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 Project : Porto Pulpo

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folketsfiende
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PostSubject: Re: Project : Porto Pulpo   Wed 19 Dec 2012 - 2:47

Cool stuff! The second fountain looks great, and the door is indeed mysterious - where does it lead? What is there to be found underneath the fountain? Who would build something like that? The beams and planks look really good as well!
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PostSubject: Re: Project : Porto Pulpo   Wed 19 Dec 2012 - 2:58

Thanks guys!

Glad you like them.
Hopefully I will find some time during christmas holidays to make something bigger (and hopefully there'll be some useable stuff in the prezzies!)

The raft was just one of those inspiration-struck-me-unexpectedly things...
Had a team building 3 weeks ago where we had to make our own (real life) raft (yes, in this cold weather).
Then all of a sudden I saw the wooden kegs in my bitzboxes, and the idea was born...

I find it funny quite a lot of people (also on other forums) find the door to my fountain intriguing/mysterious.
I was confronted by a large, uninetersting surface (i.e. the rear of the fountain) which needed some details to make it more 'alive'.
And then I though "A fountain is all nice and dandy, but what if it breaks down? You need access to the inner workings whithout needing to chop out the boulders" So I added a door; simple as that Cool
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PostSubject: Re: Project : Porto Pulpo   Sun 30 Dec 2012 - 11:42

nice work.
I'll steal the idea for the wooden planks and beams Wink
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PostSubject: Re: Project : Porto Pulpo   Sun 6 Jan 2013 - 17:25

Steal away!

So, amongst all useless gifts, gifts I really really didn't want and whatnot, I discovered this lil gem.

The Salty Dog, made by a very, very good friend who doesn't live too far away from a crooked house himself!





Now, the poor piece of scenery had suffered from the transport (UK to Belgium), but nothing irrepairable.
Still, I decided to take the damage as a hint to what could be done to make it more sturdy.

So because I'm me, this started quite the bit of an add-on.
First I gave the building a plasticatd base, which I'd partially covered in flagstones and partially in sand. I added a keg here, a stair/jetty there, and some kind of construction....
Here's what that looked like :



Once all of that PVA and milliput had dried up nicely, I stared to make a table, so the pubs' guests can have a sitdown with their rum outside,

and I added a fishingnet to the construction I added to the side of the building


And once that had dried up, I added those greenstuff little balls to the nets (still don't know wether they serve to foat or to sink the nets)


The primer is drying as I'm typing this out!
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PostSubject: Re: Project : Porto Pulpo   Sun 6 Jan 2013 - 19:22

That is UBERCOOL! It is so wonderfully bent, twisted, crooked, & asymmetrical...a PERFECT fit for Mordheim. thumbsup
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PostSubject: Re: Project : Porto Pulpo   Mon 7 Jan 2013 - 20:42

Love the crooked house. It looks like its weathered a couple of storms or was built by someone who samples his own ale... drunken
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PostSubject: Re: Project : Porto Pulpo   Tue 8 Jan 2013 - 1:03

Most probably a combination of both , Von Kurst.

Glad you like it as much as I do.
Started painting yesterday... still a long way to go; and contemplating the possibility of maybe sculpting a chimney... that's the only thing bothering me about this construction... no chimney
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PostSubject: Re: Project : Porto Pulpo   Tue 8 Jan 2013 - 7:30

Quase wrote:
... that's the only thing bothering me about this construction... no chimney

This place would definitely look like it sports a stove-pipe chimney of some sorts. Nicely done!
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PostSubject: Re: Project : Porto Pulpo   Thu 10 Jan 2013 - 2:14

Okay, painting is well underway with this one, but in the meantime I have a question for you guys.

As a part of a boxed set of small animals, I have received a small square patch of grass, about 10 cm².
It looks like grass that has just been visited by a lawnmower, very short and neatly trimmed.

I have been thinking for a couple of months now about how I could integrate/change this into a small piece of scenery for my pirate harbour town, but up until now, inspiration has failed to hit me (which is actually quite unusual for me, I need only to see some small piece of trash lying on the ground for me to go 'hey, I can use that! and pick it up)

Any bright ideas from you guys might help me perhaps?
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PostSubject: Re: Project : Porto Pulpo   Thu 10 Jan 2013 - 7:58

Maybe use it as a small grazing area for sheep or goats? I know both kinds of animals graze very neatly to the ground. You could have some kind of fenced-in area with a handful of animals there, as most sea-side settlements would likely have a few of these.
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PostSubject: Re: Project : Porto Pulpo   Thu 10 Jan 2013 - 8:12

I like the Goat Idea. Goats are delightful creatures; unlike Sheep, who are incredibly stupid, Goats have a malicious sense of humor that would go well with the Pirate persona. clown
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PostSubject: Re: Project : Porto Pulpo   Thu 10 Jan 2013 - 8:41

Which just begs for the next question : anyone know any good 28mm-goat-miniature suppliers?

