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Zargon the Black
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PostSubject: Border Town Burning   Thu 27 Dec 2012 - 18:41

Well Myself and a friend decided to dust off the rules for Mordheim over the summer. We decided to play through the Border 'Town Burning Campaign'.

Warbands:

Carnival of Chaos (The Circo Morbi)
Objective: Scion of Chaos (we are aware that CoC arnt supposed to have this but we thought the image of a hoard of nuglings over running a town was preety cool. Also without a player with this objective the campaign would kinda suck...)

Nuln Engineers
Objective: Celestial Protectorate

Skaven (Clan Eshin)
Objective: The Silent Threat ( this player wont be available for many games but has an established Warband that will join us for multiplayer games)

House Rules:

Shields give +1 AS in HtH
Nurgle Rot: uses errata (6+ to wound) , on a '1' the Character has recovered

Game 1: Wyrdstone hunt


To beat the heat we set up in the pool lol!

Starting Roster CoC: Rating 56
Carnival Master (Morbius) Mace, Dagger, Scabrous hide 8+
Brute (Putisco) 2 hander, dagger
Brute (Putro) 2 hander, dagger
Tainted One: (Fatuus) Daggerx2 Nurgle Rot, Cloud of Flies, Bloated Foulness, Mark of Nurgle.

Sarting Roster Nuln: Rating 75
Engineer reapeater hand gun, light armor, dagger, axe
Instructor: Blunderbuss, pistol, dagger
Senior Student : Blunderbuss, pistol, dagger
Son of a gun X4: pistol, dagger, axe

Game itself was over pretty quick... It consisted of Nuln Castling in the ruined buildings in the corner... CoC charged across the board. A lucky crit took out Putisco the brute and i routed...

Post Game:
Circo Morbi:
Rope and hook all round
Fatuus:
New Skill: Sprint, bow, helmet, mace ,2 hander, lucky charm

Morbius:
Bow, Rabbits foot (failed attempt at familiar)

Putisco:
'Hardened'
Rabbits foot
New rating: 61

Nuln:
Rope and hook all round
Rabbits foot all round
1 Son of the Gun : "the Lads got Talent" New skill: Eagle Eyes
Instructor: +1 BS

Hired Swords:
Goblin Lantern Bearer
Thief
Arabian Merchant
Begger

New Rating: 122


Last edited by Zargon the Black on Sat 29 Dec 2012 - 3:09; edited 1 time in total
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DeafNala
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PostSubject: Re: Border Town Burning   Fri 28 Dec 2012 - 5:52

EXCELLENT START! The pool idea is COOL...I forgot momentarily that it was Summer down under. The table is equally cool looking. Hopefully your next game will be a more protracted affair so we'll get to see the minis in action. thumbsup
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Zargon the Black
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PostSubject: Re: Border Town Burning   Fri 28 Dec 2012 - 18:34

Thanks DeafNala! as for minis both warbands are WIP at the moment. I will post some picks in the "Painting and Modeling" Section. We plan to organise a building/painting Day sometime this week....

currently im waiting on 'HECKLEMEYER THE DEATH JESTER' from Reaper Miniatures to arrive from ebay to represent my Tainted one (currently he is being proxied by a plague bearer...)

We Got in 3 more Games Today:

Game 2: Senario 6 in BTB 'Traces of emprise' Winner: Nuln Engineers
For this game we set up 12 buildings across the board to represent the village. The object of the senario is to gather information from the inhabitants. You can do this by talking to them or torturing them Twisted Evil

There is no voluntary routing in this senario No and the game ends if one warband searches all the houses.

The Game itself:
The Carnival got off to a flying start by quickly questioning and torturing its way across the board. Nuln did what Nuln does best and castled tongue

Faatus the Tainted one managed to get a charge on 'the son of the gun' hero and managed to take him out of action(OOA). Only to be mobbed by 3 pistol wielding 'Sons of the Gun" and having himself taken OOA over several rounds.

