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 THE BUNKER (gw westminster) Mordheim campain

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Mattizo



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PostSubject: Got it working   Sun 3 Jun 2012 - 10:59

Hey, I was logging in incorrectly but figured it out. I can start posting the pictures now!
cheers
I don't know how many people check the emails so I wanted to post this here:
Rabbit's Foot
The rabbit's foot is a symbol of good luck and often worn about the neck on a thin cord of leather by superstitious warriors. A rabbit's foot allows the warrior wearing it to re-roll one dice during the battle. If not used in the battle, it can be used to re-roll one dice during the Exploration phase, providing the hero is able to search through the ruins.

We were using it incorrectly, it can not be used to reroll on the injury chart. A quick search on this forum and google at large will show this to be true. See you all tomorrow!
Undead
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Sun 3 Jun 2012 - 11:14

True.
In our group however we have houseruled it to do exactly that though. Allow re-rolls on injury that is Smile
It does make it a powerful item, but we want to see our heroes live just a bit longer Wink (Shelena's leaders kept dying before Smile )

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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 5 Jun 2012 - 2:35

Pictures from Week 6!


























Highlights:

The Von Dooms:
5 out of 6 Heroes levelled up, wiped off the random Possessed warband off the map, one Dire Wolf killed 3 guys (2 on the turn he was charged), running with 4 wolves now

The Undead: (Matt)
Had 3 way battle against Orcs and Reiklanders, 3 wolves knocked out in 1 turn (1 by Wo'f Slaya), Vampire got hand injury (-1 WS), had 2 matches that had to defend a territory, busy day for the Undead

Bern Smashers:
Took over a Skaven territory

Beard Burna's Boyz:
Had a 3 way battle against Undead and Reiklanders, Wo'f Slaya took out a wolf once again!

Carnival of Chaos:
Routed after 8 turns (Occupy scenario) by the Undead, a new Strong Man got an arm hurt

The Grim Axes:
Defended the corner really well and routed the random Pit Fighters

Astaroth the Everliving Black Dwarves:
Defended territory against Pit Fighters, a Hobgoblin took out the leader with a bow, a Hero got taken out by a skink, took the treasure off the board after wiping almost all Lizards

Rudolph's Hussians:
Had a 3 way battle with the Orcs and Undead and won with no casualty

The Skavens:
the Rats drove the tough Beastmen out, Black Skaven took out the Magister with a Throwing Star to the neck, another hero shot a beastman in the face with the Warplock pistols, rolled 2 Wyrdstone from THE PIT bonus

The Pit Fighters:
Routed by the Black Dwarves, will start at a random spot again next week with experience earned intact, lost a henchman

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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 12 Jun 2012 - 11:52

Can't believe it's Week 7 already!

Pictures:












Highlights:

The Von Dooms - Took a Random Pit Fighters completely off from the board, claiming their 5th territory

Agrat bat Mahlat - Stumbled upon the Merchant's Quarters and made bank, then fought the weaponless Rudolph's Hussians bravely but routed. They are further away from their home territory now

Beard Burna's Boyz - Another warband that tried to take out Rudolph's Hussians, but routed and lost 2 goblins

Bern Smashers - Had a 2 hour battle with the Dwarves and lost 6 guys! The leader is unfortunately killed in action and a one-armed Big Un replaced him!

The Grim Axes - Fun times with more nurglings! Competed for the Gun Powder kegs, and won the game with 2 in their hands. 1 Nurgling ran off with 1 keg!

Carnival of Chaos - Took out a Skaven's territory and just rolled for exploration

Dwarves (Chris) - Had 2 hour battle with the Bern Smashers, leader was OOA, but came back hardened after! Big win for them!

Astaroth the Everliving Black Dwarves - Fought the massive Skaven warband off of the board with their might and took over a Skaven territory!

Rudolph's Hussians - Got a bounty on the leader's head for 5 weeks, fought 2 warbands that attacked them super effectively even without weapons, GOOD JOB!

