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 Dunbrough and Gripenhem WIP log

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Von Kurst
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeFri 10 Aug 2012 - 4:15

JoaoS wrote:
The other issue with those front arches is that they're not very wide - at least to sustain all that weight.

If you were doing an architectural model then the stone pillars would not support themselves let alone support the weight of the structure. However as gaming scenery it looks pretty nifty. Not as nice as the otherr stone work, but still quite good.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeSun 12 Aug 2012 - 2:35

Damn those details look amazing
what am I saying?
The whole thing looks amazing!! Very Happy
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theomar pius
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeSun 2 Sep 2012 - 1:57

Still working on the Potter by the way.
Basing it on peeled foamcore, so that the cobblestone and flagstone can be carved right into the base.
I shave blocks of foam to get the curved bits of foam to build up the terrain. This gives the piece some elevation changes, while being able to keep a flat base.

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While I’m building up the terrain, I’m also cementing in the trees, and then leveling and filling them in with DAS air dry clay. Love that stuff.
When I first started building this town, there weren’t a lot of trees on the board. Now that I’ve been putting trees on the bases, I want to go back and add a bunch more, it really adds something to the overall look.

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Once the air dry clay is set, I paint the roots to match the trunk.
Now that the trees are set, I’ll paint the base brown, so that if there is anywhere that the flock doesn’t settle, it’ll at least look like dirt.

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This is goofy, but I found this owl at Michael’s in the jewelry section, and put it in the trees. It’s kind of wonky, but a fun detail.

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theomar pius
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeSun 2 Sep 2012 - 2:02

Something I always do while flocking, best kept secret. I use fluffier, coarser flock around the base, to hide the join between the building and the base. I work out from there with a finer flock, and I prefer to use a browner flock for human towns, greener for Elvish stuff. Tall grasses are glued around to make a more unkempt look to the whole place.


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Woodland Scenics is my foliage of choice for filling out my trees. I add a bit to each branch and keep building it up.
A tip someone gave me forever ago, you don’t have to make the tree look like a perfect tree, it just has to give an impression of a tree. Thank goodness, cuz it would take forever to make each and every little leaf on your own. Bonus is all the little bits that fall on your base makes dead leaf scatter, right where it should be. I just add scenic cement to it to hold in place.


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Fin!

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DeafNala
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeSun 2 Sep 2012 - 2:19

That looks TERRIFIC! WONDERFULLY WELL DONE! thumbsup
I'll have to try the foliage...I've been using the clusters the last few (dozen) years. I'm also going to have to check Michael's for that owl...he/she/it is just strange enough to work well with my Spooky Woods Project. What a Face
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeSun 2 Sep 2012 - 2:24

Awesome job and tips, as usual! Thanks a lot for the masterclass so far. Smile

Your use of foliage for multiple purposes is absolutely spot on! Those handmade trees looks stunning!

I love the way your building ended up. Are you painting civilians to go with it? I thought I caught a glimpse of a dude lurking around the potter's shop. Wink

Joao
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeSun 2 Sep 2012 - 2:40

JoaoS wrote:
. Are you painting civilians to go with it? I thought I caught a glimpse of a dude lurking around the potter's shop. Wink

Joao

lol, kinda. I'm just goofing around trying to paint up a fantasy, erm, Bounty Hunter? Wink


Dunbrough and Gripenhem WIP log - Page 3 DSC04799
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeMon 3 Sep 2012 - 3:40

Beautiful work as always. The owl is a great find.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeMon 3 Sep 2012 - 15:10

What mini range is that bounty hunter from? Looks great
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theomar pius
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeTue 4 Sep 2012 - 0:33

Spectre76 wrote:
What mini range is that bounty hunter from? Looks great

He's from Reaper.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeTue 4 Sep 2012 - 4:05

That helmet makes him look like Magneto!
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeWed 5 Sep 2012 - 18:01

Now that the potter is done, I'm picking up with the cooper shop. This is designed to be on the city's outer wall, with the whole of the structure up on stilts, with the workshop underneath, maybe with a stable of some sort. On the outside of the wall there is also a small cottage, cheating taxes by not being within the city walls. I built the basic structure of this and the potter, and the import shops all at the same time last fall.

just after scratch building last fall.
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Been working on the floor of the building and some beams and posts.
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And I've added windows and eaves.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeWed 5 Sep 2012 - 21:14

The great thing about this town is that all buildings look unique. This is another very interesting structure, which I'm curious to see how it ends up.

By the way, I really love the fluff you create around the buildings' backgrounds. Yet another element that takes this hobby to another level.

Joao
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeWed 5 Sep 2012 - 22:09

Even at this early stage, it's easy to see what a BEAUTY this is going to be. GREAT WORK! thumbsup
Building against another building or a town wall was a fine way of saving some expense both in construction & in taxes. Nice to see you're keeping the finances of your little citizens in mind. clown
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeTue 11 Sep 2012 - 23:50

Putting the roof on the cooper, one tile at a time. I also decided to put some dormers on the wall side, and a stone chimney. I originally wasn't going to do a stone chimney, since this building isn't on the ground, it was going to just be a stove pipe. However, this building is so straight forward, it really needed the chimney. Not pictured of course, lol. Next update I guess.

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theomar pius
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeWed 12 Sep 2012 - 16:21

I added this tree near the bridge, I like the shadows it casts.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeWed 12 Sep 2012 - 22:33

The tree is a BEAUTY. I agree about the shadow; it also adds to the appearance of the bridge & the fallen leaves add bright spots to the surrounding ground. FINE WORK! thumbsup
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeThu 13 Sep 2012 - 0:01

What DeafNala said.

The bridge is great too! I'd never seen it before. Your town just keeps getting better and better.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeThu 13 Sep 2012 - 3:42

The tree is beautyfull as are all of your buildings, wish I have thatpatience to make mine properly
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeThu 13 Sep 2012 - 4:57

I haven't show that bridge yet? It's the only structure on the board that is actually attached to the board, so it's never been outside for a photo shoot.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeFri 14 Sep 2012 - 12:13

Very beautiful bridge. That adds so much more character to the board, than just having a collection of houses.

Also, the proportions are correct, as opposed to so many other bridges you see out there, which are too wide to accommodate movement trays and such.

I must build one for myself.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeFri 14 Sep 2012 - 14:31

Bridges & their accompanying water effects are attractive additions to most any terrain/gaming table. This one is a BEAUTY...GREAT brushwork & you blended in to the surrounding terrain wonderfully. VERY WELL DONE! thumbsup
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeMon 17 Sep 2012 - 5:36

The cooper is moving along nicely, mostly because it's small and a pretty basic design. Only having 3 sides means it's 25% less woodwork, paint, stucco etc...
Got the woodwork done, it's on to paint next.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeMon 17 Sep 2012 - 8:44

Beautiful! And again, a completely stand-alone building you've got there. In fact, that's one of the things that impress me the most; each building you've got is unique in its style, size and purpose.

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Dunbrough and Gripenhem WIP log - Page 3 Icon_minitimeMon 17 Sep 2012 - 12:47

EXCELLENT WORK! That really is a unique piece...I love the supporting woodwork. thumbsup
Have FUN with the painting...& all the barrels you'll need to make it look the part of a prosperous cooper's. What a Face
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