My two brutes "Putisco" and "Putro" did what they do best... get shot OOA before hitting combat Crying or Very sad

The carnival Master had a pretty good showing. using his bow he consistently knocked down the 'Senior student' preventing him from questioning a household.

The 'no voluntary routing' hurt! by the time i routed it was only the carnival master surrounded by 3 nuln henchmen and a hero... at least i still got to explore lol.

Aftermath:
Carnival:
I got sooooo lucky with injury rolls...

Putisco:
Full recovery
+1A

Putro:
Robbed
+1Ld

Faatus:
HORRIBLE SCARS!!! (doing the happy dance!)
New Skill: Leap

once again a failed attempt at a familiar....

from the information: +1 bonus campaign point and can now choose " the Lost Caravans " Scenario

Nuln
Lucky Charms all round
Helmets all round

Engineer:
New Skill: Hunch

Instructor:
New skill: Eagle Eyes

Lads got Talent ' son of the Gun'
Injury: Nervous Condition -1I

2 henchmen got +1S

Thief:
His thief failed to steal a wagon but didnt get caught...

from the information: +1 bonus campaign point and can now choose " the Lost Caravans " Scenario

Will post the results from the other games soon.
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PostSubject: Re: Border Town Burning   Fri 28 Dec 2012 - 19:25

My halflings hate no voluntary routing scenarios or scenarios that you must lose 50% before rout tests are taken or any scenario that restricts the ability to flee. Our motto is Born to Run.

Thanks for the reports. The table in the pool is classic. thumbsup
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PostSubject: Re: Border Town Burning   Fri 28 Dec 2012 - 19:45

A FINE Report! No voluntary retreats eliminate what my Goblins do best. Keep 'em coming. thumbsup
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PostSubject: Re: Border Town Burning   Fri 28 Dec 2012 - 20:48

Thanks Von Kurst and DeafNala! 'No voluntary Routing' was harsh... i think i would have been the death of the warband had my Tainted one bought it lol

Well onto Game 3. The Nuln Engineers got to Choose so went with the new Senario "The Lost Caravans"

Game 3: Scenario 10 from BTB: The lost Caravans Winner: Nuln Engineers


For this Senario There is a wagon (proxied by my WIP plague cart) under attack by Ogre raiders. The wheels are ripped off and the horses are slain. There is one Ogre and one wagon guard for every 50points of warbands playing ( I think we were CoC 75, Nuln 127 at this point) so there were 4 of each and a Cathayan Merchant.

There is a bonus if the merchant survives.

As this scenario takes place in the 'Mountains of Mourne' the board was mainly Hills and a couple of forests. I also set up 2 ruined buildings So my friend could try out his 'Hunch' Skill.... this would prove my down fall lol

The Game itself:
Carnival Deployed first with a direct line to the wagon. Using 'Hunch" the Nuln Player set up his Instructor w/a repeating handgun & BS5 , and his senior student with a blunderbuss on top of a building within range of 'Putro' my Brute. (poor deploying on my part...) the rest of his warband formed a line on the opposite edge with his 4 money making hired swords tucked safely in a wood at the far left edge of the board....

Turn 1:
I got the first turn and decided to ignore the caravan and try to wipe out his two in the building.... poor choice lol. his Instructor got a beed on 'Putro' and opened fire... as the smoke cleared 'Putro' was face down (OOA). The rest of his warband advanced into pistol range of the wagon.

The fight for the caravan saw all ogres take a wound and one guard taken OOA allowing an ogre to board the wagon.

Turn 2:
The Circo Morbi leg it! from that point i controlled the caravan and the ogres.

The Instructor falls from the building whilst trying to climb down. Result was a stunned that was saved by the helmet to a knocked down...
Nuln Open fire and manage to Knock down 2 Ogres. The Ogre on the wagon charges the Merchant but is intercepted by a guard who also gets taken OOA from a lucky crit from the ogre. One guaurd is knocked down allowing another Ogre to board.. On the caravans turn 1 Ogre is taken OOA and 1 of the guards wounds an ogre.

