are REALLY very good ...and you will be hoping to get one (or both) of them a "lad's got talent" - turning into a hero).

Anyway that was just a few comments, but keep in mind that my take is mostly from the perspective of a campaign ...thinking longterm ...in the short run for just a game or two, you might very well be better off buying more rabble to fill out your ranks ...9-models is a very efficient number giving a routnumber of 3 (once >25% of warband is out of action - leader must conduct a ld-rout test each of his turns). 9 models is also happens to be an efficient number when calculation income!
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Lanyssa Ryssyll
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 9:54

I agree with Boehm, beastmen are very good and useful in battle ! You must take at least one of them Razz

I always played possessed with 2 possessed, one with claw (+1A and +1S) and blackblood (as Boehm said), the second with tentacles (-1A to your oponent if he has more than 1A) and "sabot fendu" (I don't know the translation in english, but it gives +1M).
Okay, it's riskey, but I have 2 monsters in the table, with 1 beastman I have 3 "very hard to kill" figs, a magister for the shoot and a mutant to intercept charges against possessed. And it works ! Smile
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 15:16

Captain 60
Axe 05
Crossbow 25
Shield/buckler 05
helmet 10

Champion 35
crossbow 25
axe 05

Champion 35
crossbow 25
axe 05

Youngblood 15
shield 05
mace 03

Youngblood 15
shield 05
axe 05
________________________________
283

2x marksmen 050
crossbows 050
swords 020

swords men 035
sword 010

__________________________________
8 448

the new list, i still need to fill the 52 points i have left, but what do you think?

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 15:20

As a possessed player, I can confirm: Beastmen are THE shit.

Also: if you can, take 1 or 2 bows (one for the magister at least).
Why?

1) psychological effect: it's terrible not to be able to shoot AT ALL. Believe me. Close combat only is a dangerous thing.... especially against Reiks. They wear you down with arrows, and when you reach them, you are facing a whole gang with your possessed that has maybe 1 wound left.

If you have a few bows to shoot back, even if you don't kill anyone, you will at least keep you oponen on his toes, because you won't be the only one frantically scanning the table for cover oportunities.

2) Magic sucks. It does. give the magister a bow so he can get a few kills = XP, until he can pick the skill "Sorcery" making magic a little less inefficient.

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 15:48

In mordheim you seldom have many opportunities with a crossbow.

I still say pistol, dueling, as you can use it in close combat as well.

The marksmen...bows ...and get an ekstra bowman.
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matt
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 16:08

better like this
Captain 60
sword 10
Crossbow 25

Champion 35
crossbow 25
axe 05

Champion 35
crossbow 25
axe 05

Youngblood 15
dueling pistol 25
mace 03

Youngblood 15
mace 03
axe 05
________________________________
286

2x marksmen 050
crossbows 050
swords 020

marksman 025
long bow 015
mace 003

swords men 035
sword 010

__________________________________
9 499
?

btw, the maces are going to be torches.

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 18:24

If I have the choice between xbows and bows I always take xbows. The +1 Strength makes a huge difference and who is walking around with their X/bows anyways (the -1 modifier to hit makes it near impossible to hit then).
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Erkwin
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 21:43

cianty wrote:
...(the -1 modifier to hit makes it near impossible to hit then).

Remember Reikländer Marksmen have a BS of 4.
Even if they are moving and shooting on long range, they'll hit on a 5+.

But about your list:
I'd skip the champions' crossbows, they have only BS 3, compared to BS 4 of the Marksmen.
Give them some kind of close combat weapon, whatever you like best, but if you're using crossbows, the Marksmen should get them.

Edit:
Take away the youngblood's duelling pistol! Are you crazy to give him a weapon which costs nearly the double of his own costs? Wink


Last edited by Erkwin on Fri 11 Apr 2008 - 21:59; edited 1 time in total
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 21:49

No xbows for champs, give them dueling pistol instead.

No pistol for the youngbloods, give them sword and hammer. Sword to parry, hammer for an extra attack and blunt attack hehe
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 11 Apr 2008 - 22:54

I usually try to max out the number of Marksmen and crossbows. Crossbows are way too expensive to be wasted on models other than Reiklander Marksmen. BS 4 and the Crossbow's S4 are the warband's advantages.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 1:18

alright, again a refreshed list:

Captain 60
sword 10
Crossbow 25

Champion 35
crossbow 25
axe 05

Champion 35
axe 05

Youngblood 15
mace 03

Youngblood 15
mace 03
axe 05
________________________________
236

2x marksmen 050
crossbows 050
swords 020

marksman 025
long bow 015
mace 003

swords men 035
sword 010

__________________________________
9 449

again 51 points left.

and btw, don't forget that reiklander marksmen have +1BS standard plz.

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Last edited by matt on Sat 12 Apr 2008 - 12:02; edited 1 time in total
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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 11:49

matt wrote:
and btw, don't forget that reiklanders have +1BS standard plz.

