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 Tweaking Ostlander Jaegers

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Champion
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PostSubject: Tweaking Ostlander Jaegers   Tue 1 May 2012 - 21:11

I am working on a revision of the Border Town Burning supplement for Mordheim only set in the Empire's borderlands (as opposed to Cathy). Ostland will be played in heavily and one of the two allied Order factions will be a Ostlander warband. I want to make them seem a little more unique than the other standard Merc Band- and I think looking at their version of Marksmen, the Jaegers, might be the trick.

The Merc band has a "skilled" henchmen, the Swordsmen: WS 4, Swordsmen Skill -35gc

would it be broken if I tweaked the Jaeger from a :BS 3 -25 gc "Marksmen" to the closet thing I can to being the Swordsmen class by making them:

BS 4 - Hunter skill and 35gc

stat for stat, skill for skill, crown for crown. This works for me but I assume you MathHammer guys out there might know more about the value of some of these abilities.

Please share your thoughts!
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PostSubject: Re: Tweaking Ostlander Jaegers   Tue 1 May 2012 - 21:34

Seems like a viable option, but remember there are limits to how many swordsmen you can have. I think the limit is 5, so it would need to be the same for Jaegers. Otherwise, looks good.
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PostSubject: Re: Tweaking Ostlander Jaegers   Tue 1 May 2012 - 21:42

Yeah I did plan to have the max set at 5 like swordsmen. Thanks! First time posting too- long time lurker though.

I'll be sure to make myself look decent (avatar wise) very soon. Wink
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PostSubject: Re: Tweaking Ostlander Jaegers   Wed 2 May 2012 - 0:16

I'm playing Ostlanders at the moment, and if I had something like this, I wouldn't be terrorizing my campaign with 7 henchmen with blunderbusses (blunderbii?).

Although, I do think Ostlanders already have the best adaptability of any warband and that they really don't need any more buffs or perks.
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PostSubject: Re: Tweaking Ostlander Jaegers   Wed 2 May 2012 - 0:35

Its not so much to buff them (they look great on paper as is!) but to add more of a narrative. This will be an objective based campaign and this Ostlander warband will be themed around a fraternal secret society of a family of warriors, one of whom is a disgraced noble (a poacher) (also a jaeger) and I really wanted to play up the jaeger theme to the warband. Merely being marksmen wasn't too exciting- I was trying at an attempt to better capture the Ostlander hunters of Taal feel.

Sure the perks are nice- but I think it will add a lot more fluff to the warband. After all the focus of this campaign is not the typical min/max nrrd rage clash- but to tell a story (actual write ups for every battle by the players) thats interactive.

Let's be honest- I never got over those choose your own adventure stories.
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PostSubject: Re: Tweaking Ostlander Jaegers   Today at 11:09

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