Turn 3: Nuln open fire agian knocking over an ogre. The last rampaging ogre standing takes out the merchant! The 2 Guards dispatch the downed Ogre.

Turn 4: Nuln swarm the last ogre and take him down through wiegth of numbers (stunned result) a guard ended up getting the OOA so no bonus xp.

Aftermath
Carnival
I finally bite the bullet and purchase 2 nurglings as cannon fodder

Morbius
+1A
Fail again to find a familliar

Putisco:
Luckycharm

Putro:
Hardened (yes!!) cheers
Lucky Charm

Faatus:
+1I

Nuln

Dont get any bonus from the wagon

Engineer:
Repeating Handgun

Senior Student:
+1W

Lads got Talent ' son of the Gun'
New Skill: Pistolier

Hechmen
+1 Ld

Thief:
Successfully steals a wagon!
+1WS

Merchant
Newskill : Stone cutter

Goblin Lantern Bearer
New Skill Lightning Reflexes

Begger
New Skill Lightning Reflexes

Stay tuned for next Game where i finally get some revenge!

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PostSubject: Re: Border Town Burning   Sun 30 Dec 2012 - 19:45

It’s Time for Game 4. Or as I like to call it “Papa Noigal’s Revenge” Very Happy

This time it was the Carnival’s turn to choose the scenario. I decided to play “the Lost Caravans” again. The reasoning behind it was that if the merchant survives there is a 1 in 3 chance of learning the location of 1 of the 4 Chaos artefacts ( 1 in 6 if the merchant dies)

Game 3: Scenario 10 from BTB: The lost Caravans Winner: Carnival of Chaos cheers
We left the board set up the same as last game. Once again it was 4 ogres and 4 guards
I got to deploy first and took the same side as last time. I decided to lay a trap for my Nuln friend… Boyd by the success of “Hunch” last game I was sure he’d use it again. This time I deployed closer to the 1 story building so his warriors would be easier to get to… sure enough the Instructor and the Senior Student went straight in there eeexcellent!. The rest of his warriors were deployed as before.

Turn1:

I got the first turn. Faatus my Tainted One Sprinted and leapt into combat with one of the ogres attacking the wagon. Morbius the carnival master popped up onto a hill and let fly with his bow at the Instructor but missed. The nurglings raced towards the two heros in the building followed close behind by the 2 brutes. This was a tactical error on my part… I forgot about the BLUNDERBUS! affraid In close combat Faatus scored a single wound on the ogre for none in return

Nuln started by running the Engineer, TLGT Hero and his henchmen towards the cart. In the shooting phase he fired his blunderbuss in a direct line through my nurgling and brute formation hitting all 4. One nurgling went OOA, The other was knocked down. Putro the brute was knocked down and Putisco had his lucky charm stripped. The Instructor opened up with the repeater handgun hitting Putisco once but failing to wound (phew!).

The battle for the cart saw a guard taken OOA and an ogre force its way onto a cart. The guard fighting the ogre engaging the Tainted One scored a wound. Faatus failed to hit but was unhurt in return. 2 other ogres lost a wound each.

Turn2:
The nurgling and Putro stand up and shuffle forward. Putisco runs at the Instructor ending 3” away. Morbius once again misses with the bow. Faatus loses a wound to the ogre and fails to wound again.

Nuln send TLGT hero and a henchman into pistol range of the cart. His Engineer opens up with his Repeating handgun and takes a wound off the closest ogre. The henchman and TLGT hero miss. We both forgot about the reload time on repeater handguns and so his Instructor cranked the handle a second time… that resulted in Putisco receiving 2 crits! Both were 2 wounds w/+1 on the injury roll!!! pale I rolled the 4 dice… dun dun DUN 2, 2, 2, 4, I rerolled the 4 using his rabbits foot… 1!!! Only stunned!!!! WOOOOT! thumbsup His Senior student fired his pistol at the downed putisco but failed to wound.