Skaven - Got 2 territory taken over, defended 1 but got routed despite their numbers against the Black Dwarves

Pit Fighters - got routed by a Random Undead unit, still no territory for them!








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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 12 Jun 2012 - 12:20

pretty sure its the official beginning of the end for the bern smashers, at this point in the game you cant recover from loosing 5 guys and a warboss.



bummed the f**k out


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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 12 Jun 2012 - 12:23

All hail to the one-armed new leader!
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Wed 13 Jun 2012 - 13:43

Thanks a lot for these fantastic pictures of your campaign.

It seems to be lots of fun.

One thing is strange for me. The small random warbands who never really have a chance with only 50-60% of points. I hope i understood this right. I believe warbands which have a difficult start like possessed, dwarfs or any warband with big and costly monster like ogres and such have the biggest advantage.

So is your concept balanced? Do you have fun? Would you recommend it to thers?

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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Wed 13 Jun 2012 - 14:20

The small random warbands are there to give out "free" xp at the beginning, as we conquer more territories, the chances of fighting them becoming slimmer and slimmer.
And when you say "never really have a chance", I can say it is not entirely true. I, myself, have routed at least 3 full warbands (as I can remember), with Undead and Lizardmen.
They are there to harass the full warbands but sometimes the dice rolled more in the random warband's favor
I also remembered the Dark Elves leader getting killed post game because the player thinks the random warband doesn't stand a chance against his leader and charged forward.

As far as you actual question, If I understood it right, we had some people that used Possessed and Dwarfs as random warbands. What we usually do for all random warbands is to use the full 500gc to start, maximizing in the number of men instead of running with 5 guys and deck them out with fancy weapons... and then take 2 heroes and 3 henchmen for the first 5 weeks, 3 heroes and 3 henchmen for the second 5 weeks, and so on

No one had really complain about these random warbands. In the beginning there was someone who tried to stack 5 guys with crossbows and went overboard, then we edit the rules so that they would have to create a warband with as much people as possible with minimum of 1 weapon other than the free dagger. Then pick 2 heroes and 3 henchmen out of those.

As the campaign master, I've always try to balance the game as much as possible and so far all the things that people think to have been "broken" hasn't really come up. The 20-man Skavens lost 3 battles in a row so far, the Dwarfs have lost to the Outlaws and Chaos Dwarfs (2 different Dwarfs warband), the Reiklanders are surprisingly doing really good in the campaign

I hope that answers your question
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Fri 15 Jun 2012 - 16:12



the start of a would be perfect flank by troll and warboss = ultimate outcome, halfling cook kills troll, slayer slays warboss



3 squigs 1 orc and 2 goblins try to take 3 dwarfs = not 1 dwarf dropped
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Fri 15 Jun 2012 - 20:03

Quote :
3 squigs 1 orc and 2 goblins try to take 3 dwarfs = not 1 dwarf dropped
= needs more madcap? Smile

No i agree to drop a dwarf with my outlaws I figure 3-5 to 1 seems like a good deal... otherwise i just stay back and shoot, while my petty's go for the objective Wink
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Fri 15 Jun 2012 - 20:31

Not a good day for the Greens. I hate them furry foots and really hate the dwarfs.
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 19 Jun 2012 - 11:06

Week 8 of our awesome campaign at the bunker!

