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 New Skill: Ambush

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shotguncoffee
Warlord
Warlord
shotguncoffee


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New Skill: Ambush Empty
PostSubject: New Skill: Ambush   New Skill: Ambush Icon_minitimeThu 2 Feb 2012 - 15:03

If warrior was _hidden_ at the start of any turn he Charged he has +1 A on profile and cannot be _intercepted_ that turn.

Perhaps the +1 A is too good?

Alternatively: "He may re-roll all failed 'to wound' rolls and cannot be _intercepted_ that turn."
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StyrofoamKing
Etheral
Etheral
StyrofoamKing


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PostSubject: Re: New Skill: Ambush   New Skill: Ambush Icon_minitimeThu 2 Feb 2012 - 15:37

I'm reminded of the "Backstabbing" rule from the Imperial assassin... can't remember it off the top of my head.
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Pervavita
Venerable Ancient
Venerable Ancient
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PostSubject: Re: New Skill: Ambush   New Skill: Ambush Icon_minitimeThu 2 Feb 2012 - 17:44

+1 A with the no intercept isn't too good considering it is inline/same strength as Pit Fighter (+1 A, +1 WS in buildings). I do think the re-roll to wound and no intercept is more fitting though to the skill.
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StyrofoamKing
Etheral
Etheral
StyrofoamKing


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PostSubject: Re: New Skill: Ambush   New Skill: Ambush Icon_minitimeThu 2 Feb 2012 - 20:41

Or, if you want a weaker version, intercepters must pass an I test.
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SaltyWendigo
Hero
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PostSubject: Re: New Skill: Ambush   New Skill: Ambush Icon_minitimeFri 3 Feb 2012 - 0:37

Would this be a Speed or Combat skill?
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Saranor
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PostSubject: Re: New Skill: Ambush   New Skill: Ambush Icon_minitimeFri 3 Feb 2012 - 8:59

For which modells do you want this skill?

i image a vampire with speed, swordmaster and that skill...
18" attack distance and reroll all failed hit dices and all failed wounds... perhaps a rabbit foot for rerolling bad injury rolls...

I think +A and no interception is better, or your opponent is off guard and get -1T for the turn he charged, because he doesn't protect his vital parts.
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PostSubject: Re: New Skill: Ambush   New Skill: Ambush Icon_minitime

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