On the cart the ogre charged the merchant but was intercepted by a guard. The ogre took this Guard OOA as well! Another Ogre also OOA’s a guard and forces its way onto the cart. Faatus finishes his ogre! (1 guards left, 3 ogres)

Turn 3:
Putisco goes to knocked down. Faatus leaps the cart and gets into combat with the other ogre still on the ground (cloud of flies T4 and 3W is amazing btw lol) Putro and the nugling slam into the Senior Student. Morbius with a lucky shot takes the Instructer OOA. Razz YES!. In HtH I rolled for the nurgling first and a lucky crit saw him take out the senior student lol! So no Xp for Putro awww.

Nuln sees the engineer and 2 hench men withdraw as Faatus is getting dangerously close. TLGT Hero and another henchmen move forward to fire at Morbius but miss (needed 6s)

On the cart the 2 Ogres finish off the Merchant and the last guard.

Turn 4:
Morbius charges TLGT hero and the henchman. The nurgling and the brutes hurry to join him ( they are within charge range for next turn.) Faatus takes the Ogre down to 1 wound. Morbius knocks the henchman down. He is hit but not wounded by the hero.

Nuln: The engineer and the 2 henchmen fire at Faatus and the ogre but to no effect. Morbius OOAs the hero and the henchmen fluffs his attacks.

On the cart the 2 ogres who are at 1 wound a piece attempt a diving charge at Faatus. Both fail the Initiative check and the S3 hit on each manages to take both OOA!! lol! lol! Truly Faatus is blessed by Nurgle! jocolor Combat between Faatus and the remaining ogre sees nothing happen.

Turn 5:
Putisco slams into combat with the henchman and Morbius taking the henchman OOA with his 3 S6 attacks. Fatuus and the ogre trade blows again once more to no effect…

Nuln… Rout!!!!! WOOOT!!!!

Ogre is finished off by Faatus.

Aftermath:
CoC:
From the wagon I rolled high enough for a merchant roll resulting in +2 to find rare items for this turn only.

Nurgling survives

Morbius:
Newskill: Sorcery
Finally finds a familiar (the thing has cost me 100+gc lol!)
Takes the 2 hander from Faatus

Putisco:
+1Ld

Putro:
+1A

Faatus
+1Ld
New Skill: Strike to Injure
(4 Games down and not a single Nurgle rot infection)

Nuln:
Engineer
New Skill: Eagle eyes

Instructor:
Full recovery (damn lol)
New Skill: Trick Shooter
Repeating handgun (he now has 2!)

Senior Student:
Full Recovery

TLGT Hero:
Arm wound – Miss Next Game

Henchmen:
Dead!

New henchmen bought

Thief:
Steals another wagon!
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PostSubject: Re: Border Town Burning   Mon 31 Dec 2012 - 4:59

CONGRATULATIONS on the win! The death of the Flying Kamakazi Ogres was a high point of a GOOD REPORT. thumbsup
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PostSubject: Re: Border Town Burning   Thu 3 Jan 2013 - 0:08

Game 5: Scenario 3 in BTB: Blockade. Winner Carnival of Chaos!
1 warband defends a tower the other attacks. The attacker gets to sack the tower if they get inside. Also a relief wagon with guards and suplies arrives on a random edge on a random defenders turn. The Defender gets a bonus campagn point if it makes it to the tower.

We used the ruin Buildings in the centre of the board to represent a suitable "Tower"
Nuln got to chose to attack or defend and surprisingly chose to attack!?! i guess all that namecalling about being a "Dirty Camper" went to heart lol lol! lol! also being "Celestial Protectorate he would have lost D3 campaign points had he lost.



I lost Faatus my tainted one and a nurgling early meaning i was rolling rout tests from turn 2 onwards. However the defender gets a free reroll each turn and knew if i could hold out till the relief column arrived i was in with a shot...

