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floedebolle
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PostSubject: Re: MODheim Warbands    Mon 28 May 2012 - 5:46

Great stuff, those gnomes are well done, superb idea, and i look forward to see your terrortoise finished! There´s only one little thing that disturbes me with all your minis painted here, they all look to regimental, will say they do lack a bit of individual colours, it all looks to warhammer movementtrayish, but thats just my humble opinion.

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PostSubject: Re: MODheim Warbands    Mon 28 May 2012 - 6:07

Hi, I appreciate what you are saying, and I hope to add some more bits to make models individual on some of the other figures, but I have so many warbands in mind, I really need to try and stick to uniformed colour schemes in order to not blur the lines when they are on a table together. Bear in mind that some factions will be able to recruit allied races.

The fluff for MODheim City of Legends (that only exisits in my head presently) is that each warband has been sent out from thier nations to investigate the fallen city where their gods used to live. These will be military warbands rather than just a bunch of sell swords bound together.

However as I said, I do hope to add more individuality with some backpacks and accessories to some of the models which has been difficult to do with the dwarves (needing quivers), fishmen (with thier fins), and some of the other bits. I will probably add some bits to the southlanders retrospectively too,

If you have any suggetstions about how to individualise the models more while keeping a unified look, I would love to hear them Smile.

Cheers.
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PostSubject: Re: MODheim Warbands    Wed 30 May 2012 - 5:02

Update for the southlanders today, also my first try at orange OSL.... it didn't turn out great lol.

The pages.


The Marksmen (quivers are new) and Assassin (new head).


More angles for the pages on my Blog.
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floedebolle
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PostSubject: Re: MODheim Warbands    Wed 30 May 2012 - 11:16

hej maxxev, well, now that i know a bit of the history of modheim i understand better the background and the uniform style of your minis.
Concerning the individuality, your idea to add things like a bagpack or other unique items to a model will do just fine, and still keeping their colours to unify them.
I for myself would also try to customize their bases a bit, this too can add extra flavor and individuality to each one of them, and still sticki to the colour sheme. Use Skulls or branches , or what about rubble stones, debris of any kind, but i use skulls and bones a lot, maybe some used, rotten weapons, try for yourself, but i think you´ll have no problem in finding some cool stuff to add to your guys, all fine work by the way! Thumbs up!

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PostSubject: Re: MODheim Warbands    Thu 31 May 2012 - 15:57

Just a quick paint in progress preview of the upcoming undead. Cheers for looking.

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PostSubject: Re: MODheim Warbands    Thu 31 May 2012 - 16:16

good choice of colours, I like it Smile
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PostSubject: Re: MODheim Warbands    Thu 31 May 2012 - 16:43

VERY COOL (chilly) looking Living Impaired Guys. I love the floating fellow on the right. Nice pale color choices & some very nice brushwork on the bones...VERY WELL DONE! thumbsup
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PostSubject: Re: MODheim Warbands    Sun 3 Jun 2012 - 11:52

So I did a bit of work on the necromancer warband yesterday, finished basing them for undercoating this morning.

I really like how these came out, they were pretty quick conversions (only 1 day... lol) after I identified all the parts I needed.
I have had necron heads in my possession a VERY long time for these conversions, originally they were going to be used in my fringe wars project, but I knew as soon as I put cultists into my Undead warbands that those necron heads would come in handy!
Cultlists were included by the way so as to give the option of experience gaining henchmen to various warbands that were otherwise devoid of that.



You can see more pictures / angles here:
http://maxxev.blogspot.co.uk/2012/06/modheim-necromantic-cultists.html
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floedebolle
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PostSubject: Re: MODheim Warbands    Mon 4 Jun 2012 - 2:12

Awesome work on those cultists! The idea with their masks is great!

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PostSubject: Re: MODheim Warbands    Mon 4 Jun 2012 - 3:31

VERY NICE WORK! You've captured a sense pf motion with your positioning. The masks & hoods give the Lads the Cultist's prerequisite sinister aspect. Have FUN with the painting! What a Face
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PostSubject: Re: MODheim Warbands    Mon 4 Jun 2012 - 8:39

Thank you for the comments guys, I have undercoated them today, I hope to get some paint on them this week (other than the undercoat I mean lol).


