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maxxev
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PostSubject: Re: MODheim Warbands    Sun 26 Aug 2012 - 0:23

Fungomungus wrote:
Do you think instead of using mordor orc bodies you could use militia bodies for hobgoblins or do you think the size would be too big for them?

You COULD, but for me, I wanted my hobgoblins to be smaller than humans, which the LOTR orcs are, and the militia are very much on the larger scale of the human models on the market. I think you'd be better off with Flaggelants over militia, but I would still prefer to use mordor orcs myself.
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PostSubject: Re: MODheim Warbands    Sun 26 Aug 2012 - 14:58

That makes sense wanting them smaller. They are pretty awesome looking. Was it also a human head on the gnobnar body then?
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PostSubject: Re: MODheim Warbands    Sun 26 Aug 2012 - 15:11

Fungomungus wrote:
Was it also a human head on the gnobnar body then?

Not sure I understand this bit, I haven't used any gnoblar bodies for anything (except Gnoblar) at present?
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PostSubject: Re: MODheim Warbands    Mon 27 Aug 2012 - 1:05

lol very true- sorry! I got mixed up with another thread. They made a halfling outta a human head and gnoblar body.
Ed wrote:
Halfling cook:



I think my mini photography has improved and less pixels is probably appreciated.
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PostSubject: Re: MODheim Warbands    Mon 27 Aug 2012 - 10:54

Cool little conversions those, more mutant human than halfling to mee, but cool none the less.

Another update for you guys in the last hero I need for the Bloodcap gnomes:


As usual, more angles on the blog.

I have decided to use the gnomes as Black Dwarves in mordheim, and as there is a campaign kicking off soon at the Worthing club I have to figure out swiftish how to make a gnome compatible bull centaur stand in.... any thoughts??
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PostSubject: Re: MODheim Warbands    Mon 27 Aug 2012 - 11:26

Love your gnomes, man! Really cool!

Fungomungus, thanks for the photo of the gnoblar conversion - thus solving the mystery of the previous conversation and also giving me cool ideas for some possible henchmen!

Joao
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PostSubject: Re: MODheim Warbands    Mon 27 Aug 2012 - 14:35

You Gnomes are OUTSTANDING; & even among such TERRIFIC pieces the new Guy will shine. GREAT WORK! thumbsup


Last edited by DeafNala on Sat 1 Sep 2012 - 16:18; edited 1 time in total
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PostSubject: Re: MODheim Warbands    Thu 30 Aug 2012 - 0:41

Painted the new gnome hero and a couple of henchmen too, now up to 7 gnomes Smile.



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PostSubject: Re: MODheim Warbands    Sat 1 Sep 2012 - 15:32

The Gnomes/Chaos Dwarfs look great. I think Chaos Dwarfs fit the Red Cap idea very well.
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PostSubject: Re: MODheim Warbands    Mon 3 Sep 2012 - 6:43

the goblin heads fit very well, nice conversion!
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PostSubject: Re: MODheim Warbands    Sat 15 Sep 2012 - 3:29

Cheers guys Smile.

An update on the vampire hunters undead forces:
Vampire is still PiP particularily his face, however im pretty happy with where he is going Smile
Grave guard is pretty much done only another 6 to go....:
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PostSubject: Re: MODheim Warbands    Sat 15 Sep 2012 - 5:14

Both minis look GREAT. As a unique piece I really like what you did with the Grave Guard. FINE WORK! thumbsup
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PostSubject: Re: MODheim Warbands    Sat 15 Sep 2012 - 15:26

Agree with nala, both minis looking good! I know that technically Vampires don't need helmets since they can't be stunned, but the aesthetic is VERY nice. Can't wait to see more...
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PostSubject: Re: MODheim Warbands    Sun 16 Sep 2012 - 15:28

Cheers guys.

I had a moment of madness last night / this morning... I should really have been finishing the three terrortoise paintjobs but instead I decided to chop up an £8 model....

The resulting madness however i'm pretty happy with Smile.


The Deathcap, leader of my gnome warband, any min now he's going to realise some bugger has stolen the head of his weapon right out from under his nose.....

Conversion uses the Avatars of War Chaos Dwarf Hero type metal figure, and OOP GW Night goblin head / hood and some GS.

I was going for an executioner type hood look, which is kind of what I've got.... he needs a bit more putty on the left hand side where I managed to cut a little too much off when shaving a bit of excess dried putty off Sad.

I wanted to do an armoured gnome for the warband's leader in MODheim, plus using them as black dwarves in border town burning means there is a chance I might get some chaos armour, in which case the model can get used there too. It means i'm down one chaos dwarf hero, but then he's really too tall vs. all of the chaos dwarves i've converted so far anyway!
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PostSubject: Re: MODheim Warbands    Mon 17 Sep 2012 - 5:23

Imaginative conversions are most definitely your forte. The new Heavy Metal Gnome looks GREAT & has a lot of painting potential. SUPERB WORK...as always! thumbsup

If he's taller than his Chaos Dwarf Brethren it could be a Gift of the Gods...or a better/healthier diet. clown
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PostSubject: Re: MODheim Warbands    Sat 22 Sep 2012 - 5:52

Thank you, Gnomes on the back burner again as I'm trying to finish something first (probably toning down the dwarves sunburn next)....

Took a shot of the southlanders now they are all finished (bar bases).



Better shots of the guys in groups on my blog should you be interested.
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PostSubject: Re: MODheim Warbands    Sat 22 Sep 2012 - 5:57

The Guys & Gal look TERRIFIC...it looks like your brushwork has reached a higher standard. The additional photos on your Blog show the minis off to advantage. VERY WELL DONE! thumbsup
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PostSubject: Re: MODheim Warbands    Sat 22 Sep 2012 - 8:03

wow! I like very much how you mixed imperial and bretonnin pieces. Compliments!
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PostSubject: Re: MODheim Warbands    Sun 23 Sep 2012 - 0:15

Excellent stuff! You manage to capture totally different feels to your different warbands with your painting. Like it alot!

Your conversions are very inspiring, and the gnomes are terrific! Keep it up!
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PostSubject: Re: MODheim Warbands    Sat 29 Sep 2012 - 15:51

You're gnome's is looking so f**k**g god What a Face
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PostSubject: Re: MODheim Warbands    Sun 30 Sep 2012 - 15:42

Thank you Smile.

Got one of the terrortoise almost finished today, got a spot on his head and his eyes that still need to be finished properly. I'm quite enjoying doing all the spots on them, but I still need to buy a decent orange paint.

More angles over on my blog.
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PostSubject: Re: MODheim Warbands    Sun 30 Sep 2012 - 15:53

The Tortoise Guy is looking good...VERY NICE brushwork & color choices. Keep up the FINE WORK! thumbsup
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PostSubject: Re: MODheim Warbands    Mon 1 Oct 2012 - 12:56

Cheers Smile.

Here is the next one (he will have a shield):

more angles on my blog as per usual.
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PostSubject: Re: MODheim Warbands    Mon 1 Oct 2012 - 15:14

The mask is a cool touch...brings up images of certain shelled martial artists of the adolescent sort. I like the black pattern on his skin. VERY WELL DONE! thumbsup
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PostSubject: Re: MODheim Warbands    Mon 1 Oct 2012 - 15:23

Sorry to dissapoint but there is no mask, just like the prototype terrotoise the patterning on his head just covers the whole of the top.

As I said i'm really quite enjoying the spots / patterns... the key though is to try not to over-do it lol.
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