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maxxev
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PostSubject: MODheim Warbands    Fri 6 Apr 2012 - 10:34

So i'm modding Mordheim for the sole reason of allowing more ranges of models to take part in fights (e.g. to allow warbands to take, pets, minions, monsters, allies, etc.) along with trying to fix the armour issue. I started with Coreheim... then re-wrote a lot of the rules back to standard Mordheim and tweaked a few of my own, and now i'm working on the warband lists, whilst throwing random figures together to decide what looks "right" in a warband.....

Anway this is a Modelling thread so here we go:

First point to make is that i'm aiming for 30mm, 32mm scale so I can use Privateer press models (as I have a load of them) and Reaper figures. Main reason being is I have collected a lot of figures over the years which I have never actually used.... The majority of human figures will come from GW, but be converted to scale up to 30mm (not hard seeing as the heads, feet and hands are already there!!)

Warband 1: Southlanders.
The southlanders are very wealthy; they fight dirty and are just as willing to stab you in the back if it means they get there way rather than face you in honourable battle.

The warband to date:


The swordsmen & champion (the padded bits on thier left arms are where the shields will go once I have painted the models).


The mage (face needs work)
[img]

The assasin (screwed up the last head so having another go...)


The marksmen: (swapped heads with swordsmen as I wanted 4 helmets the same for the swordsmen & champ)


The Pages (basically youngbloods):


More to come, I have at least 4 warbands on the go presently....


Last edited by maxxev on Fri 27 Apr 2012 - 15:13; edited 2 times in total
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PostSubject: Re: MODheim Warbands    Fri 6 Apr 2012 - 10:43

I like that warband very much!
My favourite is the armor on the swordsmen. Did you use a mold for that? And are the heads (and those of the crossbowmen) ny GW? The crossbowmen's legs are Cadian? I have the Rackham model you use for your mage myself but had to swap heads. The face is not ment to show and was sculpted accordingly imo...
Keep going! (and answer my questions please^^)
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PostSubject: Re: MODheim Warbands    Fri 6 Apr 2012 - 10:53

Thanks for the comment.

The armour on the swordsmen is sculpted onto an Empire pistollier torso, extended about 4mm to the bottom.
The legs of the swordsmen and marksmen are from Catachan jungle fighters (command set, heavy weapon guys and one random junglefighter from the unit box).
The leg armour was push molded from the OOP Empire halberdier set (from 5th/6th edition Warhammer I think).

The swordsmen heads are GW bretonnians (one of them is stock, 2 more are converted with heads from the militia set, the last one (far left) is converted but I can't remember where the head came from....).

The Marksmen heads are again GW bretonnian, one just had lips sculpted where his mouth was open (with really bad teeth) the other has been converted with a saxon head from Warlord games (or the other company with warlord in thier name, I never relmember).
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PostSubject: Re: MODheim Warbands    Fri 6 Apr 2012 - 13:17

VERY NICE kit bashing/conversion work...it's an interesting take on Mordheim. Keep us updated on your progress. thumbsup
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PostSubject: Re: MODheim Warbands    Fri 6 Apr 2012 - 13:45

Good idea on press molding individual armor plates.
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PostSubject: Re: MODheim Warbands    Fri 6 Apr 2012 - 15:28

Here is one of the elf factions so far:


Only one figure has realy had any conversion work worth mentioning which is this lass, converted from a Reaper Grey Maiden.


And a preview of another faction:
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PostSubject: Re: MODheim Warbands    Fri 6 Apr 2012 - 16:42

Is that Willem DeFoe on the right!?!? Seriously though, cool conversions. I see many well thought out ideas in there.
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PostSubject: Re: MODheim Warbands    Sat 7 Apr 2012 - 15:19

Here is what one of the marksmen looked like before I decided to go Crossbows instead of Handguns (And swapped their heads with the swordsmen):


And the other:


Here is the first 2 northlanders unpainted. You can barely tell in this photo but thier torsos have been extended to give them more realistic proportions (e.g. make them 30-32mm rather than "heroic" 28mm):


And the assassin prepaint with the previous head after carving and greenstuff:


And because it's frankly unfair to post a new post without anything new to the thread in it, here is a dwarf conversion that I wont be using for this project (doesn't scale well for 32mm (too short)), but would be good for traditional mordheim ideas Smile.


I should have a "proof of concept" dwarf up before too long, they are after all my favorite race.
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PostSubject: Re: MODheim Warbands    Mon 9 Apr 2012 - 14:46

So I've upgraded the champion to be the captain (because I still can't decide on the other Heros for the warband (e.g. will the assasin and mage be heros...).


