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 Shieldmaiden's of Lustria

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Pervavita
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Primary Warband played: Amazons (Unofficial) Amazons (Unofficial)
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PostSubject: Re: Shieldmaiden's of Lustria   Thu 14 Feb 2013 - 13:05

Thank you much for reading them. I know with no pictures they aren't as good as others (not that posting pics of a screen is nearly as interesting anyway) but I'm enjoying the limited writing even if poor quality compared to some of my other works from years ago. But meh, i'll get better as i get more into it.
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Von Kurst
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PostSubject: Re: Shieldmaiden's of Lustria   Sun 10 Mar 2013 - 0:49

Is this campaign still going?
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Pervavita
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PostSubject: Re: Shieldmaiden's of Lustria   Tue 12 Mar 2013 - 0:42

Yes, I just havn't got around to typing anything up. I have 3 games in to post up. I just need to abridge the reports to get them on here.
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DeafNala
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PostSubject: Re: Shieldmaiden's of Lustria   Tue 12 Mar 2013 - 7:23

Fell free to post each report separately if that gives you more narrative freedom. we are all looking forward to your further adventures. What a Face
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Pervavita
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PostSubject: Re: Shieldmaiden's of Lustria   Wed 13 Mar 2013 - 1:39

Thanks. The real problem is that I have not had a lot of time these last few weeks to sit down and write up the reports and now that it has been weeks sense the game I can't remember what all happened exactly.
So here is an abridged game 8... game 9 and 10 to come soon.

Game 8
Amazons Vs. Black Orcs

It has taken me a long time to get to writing this so I canít remember the full details.
The game objective was to capture a granary in the center of the board and take the food for your warband. Starting on turn 6 1d6 would be rolled and on a 6+ the game ends with who ever has the most models with in 6Ē of the Granary winning the battle. Each following turn there is a +1 to the 1d6 roll.

The Black Orcs had a Troll with them witch with its Regeneration rule proved to be a large deterrent for me. Though my Warband Rating was about 100 points higher then his the battle was tough fought and I only won by splitting my warband and drawing the Orcs into h2h against one of my groups as I was staying back shooting rocks at them to inflict casualties (not too effective). The Orcs did charge out at me though allowing my 2nd group to sweep in behind and on turn 6 we rolled a 6 ending the battle with me gaining the win.

Post Game:

My losses: I lost a warrior so I say a good day as I had no major loss.

I canít remember the rest of the post game.
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DeafNala
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PostSubject: Re: Shieldmaiden's of Lustria   Wed 13 Mar 2013 - 1:51

Despite the delay it is a FINE report. Trolls are a daunting prospect...of course they do have an annoying habit of going stupid at all the wrong times. thumbsup

Pervavita wrote:
Thanks. The real problem is that I have not had a lot of time these last few weeks to sit down and write up the reports and now that it has been weeks sense the game I can't remember what all happened exactly.

I can identify; I have trouble remembering what happened fifteen minutes ago...it's that imminent senility thingy with moi. clown
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Pervavita
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PostSubject: Re: Shieldmaiden's of Lustria   Fri 15 Mar 2013 - 3:17