His relentless barrage seen Putro my brute go OOA as well but nulns desire to inflict maximum damage to my warband saw them compltly ignore the column which ended up taking out 3 henchmen and his leader.

He ended up voluntarily routing to save his Instructor from Putisco my other brute.

Aftermath:
Carnival of Chaos
Putro
Dead

Nurgling
Dead

Faatus
Full recovery

Morbius
new skill scribe

Putisco
+1A (4A thumbsup )

All gold spent on new nurgling and new Brute "Morio"

Nuln
Engineer "Joshua the Red " ( he has finally named them Rolling Eyes )
Deep wound (miss 3 games!)

Senior Student "Alvar Shadowseeker"
+1 BS

TLGT Hero
Dead (we forgot he had to miss a game)

Bought two underclassmen heros

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PostSubject: Re: Border Town Burning   Thu 3 Jan 2013 - 5:01

ANOTHER WIN...more or less! Being the Defender paid off; attacking the Nuln Boys in a fortified position would have been ugly. Keep having FUN & posting the results! thumbsup
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PostSubject: Re: Border Town Burning   Thu 3 Jan 2013 - 15:26

Heh. I love the table in the pool! thumbsup

It sounds like the campaign has started nicely also.
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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 1:37

Thanks for the comments guys!!

Game 6: Scenario 7 in BTB: Last Orders. Winner Carnival of Chaos!

This is a bar brawl with no weapons.

The set up was three "Brewhouse Bash" Bartiles set up to represent the 3 floors of the Inn

We actually miss read the the win conditions as " last man standing". we didnt realise routing was allowed so the game was a little one sided Rolling Eyes Putisco the brute with the 4A basically won the scenario by himself. A highlight was in one round flooring 3 of the Nuln engineers.

He gained +2W at the end. also bought 4 more nurglings and still no Nurgle rot!
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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 2:12

Game 7: Scenario 3 in BTB: Blockade. Winner Nuln Engineers

We returned to the tower for a second time with Nuln Defending. This was as punishing for the Carnival as could be lol. His Instructer w/ repeating hangun was taking a henchmen a turn OOA! Due to crits he knocked down 3W Putisco in one turn! (really need Healing Herbs)

However we gave as good as we got with Fatuus the Tainted one leaping around the tower spreading nugle rot to the Senior Student and an Underclassmen! he was brought down to earth when attempting a leaping charge at the Instructor failing the leap distance and plummeting 6" to the floor! Carnival failed its rout test... victory to the Engineers.

Couple of Campaign updates:
In order to not get bored we are adding additional Warbands to the campaign.
1. My Nuln playing friend will be bringing Beastmen to the table with "Scion of Chaos" Objective.
2. I will be bringing my favourite Warband Merchant Caravn with "the Lure of Gold"
3. The Carnivalsobjective will be changed to "The Silent Threat"

this should stave off boredom and open a few more scenarios.
Next game will see the caravan vs Beastmen.... he has been talking about a minotaur.... dun dun DUN! stay tuned!
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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 5:11

You certainly have gotten in a lot of games in a short period of time...I'm jealous. Once every other week was the most I've ever gamed & that was AD&D. Suspect
The Bar Room Brawl sounds like a blast; the Tower against Nuln must have resembled a WWI trench assault. Keep 'em coming! thumbsup
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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 14:43

That is true DeafNala. Its hard to keep up with the reports lol.

I am currently waiting for Uni to go back and My Friend is off work till the 14th. We both have small children the same age and only live 2 blocks from each other so its a good excuse for both the kids and the adults to play... (and give the mums a break) Once my friend goes back to work we will be lucky to get a game a week but i should be more active in the scenery/modeling department. We are definitely gamers first painters second...

