HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 
 

 Experimental Scenario: "Spawn Hunt"

View previous topic View next topic Go down 
AuthorMessage
Spectre76
Venerable Ancient
Venerable Ancient


Posts : 820
Trading Reputation : 4
Join date : 2012-04-21
Age : 40
Location : Springfield, MO

Personal Info
Primary Warband played: Reiklanders Reiklanders
Achievements earned: none

PostSubject: Experimental Scenario: "Spawn Hunt"   Sun 27 May 2012 - 0:41

I've tried this scenario out with my group in the last month, and thought I'd share! It's a variant on the standard skirmish scenario.


At the beginning of each player's recovery phase, roll a die, on 1-5, nothing happens and play continues as normal. On a 6, the Spawn have been discovered! Each player rolls a die: on a 1-2, a single Large Spawn appears. On a 3-4, D3 small spawn appear, and on a 5-6, one Large spawn and one Small spawn appear. These are placed randomly at ground level either by a neutral 3rd party, or by rolling random locations on the board. Spawn have the following stats:

_______M_____WS_____BS____S____T____W____I____A___Ld__Notes
Large Spawn 4 3 0 4 5 3 2 D6 10 4+ Regeneration, Large Target, Fear
Small Spawn 4 2 0 3 4 1 3 D3 10 5+ Regeneration, Fear

Spawn will charge the nearest enemy it can see, and will walk in a random direction if there are no enemies to charge. Spawn will never test for being All Alone, and roll randomly for their attacks during each combat phase. Spawn also treat all Stunned injuries as Knocked Down.

Victory conditions are as normal, but the warbands will gain extra gold from their employers for killing spawn and returning with their heads. Once a spawn is defeated, place a marker with the model that struck the killing blow to represent the severed head. A model will drop the head if attacked, and the marker may be picked up by any model in base contact with it.
The Heads of Large Spawn are worth 6D6 gold, and small spawn are worth 3D6 gold.
XP is awarded as follows:
+1 for surviving the scenario
+1 for being the winning Captain
+1 for any Hero that takes an enemy model/Small Spawn Out of Action
+2 for any Hero or Henchmen Group that takes a Large Spawn Out of Action

Alternatively, a Cult of the Possessed or Carnival of Chaos warband that defeats a small spawn may, instead of killing it, consider it captured, and may add it to their roster as a henchman if they can get the marker off the board. Spawn never gain XP, and keep the same stats as above.
Before the battle, both players have the option of purchasing Torches for their warband members (Heroes or Henchmen) Torches are considered clubs and have Flaming Attacks, which negate the Spawn's Regeneration saves, but will last for the duration of this battle only. Torches cost 2gc each.
Back to top Go down
View user profile http://www.thetonezone.net
SerialMoM
Honour Guard
Honour Guard


Posts : 1181
Trading Reputation : 0
Join date : 2010-05-18
Location : Weiterstadt, Germany

Personal Info
Primary Warband played: Marienburgers Marienburgers
Achievements earned: none

PostSubject: Re: Experimental Scenario: "Spawn Hunt"   Sun 27 May 2012 - 4:21

I like the basic idea of your scenario.

I would recommend to use the Border town burning spawn version as large spawn. i likethe idea of spawns with randomised movement. (2D6). I eould also use this stat for the small spawns too.

To allow Chaos warbands to use small spawns as henchman is a nice idea but not balanced, because it is a bigger gain than 3 D 6 gc.
Back to top Go down
View user profile
Von Kurst
Distinguished Poster
Distinguished Poster


Posts : 7021
Trading Reputation : 3
Join date : 2009-01-18

Personal Info
Primary Warband played:
Achievements earned: none

PostSubject: Re: Experimental Scenario: "Spawn Hunt"   Sun 27 May 2012 - 7:46

Each player rolls a die? And each roll results in at least one spawn? Wow! That's a lot of spawn!

The experience reward for taking a Large Spawn OOA is a bit generous considering that its only a 3 wound creature.

Placing the spawn--I'm not of big fan of vagueness in scenarios even though that is the Mordheim norm. Players may ignore instructions, but without instructions play halts. At least tell us how you did it (unless you had the 3rd party 'cause that never works.)

As SerialMoM said above I like the idea of allowing chaos bands to capture spawn, but...
Back to top Go down
View user profile
Spectre76
Venerable Ancient
Venerable Ancient


Posts : 820
Trading Reputation : 4
Join date : 2012-04-21
Age : 40
Location : Springfield, MO

Personal Info
Primary Warband played: Reiklanders Reiklanders
Achievements earned: none

PostSubject: Re: Experimental Scenario: "Spawn Hunt"   Sun 27 May 2012 - 12:10

Well, what I did was roll a D6 for east/west, and multiply the result by 8 inches, and do the same for north/south. You'd use these coordinates to place each spawn at ground level.
I figured that large spawn would be worth a little more b/c of the regeneration save. For starting warbands, this scenario is killer, but higher-rated warbands don't have as much of a problem it seems.
Back to top Go down
View user profile http://www.thetonezone.net
Captain Yesterday
Champion
Champion


Posts : 53
Trading Reputation : 1
Join date : 2009-02-12
Age : 38
Location : Aachen, near Charlemagne's gnarled bones ...

Personal Info
Primary Warband played: Undead Undead
Achievements earned: none

PostSubject: Re: Experimental Scenario: "Spawn Hunt"   Sun 27 May 2012 - 12:15

Neat idea for a scenario, I really like it, even if the larger spawn seem a wee bit too powerful when compared to Warbands with a low rating maybe.
But the idea has merit, maybe I'm going to try something similar when I next host a multiplayer game for a bunch of players.

Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Experimental Scenario: "Spawn Hunt"   Today at 2:48

Back to top Go down
 
Experimental Scenario: "Spawn Hunt"
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Experimental Scenario: "Spawn Hunt"
» Solo Scenario idea
» im on the hunt for wheels.... help!
» Multi-Player Scenario "The Haunted Orphanage"
» albino cross common spawn

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: