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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeSat 2 Feb 2008 - 0:12

To learn more about the Nemesis Crown supplement for Mordheim, read here: http://boringmordheimforum.forumieren.com/rules-and-gameplay-f1/supplement-the-mordheim-nemesis-crown-t259.htm#3265

I just created that thread. If you have any comment about the supplement, please feel free to post them.

Cheers!
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeSat 2 Feb 2008 - 0:56

I agree that can easily control streets, but 5-6 is far far away from realism O_o
Nobody will let 5-6 models to be in a row knowing that a blunderbuss is ready to fire. I consider myself lucky if there are 3 enemy models in a row. ^^'''
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WarbossKurgan
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeSat 2 Feb 2008 - 10:22

Nemesis Crown was the GW global campaign for Warhammer Fantasy last year.
PDF is a file format.

Look Here beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 387809
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PostSubject: Zog's Orc's and Goblins   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeSun 3 Feb 2008 - 20:20

Hi everyone,

due to a lack of glue and no cobblestone basis, my skaven have taken a back seat. I have however dug out numerous Orcs and Goblins i had just chucked in a large plastic box, thinking i would never touch them again. So i thought id post up an OnG warband and get some comments on it.

Grishmack Da Tuff: Orc Boss - Light Armour, Bow, Sword, Axe - 125gc
Zoglug: Orc Shamen - Bow, Club, Dagger - 53gc
Arzor Sootspleen - Orc Big'un - 2 Clubs, Bow - 56gc
Borzag Bonecrusher - Orc Big'un - 2 Clubs, Bow - 56gc

Da Boyz
Orc - Bow, 2 Clubs - 41gc
Orc - Bow, 2 Clubs - 41gc

Orc - 2 Clubs - 31gc

Da Grotz
Goblin - Short Bow, Dagger - 20gc
Goblin - Short Bow, Dagger - 20gc

Goblin - Short Bow, Dagger - 20gc


Squig - 15gc
Squig - 15gc

Total - 493gc - 12 models - Rating 120

I probably wont use this band a lot, as both Kurgan and Zelo have Orc warbands and to many dont make for interesting battles. But i think its worth the time to paint up (if i can come up with a suitable scheme and my talents permit).

So would the warband fair well or is it short on numbers?

Cheers

Zog
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeThu 7 Feb 2008 - 13:20

It's very different to mine and Zelo's (neither of us have any bows or Squigs!) so it would still be good fun to play against.

I like it. beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 665330
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organboy
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PostSubject: Fun Middenheim List   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeWed 13 Feb 2008 - 2:57

Seeing as though my latest Reiklander list with 4 BS5 crossbowmen was outshot by a mainly BS3 Witch Hunter warband (I've never seen so many 1's and 2's in my life!) I thought it might be time to try something new. By the way, the Reiklander warband is no more; my captain died and I lost way too many henchmen. Here's a Middenheim list I put together last night. I just want to play it for fun at first but if it ends up being a really good list after a few games I might keep it. I've finally got the Youngbloods that I ordered so I can now use them too!

Captain - Sword, Hammer, Duelling Pistol - 98gc
Champion - Sword, Hammer - 48gc
Champion - Sword, Hammer - 48gc
Youngblood - Dual Hammers - 21gc
Youngblood - Dual Hammers - 21gc

2 Warriors - Dual Hammers - 62gc
2 Marksmen - Crossbows - 100gc
Marksman - Bow, 2 Hammers - 41gc
Marksman - Blunderbuss, 2 Hammers - 61gc

The only thing really new is that I'm playing Middenheim and I'm using a Duelling Pistol on my Captain and have a Marksman with a Blunderbuss. I've got the model so it seemed too much of a waste not to try it out at least once!

Let me know what you think. I'm wanting to build a list that won't get crushed but will also bring a few laughs during the game.

Cheers ~ Steve
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeMon 3 Mar 2008 - 9:30

Hi

I am one of the authors of Blazing Saddles, the expanded riding rules. I joined the forum specifically to answer the points raised in this thread.

A hero can ride a mount without the 'ride' skill; it's just more difficult, requiring the rider to make Leadership tests in certain circumstances.

The riding skills are a general set of skills usable by any hero. They are intended to sit along side the other skill sets: academic, combat, et al. You must take 'ride' as your first skill before taking any of the others.

This is how the original rules were written and the article (only slightly modified from the original) is sitting on the Specialist Games Website.

It may have changed in subsequent supplements to become an Academic skill. However this would not make sense, as certain heroes cannot take academic skills. If anything it would be a Combat skill.

In any case, if your gaming group allows, make house rules. One suggestion that never made it into print was that a warband can declare itself to be a 'Mounted Warband'. These warbands gain special rules:

- with the first advance, each hero must take the 'ride' skill.
- instead of rolling on the advance table as normal, the hero may choose a riding skill. This choice must be declared before making the roll on the advance table.

