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Hendrid
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PostSubject: Abbey Project   Tue 5 Jun 2012 - 8:37

Been working on this terrain project for a while and it's now beginning to take shape with a couple of pieces now complete.

















Working up to around 11 large pieces and various small infill pieces the whole will form the remains of a ruined 'abbey' but the pieces can all be used individually and mix and matched.

Next piece just started work on is the gatehouse.
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Theorox
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PostSubject: Re: Abbey Project   Tue 5 Jun 2012 - 10:21

I think they look fantastic! Did you cast those yourself? Which moulds did you use? Smile

Theo
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Hendrid
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PostSubject: Re: Abbey Project   Tue 5 Jun 2012 - 15:11

Theorox wrote:
I think they look fantastic! Did you cast those yourself? Which moulds did you use? Smile

Theo

They're made up from Hirst Art moulds. Using three of the Field stone moulds including the ruined mould which is very useful.
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PostSubject: Re: Abbey Project   Tue 5 Jun 2012 - 15:45

That looks stunning! Great composition and paintjob - and awesome work on the leaves.

Joao
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PostSubject: Re: Abbey Project   Wed 6 Jun 2012 - 7:00

It looks awesome! I really like the weathering on the bricks!
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PostSubject: Re: Abbey Project   Wed 6 Jun 2012 - 19:40

Excellent piece of terrain.
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floedebolle
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PostSubject: Re: Abbey Project   Thu 7 Jun 2012 - 2:34

Splendid job, and good choice of colours!

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PostSubject: Re: Abbey Project   Thu 7 Jun 2012 - 6:38

Those are BEAUTIFUL; the impression of the ruined Abbey slowly being taken over by the local flora is impressively achieved. VERY WELL DONE! thumbsup
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theomar pius
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PostSubject: Re: Abbey Project   Thu 7 Jun 2012 - 18:38

oooh, that looks ace!
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PostSubject: Re: Abbey Project   Thu 7 Jun 2012 - 21:15

Great artistic piece. Does it get much gameplay? The only reason I ask is because of the smallish area under the archways. I can't tell you how many times I've hidden a model in an inconspicuous place, and then COMPLETELY FORGOTTEN about it for several turns! As a friend of mine so bluntly put it, "Camouflage works".
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TheEnemyWithin
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PostSubject: Re: Abbey Project   Fri 8 Jun 2012 - 3:51

Spectre76 wrote:
Great artistic piece. Does it get much gameplay? The only reason I ask is because of the smallish area under the archways. I can't tell you how many times I've hidden a model in an inconspicuous place, and then COMPLETELY FORGOTTEN about it for several turns! As a friend of mine so bluntly put it, "Camouflage works".

This has happened to me soooooo many times I lost count xD

"I shall cunningly place this model in hiding for when the enemy runs past and then I shall jump out and attack!"

-end of game-

"Hey I'm missing a model...where is he...wait a sec...didn't I?...FUUUUUUUUUUUUUUUUUUUUUUUUUUU!"

But yeah back on topic, fantastic piece of terrain good sir! Out of interest, I've been thinking about purchasing the fieldstone ruin mould, I can only really afford to purchase one mould, from your experience, do you reckon I would get good mileage in terms of mordheim scenery out of just this mould? Any problems you have encountered with them?
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Hendrid
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PostSubject: Re: Abbey Project   Fri 8 Jun 2012 - 4:58

TheEnemyWithin wrote:
Spectre76 wrote:
Great artistic piece. Does it get much gameplay? The only reason I ask is because of the smallish area under the archways. I can't tell you how many times I've hidden a model in an inconspicuous place, and then COMPLETELY FORGOTTEN about it for several turns! As a friend of mine so bluntly put it, "Camouflage works".

This has happened to me soooooo many times I lost count xD

"I shall cunningly place this model in hiding for when the enemy runs past and then I shall jump out and attack!"

-end of game-

"Hey I'm missing a model...where is he...wait a sec...didn't I?...FUUUUUUUUUUUUUUUUUUUUUUUUUUU!"

But yeah back on topic, fantastic piece of terrain good sir! Out of interest, I've been thinking about purchasing the fieldstone ruin mould, I can only really afford to purchase one mould, from your experience, do you reckon I would get good mileage in terms of mordheim scenery out of just this mould? Any problems you have encountered with them?

The models are pretty new so haven't seen much game play but no ones been lost (yet).

As far as getting mileage out of the fieldstone ruin mould I would say yes, you can make up whole. Blocks from each 'ruined' bit though that would ne a pain if your doing a complete wall. It would depend what your planning on building, whole or nearly whole structurew or small ruins. If your planning on small ruins then it's a definite yes, go for the ruined mould.


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TheEnemyWithin
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PostSubject: Re: Abbey Project   Fri 8 Jun 2012 - 5:12

Hendrid wrote:


The models are pretty new so haven't seen much game play but no ones been lost (yet).

As far as getting mileage out of the fieldstone ruin mould I would say yes, you can make up whole. Blocks from each 'ruined' bit though that would ne a pain if your doing a complete wall. It would depend what your planning on building, whole or nearly whole structurew or small ruins. If your planning on small ruins then it's a definite yes, go for the ruined mould.