Who's forgetting that? Don't forget that only the Marksmen have +1 BS, the rest is still a bunch of weak humans.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 12:01

my capt does have the same BS as my marksmen, even with the +1BS.
so i don't see why i can't wear a Xbow



<edit> the new list;

Captain 60
sword 10
Crossbow 25

Champion 35
crossbow 25
axe 05

Champion 35
axe 05

Youngblood 15
mace 03

Youngblood 15
mace 03
axe 05
________________________________
236

2x marksmen 050
crossbows 050
swords 020

marksman 025
crossbow 025
mace 003

2x marksmen 050
longbows 030
maces 006
_____________________________
10 500

is this better?

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 12:37

The captain has BS 4, right, but not the champion Wink
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 14:26

i know erkwin Smile but i already have an awesome model with Xbow and axe, and it can't really hurt i think Wink

btw, thanks to everyone who gave advice !

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PostSubject: Axels Averlanders   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 15:16

Hey here's my Averlanders warband list

Heroes:
Captain 60
sword 10
duelling pistol 25
light armour 20

sergeant 35
bow 10
sword 10
light armour 20

youngblood 15
bow 10
axe 5

2xBergjeager 70
2x duelling pis
tol brace 100

Henchmen:
Halfling scout 20
bow 10
2 daggers 2
shield 5

mountain guard 30
sword 10
light armour 20

487
comments please

Sir, yes sir! greetz from Castricum
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 15:36

Hey Axel, great that you started averlanders! but Delete the Light armour and try to get some more members! for the rest, it is a quite good Warband! Smile and try to get some longer range weapons!
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 15:49

Heroes:
Captain 60
sword 10
duelling pistol 25


sergeant 35
bow 10
sword 10

youngblood 15
bow 10
axe 5

2xBergjeager 70
2xlongbow 30

Henchmen:
Halfling scout 20
bow 10
2 daggers 2
shield 5

2x mountain guard 60
2x sword 10
2x shield 10

marksman 25
handgun 35
blunderbuss 30

487

little better Razz
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 15:53

sorry for double post but here is the (again) new, and final list:

Captain 60
sword 10
Crossbow 25

Champion 35
crossbow 25
axe 05

Champion 35
sword 10

Youngblood 15
mace 03

Youngblood 15
mace 03
________________________________
236

2x marksmen 050
crossbows 050
swords 020

marksman 025
crossbow 025
mace 003

2x marksmen 050
longbows 030
maces 006
_____________________________
10 500

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Tagnator
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 16:57

Axel wrote:


marksman 25
handgun 35
blunderbuss 30


Why 2 guns? change one for a handweapon Smile
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Boehm
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 17:56

Tagnator wrote:
Axel wrote:


marksman 25
handgun 35
blunderbuss 30


Why 2 guns? change one for a handweapon Smile

blunderbuss is a one use per game Wink - excellent weapon IMO ....last game I played vs. an Averlander he had loads of these ...

from the "blunderbuss mayhem"-game of my Dwarven ARR:

...Meanwhile elsewhere – I were to learn how efficient my checkerboard-positioing of my guys were (not very) …as they were blasted with 3 blunderbuss’ w. one hitting 3 stunties and the other 2 hitting 2 stunties each …luckily I got off relatively easy with only 1 model TOA and 1 knocked over. (I actually forgot I had lucky charms on my slayers but they didn’t get wounded anyway).

5th turn – Blunderbuss Payback …
Having witnessed the brave clanwarrior taken OOA by a HALFLING!! …my Noble strode forward and unleashed his blunderbuss striking the two culprits as well as another shooter at the extreme range of the gun…leaving all three models knocked down....


Blunderbuss can be quite effective ...
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Lanyssa Ryssyll
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 18:09

But, according to me, not the handgun... And blunderbuss is more effective in short range, when you know you'll be charged next turn... A marksman has never to be as close Wink
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 20:57

Lanyssa Ryssyll wrote:
But, according to me, not the handgun... And blunderbuss is more effective in short range, when you know you'll be charged next turn... A marksman has never to be as close Wink

thats why u give the blunderbuss to the closecombat guys Wink
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 22:30

matt wrote:
i know erkwin Smile but i already have an awesome model with Xbow and axe, and it can't really hurt i think Wink


That's a point for you.
If you have a model you really like, use it!
And one champion with crossbow isn't that bad at all.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 12 Apr 2008 - 22:50

Erkwin wrote:
matt wrote:
i know erkwin Smile but i already have an awesome model with Xbow and axe, and it can't really hurt i think Wink


That's a point for you.
If you have a model you really like, use it!
And one champion with crossbow isn't that bad at all.

exactly. that he isn't that good with it can be, but that doesn't make it impossible to kill someone/thing with it Smile and it is psychology too, isn't it? i mean, i would rather run in a street where i ain't shot by an xbow.

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Starting warbands - Post them here! (Read first post, plz)
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