Pictures:

The Beard Burnda's Boyz bash their heads against Clan Karaz-a-ark in a Fist Fight scenario



The Black Dwarves drove off the Skavens from The Pit




The Skaven fought off a random Undead warband after they routed to an empty territory



Agrat bat Mahlat Vs. The Grim Axes, second fight where both warbands suffer a lot of casualties



Il Pagliacci Vs. Rudolph's Hussians, the Reiklanders finally felt fear for the first time. Brutal fight to the end





How the campaign map looks like at the end of week 8


Highlights:

The Von Dooms - Routed a random Reiklander warband in a Grudge Match

Agrat bat Mahlat - Routed by The Grim Axes after a brutal fight, losing only 1 wolf at the end, they are down to their last remaining territory

Bern Smasher - Took out a Skaven territory

Beard Burna's Boyz - Smacked some Dwarfs around and battle to the death with Clan Karaz-a-ark, Shaman passed on but they won the game

Il Pagliacci - Routed by Rudolph's Hussians but made sure they know not to mess with the Carnival! Lost 3 henchmen in the process

The Grim Axes - Drove off Agrat bat Mahlat to their last territory off of the Herring, a Slayer suffered a leg wound and can now only move 2"!

Clan Karaz-a-ark - Fist Fight-ed all the way to the last 2 Dwarfs before voluntarily routed against the Beard Burna's Boyz

The Black Dwarves - Drove off the Skavens off of The Pit and the rats are down to their last territory

Rudolph's Hussians - Had a brutal fight against Il Pagliacci, managed to stay in the game with their last 4 guys, lost 2 henchmen in the process. They took Il Pagliacci's territory

Skaven - Down to their last territory, routed to an empty area, and managed to capture it from a random Undead warband

The Pit Fighters - no show Sad

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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 19 Jun 2012 - 13:29

Just saw something interesting in the map....



Clan Karaz-a-ark is about to get gang-raped by 2 Orcs, Carnival, and Pit Fighters Razz

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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 19 Jun 2012 - 17:55

Hey, as far as Dwarfs are concerned, they'll welcome a siege! I like following these reports, and it gives me plenty of ideas for my future campaigns.
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Wed 20 Jun 2012 - 2:25

here's a video after the end of the Reiklanders vs Carnival

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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Thu 21 Jun 2012 - 0:42

Here's the standing (in Warband Ratings) so far...
Keep in mind the winner is the one with the most Campaign Points, not Warband Rating

Astaroth the Everliving Black Dwarves - 314
Kritch's Klaws - 231
Rudolph's Hussians - 227
The Von Doom - 219
The Grim Axes - 208
Clan Karaz-a-ark - 207
Agrat bat Mahlat - 188
Beard Burna's Boyz - 153
Il Pagliacci - 143
Bern Smasher - 142
Pit Fighters - 101
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 26 Jun 2012 - 11:43

Week 9 Pictures and Highlights!

Vindicta Carnifex claiming their +1 WS and +1 A inside buildings!


Getting ready for Orcs Vs. Orcs - Bern Smashers Vs. Beard Burna's Boyz





Vindicta Carnifex defending the building against Clan Karaz-a-ark


Il Pagliacci came to town and attracted the Von Dooms with their ridiculous music! Epic battle of the night!





The Map at the end of Week 9


Highlights:

The Von Dooms - had an epic battle with Il Pagliacci, lots and lots of 6's were rolled, Vampire now a beast with WS 6, S 5, ! Il Pagliacci were gracefully escorted out of the territory

Agrat bat Mahlat - did not participate

Bern Smashers - routed the Beard Burna's Boyz and proved that Squigs aren't meant to be messed with! And they see a glimpse of hope despite being lead by a one armed leader!

Beard Burna's Boyz - too bad there weren't any wolves for Wo'fSlaya to slay! They got routed out by Bern Smashers

Il Pagliacci - fought brilliantly against the Von Dooms but was routed, and leader was OOA and came back alive with double 6s and gained a new spell (WTF!!). 4 heroes went OOA but all survived

The Grim Axes - took a territory

Clan Karaz-a-ark - fought Vindicta Carnifex and routed them, who knew Dwarfs are a horde army when it comes to occupying an objective

Black Dwarves - did not participate battles but took a moved back into their territory to hunt for the Von Dooms

Rudolph's Hussians - no battle, but took Il Pagliacci's territory

Kritch's Klaws - no battle, took back the Pit

Vindicta Carnifex - they are finally on the map with 2 random battles! Lost against Clan Karaz-a-ark, routed to an empty spot and took that territory