Campaign update:
1. Models killed by Nurgle Rot count as deaths by poison for " The Silent Threat Objective"
2. "Common" Skills are allowed (these are in the fan made Rules compilation. https://docs.google.com/folder/d/0B18J5DU-6cP_UkNSUEIxOThlV28/edit?pli=1&docId=0B18J5DU-6cP_a25Bci1hXzVycDQ )
3. Common Skill "Medical Knowledge" if not used to reroll a serious injury post game can be used to reroll toughness test for nurgle rot. (we are playing a house rule that you recover on a '1')




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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 15:11

The whole thing looks to be going well (been following from the start).

Glad to see you got a way to get out of Nurgles Rot.

Best part about having the kids (and the same age!) is you have more additions to your games in a few years.
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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 15:30

Sounds like you're having a blast AND giving your wife a break! Win-win! Keep the pics and reports coming.
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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 15:36

I did not want to get rid of Nurgle rot entirely as its quite fluffy.. however in the current form (even after the erratta) its a straight death sentence.

THe worst thing about it and the capture mechanic for Black/fire/chaos dwarfs (whatever they are being called now Rolling Eyes ) is they both come into their own mid to late campaign so you have the potential to lose highly experienced hero's. At least with the evil dwarfs there is a chance to rescue them. There is nothing like that for Nurgle rot and i felt it needed to be there.

You are right about the kids... our gaming group is expanding lol. We also have another friend who wants to try it out as well....
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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 15:50

Might be a good time to introduce your friend with your two new warbands so not to stomp him... then he can swing into the full on campaighn.
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PostSubject: Re: Border Town Burning   Fri 4 Jan 2013 - 16:56

Zargon the Black wrote:
Campaign update:
1. Models killed by Nurgle Rot count as deaths by poison for " The Silent Threat Objective"
2. "Common" Skills are allowed (these are in the fan made Rules compilation.."MordheimRulebook.pdf")
3. Common Skill "Medical Knowledge" if not used to reroll a serious injury post game can be used to reroll toughness test for nurgle rot. (we are playing a house rule that you recover on a '1')
I agree with making Nurgle's Rot count for a poison kill for objective CPs. Very cool idea. If you are using the Medical Knowledge skill than it makes sense what you did for Nurgle's Rot.
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Zargon the Black
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PostSubject: Re: Border Town Burning   Sat 5 Jan 2013 - 15:07

Time for some more ramblings:
When we originally decided to have additional warbands i was looking for an excuse to use Warlord Games Greek Hopolites as i'm a huge fan of "300"
http://www.warlordgames.com/store/hail-caesar/greeks/hoplites-in-linen-cuirass-regiment.html

I went with the rules for Lothern Sea Elves from Sartosa due to the "Spearmaster" Honor
Quote :
Spearmaster: In the first round of combat, when using a spear, a hero adds +1 to his Strength and may reroll one failed roll to hit.
i originally went with 4 heros w/spearmaster honor and spear, 4 Sea Guard w/spear and a beggar (think the hunchback Ephialtes from the movie...)

I got in two games with the elves b4 retirement:
Game 8: Scenario 7 in BTB: Last Orders. Warbands: Sea Elves and Beastmen
*sigh* a bar brawl with a minotaur and war-hounds was as brutal as it sounds lol. It was actually at the end of this game we realised we were doing the victory conditions wrong so once again this was fought to last man standing Sad

The Spartans formed a phalanx on the stairs allowing only 2 fighters to be engaged at a time in hth while those behind began raining bottles onto the beasts waiting to get at them. War-hounds were getting in the way of his minotaur so the beast was relegated to hurling bar stools up at the Spartans on the balcony taking Leonidas (my Commodore) OOA. eventually the oversized cow hit theline and made a mess but was taken down eventually due to a few crits from flung tankards and one spartan hero ripping an ornamental sword of the wall and burying it in the beasts chest! Quite a fun game winner Beastmen!

The second game:
Game 9: Jerry_O's homebrew walking dead scenario Warbands: Sea Elves and Beastmen
We tried out another board members scenario. It can be found here:
http://boringmordheimforum.forumieren.com/t6956-first-own-scenario

The wall of spears was over run by successive waves of zombies and beastmen... i really should have routed early but i had found the chest and got greedy... i did manage to kill a bestigor though. winner Beastmen!

