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 Building tipping over - HELP

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Maikacir
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PostSubject: Building tipping over - HELP   Wed 15 Feb 2012 - 9:00

Hey peeps Very Happy

I'm making a ruined building atm, and just recently added a small balcony to one of the sides - which has resulted in the building tipping over, if any metal-models is placed on the balcony Neutral

Pics:





Any ideas of what I can do to add some weight to the opposite site, but without making it visible?
Adding a base to the building is not an option, as I want my buildings to be as modular as possible.


(EDIT: added the correct img-links)
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Theorox
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PostSubject: Re: Building tipping over - HELP   Wed 15 Feb 2012 - 9:45

Having a base wich doesn't protrude over the edge of the building could work, imagine a L-shape with a third line added between the two ends. That's all I can think of. :/

Theo
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PostSubject: Re: Building tipping over - HELP   Wed 15 Feb 2012 - 10:10

Add a pile of rubble inside the building to act as a counterweight.
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PostSubject: Re: Building tipping over - HELP   Wed 15 Feb 2012 - 11:07

Try the below - I've tried to sketch in where I'd put the base on the building, extra bits of rubble etc can also be used as additional weight/ballast, just bear in mind not to over-do it to the point where you can't get figures in there



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Maikacir
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PostSubject: Re: Building tipping over - HELP   Thu 16 Feb 2012 - 11:05

Thanks for the suggestions guys! Very Happy
But 2/3 of them adds a base to the building, which I'm hoping to avoid.
I was thinking of maybe adding some sort of metal to the inside of one of the walls, to add the counterweight, but I'm not sure whether it'll work or not..
I was also thinking of adding some support-pillars(of a kind), going from the bottom of the balcony to the playing surface (only attached to the balcony, of course).

But I still haven't really come up with a final solution.. scratch
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PostSubject: Re: Building tipping over - HELP   Thu 16 Feb 2012 - 11:36

OK, if you don't want a base - even a small isosceles triangle of rubble in the dead space of the interior corner of the building - what about adding some weight under the first floor? Some joists (supporting beams), for instance. If you make them out of something with a bit of weight, this might solve your problem.
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floedebolle
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PostSubject: Re: Building tipping over - HELP   Thu 16 Feb 2012 - 11:49

allright mester, think i can help! Well, the first thing i thought about ( i would do that straight away !) is adding some metal bars or strips of enormous weight ( such as lead ) inside thise foamcore wallsections . Its foam, so just squeeze them parts where you need the extra weight until it sits down again, just go on and on.
I know that lead is hard to get in denmark, tryed it for myself once, but some old kleinsmed in köbenhavn burde know where to get it or even has some, try amager, or vesterbro. You could also, instead of lead, try some mönter and insert them instead, just try them before you glue them into place, and after the touch up, there wont be anything hidden inside visible!! What do you say?! I hope i could help here, regards, floedebolle

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Maikacir
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PostSubject: Re: Building tipping over - HELP   Thu 16 Feb 2012 - 12:23

Thanks floedebolle Very Happy
I thougth about something like this as well, and after you suggested it, I think thats what I'll go for!
Now I just have to get the lead..

If I can't get any lead/something-small-but-heavy I might have to put on a base.. I'd like to get the building functional before my next game of Mordheim, which should be in the weekend, or sometime next week, hmm..
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PostSubject: Re: Building tipping over - HELP   Thu 16 Feb 2012 - 12:25

Maikacir wrote:
Thanks floedebolle Very Happy
I thougth about something like this as well, and after you suggested it, I think thats what I'll go for!
Now I just have to get the lead..

If I can't get any lead/something-small-but-heavy I might have to put on a base.. I'd like to get the building functional before my next game of Mordheim, which should be in the weekend, or sometime next week, hmm..

What about using small coins instead of lead? I know English 2pence pieces have a fair weight to them?
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Maikacir
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PostSubject: Re: Building tipping over - HELP   Thu 16 Feb 2012 - 12:46

ghostbear wrote:
What about using small coins instead of lead? I know English 2pence pieces have a fair weight to them?

Coins would work as well - but danish coins aren't really that heavy, so it would take a fair amount of coins to put on the counterweight of a metal-mini..

I'm trying something out atm, I'll post an update when I'm done with it Smile
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PostSubject: Re: Building tipping over - HELP   Thu 16 Feb 2012 - 13:53

How about a fireplace? It can be as blasted as you want, and you can fill the inside with a small rock or lead (fishing gear is a good place for cheap, small pieces of lead). Just glue a strip of foamcore on the outside and two or more strips on the inside (to account for the floors), then make a small fireplace at the bottom. Decorate with cardboard "bricks" and you're done.

Another (simpler) option is making a pile of logs (for a hypothetical fireplace) on the outside of the house. You can put any bit of weight inside it and it shouldn't be visible. Good luck, looking forward to seeing what you come up with. Do post!
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Maikacir
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PostSubject: Re: Building tipping over - HELP   Thu 16 Feb 2012 - 14:19

Okay, so I've found the solution that fits me the best (I hope):
BUT instead of adding counterweight, I added... STABILITY! Shocked Smile

Spoiler:
 
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PostSubject: Re: Building tipping over - HELP   Fri 17 Feb 2012 - 2:22

Not bad, not bad! Well, thats of course the most easy solution, i have to admit!Wink


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PostSubject: Re: Building tipping over - HELP   Sat 18 Feb 2012 - 2:03

Good solution, I was just going to suggest something like that. Smile

Theo
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PostSubject: Re: Building tipping over - HELP   Sun 19 Feb 2012 - 7:03

I was about to add ladder up to the balcony as my suggestion. Plus means the pesky archers aren't as safe as they think!
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PostSubject: Re: Building tipping over - HELP   Mon 20 Feb 2012 - 13:20

Excellent idea! Cant believe nobody thought of that!

That Witch Hunter looks amazing any chance of a close up Very Happy
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