Warband Rating standing:

Black Dwarfs - 314
The Grim Axes - 239
Kritch's Klaws - 234
Rudolph's Hussians - 227
Bern Smashers - 226
Clan Karaz-a-ark - 219
The Von Dooms - 203
Agrat bat Mahlat - 188
Il Pagliacci - 183
Beard Burna's Boyz - 167
Vindicta Carnifex - 163
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 26 Jun 2012 - 15:35

My luck continues. My thief stole a rare item netting me an additional 125 crowns =D and my wizard got a new spell! ^_^
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Sun 1 Jul 2012 - 23:12

More challenge to kill.... me likey!
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 3 Jul 2012 - 1:02

Highlights from reports given to me during conversations:

The Monster Hunt Scenario:

The Von Dooms:: Vampire got taken by the Slave Master, released for 102gc and 6 shards, with his 2x Dark Steel Sword, Composite Bow, Light Armor, and Unholy Relic stripped off of him, total gold crown value lost for this week is around 380 gold crowns (3 wolfs and 2 ghouls down), everyone that survived gained +4 from underdog rating

Vindicta Carnifex: Leader got his Old Battle Wound kicking in, got taken down to their last man, lost 5 henchmen, but they were the only warband manage to stun the Slave Master (ps. Michael, don't forget your underdog rating bonuses for those who survives)

Kritch's Klaws: Took down the Griffon in 1 turn, and took out the Skavens protecting the Griffon in 2 turns, voluntarily routed after a futile attempt on wounding a single goblin from the Black Dwarves

The Black Dwarves: I don't even know where to start on this.... Slave Master got 8xp from capturing the Vampire, some other big guy got 8xp, and the other big guy got 12xp from just killings alone. Found the Elven Seeking Bow magical artifact!!!!! I hope karma will take him down next week Twisted Evil


The Great Library Scenario:

Bern Smashers: Won the scenario, found 4 Tomes, did not manage to find a Magical Tome but killed a lot of the Reiklanders with critical hits, left the table a happy warband after 4 weeks of serious bad luck, gained Academic Skills

Beard Burna's Boyz: found 3 Tomes, no Magical Tome, teamed up against the Reiklanders, Shaman gained Stupidity, lost a bunch of guys, and sold all the Tomes to regain their loses

Rudolph's Hussians: got double teamed by 2 Orcs, voluntarily rout after getting decimated, 1 Hero died but a Marksman stepped up with Lad's got talent. P.s. 51" shooting, quick fire, black arrow, and fletchers, and BS 6 = taking down people from 4+ feet away at a 2+ to hit, 3+ to wound, and 3+ to take out)


Race to the Stash Scenario:

The Grim Axes: decimated the Carnival to pulp, the hero that run 4" regained his leg, gotten the Armor Magical artifact through rabbit's foot shenanigans! They left the table happy! Beardling got the Nurgle's Rot

Il Pagliacci: Got the Plague Cart running, spread some disease to a beardling, 2nd Strongman (Pepe Jr.) got brutally shot in the face, 3 Nurglings ran back into the warp and a Plague Bearer got murdered

The Deployment:









The rest of the action:

































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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 3 Jul 2012 - 8:16

Oh man, dem pictures! That camera makes everything look awesome! =D
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 3 Jul 2012 - 21:20

DUN DUN!!! BERNSMASHERS LIBRARY TAKE OVER!

reiks vs Orcs vs Orcs

it started off rough, with the reiklanders creating a kill zone for "the burn smashers", while peppering "the beard boys" with some long shots



The burn smashers maneuvered through the building and past the kill zones to get to close range combat, while the orc shaman let a small troop of orcs to high ground. Mean while the "beard boys" and reiks continue to through long shots at each other.


this high ground served to be an key strategical point mid and late game


Surprise blunderbuss attack from an orc was dodged by all reiklander heroes (I thought that attack would have ended the game then)