Well I'm pretty much looking at making some small stand alone ruins but also looking at using them in conjunction with foamcore. An example of the type of buildings I'm thinking on is below...



I would like to make a building of this style, where the ground floor is brick but the second/third is timber etc, but all mordheim style ruined. Basically the plan is foamcore/balsa wood for everything above the ground floor, which will be made from the fieldstone ruins kit that will have holes large enough to walk through etc. You reckon this is viable?

Also another random question, I generally make my scenery without a base (gives more freedom of placement and avoids the issue of models sitting half on/off scenery) but I wonder how sturdy the bricks are once glued together? Firm enough to not fall apart if used for a ground floor?

Thanks for the advice! ^^'
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JoaoS
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PostSubject: Re: Abbey Project   Fri 8 Jun 2012 - 7:53

TheEnemyWithin, that building is a beauty! Is that picture yours? If so, where is that place?

I'm sorry I can't exactly say what would be the best approach to deal with the bricks, as I never tried them myself. I suppose placing the building on a base would make the whole structure more stable.

You can also take a look at other ways of making brickwork. Recently I've used Depron, a super easy foam material to deal with when creating stone patterns. There is also a similar product called Selitron. Check this tutorial to have an idea of what you can do with it:

http://gidian-gelaende.de/Material_HP/Wolfgang/Tut_Vampirburg/album/index.html

Even if you don't speak German (like myself) it's still easy to follow the step-by-step instructions. He shows how to draw lines and then score the stone pattern on the Selitron (around the 10th slide within the presentation).

Joao
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TheEnemyWithin
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PostSubject: Re: Abbey Project   Fri 8 Jun 2012 - 8:41

JoaoS wrote:
TheEnemyWithin, that building is a beauty! Is that picture yours? If so, where is that place?

Unfortunately not that is some google-fu right there, I live in dundee...mostly grim, but we do get some good architecture here!







JoaoS wrote:

I'm sorry I can't exactly say what would be the best approach to deal with the bricks, as I never tried them myself. I suppose placing the building on a base would make the whole structure more stable.

You can also take a look at other ways of making brickwork. Recently I've used Depron, a super easy foam material to deal with when creating stone patterns. There is also a similar product called Selitron. Check this tutorial to have an idea of what you can do with it:

http://gidian-gelaende.de/Material_HP/Wolfgang/Tut_Vampirburg/album/index.html

Yeah I've seen this gallery before, but I haven't been able to get a hold of this type of material anywhere Sad the best I can get is foamcore, which I could do brick textures with I guess, but I just really like the style of the Hirst arts moulds xD
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PostSubject: Re: Abbey Project   Fri 8 Jun 2012 - 9:31

Beautiful pictures! Great for inspiration too!

As for Depron, you can find this stuff here: http://www.antenocitisworkshop.com/3mm-white-foamed-pvc.html

If you don't want to spend money on it until you've tried it, check out take away boxes from McDonald's or Subway (although these are slimmer sheets). The material is roughly the same and you can create the same stone effects.

Sorry for sidetracking. I hope with or without the Hirst Arts stuff you have fun with terrain building! Smile

Joao
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Hendrid
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PostSubject: Re: Abbey Project   Sat 9 Jun 2012 - 16:40

TheEnemyWithin wrote:
Hendrid wrote:


The models are pretty new so haven't seen much game play but no ones been lost (yet).

As far as getting mileage out of the fieldstone ruin mould I would say yes, you can make up whole. Blocks from each 'ruined' bit though that would ne a pain if your doing a complete wall. It would depend what your planning on building, whole or nearly whole structurew or small ruins. If your planning on small ruins then it's a definite yes, go for the ruined mould.



Well I'm pretty much looking at making some small stand alone ruins but also looking at using them in conjunction with foamcore. An example of the type of buildings I'm thinking on is below...



I would like to make a building of this style, where the ground floor is brick but the second/third is timber etc, but all mordheim style ruined. Basically the plan is foamcore/balsa wood for everything above the ground floor, which will be made from the fieldstone ruins kit that will have holes large enough to walk through etc. You reckon this is viable?

Also another random question, I generally make my scenery without a base (gives more freedom of placement and avoids the issue of models sitting half on/off scenery) but I wonder how sturdy the bricks are once glued together? Firm enough to not fall apart if used for a ground floor?

Thanks for the advice! ^^'

The type of building you've got the which in fairness wouldn't end up with a lot of stone work, pretty much suits the ruined field stone mould. I would definitely go for that mould.

Not sure about not having a base. Personnally I think they help models look part of the landscape but I know what ypu mean about half on/off scenary. I think that models are a lot stronger with a base, and aids the making prcess. You can always make the base the same size or only very slightly bigger than the foot print of the building.

The bricks are pretty sturdy and really depends on the glue you use to fix them together, bearing in mind the model your thinking of making isn't going to have a lot of joins in the brickwork so a base may be the way to go.
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TheEnemyWithin
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PostSubject: Re: Abbey Project   Mon 11 Jun 2012 - 3:31

Thanks for answering all my questions peeps ^^ I shall have to ponder my next course of action!
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