This was recommended for Kislevite Warbands, making them into a Mongol Horde type warband.

While this may seem overpowered, it balances with the fact that the riding skills are limited as to when they can be used, an expensive mount is required to use them, and the hero foregoes stat advances or other useful skills.

I hope that this clarifies things.

Robert
aka Arch Heretic
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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeMon 3 Mar 2008 - 14:07

arch heretic wrote:
Hi

I am one of the authors of Blazing Saddles, the expanded riding rules. I joined the forum specifically to answer the points raised in this thread.

Welcome to the forum, Mr. Walker!

arch heretic wrote:

A hero can ride a mount without the 'ride' skill; it's just more difficult, requiring the rider to make Leadership tests in certain circumstances.

The riding skills are a general set of skills usable by any hero. They are intended to sit along side the other skill sets: academic, combat, et al. You must take 'ride' as your first skill before taking any of the others.

This is how the original rules were written and the article (only slightly modified from the original) is sitting on the Specialist Games Website.

It may have changed in subsequent supplements to become an Academic skill. However this would not make sense, as certain heroes cannot take academic skills. If anything it would be a Combat skill.

The Blazing Saddles Article has been re-published only twice: in the 2002 Annual and in the Empire in Flames supplement. Riding Skills were never thrown together with the Academic skill lists, don't worry.

arch heretic wrote:

In any case, if your gaming group allows, make house rules. One suggestion that never made it into print was that a warband can declare itself to be a 'Mounted Warband'. These warbands gain special rules:

- with the first advance, each hero must take the 'ride' skill.
- instead of rolling on the advance table as normal, the hero may choose a riding skill. This choice must be declared before making the roll on the advance table.

This was recommended for Kislevite Warbands, making them into a Mongol Horde type warband.

While this may seem overpowered, it balances with the fact that the riding skills are limited as to when they can be used, an expensive mount is required to use them, and the hero foregoes stat advances or other useful skills.

Now this is one heck of an awesome idea. I will put this rule in my Mordheim rarities treasure box along with the third unpublished part of the Encampments from Town Cryer and Mark Havener's unreleased Karak Azgal supplement. I don't think it's overpowered at all for the same reasons you mentioned.

So now that we're talking about mounted rules: I've always wondered why the Battle Schooled rule allows to re-roll a failed loss of control roll. Can you explain why:

a) it doesn't say "roll on the Whoa Boy! table" which would be a lot less confusing?
Now this is less important than:

b) what is a "failed" loss of control roll at all? The Whoa Boy! table replaces the normal injury table for unmounted warriors. Rolling on the injury/WHoa Boy table is never failed; just just determine one of three effects. Judging from the result of being taken out of action one might perceive a 5-6 as worse than a 3-4 (stunned) but technically all three results are equal and you can't fail a roll on these tables. I assume that the rule should read something like "You may re-roll the result on the Whoa Boy! table once".

Thanks a lot for posting!

Oh, how come you're lurking here, by the way?
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeMon 3 Mar 2008 - 18:40

arch heretic wrote:
Hi

I am one of the authors of Blazing Saddles, the expanded riding rules. I joined the forum specifically to answer the points raised in this thread.

Thanks a bunch for stopping in! Great clarifications Wink
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Admin Tom
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeThu 3 Apr 2008 - 2:52

Yay! Blunderbuss! Never used it, but it sounds like so much fun! Smile

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeThu 3 Apr 2008 - 8:43

Admin Tom wrote:
Yay! Blunderbuss! Never used it, but it sounds like so much fun! Smile

Blunderbuss' are GREAT ... excellent weapon vs. O&G or Skaven mobrush...
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PostSubject: The Mordheim City Watch - a 'Reiklander' Warband   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeThu 3 Apr 2008 - 15:45

Hallo all! I have finally rescued my warband from storage, only to discover that it's not as painted as I'd thought (and I've yet to dig out the spare Empire figs I need to cover all my options... bounce ). At any rate, here's the list (pics to follow later):

Watch Captain - Light Armour, helmet, sword, shield (105)
Watch Sergeant - Light Armour, helmet, halberd, shield (75)
Watch Corporal - Light Armour, helmet, spear, shield (60)

3 Watchmen - Crossbows and swords (180)
2 Watchmen - Spears and shields (80)

Total - 500 GC, 8 models.

Extras to paint/build: 4 Watchmen (light armour, helmets, shields, swords), 1 Watchman (X-bow, sword), Watchmen with muskets/other special weapons

Thoughts? Personally I'd like another Watch Corporal - I'd replace one of the Marksmen (60) with one armed identically to the first Corporal...

Oh, also:
Corporal = Youngblood
Watchmen with Xbows = Marksmen
Watchmen with Spears = Warriors
Watchmen with Swords = Swordsmen

Comments and criticism encouraged! This isn't the first time I've used this warband, the last time they were in play the Captain became Stupid... Rolling Eyes
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeThu 3 Apr 2008 - 16:09

Well never having played Humans ...I do however have a couple of comments based on my general Mordheim knowledge ....

