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 Dunbrough and Gripenhem WIP log

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izmerul
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Tue 5 Nov 2013 - 8:11

excellent! that griffon always looked more like a statue then a living animal anyway ^^
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theomar pius
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 7 Nov 2013 - 20:18

I did a bit more carving on the Redstone, as well as figuring out how to do the roof. However, if I’m going to do interiors, I’ve got to make the roof completely separate, so that means building a frame and everything. The different levels will be held together with magnets. Lots and lots of magnets.


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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 7 Nov 2013 - 21:25

Wonderful carving work on the houses. I love all the detail you put into your work, but I am always happy that my own groups' focus is the Mediterranean and the Caribbean. Flat roofs rule, baby!
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Fri 8 Nov 2013 - 5:22

SPECTACULAR PROGRESS!  The place looks WONDERFULLY detailed with all sorts of interesting angles to it....INSPIRING WORK!  thumbsup 

Interiors are a major source of headaches & troubled nights' sleep.  Suspect
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Fri 8 Nov 2013 - 11:10

That really is crazy cool. Shocked 
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Sat 9 Nov 2013 - 14:40

Absolutely amazing stuff!  I stayed up late last night reading through the thread, and had to join the forum today to comment.  I've seen foam carving used as texture before, but never so thoroughly nor so well!  Mighty fine job, sir.  

A couple questions:
-You mention you use "a sharp rock" to do the texturing; a bit random, but could you show the rock?  
-And could you post a couple panoramic pictures of Dunbrough?  Lots of detail shots that are awesome, but it'd be neat to see the overall look to the town.  And I need a new inspirational desktop Smile

As to Gripenhem, it seems a bit like a massive stonework undertaking for fur trappers on the frontier?  Strikes me more as an old border town, or the mountain sanctuary of a splinter religion.  

Any plans for details on the long pathway up?  I was thinking that - since the small town lacks real estate for a church cemetery - a wall of crypts or tombs would look pretty awsome.  



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PostSubject: Re: Dunbrough and Gripenhem WIP log   Sat 9 Nov 2013 - 15:14

Wow, welcome to the forum, and thanks for the kind words.

Firstly, the rocks I use for texturing. The little plastic column, I think it's from the LoTR scenery pack, I've always used it for texturing. One day it will break and I'll stop making terrain, lol. It works well for me because it is hollow, I can manipulate it better. I have a friend who says he uses a ball of aluminum foil to do his texture. Then of course there are actual rocks. too.



Dunbrough shots? The wide angles don't are hard to do, but let me dig a few up.




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PostSubject: Re: Dunbrough and Gripenhem WIP log   Sat 9 Nov 2013 - 15:22

eBadger wrote:


As to Gripenhem, it seems a bit like a massive stonework undertaking for fur trappers on the frontier?  Strikes me more as an old border town, or the mountain sanctuary of a splinter religion.  

Any plans for details on the long pathway up?  I was thinking that - since the small town lacks real estate for a church cemetery - a wall of crypts or tombs would look pretty awsome.  
As for Gripenhem, the idea is that it was founded by trappers. They got rich, and stayed there as a tax haven of sorts. Having lots of gold and being exiles of a King that wants his chunk of the gold meant fortifying. I kind of imagine it originally being log cabins and palisade walls. As years passed, the colony changed from quickly built wooden structures to more permanent stone, and wooden walls gave way to brick and stone. These guys had the gold to pay for the stonework to be done, they were on the frontier, dealing in exotic furs. Exotic at least to those in the cities of the older countries.

I've kicked around different ideas for dealing with their dead. Maybe they simply burn the bodies, or toss them over the falls. Maybe they bury them outside of the walls. I could always do a barrow on the opposing banks.

I've always kind of had ideas of gardens on the cliffsides much like your crypt tombs. They would have to utilize that space somehow.

Thanks for the comments, it sparks the imagination. Fun stuff designing these worlds.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Sat 9 Nov 2013 - 19:19

Thank ya! And cool, that explanation makes more sense; was thinking this was a first generation sort of construction, which seemed labor intensive! Can't wait to see what you make next.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Mon 11 Nov 2013 - 14:51

Your work is awesome. Stunning, inspiring and just fantastic cheers cheers
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Mon 11 Nov 2013 - 17:00

Jeff, I've been quietly admiring your recent stuff. Gosh, some of the shots are so promising that you can almost feel the atmosphere in that place!

