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 Sisters of Sigmar + Steel Whips

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BalrogTheBuff
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PostSubject: Re: Sisters of Sigmar + Steel Whips   Fri 24 Aug 2012 - 11:35

I've played that whip goes, then initative, and as long as you are still elligible to attack the target you may do so, but must roll for everything as normal. However he is knocked down/stunned now so no defensive skills or parry.

So my opponet took Leap Up and a Helmet. My Norse Shaman of Tchar didn't do so well after that.
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skipspence
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PostSubject: Re: Sisters of Sigmar + Steel Whips   Fri 24 Aug 2012 - 12:15

The way I see it is. as the rules state you cannot automatically take a model of combat in the same combat phase.

Think of the attacks like this:

1) First you hit with the whip.

2) The guy gets stunned.

3) You move to hit with your other attacks.

you are still moving from your previous attacks, so you need skill to hit.

Think of the combat as one fluid motion. just because you stunned him does not mean your character has a moment to rest and do a precision strike, through a gap in the armour or a vulnerable point on the targets body. Besides he may be stunned but who says his body has "hit" the floor yet. you next swing could well be trying to hit a still moving target even if its straight down into the dirt.

To try and help you understand my thought of a fluid combat. Here is a question and answer on the mordheimer FAQ;

Q: Can pistol be parried in hand-to-hand combat?

A: Yes. Do not imagine it as stopping the bullet, but as pushing the pistol out of direction at the last moment.

It would be impossible to parry a bullet, but to know the gun away as its being fired, very possible for a skilled combatant. See how that conjures a image of fluid combat.

Anyway I think I am moving away from my point and waffling now.
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Boyos
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PostSubject: Re: Sisters of Sigmar + Steel Whips   Wed 29 Aug 2012 - 1:04

I think what is being stated is, you have a whip, hammer combo. So the whip goes first, in the combat turn, normaly the charger would now go after the whip, but due to being knocked down by the whip you skip the charters combat and now would make your hammer strike. Still having to hit him due to it being the same round of combat. It's not a new round of combat, so you don't get to auto kill him.

It's no diffrent then say your whip attack missed, the charger misses his attacks, and then you go with your hammer taking the charger out of action. You still roll to hit roll to injure.

I think the confusing part is, you get that first knock down/stun result on the whip. The hammer all its doing is giving you a chance of rolling a second injury dice. You still have to hit, wound, then roll a new wound result. So its like wounding with 2 swords. You get two wound results, take the highest. The hammer just comes after the whip.
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PostSubject: Re: Sisters of Sigmar + Steel Whips   Today at 10:54

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