Cool idea already, keep 'm coming!
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PostSubject: Re: Project : Porto Pulpo   Thu 10 Jan 2013 - 9:08

You could use it as a lawn to the governor or some other important (wealthy) person and make a garden to go with. Wealthy would hire goats to trim there lawn.
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PostSubject: Re: Project : Porto Pulpo   Thu 10 Jan 2013 - 9:15

Preiser makes some suitable farm ritters. The Goat though is just one of a set of farm animals:



http://www.walthers.com/exec/productinfo/590-65326

They have some stupid sheep also:



http://www.walthers.com/exec/productinfo/590-65325

I included the Walthers' link, but you'd do better checking out a local Model Trains Shop or going directly to Preiser. The ones shown come painted, but Preiser has most of their things available unpainted at a much lower price.


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PostSubject: Re: Project : Porto Pulpo   Thu 10 Jan 2013 - 9:28

Thanks for those links!

Sheep, I have indeed found all over the place (Black Cat Bases, Foundry etc.).
Goats however... apart from that link to Walthers, nothing yet.

And seen that I've got the ideas of goats in my head now (they also make a nice mental connection with the Bokkerijders, a Belgian gang/saga from the 18th century who were beleived to go looting flying on male goats through the sky)

Guess I'll try the local model-shop too
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PostSubject: Re: Project : Porto Pulpo   Thu 10 Jan 2013 - 9:51

I'll keep an eye out. I know I've seen some metal ones. RAFM has a goat pulling a Wizard's Cart, but the beasty has harness on. cyclops
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PostSubject: Re: Project : Porto Pulpo   Sat 12 Jan 2013 - 9:56

Thanks, but no thanks!
I need 'm to be 'au naturel'

Oh well, in the meantime...
So, half a weekend gone, had some fun painting moments, added two little details onto the pub itself : added a wooden doggie-statue above the entrance, and a wee small chimney at the backside, and here are the final results :






Here are some closeups of the smaller details :




And to give you some 'action' piccies, here are a couple of wenches getting ready to get wasted :



Onwards and forwards to the next project!
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PostSubject: Re: Project : Porto Pulpo   Sat 12 Jan 2013 - 10:00

Really like this one, but the door looks kinda small Very Happy
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PostSubject: Re: Project : Porto Pulpo   Sat 12 Jan 2013 - 10:03

LOOKIN' GOOD. The asymmetrical construction and overall look is very fitting for a Sartosan setting. thumbsup
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PostSubject: Re: Project : Porto Pulpo   Sat 12 Jan 2013 - 10:08

TERRIFIC LOOKING! The brushwork, signs & other embellishment...nice smokestack..are OUTSTANDING. VERY WELL DONE! thumbsup
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PostSubject: Re: Project : Porto Pulpo   Sun 13 Jan 2013 - 9:04

Love what you have done with the building, although the dog statue could use some help to look like a statue. Just looking at the photos I thought it was a mascot or something that had climbed up on the shelf.

Great work on the weathered wood and the roof. thumbsup
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PostSubject: Re: Project : Porto Pulpo   Mon 14 Jan 2013 - 4:59

Cheers for the comments guys!

Jerry_O, the door is indeed too small; can't be helped, and the visitors will just have to stoop when entering.
But as this building was a gift I received, I won't be complaining over such a small detail.

Von Kurst, I get where you are coming from, the piccie washes out the woodgrain I painted on the doggie...
I'll have a second irl-look at the fig, and see if I need to give the grains an extra highlight or not Wink
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PostSubject: Re: Project : Porto Pulpo   Mon 14 Jan 2013 - 5:42

Great!

_________________
Lord Flasheart: And always remember - if you want something, take it! Bobby!
Bob Parkhurst: [enters] My lord?
Lord Flasheart: I want something.
Bob Parkhurst: Take it!
[she undoes her shirt - exeunt]
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PostSubject: Re: Project : Porto Pulpo   Sun 20 Jan 2013 - 16:47

Those twisted angles... I must try to build something similar.

Well done!

Joao
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PostSubject: Re: Project : Porto Pulpo   Mon 21 Jan 2013 - 6:08

I found a couple of very cool looking goats for you at Hovels:
http://www.hovelsltd.co.uk/animals_25mm.htm
Unfortunately they don't have photos there, but you can see C25 Nanny & Kids (sans Kids) here:
http://www.lead-adventure.de/index.php?topic=49742.0
They also have C6 Billy Goat.
I hope that's of some help! What a Face
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