Yes, people, I am still alive! And no, my table still isn't finished
However, today I have a totally different problem which I'd totally appreciate your help with.
We're currently running a eight-player, turn based campaign. We got a hex map of Mordheim, our starting points, some special locations (the Academy
gives the warband that controls it the ability to hire a warlock without paying the "to hire" fee, for example).
We play 15 rounds with two actions per player (so that's a minimum of two games per round), each round takes place over two weeks (some of us are working full time, so we decided to take it easy), using the rules for Weather and Random Encounters (how nice it is to see a Bretonnian warband struggle with intense heat, with a Bloodletter running around the table...) and a very competent City Guard that defends every unclaimed city hex that gets mightier along with the warbands.
Since I am running the campaign, I want to keep my players on their toes by introducing a few special events. But I need a few ideas...
... what I have so far:The Elector Count's Tourney
Each Warband nominates a champion to fight during the Elector Count's Tournament. It's a simple K.O.-system Tournament.
Blades only, no Missile Weapons.
Participants DO NOT collect Experience Points during the Tournament, however, they can die (Injury Table results of "Sold to the Pits", "Captured" or "Robbed", for example, are re-rerolled)
Rewards range from experience and gold up to magical items.
Before each game, roll a D6 for every member of your warband. At a 1-3, this model is sick and may not fight in this game.
---The Witch Hunts
For the next three Rounds (that's 6 weeks), every player that plays against a warband with a sorcerer gains the support of one of the dreaded Witch Hunters. Use the rules for the Mounted Road Warden. Warbands that use sorcerers don't get that kind of support.
What do you think of it so far? I'm going to need five or six special events for the whole campaign.
Also, I'd need some idea on how to expand our warbands. We have played 7 to 8 games so far, and most warbands are at maximum number right now, with no free space on the Heroes roster if a "Lad's got talent" gets rolled...