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 alternative takes on fear

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shotguncoffee
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PostSubject: alternative takes on fear   alternative takes on fear Icon_minitimeSun 16 Sep 2012 - 12:37

by asp:

When introducing new players to Mordheim I find that they think fear is a cluttered mechanic and they find it unintuitive.
Now I'm not saying that revamping fear is right for every group, but I'd like to hear your takes on revamping fear.

Here are some of mine:

TAKE 1: SIMPLE
Whenever a warrior charges or is charged by an enemy that causes fear, he must roll equal to or under his Leadership on 2D6.[*]If failed, he only hits on natural 6s in close combat that turn. (Against all enemies or against that one enemy?)[*]Fear only applies in the first round of combat.[*]Fear also applies when intercepting or intercepted

TAKE 2: Fear as General Condition
Whenever a warrior charges or is charged by an enemy that causes fear, he must roll equal to or under his Leadership on 2D6.[*]If failed, he suffers -1 to hit against all enemies that turn. Failing multiple fear tests will decrease a warriors 'to hit' rolls multiple times, but a natural 6 is always a hit.[*]Fear only applies in the first round of combat.[*]Fear also applies when intercepting or intercepted

TAKE 3: Fear as 1v1
Whenever a warrior charges or is charged by an enemy that causes fear, he must roll equal to or under his Leadership on 2D6.

If failed, he strikes last vs. that enemy in close combat that turn, and suffers -1 to hit against that enemy that turn. (But not against other enemies.)
(Even if a warrior would normally strike first because of charging or being armed with a Spear or Halberd, he strikes last against the enemy that caused him to fail his fear test.)
Fear only applies in the first round of combat.
Fear also applies when intercepting or intercepted.
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catachanfrog
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PostSubject: Re: alternative takes on fear   alternative takes on fear Icon_minitimeSun 16 Sep 2012 - 14:14

My approach:
Failed fear test effect (when charged):
1-2.Flee! Model flees 2d6 directly away from fear causing model after fear causing charging model was moved btb. Rally rules apply.
3-4. Terrified Model needs 6 to hit fear causing model and any other enemy model in the same fight for one round.
5. Rooted to the spot Model that failed fear test may do nothing that round of combat and is auto hit for one round. Smile
6. Grim determination Model that failed fear test is subject to hatred against charger and any enemy model in the same fight. He's also immune to all alone. (for one round of course)
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shotguncoffee
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PostSubject: Re: alternative takes on fear   alternative takes on fear Icon_minitimeSun 16 Sep 2012 - 15:11

that still breaks fear into two rules (charging and charged)
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catachanfrog
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PostSubject: Re: alternative takes on fear   alternative takes on fear Icon_minitimeSun 16 Sep 2012 - 16:51

Hmmmm.... scratch Have no idea.
I think that little rules remembering won't hurt anybody. Smile Why not jusy say:
You want to charge, make leadership, if you fail - you stay where you are.
Someone charges you, make leadership, if you fail - you hit only on 6.
Not much help I guess.. Rolling Eyes
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PostSubject: Re: alternative takes on fear   alternative takes on fear Icon_minitime

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