Last edited by maxxev on Mon 4 Jun 2012 - 12:21; edited 1 time in total
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PostSubject: Re: MODheim Warbands    Mon 4 Jun 2012 - 11:57

Wow. Very nice!
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PostSubject: Re: MODheim Warbands    Mon 4 Jun 2012 - 12:50

I like your whole thread because there are so many different projects with really nice ideas that I can look at. The cultists are great - small extra bitz with a huge impact!
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PostSubject: Re: MODheim Warbands    Tue 5 Jun 2012 - 0:00

Need more pics of those cultists... can't wait to see how the look painted up.
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PostSubject: Re: MODheim Warbands    Tue 5 Jun 2012 - 0:17

Spectre76 wrote:
Need more pics of those cultists... can't wait to see how the look painted up.
There are more pictures on my blog.

I started painting them last night but I doubt I will have anything to show before thursday.
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PostSubject: Re: MODheim Warbands    Tue 5 Jun 2012 - 10:26

So I wasn't expecting to get these "done" today (I still ahven't decided on how to finish the bases), but I did quite well for me, painting all 4 cultists, finishing off the Bane and painting the Necromancer I had only undercoated previously!

As per usual, more picces on the blog.


Also trying to work out a scheme for the terrortoises, what do you think of this scheme? (e.g. dark red and bone, like the 'Nid scheme)
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PostSubject: Re: MODheim Warbands    Fri 8 Jun 2012 - 2:04

Just a quick update for the fishman, i've completed the 2nd hero (first one being the bog trog leader type).

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PostSubject: Re: MODheim Warbands    Fri 8 Jun 2012 - 5:50

And another quick one, this time a Terrortoise gets some paint!

I doubt anyone would have expected this paint job, right?



More angles and pre-paint on my blog as well as some waffling on....
http://maxxev.blogspot.co.uk/
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PostSubject: Re: MODheim Warbands    Fri 8 Jun 2012 - 6:08

VERY COOL CONVERSIONS! The Lizard Lads have a lot of painting potential. The Tortoise Guy painted up very nicely, AND, judging from the coloration of my local tortoises/turtles, quite realistic. GREAT WORK all around. thumbsup
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PostSubject: Re: MODheim Warbands    Fri 8 Jun 2012 - 8:09

That looks great! Beautiful conversion and very good paintjob. I've got a soft spot for turtles, so I really like this kind of stuff.

Joao
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PostSubject: Re: MODheim Warbands    Fri 8 Jun 2012 - 9:45

The color scheme on the tortoise looks great. The cultist pics on your blog are also very impressive. Nice work!
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PostSubject: Re: MODheim Warbands    Sun 10 Jun 2012 - 9:26

A small updated for you guys containing a gnome.
As per usual more pictures on my blog http://maxxev.blogspot.co.uk/

Here is MR CUDDLES..... (Gnome Madcap (Mage)).



Quite happy with how he turned out despite the fact that he looks lke he's going to give someone a big hug....
2 more Gnomes in the works if I can scrape together the inspiration to finish them, particularily when it comes to weapons.
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PostSubject: Re: MODheim Warbands    Sun 10 Jun 2012 - 9:53

That is VERY COOL... I LOVE your Gnome conversions. VERY WELL & IMAGINATIVELY DONE! thumbsup
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PostSubject: Re: MODheim Warbands    Mon 11 Jun 2012 - 12:15

Dryad heroine, more pics on my blog.

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PostSubject: Re: MODheim Warbands    Mon 18 Jun 2012 - 1:03

I have posted up this photo before in other places so I appologise if you have already seen it, but I've not made much progress on anything new (not enough to bother with new photos) so I have posted up something old.

There are a couple more photos on my blog.

These guys are the Northlanders (main rivals to the southlanders).

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PostSubject: Re: MODheim Warbands    Today at 5:11

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