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 Project : Porto Pulpo

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Von Kurst
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PostSubject: Re: Project : Porto Pulpo   Thu 16 Aug 2012 - 5:28

Deep ones stalk the port! Excellent.
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Quase
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PostSubject: Re: Project : Porto Pulpo   Fri 17 Aug 2012 - 2:15

Thanks!

And now that you mention them, I have been pondering the possibility of adding sea-monsters to my collection, to make my Pirate games more.... 'interesting'

Still need to find figs that'd suit the description though...
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PostSubject: Re: Project : Porto Pulpo   Fri 17 Aug 2012 - 17:34

For Deep Ones Rafm made some and Carnivale(sp?) has a current range. I just realized I could have themed my Lizardmen as Deep Ones in our current Karibbean campaign, but it didn't occur to me when we started. Next time. alien
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PostSubject: Re: Project : Porto Pulpo   Sun 23 Sep 2012 - 15:03

In the meantime, I've just finished making a water well...



A better view on the water (couldn't get a good angle with the roof on top), the roof will be glued in place afterwards :

And a size-piccie (can't remember where I put the pirate-lass I usually use, so I took the Ork I usually used for size-comparisons before I started using the pirate-lass)
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PostSubject: Re: Project : Porto Pulpo   Sun 23 Sep 2012 - 16:04

VERY NICE! It is a cool creation & a fine piece of brushwork..love the shingles. VERY WELL DONE! thumbsup
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Quase
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PostSubject: Re: Project : Porto Pulpo   Mon 24 Sep 2012 - 2:44

Thanks!

Glad you like the roof-tiles, as they took up most of the work.
Each 'n every one was cut out and glued into place individually out of cardboard Rolling Eyes
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PostSubject: Re: Project : Porto Pulpo   Wed 26 Sep 2012 - 18:34

I love all the extra pieces that you have done to spice up Porto Pulpo. From the pillory made from coffee stirrers to the carts; from the hangman's platform to the outhouses; from the small details such as the nets to the grand details such as the statues and the fountains, everything is just so characterful and appropriate for a pirate-themed table. To be honest, all this needs is a ship-shaped house!

You may also want to look at the third creative blog spot found in this site:
http://terciocreativo.blogspot.com/p/tienda-online-online-store.html
They have some pretty amazing pirate-themed miniatures and buildings which you may want to check out and acquire.

Great Job and more power!
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Quase
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PostSubject: Re: Project : Porto Pulpo   Thu 27 Sep 2012 - 10:37

Thanks!
Dreng Tromm wrote:
To be honest, all this needs is a ship-shaped house!

I know, I just have to find the right ship to abuse!

And I checked Tercio... Droooool!
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PostSubject: Re: Project : Porto Pulpo   Thu 27 Sep 2012 - 11:32

Love the work you have done here. Can't wait to see more.
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Quase
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PostSubject: Re: Project : Porto Pulpo   Mon 15 Oct 2012 - 5:05

Thanks!

Here's my newest creation :

I decided to give a souvenir of my last trip to Rome a new life.

Here's the second fountain for my harbour :



The rear side, which is a tad more gothic

A better view on the water


Size comparison with a 28mm female pirate:
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PostSubject: Re: Project : Porto Pulpo   Mon 15 Oct 2012 - 5:35

Great job, the surface looks like real marblestone that aged, like it!

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PostSubject: Re: Project : Porto Pulpo   Mon 15 Oct 2012 - 6:20

That is a VERY COOL piece...nice brushwork & water effect. The door adds a certain mysterious touch. VERY WELL DONE! thumbsup
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PostSubject: Re: Project : Porto Pulpo   Mon 15 Oct 2012 - 11:28

Oh, man! That looks amazing!!! Love that fountain, great work!!!

Joao
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Quase
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PostSubject: Re: Project : Porto Pulpo   Tue 16 Oct 2012 - 2:03

Thanks for the nice comments guys!
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PostSubject: Re: Project : Porto Pulpo   Tue 16 Oct 2012 - 4:20

Can we have a tutorial on how you sculpted and painted your terrain?