I have a question, though: what is the width of your streets? I've been trying to produce something with similar effect (but to a much smaller scale) and I'm finding it hard to make the street look reasonably realistic but with access to miniatures between the houses.

Joao
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Mon 11 Nov 2013 - 20:12

JoaoS wrote:
Jeff, I've been quietly admiring your recent stuff. Gosh, some of the shots are so promising that you can almost feel the atmosphere in that place!

I have a question, though: what is the width of your streets? I've been trying to produce something with similar effect (but to a much smaller scale) and I'm finding it hard to make the street look reasonably realistic but with access to miniatures between the houses.

Joao
Ok, so I measured the Dunbrough streets, and they are roughly 3.5 inches wide. I then measured the Gripenhem streets, which are to be much narrower, and yep, 3 to 3.5 inches wide. Go figure.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Mon 11 Nov 2013 - 20:14

Scratchbuilding a castle town is slow work. Right now I’m doing the exterior shells of the island buildings in the center of the two streets. Then I will move on to either the outside wall buildings, or to the interiors of these buildings. I’m about 6 months into this project right now.


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PostSubject: Re: Dunbrough and Gripenhem WIP log   Tue 12 Nov 2013 - 3:49

Love the different stonework patterns. Simply incredible what you've achieved in half a year!!

Anyway, isn't 3, 4 inches too narrow to squeeze your arms through to maneuver about with models?

Joao
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Tue 12 Nov 2013 - 12:00

JoaoS wrote:
Love the different stonework patterns. Simply incredible what you've achieved in half a year!!

Anyway, isn't 3, 4 inches too narrow to squeeze your arms through to maneuver about with models?

Joao
Probably, lol.
But if you moved up to say, 5 inches, it's a 20% increase in space without two much of an increase in scale size and look.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Tue 12 Nov 2013 - 12:16

I know, I know... it's a bummer, because you want to keep is it as realistic as possible.

Either way, your town is looking one of the best things out there. Very Happy

Joao

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PostSubject: Re: Dunbrough and Gripenhem WIP log   Sat 16 Nov 2013 - 7:32

Those shot of Dunbrough are awesome. You should apply to WETA, http://www.wetanz.com/weta-workshop-services/ and make scenery for movies imho, you certainly have the skills for it Smile
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Fri 6 Dec 2013 - 14:11

wow! just wow!!!!!!!!!
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Fri 6 Dec 2013 - 14:23

Dunbrough is LOVELY with a pastoral feel, but Gripenhem is going to be SPECTACULAR with a more urban & slightly sinister feel...more Mordheim. GREAT WORK!  thumbsup 
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Fri 6 Dec 2013 - 18:29

im just awestruck and inspired at the same time! I look forward to more of your work Cool 
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 11 Dec 2013 - 9:12

Wow, thanks guys. I really appreciate the feedback, it's nice to see people appreciate my stuff.
Haven't posted much lately, running a store at Christmas time kind of keeps me busy enough. But here are a pics bringing us up to speed.

Painting the gatehouse. I've got to get this and the road painted before I can glue it down, and I've got to glue it and the walls down before I can do that side of the street. Started with a base cote of Dutch Boy Crayola Sepia, and then brushed the individual bricks with a bunch of Folk Art browns and tans. Drybrush Folk Art barnwood, Citadel Goblin Green, and Liquitiex Raw Umber wash.




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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 11 Dec 2013 - 9:39

EXCELLENT! The variety of stone colors adds to the visual appeal of a LOVELY piece. GREAT WORK!   thumbsup 

Having worked in a couple of retail stores over the Holidays, I can relate with a lack of time & energy...you have my condolences.
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Wed 11 Dec 2013 - 20:47

Wow, what a great looking gate house!  Those stone colors are wonderful!

I spent the last two weeks painting scenery for the musical A Year with Frog and Toad in the evenings after work and on weekends.  Happy Holidays indeed! clown
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 12 Dec 2013 - 1:19

Love that stonework, Mr. Stonecutter! Smile

Joao
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PostSubject: Re: Dunbrough and Gripenhem WIP log   Thu 12 Dec 2013 - 6:49

Von Kurst wrote:
Wow, what a great looking gate house!  Those stone colors are wonderful!

I spent the last two weeks painting scenery for the musical A Year with Frog and Toad in the evenings after work and on weekends.  Happy Holidays indeed! clown

Sounds fun!
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