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 new skill for lizardmen - sacred spawning of Itzl

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Asus
Youngblood
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PostSubject: new skill for lizardmen - sacred spawning of Itzl   new skill for lizardmen - sacred spawning of Itzl Icon_minitimeFri 3 Feb 2012 - 7:21


Background: we're now running a Lustria campagin, and with my friend (he plays Druchii) we thought that lizardmen should have acess to cold ones - after all they are all reptiles! also we thought that the onl;y reason that lizardmen do not have acces to cold ones is that Mordheim was based on the 5th edition WFB, when there were no cold ones in Lizardmen army. So, what do You think? every opinions are welcome!

Special skill for lizardmen - sacred spawning of Itzl:

May be taken only by skink great crest, and it works like the sacred markings - it may be taken ONLY when recruiting a hero - not during the game.

Cost: 40 gc


Skink is blessed by the savage old one Itzl, who rule the cold blooded creatures from the jungle. Great crest is have natural ease in braking the cold ones, and he often take thease wild creatures into battle with dryskins.

The Great Crest may be accompained by up to two cold ones (30 gc each, standard profile from the dark elf warband).
If within 6" the cold ones may use skink Ld for all psychology tests.
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folketsfiende
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PostSubject: Re: new skill for lizardmen - sacred spawning of Itzl   new skill for lizardmen - sacred spawning of Itzl Icon_minitimeFri 3 Feb 2012 - 12:24

Interesting idea. I wonder though, if the cost of the spawning is too high, especially since you have to take it while recruiting. Would 25 gc be too little? After all the actual Cold ones cost extra.
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StyrofoamKing
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PostSubject: Re: new skill for lizardmen - sacred spawning of Itzl   new skill for lizardmen - sacred spawning of Itzl Icon_minitimeFri 3 Feb 2012 - 16:46

They actually DID have cold ones in 5th- the Great Crest was one of the Cold One riders (before they gave them to the Sauruses instead.)

I'm with Fiende- a great idea, and a price of 25ish would be great. Heck, I don't think 0-3 would be too much (although, make it so you can only have one Itzl marked guy at a time, to avoid too many.) If you want to restrict it, they can only use his Leadership if he's armed with a Spear (one of the prodder models works great).
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Asus
Youngblood
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Asus


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PostSubject: Re: new skill for lizardmen - sacred spawning of Itzl   new skill for lizardmen - sacred spawning of Itzl Icon_minitimeMon 6 Feb 2012 - 19:29

Thanks for feedback - the idea of 0-1 spawning of Itzl is very good, and the price, yes, we overdid it - the 25-30 gc would be great, like You guys said, the cold ones also have their cost. I think about use of the beastmaster Ld - spear is good idea, but maybe the whip? But on the other hand use of the whip would make the Lizze beastmaster little bit to similar to Druchii, what do You think?
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StyrofoamKing
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PostSubject: Re: new skill for lizardmen - sacred spawning of Itzl   new skill for lizardmen - sacred spawning of Itzl Icon_minitimeMon 6 Feb 2012 - 22:14

Cost: Heh, no big. Balance wise, it's always safer to err on the side of "underpowered" rather than overpowered.

Spears: No, go with spears. Skinks have a history of poking things bigger than them.

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Asus
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PostSubject: Re: new skill for lizardmen - sacred spawning of Itzl   new skill for lizardmen - sacred spawning of Itzl Icon_minitimeTue 7 Feb 2012 - 9:11

Good point, spears then. To summ it up:

Special skill for lizardmen - sacred spawning of Itzl:

May be taken only by skink Great Crest, ONLY ONE PER WARBAND, and it works like the sacred markings - it may be taken ONLY when recruiting a hero - not during the game.

Cost: 25 gc


Skink is blessed by the savage old one Itzl, who rule the cold blooded creatures from the jungle. Great Crest is have natural ease in braking the cold ones, and he often take thease wild creatures into battle with dryskins.

The Great Crest may be accompained by up to two cold ones (30 gc each, standard profile from the dark elf warband).
If the Great Crest is armed with spear, the cold ones within 6" of him may use skink Ld for all psychology tests.

I hope that it's not overpowered now, and I agree that it's better to invent something that is underpowered than the opposite - afterall we want to have entertaining and challenging warband to play, we're not powergamers, are we? Wink
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StyrofoamKing
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PostSubject: Re: new skill for lizardmen - sacred spawning of Itzl   new skill for lizardmen - sacred spawning of Itzl Icon_minitimeTue 7 Feb 2012 - 11:40

Looks good. In theory, you could also try it as a skill.
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PostSubject: Re: new skill for lizardmen - sacred spawning of Itzl   new skill for lizardmen - sacred spawning of Itzl Icon_minitime

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