Joao
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Quase
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PostSubject: Re: Project : Porto Pulpo   Wed 28 Nov 2012 - 4:06

JoaoS wrote:
Can we have a tutorial on how you sculpted and painted your terrain?

Joao

Joao,

I've not forgotten about you!
I have had a small inspirational dip the last couple of weeks, but I've just stumbled upon an object which I intend to give a second life as a scenery piece. The creative thinking process has been very active again, and I'm about to start-a-moddelling again, and I will take step-by-step piccies of the next build : a hous (yes, indeed, finally a home-made house, in stead of the pieces I've been buying)

To get me motivated on the build, I decided to put all of the scenery on a table, just to see what that looks like :

Thats's looking a plenty already, but it isn't nearly enough yet Laughing
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PostSubject: Re: Project : Porto Pulpo   Wed 28 Nov 2012 - 4:26

Oh, I like your second fountain a lot! Nicely done!
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PostSubject: Re: Project : Porto Pulpo   Wed 28 Nov 2012 - 4:45

Hey Quase, no worries. Take your time - it usually takes me a long time to come up with stuff, let along tutorials, so I totally understand.

Nice terrain shot, by the way! Smile

You should be proud of your creations!

Good luck with the upcoming projects!

Joao
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PostSubject: Re: Project : Porto Pulpo   Wed 28 Nov 2012 - 6:06

GREAT LOOKING Group Shot! I've noticed that with scenery projects the things tend to get larger as the project progresses...looking forward to your house. thumbsup
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PostSubject: Re: Project : Porto Pulpo   Thu 29 Nov 2012 - 9:41

I love the way you painted your 4 ground cart. Did the gravure (don't know the word in english but you're belgian you will understand) stay after painting the piece ? I'm afraid to paint mine but yours give me motivation.
Is the Cthulhu statue come from the call of Cthulhu card game ?
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PostSubject: Re: Project : Porto Pulpo   Thu 29 Nov 2012 - 9:53

Thanks!

I think I know what you mean (I'm dutch-speaking, but I have a decent knowledge of french)
Actually, the 4Ground cart does not have any visible woodgrain (fil de bois, is that what you meant?).
But the seperation in between the planks was in no way whatsoever clogged by primering or painting the fig, so those 'gravures' staid.
My woodgrain is painted on by hand...

And yes, that's one of the statues you get with the Call of Cthulhu boxed card game. You can order them seperately on their site Wink
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PostSubject: Re: Project : Porto Pulpo   Fri 30 Nov 2012 - 5:32

Ok thank for the tips.
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PostSubject: Re: Project : Porto Pulpo   Mon 17 Dec 2012 - 4:30

My pleasure.

I have been having some cut & pasting fun in the meantime...

First off, a bunch of linear obstacles. Life-saving in games such as Warmachine, but just as handy as a well protected firebase in Mordheim...

Wooden beams



Wooden planks

With my size-comparison-Orc


Should there ever be no need for linear obstacles on the gaming table, these pieces can easily be stacked up to create one big, line-of-sight blocking structure :



And since I was having fun with balsawood, PVA glue and whatnot, I assembled this from coffee-stirrers, eating-sticks and statay-sticks, oh, and 4 Pardulon wooden kegs

A vessel which any self-respecting pirate will need to commandeer at some point in his/her career :




With Barry, the same Orc as above
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PostSubject: Re: Project : Porto Pulpo   Mon 17 Dec 2012 - 6:02

The lumber cargo/obstacles look good; just the sort of thing for a seaport. The raft is TERRIFIC...VERY CLEVER use of things at hand. WELL DONE! thumbsup


Last edited by DeafNala on Tue 18 Dec 2012 - 9:24; edited 1 time in total
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PostSubject: Re: Project : Porto Pulpo   Tue 18 Dec 2012 - 8:32

Awsome. Love the raft especially!
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PostSubject: Re: Project : Porto Pulpo   Today at 0:52

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