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 Dark Angels - Help!

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Stronzo
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PostSubject: Dark Angels - Help!    Sat 25 Aug 2012 - 17:54

So... The new limited edition WH40K kinda found its way to my pc screen. And I kinda bought it.

I always liked Dark Angels and since I know a lot of dudes who play 40k I decided to go for it Smile
- But... What do I need to defeat those pesky aliens? What units, what equipment options? I haven't played since since, uhm... well about 15 years back'ish and back then it was all chaos and orks Smile So any help would be much appreciated Smile

Thanks Smile
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Spectre76
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PostSubject: Re: Dark Angels - Help!    Sat 25 Aug 2012 - 19:53

I haven't played 40K in at LEAST that long, but the LGS I go to has a pretty big following, so I watch some of the games, and I've picked up on some of the tactics the players use.

1.) Any area-effect weapon with a blast template. Gets large swathes of Tyranids/Orks with little effort.
2.) Lots of Heavy Bolters for your weapon options on your vehicles to deal with enemy infantry.
3.) Space Marine special characters are usually pretty amazing.

Hope this helps, but I'm sure other, more seasoned 40K players will be able to help more. Good luck!
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PostSubject: Re: Dark Angels - Help!    Tue 28 Aug 2012 - 0:59

First of all: there is a new DA codex coming out. Check out the rumours about what changes. There is alot of info on the warseer forums, for example. You don't want to spend a lot of time planning and modelling only to find out that your units are illegal, or less useful.

I haven't played SM-type armies (yet), but have played against them alot. The old meta was troops in transports, and even if the hull point system have made vehicles a little more vulnerable, transports are still a must have. Rhinos are cheap (pointswise), and give your units mucgh needed mobility and protection. I would plan for all important units not equipped with heavy weapons to have transports. Close combat oriented units will do better with assault vehicles, so they can storm out of their protecting transport and assault the enemy. DA have access to Land raiders, so I would get one of those, if I had say terminators.

There are also some new flyers, some of which can be used as transports, but I don't know which ones DA can use...

The trademark unit for DA is of course the bikers. DA Biker squads has access to special weapons, so a couple of specialised biker squads (say one with flamers, and one with meltas or plasmas) is probably good. Remember though that bikers, to the contrary of what many believe, are surprisingly flimsy, mostly because of their low head count, so you probably want to include a couple of extra bikers in each squad.

Land speeders are another iconic DA unit. They can be quite expensive if you kit them excessively, but the TYphoon type speeder used to be very popular. They have only two hull points though, so they will die easily if you let the opponent shoot at them.
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PostSubject: Re: Dark Angels - Help!    Tue 28 Aug 2012 - 1:17

Thanks for the feedback guys Very Happy I'll check out Warseer Smile
Besides the troops that comes with the new set, I have 2 squads of terminators from spacehulk, who should make nice deathwings once converted. Smile
The Ravenwings are by far the main reason I always liked Dark Angels, so I hope fielding a few bikes will make sense in the new system as well Smile

I'll hold my horses and see what seems to be the way to go once GW releases the new book Smile
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