Aftermath:
There were so many deaths and injuries at the end the warband was unplayable and was retired.

The beastmen leader got +1T. and the Mino got +1S he bought back his bestigor

Final Thoughts:
Still trying to decide if i want to resurrect the Spartans or go with merchant caravan...

The last time i played merchant caravan i dominated the campaign it was in due to my ability to manipulate the exploration table and the amount of income i could generate. It was funny at the time as the 3 others in the campaign thought i was mad at the start for taking them. (they were Dark elves, Hobgoblins and Black orcs) They now think they are overpowered lol! It really reinforced that the scenario itself is only one part of the game.

The reason i'm reluctant is that there is only 2 of us in this campaign so far. In the previous campaign the 3 of them teamed up on me and stole my trade wagon which slowed me down a lot. Maybe he could bring both warbands to bear on me in a multi player?

If i resurrected the Spartans i would play it a lot safer. 3 heros and a henchmen to sacrifice for the rout at the start, with the cheaper Ithilmar armor stored in the bank for the future. i might have to give them "notional" bows to represent those long spear throws but we will see...

I really like the challenge of Carnival of Chaos (no hired swords, without the cart my nurglings keep disapearing)
and Lothern Sea guard (no heavy armor thats not magical, non-elven hired swords upkeep costs double, the expensive nature of your warriors)

Basically any warband that doesnt give me access to "the holy trinity" of hired swords. The Thief, Arabian Merchant and the Beggar.




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Pervavita
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PostSubject: Re: Border Town Burning   Mon 7 Jan 2013 - 12:29

I would give the elves another go. The first battle they saw was a bad situation for them so can't blame that on the idea of the warband, just bad luck on what game you played.
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DeafNala
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PostSubject: Re: Border Town Burning   Mon 7 Jan 2013 - 13:27

COOL REPORT! The Spartans sound like an interesting War Band; you could add Helot Slingers to the Band for some fire power. AND Warlord does make some excellent minis. How do the Greeks match up size-wise? I have some E.C.W. mini by them than are much too small to mix with the other 28s. What a Face
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Zargon the Black
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PostSubject: Re: Border Town Burning   Mon 7 Jan 2013 - 21:35

@Pervavita: i completely agree. The elves and rules work well for what i was trying to achieve. striking first with a reroll to hit and +1S when charged was awesome! It was just failing to read the rout conditions for "Last Orders!" and poor play on my part in the "Walking Dead" scenario that ruined the warband.

@Deafnala: Being 28mm Historical rather than heroic i'm guessing they are a little small (order still hasnt arrived from wayland games yet so proxying) here is how the celts stack up:

we have a historical miniatures club here that meets every month so i thought i'd get the ball rolling with Ancient Greece.

Another option for Spartans for morheim would have been the Norse Explorers:
https://docs.google.com/folder/d/0B18J5DU-6cP_OVg2Wnk3NmdURVk/edit?pli=1&docId=0B18J5DU-6cP_YjJKcG5kb2F4eU0

I could just make "berzerkers" into "Blood Drunk Spartans" or some such.... The downside is the heros cant take spears but all models can take thrown weapons...
If i'd went that route i would have used these models by Crocodile games:
https://www.crocodilegames.com/store/itemList.cfm?catID=40&sort=prodID

The peltasts would make awesome hunters.
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DeafNala
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PostSubject: Re: Border Town Burning   Tue 8 Jan 2013 - 6:27

The Celts look good & size up quite nicely. I had picked up the E.C.W. sight unseen; they come up to a Reaper's/G.W.'s shoulder...maybe I could go for Hobbit Royalists or not. Suspect
I had forgotten about Crocodile Games Olympus range...I forget a lot of stuff these days. The minis look great although they are a bit on the pricey side. thumbsup

Fun you should mention the historical club; that's how I started gaming a long time ago.
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