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Opheliate
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PostSubject: Mordheim Nights   Fri 21 Sep 2012 - 2:29

I have finally begun construction of my Mordheim multiplayer mod for Neverwinter Nights. It is heavily modded, with templates and models for Possessed, Vampires and Beastmen (and more). Feel free to check out my youtube vids, where I present some in-game footage and gameplay!

My youtube channel

Feel free to have a look, also, I would LOVE some comments or suggestions!

/JZ
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Eliazar
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PostSubject: Re: Mordheim Nights   Fri 21 Sep 2012 - 3:21

Looking good so far!

I've got a question about the opponents: are they all undead? I think it would be a bit more Mordheim-like if they were some kind of Chaos Cultists (if you're playing good) or mercenaries/witch hunter zealots (if you're playing evil).

Anyway, the possessed looks fun, as does the beastman (even though he was killed by puny little humans Very Happy)
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Opheliate
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PostSubject: Re: Mordheim Nights   Sun 23 Sep 2012 - 23:35

The beastman was killed by puny zombies, actually Very Happy

Well, the areas shown are only playtest, so the skeletons were only spawned to test combat. I will probably go for a more mutant/spawn enemy line-up. Disfigured mutants, horrors of the dark, some shadows or the occational evil spirit. But mostly a lot of slimey stuff, giant leeches in the sewers, tentacled beasts in the shadows, mutated plants and trees that lash out, and a MYRIAD of dangerous terrain.

The idea is that players come to Mordheim and form bands on their own, exploring the ruins etc. OR, you ould make it a PvP game, where players join in, take sides and then just fight it out in different areas.

I think I'll be going with PvE though. AI controlled henchmen with low stats and bad equipment, while players represent heroes or other characters. That way, a single player can control a small warband (up to three warriors, himself, and two NPC henchmen). Ally with another player, and you have up to Six warriors (etc).

The only race im having a hard time to represent is Skaven. There is only one model that fits, a Were-Rat, and weapons and armor doesn't show up on that model, which is a shame.
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PostSubject: Re: Mordheim Nights   Today at 21:17

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