Game 9
Amazons Vs. Norse

Lyce sat down with her sling in her hands as she watched out over the marsh as the Norse advanced on her position. Fingering a smooth flat stone from the pouch at her waist she fitted the stone to her sling. Starting to twirl the sling as she stood she let lose the stone sailing true and striking one of the advancing Norse in the temple causing him to stumble but not fall. Hastily Lyce prepared her second shoot as more Amazons rushed to her aid.
Clete saw Lyce take her shot from across the open field and could see the others moving to join her. Holding both of her clubs she pressed her back against the tree waiting to ambush anyone who came up the right flank. The Norse were far from happy as they could see on the hill there poor scout tied up and Ephesos setting her knife down on a stone. The Norse had interrupted there sacrifice to the gods for good luck and fortune in getting home. Bad enough that the Norse had sent the scout to find them and try to raid there camp but now that they had interrupted there ritual. They would pay for there blasphemy with there blood. Looking out over her shoulder at the advance of a couple of Norse raiders she ducked back in time for them to loosen there arrows with one striking the tree well the other sailed past where her head had just been a moment before. Well so much for surprise! Clete prepared her sling and sent her own missile at the Norse but missed her mark.
Lyce was joined by the other Amazons as they prepared there slings and fired at the advancing Norse. One of the stones caught the Jarl in the nose breaking his nose causing him to fall to his knees as he tried to regain his footing Hippo sent another missile at the Jarl as he tried to regain his footing catching him in the head causing him to fall unmoving. One Norse drew a Crossbow Pistol and fired it into the Amazons wounding Helene.
The remainder of the Norse charged forward with many falling short of the Amazons but a few did reach there target bringing Lyce and Elisabeth down. Jeanne charged the Norse that took her sister down protecting her from further harm as she swung at the Norse warrior missing him. The rest of the Amazons charged forward with Ainia jumping past many warriors to strike at one of the Norse young explorers bringing him down with her spear.
The Norse with the Crossbow Pistol raised his arm firing at Ainia and striking her in the head causing her to fall unmoving. Seeing this Molpadia pushed past the dead berserker at her feet and passed by the other fights going on and moved for the Crossbow wielding Norse who raised his Crossbow again firing at Molpadia striking her in the shoulder but didnít slow her charge. Molpadia raised her club and brought it down on the Norse warrior causing him to fall to the ground.
Clete fired another stone at the Norse as they continued to fire at her. The first contact was made by the Norse as an arrow struck her thigh. Clete ducked back behind the tree and broke the arrow off. Looking over at the other battle she could see the fight was nearly done and that Hippo was starting to direct fire to aid her and she could also see that Sanape was moving to her aid with a club in each hand and that drug induced wild look in her eyes. Clete smiled for the raiderís blood would soon feed the grass. Standing up Clete darted around the tree firing another missile at the archers hopping to score a hit before she charged forward. As Sanape charged forward both Norse turned there attention to her letting lose with both archers striking her in the chest causing her to fall clutching her chest. It was a shock to Clete and Hippo as they both rushed in past Sanape as she lie on the ground clutching the two arrows.
Before the Norse could draw another arrow Clete and Hippo were on them. The Norse drew there only weapons for the fight; daggers that served them no good as Clete let lose with a barrage of blows with her clubs striking the jaw of the warrior before her sending a spray of teeth and blood as the Norse hit the ground. Hippo had less luck but with nearly the same effect with stabbing the Norse in the gut with her knife. As he held his gut Clete stepped over the other Norse and delivered the killing blow.
Clete looked over at the other battle and saw that it was over and the wounded were already being tended to so Hippo and she went to Sanape and helped her back to the camp.
Ephesos gathered up her ritual knife standing in front of the wide eyed captured Norse and plunged her knife into his chest carving out his heart and pulled it free holding the still beating heart high in the air. The Amazons cheered at there victory and for what this omen meant to them. They would soon be on there way home.


Post Game:
A good game over all with my opponent fighting to the bitter end. He passed 3 rout test and stood his ground till I took his last man out OOA. After that he disbanded his warband and started a new warband of Undead (Blood Dragons). The result of this catapulted me far ahead of the other warbands in the campaign giving me 19 campaign points (part due to the +3 I got from the Sacrifice: compared to the next highest of like 13 or 14) and gave me a warband rating of about 250; with the next highest after the Norse retirement belonging to the Dwarfs at about 180.

My losses: I lost a Scout (Lyce) and also a warrior (Helene). I also had Ainia (my LGT Warrior) go OOA and go stupid on me. Sanape my 3 wound Totem warrior also went OOA but in the end got Immune to the Plague.

I canít remember the rest of the post game here but I did gain a few levels out of this due to the bloody nature of the battle and the sacrifice also gained me +2 exp
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DeafNala
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PostSubject: Re: Shieldmaiden's of Lustria   Fri 15 Mar 2013 - 3:47

HOORAY FOR THE BABES! That sounded like a rip roaring battle. WELL DONE! thumbsup
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Pervavita
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PostSubject: Re: Shieldmaiden's of Lustria   Fri 15 Mar 2013 - 4:13

It was. I was getting quite worried that I would lose due to a rout check as my opponant wouldn't rout and I was desisivly winning the whole time. But as he kept passing rout checks and my first one came up I was swetting it. I would have been mad to rout and loss out on all the rewards with what amounted to at that point an easy victory.


