My friend Travis is our local undead
player, and asked me some time ago about using Skeletons as well as zombies in his warband, and I said, 'why not?" After some pondering and more than a little playtesting, here's our idea of Skeletons.
Cost: 20 Crowns apiece.
M4 WS2 BS2 S3 T3 W1 I3 A1 Ld7
Skeletons are henchmen that never gain Experience. They also have the following special rules:
-May not Run
-Immune to Psychology
-Immune to Poison
-No Flesh: Skeletons have an unmodified 5+ save on top of armor against all shooting attacks, as the shots pass right through the spaces between bones.
-Shatter: Skeletons have the following Injury Chart: 1-3 Knocked Down, 4-6 Out of Action
-Skeletons may NOT be chosen/fielded if the Undead
Warband does not have a Necromancer in it (ie someone with the ability to cast Necromantic Magic, be it the Vampire or Necromancer himself), as they are animated by his sorcerous will.
(If the Necromancer is taken OoA, the Skeletons fight on, as the Necromancer may not be dead just yet! However, if he DOES die, the skeletons collapse into a pile of bones, and cannot be fielded again until a new Necromancer joins the warband to animate them again.)