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 Dunbrough and Gripenhem WIP log

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Von Kurst
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 30 Mar 2016 - 18:39

Lots of layers. Its going to be fairly amazing though.
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havre
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 6 Apr 2016 - 7:58

Woodland scenics sounds like the safe way to go. I had some success with ENvirotex lite, though. While still having to add layers, the can be somewhat thicker than the woodland ones. And I belive the price is better? Your waterfall looks fine, and will look fabolous after it is thoroughly dried and transparent.
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theomar pius
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Mon 16 May 2016 - 8:01

Working on waterfalls and townsfolk. Town Watch to be specific.
I'm getting anxious to finish, this water is taking forever.


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PostSubject: Re: Dunbrough and Gripenhem WIP log   Mon 16 May 2016 - 8:10

Water effects do take time, AND†you cant't rush the process. It does look WONDERFUL†though. † thumbsup
The Town Watch look SPLENDID as well. OUTSTANDING WORK!†† thumbsup
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Von Kurst
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Mon 16 May 2016 - 10:56

WoW!!!

Well everything looks just fantastic thumbsup
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Tue 17 May 2016 - 15:58

It may be taking ages, but the effect looks fantastic! thumbsup
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 18 May 2016 - 12:29

theomar pius wrote:

If I didn't know any better, I would be completely fooled into thinking that's a realĖ life scene photographed by a naturalist. †It really is that good.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 18 May 2016 - 19:37

Ahoy, thank you!
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 26 May 2016 - 11:36

Texturing the water with Woodland Scenics Water Effects, and an old 2″ paint brush to stipple it.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 26 May 2016 - 13:39

Great!!
cheers
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 26 May 2016 - 15:00

I know I posted a reply earlier & now it's gone...it's†spooky here at Tom's. † Suspect
Be that as it may, the water effect is WONDERFULLY realistic. BEAUTIFULLY WELL DONE! † thumbsup
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 26 May 2016 - 21:51

The addition of the water effects really brings the realism of the water up a notch. Are you planning on adding anything else, or will the water be done once you've finished adding them?
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Von Kurst
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 26 May 2016 - 21:57

OH BABY!

Even if you didn't ask for one. Man, that is amazingly realistic. Wonderful work.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Fri 27 May 2016 - 7:57

DeafNala wrote:
I know I posted a reply earlier & now it's gone...it's†spooky here at Tom's. † Suspect
Thank you for saying that. I was starting to think the beers I had over the last couple of years finally started messing with my head, because I thought I had posted something.

What I was saying earlier: please keep up your work, I really enjoy beholding your work every time you post something new!
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Fri 27 May 2016 - 19:15

DarkLordDaniel wrote:
The addition of the water effects really brings the realism of the water up a notch. Are you planning on adding anything else, or will the water be done once you've finished adding them?

Well, the stuff cures clear, so I will have to go back and carefully paint a lot of water white. But yeah, waves and ripples and water will be done, I can move onto growing things.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Sat 28 May 2016 - 6:13

Ah, I was under the impression that the water effects dried white. I look forward to seeing more then. Smile
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Sat 28 May 2016 - 9:21

That is a truly excellent water effect. Very impressive. Shocked

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theomar pius
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Sun 29 May 2016 - 16:04

DarkLordDaniel wrote:
Ah, I was under the impression that the water effects dried white. I look forward to seeing more then. Smile

It would be easier if it did, because I'm going to go right back and paint it white. It would cut a step.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Tue 31 May 2016 - 10:00

Growing a small forest of furnace filter trees for Gripenhem. Iím realizing that Iíll need a large small forest of furnace filter trees to finish the project out.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Tue 31 May 2016 - 13:11

Great set of trees. Fantastic work... thumbsup
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Von Kurst
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 1 Jun 2016 - 8:34

Et tu Theomar?

Its starting to look positively arboreal around here Elf

Excellent trees.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 1 Jun 2016 - 10:39

Trees are THE IN thing this season...those are BEAUTIES. GREAT WORK!†† thumbsup
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 1 Jun 2016 - 13:45

cheers
Great trees theo, the furnace cleaner style has a lot of possibilities , fantastic job sir!
Looks like we two are going to force tom to soon rename this website into " Toms boring empire in flames forum" Wink

Looking forward to your forest!
Think i will need a lot of trees more, cause to get the real dense forest feeling there have to be a lot of those , think you know exactly what iam talking about, so, on to more trees! eeexcellent! rendeer

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 1 Jun 2016 - 14:46

The main problem with dense forest is that it is VERY†difficult to maneuver miniatures without knocking over the trees. † Suspect
For some interesting ideas on making trees, check out this link:

http://www.lead-adventure.de/index.php?topic=41545.0

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Tue 30 Aug 2016 - 10:15

Gripenhem forestation update.
The trees for this bank are pretty much done, there are about 20 or so. Iíll need to spin the model again so that I can start doing the other side. Still lots and lots of trees to make, but it is closing fast. Probably another 20 or so to go.


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