And here is (hopefully) proof of concept on some dwarves (yes the bottom one has no right hand yet):

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PostSubject: Re: MODheim Warbands    Mon 9 Apr 2012 - 14:52

The conversion work is, as always, OUTSTANDING. All your efforts will yield a FANTASTIC looking & totally unique War Band...well worth the effort. Keep up the GOOD WORK! thumbsup
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PostSubject: Re: MODheim Warbands    Tue 10 Apr 2012 - 15:53

Lovely conversions! Amazing poses! Super charismatic models!

Thanks for posting these!

Smile

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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 6:07

So as the southlanders almost hit the painting desk I have finished 2 of the dwarves, hopefully I can undercoat them today as well.





I did some more work on the rest of the dwarves, here is one of the Heros (probably the leader)


2 more girls, one shieldmaiden one more quareller


I have 2 of these guys who may well find thier way into the dwarf warband too (30mm bases BTW as there is nothing for scale).


I purchased a boxed set of the Avatars of war plastic beserkers for conversions, I knew I didn't want to use them as dwarves, but I hit on another idea. I present to you my first Red Cap Gnome, nasty violent things, the Red caps. The Red cap beserkers are the worst of the bunch and this fella is no exception.
Once they kill thier victims they soak their caps in their victims blood, hence the name.


and lastly a couple of random things, from various warbands


These two will be part of the forest elf type faction; a sapling and treeling

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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 8:56

Looks very good, just can't tell what the thing is between the dwarves and your redcaps. Otherwise great stuff!
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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 9:44

PRETTY COOL conversion work! From what you say about their height, they would match up nicely to West Wind's Dwarf War Dwarfs. Keep up the GOOD WORK & have FUN painting! What a Face
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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 9:47

oldschoolgameroo wrote:
Looks very good, just can't tell what the thing is between the dwarves and your redcaps. Otherwise great stuff!

Not quite sure what you mean, but if you mean why would they be in the same warband. They wont. The gnomes will have thier own warband, I hope to get some of these to go with them:

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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 9:54

I think he means this Fellow(?)...to be honest, I can't tell what it is either:



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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 10:03

lol, oh right it get it, LITERALLY the thing between, it's a D&D stone spike (an elemental)

This any help
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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 10:43

cool ideas! I like the walking mushrooms, evil gnomes seems cool! Are they gonna be smaller than dwarfs?

Have you posted any of the rules conversions you mentioned yet? Would be interesting to have a look at them
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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 10:53

Thanks for the I.D. on the mini...it is a cool little piece. What a Face
The Mushrooms look like fine additions to your various Bands. I have a particular/peculiar fondness for mushrooms...it goes with my fondness for Goblins. thumbsup
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PostSubject: Re: MODheim Warbands    Sun 15 Apr 2012 - 11:22

@ Alex the Gnomes are a little shorter than the dwarves, and if I can work out how the non-beserkers will be a little shoter still.
I have not posted any rules anywhere as yet, i'm still working it out in my head, mostly at the moment I just have the core rules being very similar to mordheim / Coreheim, with the strenght based armour modifiers removed, sheilds getting the extra +1 save in close combat, dual wielding of weapons reciiving a -1 WS and my only little tweak of a 2 tier skill system.
There will be more tweaks before i'm done, i'm just still tinking the rules through.

@ DeafNala just trying to decide how to base the goblins before I decide what to do with them, for the most part I already have enough for one warband.
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PostSubject: Re: MODheim Warbands    Sun 22 Apr 2012 - 9:37

Here are the Southlanders so far, I need to work on the faces more and after getting this far I realised that the Marksmen need quivers... der.. lol.



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PostSubject: Re: MODheim Warbands    Wed 25 Apr 2012 - 17:08

Love those Southlanders. The poses are great!

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PostSubject: Re: MODheim Warbands    Wed 25 Apr 2012 - 18:34

VERY NICE PROGRESS! The Lads are painting up into a FINE LOOKING Gang. I love the Swordsman's eye patch. Keep up the GOOD WORK. thumbsup
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PostSubject: Re: MODheim Warbands    Thu 26 Apr 2012 - 11:51

really nice looking southerners! Good kitbashing to create a cool uniform group, and very good clean photos as well Smile
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PostSubject: Re: MODheim Warbands    Sun 29 Apr 2012 - 9:11

Well i'm afraid i've not had any inspiration this week and with Tidying the spare room for guests and playing on a game all of yesterday I don't have anything new to show.
Painting the house next week (please excuse bare plaster in photos below), so probably not much of an update then either.

But I didn't post these pictures last week so at least I can update on the project.
It boils down to; I have a lot of stuff ready to paint basically:

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