* max out your number of starting heroes - too max income !

* if you have 8 ...you might aswell aim for 9 models ..since this doesnt cost you any when trading wyrdstone ...but gives u a rout# one higher

* If short on cash ...consider cutting one of the lightarmours (are you playing with any houserules to boost the effect of armour??.. +1AS extra for a shield in CC is imo a good rule to boost armours and give a viable alternative to dual-wielding handweapons)
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeThu 3 Apr 2008 - 16:59

Oe jeah. That list look great.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeThu 3 Apr 2008 - 17:03

New Warband:

Captain (as above) - 105
Sgt (as above) - 75
Sgt with Crossbow and Sword - 70
Corporal (as above) - 60
Corporal (as above) - 60

2 Watchmen with Xbows and Swords - 120

Total - 490 GC, 7 men...!

OK, so dropping the Light Armour from the Youngbloods gets me 40 GC, dropping their helmets gets me 60 GC, or 70 in total with the 10 I have spare.

That's almost enough for two Watchmen with Spears and Shields... which'd boost me up to 9 models.
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PostSubject: Matt's Reiks - Please comment   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeTue 8 Apr 2008 - 22:16

properbly posting in the wrong section, but I wanted to start reiklanders, and i hoped someone had some C+C on my list;
Captain 60
Axe 05
Crossbow 25
Shield/buckler 05
helmet 10

Champion 35
crossbow 25
axe 05

Champion 35
crossbow 25
double handed 15

Youngblood 15
bow 10

Youngblood 15
bow 10
________________________________
295

2x marksmen 050
longbows 030
swords 020

swords men 035
sword 010

2x warrior 050
axes 010
__________________________________
10 500

thanks in advance, matt

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeTue 8 Apr 2008 - 22:26

youngbloods without handweapons isnt that a bit sucky? and probably try to max out your heroes.. good luck.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeTue 8 Apr 2008 - 22:28

Drop the double handed weapon and replace all bows with longbows. Believe me, the range DOES pay off.

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeTue 8 Apr 2008 - 23:31

No warriors, wait with the crossbows.

More marksmen with bows.

Give a hero a pistol, s4 is good and you can use it in close combat as well.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeWed 9 Apr 2008 - 8:16

@tag: i already did max out, and don't forget their free dagger

@AT:
but what should i give the Champion for weapon then?

@Lord siwoc: why wouldn't i add warriors? and i'll give the champions pistols Asap

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeWed 9 Apr 2008 - 10:43

They are not worth it in my humble opinion.

I like the swordsmen better, armed with an additional handweapon.

People have different ways of playing offcourse. I love my bows, reiklanders +1bs is nice.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeWed 9 Apr 2008 - 16:27

but a dagger isnt that strong, and they are youngbloods who arent that strong too...
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeWed 9 Apr 2008 - 22:18

Forget the warriors, they won't do much good.
Buy archers and swordsmen insted, and take at least one of the youngbloods' bows.
They won't hit anything with BS 2 (Btw I use to have one youngblood with bow, simple because I like it. But both youngbloods, that does not pay off in my opinion).

Double handed weapons, pistols, crossbows, that's a question of personal taste.
But keep in mind what's the Reiksmen's greatest strength is:
Many cheap, but deadly archers.
Combined with some drilled swordsmen and a good captain to lead them into battle, they will be able to face most of the creatures filling Mordheim.

Good luck!


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeThu 10 Apr 2008 - 20:45

thanks everyone, espessialy erkwin Smile
you really started me thinking.
i'll post a new list soon

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Venerable Ancient
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Posts : 773
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Join date : 2008-04-11
Age : 35
Location : North Carolina, US

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Primary Warband played: Possessed Possessed
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beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Empty
PostSubject: My first Warband - Possessed   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitimeFri 11 Apr 2008 - 7:25

I decided to play possessed because of the variety.

I quickly found everything is very expensive! I was told to get all 5 heroes but I only got 1 possessed, and i regret it. It was a 4 player game, and I got slaughtered, but +3 underdog, but no income and 1 death. I will remake my warband tomorrow, b/c I made lots of mistakes.

The initial warband, made while I still didn't know the rules all the well and in less than an hour looks something like this:
Magister - sword, shield (yes I realize spell-casters can't carry shields in hindsight)
Possessed - Blackblood
Mutant - Tentacle, Axe
Mutant - Club, Axe
Darksoul - Flail
Group of 3 Brethren - clubs

I need to find a way to squeeze 2 possessed in there, with decent mutations, since they can't gain mutations as upgrades like mutants and magisters can.

I will rework this soon, in the meantime, what should I keep in mind as a new player with an overpriced warband?

Also I have figures in the mail, lok out for my build log soon!
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   beastmen - Starting warbands - Post them here! (Read first post, plz) - Page 7 Icon_minitime

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