maxxev Ancient
Posts : 425 Trading Reputation : 0 Join date : 2012-03-02 Location : West Sussex, UK
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: MODHEIM - V0.2 22/08/12, would love some feeback.... Wed 22 Aug 2012 - 20:34 | |
| Hi guys, anyone following my thread over on the painting and modelling section will see a lot of the name I've used for my project "Modheim", well i've got a draft / roughish copy of the core rules here and i'd love some feedback on it. The core of the game is still Mordheim, but i've re-imagined a bunch of the core rules, and put quite a lot of effort into the skills and weapons to try and improve the campaign game somewhat. Still a lot missing and a lot to be done, but i'd love to here comments. EDIT: also completely changed the way magic works... lol Oh i've re-named most of the stats because I may well push further and re-write the whole damn game (but not anytime soon lol), https://docs.google.com/open?id=0BzXjWYwhLwQLaVRMekVpVmJHR0UCheers | |
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shotguncoffee Warlord
Posts : 277 Trading Reputation : 0 Join date : 2010-04-17 Location : England
| Subject: Re: MODHEIM - V0.2 22/08/12, would love some feeback.... Thu 23 Aug 2012 - 4:41 | |
| is it just me or have you copy pasted the coreheim rules?
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maxxev Ancient
Posts : 425 Trading Reputation : 0 Join date : 2012-03-02 Location : West Sussex, UK
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: MODHEIM - V0.2 22/08/12, would love some feeback.... Thu 23 Aug 2012 - 9:43 | |
| - shotguncoffee wrote:
- is it just me or have you copy pasted the coreheim rules?
I started with the Coreheim rules, yes as it meant I didn't have to re-type everything out of the mordheim book, however if you actually read the content I belive you will find that I have made changes to almost everything, including changing some of it back to the original Mordheim rules. Fire and water are pretty much un-changed but they were not original ideas / rules to Coreheim anyway, it's not just a case of copy and paste believe me. I also incorperated Fate and Might re-named to destiny asnd luck, which was an idea picked up from Maniacus over on the LAF. I should have put the coreheim and above mention in the first post, my appologies for that, it is not my intention to steal credit from anyone else, only to produce a set of rules that allows for a better game (from my perspective), I for one found that coreheim had stripped the game down too much. | |
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shotguncoffee Warlord
Posts : 277 Trading Reputation : 0 Join date : 2010-04-17 Location : England
| Subject: Re: MODHEIM - V0.2 22/08/12, would love some feeback.... Thu 23 Aug 2012 - 19:25 | |
| i found many things where you used coreheim and not mordheim but at any rate, its hard to evaluate the rules without warband lists | |
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| Subject: Re: MODHEIM - V0.2 22/08/12, would love some feeback.... | |
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