Game 10
Amazons Vs. Beastmen

Well scouting Clete came across a Beastmen warband close to there camp making camp them selves. The risk to there safety was far too great so Clete slipped back into the woods to report back to the others.

The Amazons approached from the west with the camp to there north. The goal to draw the Beastmen away from there camp or drive them away. In ether event win or lose the camp would be safe.
As the Beastmen saw them it became apparent that there was a larger band then previously expected. The Amazons let lose with there missiles at the advancing Hell Hounds causing no injury as they screened there Centigor. The bulk of the Beastmen Gors advanced from the south as the Amazons attempted to contain the Hell Hounds on the northern flank in the hopes of breaking them before the remaining Beastmen entered the fray. A pair of Hell Hounds charged forward but fell short of there target. Pantariste charged forward using her two clubs to slay one of the fowl beast well the sisters Elisabeth and Jeanne charged the other but did nothing to it.
Ainia oblivious to the danger wondered south towards the large hoard of Gorís advancing from the south. Molpadia staid back miss judging the distance from her and the Gorís and the Beastmen charged forward at both of the women. Molpadia was struck on the head by a mighty blow well Ainia was able to perry one blow and side step all the others from two of the Gorís.
The Centigor looked at Pantariste and took a swig from his flask at his side and charged in a drunk fury at her missing hit his axe but crushing her leg with his great hoofs.
Ephesos looking at the situation and thought better of staying on to fight and sounded the retreat. The Amazons gathered there wounded and fled the field with the Beastmen reveling in there victory.


Post Game:
With a simple bitched battle against a one time warband I expected a much better results but I was hit hard in there first wave of attacks so thought it best to escape before I took to heavy of casualties as there was nothing to be gained from a continued fight. I might gain a few more exp points but at the risk of troops I didnít see it as worth it considering the warband I was against was not one that would suffer from any losses as a one time warband. Too much to lose with too little to gain potentially.

My losses: I lost no henchwomen! I did how ever have 2 heroes go OOA resulting in one Champion gaining Frenzy and another having a leg injury so lost 1 move.


Purchas:
I got Lucky Charms for two of my heroes (one left to get) and I gained another warrior to join in Hippoís group (making it a group of 2).

Exploration:
I managed to get Triple 6ís resulting in ďReturning a FavorĒ. Normally for the Amazons this is worthless but as we are house ruling that I can hire a few of the HSís from the Mousillon setting I chose the Alchemist who rolled for potions the Potion of Speed (+1 Initiative and +1 speed to any model) and more important the Berserker Potion (Frenzy to any model but a 1 in 6 chance of missing the next game).

Advancement:
Hippo (and thus her partner) gained +1 WS giving them WS and BS of 4.
Clete gained +1 WS giving her +1 WS, +1 A, and +1 LDÖ I just need to get lucky enough to roll to add to her group before I canít.
At some point my Priestess gained +1 Attack (in the last 3 games).
Molpadia gained two skills in the last few battles giving her now Step Aside and Weapons Expert (she is carrying a Sling for now until I can find an X-bow Pistol for her).
Sanape has gained a skill of Strike to injure, so I hope that translates into more kills for her as she already is nearly imposable to kill with T4 and 3 wounds as a Totem WarriorÖ Just wish she would gain a +1 attack already! My goal for her next skill is Strong man to help also boost her kills.
Orithyia gained Mighty Blow so with this and her Claws of the Old Ones she has 4 WS 6 S6 hits and a Strength 5 Ilthmar club. So she should be able to walk threw just about everything she sees.


and with that I should be caught up... now just to not hold off so long next time... next up vs the Black Orks again! and me forgetting to buy some fire stuff before hand Sad
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PostSubject: Re: Shieldmaiden's of Lustria   Fri 15 Mar 2013 - 12:56

Thanks for the reports!
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