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 MODHEIM - V0.2 22/08/12, would love some feeback....

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maxxev
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PostSubject: MODHEIM - V0.2 22/08/12, would love some feeback....   Wed 22 Aug 2012 - 12:34

Hi guys, anyone following my thread over on the painting and modelling section will see a lot of the name I've used for my project "Modheim", well i've got a draft / roughish copy of the core rules here and i'd love some feedback on it.

The core of the game is still Mordheim, but i've re-imagined a bunch of the core rules, and put quite a lot of effort into the skills and weapons to try and improve the campaign game somewhat. Still a lot missing and a lot to be done, but i'd love to here comments.

EDIT: also completely changed the way magic works... lol

Oh i've re-named most of the stats because I may well push further and re-write the whole damn game (but not anytime soon lol),

https://docs.google.com/open?id=0BzXjWYwhLwQLaVRMekVpVmJHR0U

Cheers
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PostSubject: Re: MODHEIM - V0.2 22/08/12, would love some feeback....   Wed 22 Aug 2012 - 20:41

is it just me or have you copy pasted the coreheim rules?

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maxxev
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PostSubject: Re: MODHEIM - V0.2 22/08/12, would love some feeback....   Thu 23 Aug 2012 - 1:43

shotguncoffee wrote:
is it just me or have you copy pasted the coreheim rules?


I started with the Coreheim rules, yes as it meant I didn't have to re-type everything out of the mordheim book, however if you actually read the content I belive you will find that I have made changes to almost everything, including changing some of it back to the original Mordheim rules. Fire and water are pretty much un-changed but they were not original ideas / rules to Coreheim anyway, it's not just a case of copy and paste believe me.

I also incorperated Fate and Might re-named to destiny asnd luck, which was an idea picked up from Maniacus over on the LAF.

I should have put the coreheim and above mention in the first post, my appologies for that, it is not my intention to steal credit from anyone else, only to produce a set of rules that allows for a better game (from my perspective), I for one found that coreheim had stripped the game down too much.
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PostSubject: Re: MODHEIM - V0.2 22/08/12, would love some feeback....   Thu 23 Aug 2012 - 11:25

i found many things where you used coreheim and not mordheim
but at any rate, its hard to evaluate the rules without warband lists
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