"the burn smashers" ended up routing the reiklanders 1 turn later, and "the beard boys" decided to charge in and sweep up after the bloody mess.



it turned out to be a terrible move for "the beard boys" becuase "the bern smashers" had obtained the high ground. (sniper took out shamen, and tower orcs took out warboss, while troll charged in and smashed a few orc boys)

Very good day for the Bern Smashers after getting crushed by their dwarven nemesis.
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 10 Jul 2012 - 11:30

Le Highlights - Week 11

The Von Dooms - 2 loses in a row, but a total of +4 exp bonus from the 2 matches. Got captured for the 2nd time and now they have to pay 1 wyrdstone tribute every week to the Black Dwarves

Black Dwarfs - continued their massive march towards the western region, massacred the Von Dooms, and managed to pick a Warlock along the way

Bern Smashers - Surprise Attacked the Von Doom and managed to defend their territory, they are now at the western region

Beard Burna's Boyz - Took the last remaining empty territory from a random Skaven warband and had their first win in 4 weeks

Grim Axes - couldn't defend what they found when they got swamped by Kritch's Klaws, took Bern Smasher's territory without a fight

Kritch's Klaws - routed the Grim Axes and even managed to sling shot the bridge down! (pic above)

Rudoplh Hussians - took Il Pagliacci's territory without a fight

Clan Karak-a-Ark - took Grim Axes territory without a fight

Il Pagliacci - took a Black Dwarf territory without a fight


Le Pictures:

Yuki, our GW Superstar


The newly rebased vampires in action



The Beard Burnas marching in against the last remaining random warband



The surprise attack by the Bern Smashers that smashed the Von Dooms





The Von Dooms tried to surprise attack back, but failed


The Grim Axes defending their find against Kritch's Klaws





One of Kritch's Klaws shot down the bridge!


The Black Dwarfs vs. The Von Dooms - 120 warband rating difference!






Happy Birthday to Rudoplh's Hussians Warband


The Territory Map


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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 10 Jul 2012 - 12:25

goooooood
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Tue 17 Jul 2012 - 2:41

Week 12 Highlights:

The Von Dooms: got their behind whooped again by the Black Dwarves but the Vampire didn't get capture this turn! Earned 5xp each for surviving

The Black Dwarves: defended their territory against the Von Dooms, took a territory from Il Pagliacci, the Slave Master is now STUPID!

Il Pagliacci: 3rd Strongman loss with a roll of 11, sad day for the Carnival, but they were the only one that took out the Slave Master. They got blunderbussed to pulp

The Bern Smashers: Took territory from Von Doom

Beard Burna's Boyz: attacked the Grim Axes but voluntarily routed.

The Grim Axes: bounty is on the Grim Axes' Leader, defended their territory and took over the last remaining territory of Agrat bat Mahlat

Clan Karaz-A-Ark: Took territory from the Grim Axes

Rudolph's Hussians: Took territory from Kritch's Klaws

Kritch's Klaws: Took territory from the Bern Smashers

Vindicta Carnivex: Took territory from Clan Karaz-A-Ark

Week 12 Pictures:

The Von Doom getting beaten to pulp at a Street Fight







The Beard Burna's Boyz got bored and played a random game with Vindicta Carnifex





The Carnival rolled the perfect scenario to beat the Black Dwarfs, but got beaten on a lucky deployment roll + 3 blunderbusses combo















The Chaos Warrior hired sword that took the Slave Master OOA with 1 hit (Black Arrow)



The 3 stooges that killed a bunch of the Carnival dwellers



The Carnival death pile


Beard Burna's Boys vs The Grim Axes in a Breakthrough scenario









Some people from our gaming group (Los Angeles Mordheim)





How the map looks like at the end of week 12
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PostSubject: Re: THE BUNKER (gw westminster) Mordheim campain   Today at 12:54

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